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Author Topic: The End  (Read 6192 times)
TheShop
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« on: April 19, 2010, 09:21:46 pm »

I have never seen anyone else post this idea(and I apologize if it is not new):

The End
U
Instant

Add a period to the text of target card. (This effect does not end at the end of turn)

"In the end, all fall."

I have liked this card since it's inception and it currently has a home in my Type 4.  I do believe it is flavorful!
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« Reply #1 on: April 21, 2010, 08:12:04 pm »

I almost never double post...but I am kinda let down that his did not get a single comment...hatred would be better than silence....kinda eerie
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« Reply #2 on: April 21, 2010, 08:35:35 pm »

Aside from being a judge's nightmare, what applications do you have for this card?  Why is it broken?
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« Reply #3 on: April 21, 2010, 09:04:45 pm »

I think it is fascinating because it is on par with Richard Gardield Phd in terms of requiring thought to work.  It is also Stifle+1 in a lot of ways in terms of making abilities fizzle because of the game checking the gamestate after an effect (normally occuring at a period in the text).  It has some busted applications but it is neat for reasons like this:

forest
tap add one gr.een...

I would assume the game does not know what gr. is, so the ability dies on the stack.

Or alternatively:

polluted delta
tap: lose. One life

I am not sure if this would be interpreted as instant game loss or a land that now taps to do nothing.

Final example:
all creatures you control gain shroud. until end of turn

I am assuming that the rules would check and that "until the end up turn" makes no sense without a corresponding object to the phrase...so that part of the card ceases to function and all creatures now keep shroud continuously.

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« Reply #4 on: April 21, 2010, 11:24:26 pm »

I think it would be a rules nightmare, and would require a specific ruling for each place you could put the period on every Magic Card ever printed.  Therefore, I think it's a pretty unreasonable card.
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Delha
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« Reply #5 on: April 22, 2010, 12:18:32 pm »

I suspect nobody got the point of it, and I would also agree that it is completely unprintable.

I assumed that you were putting periods on the end of text lines for no real reason, and this was a silver-bordered kinda card. Sticking periods in the middle of sentences is such an absolute cluster that I figured you couldn't possibly be suggesting it.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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« Reply #6 on: April 22, 2010, 01:50:34 pm »

I think it would be a rules nightmare, and would require a specific ruling for each place you could put the period on every Magic Card ever printed.  Therefore, I think it's a pretty unreasonable card.

I agree that it would creature rules issues, but the vast majority of hem would be fixed with a new rule in the rulebook like:

Card text that is not a complete sentence is erased.

It is unprintable from a tournament standpoint I guess(or would put enough pressure on judges that it would be banned).  On the face of it, it looks a lot simpler than Ice Cauldron.

Updated text:

The End
U
Instant

Add a period to the game text of any card. (reminder text eliminated)
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« Reply #7 on: April 22, 2010, 05:03:31 pm »

I agree that it would creature rules issues, but the vast majority of hem would be fixed with a new rule in the rulebook like:

Card text that is not a complete sentence is erased.

It is unprintable from a tournament standpoint I guess(or would put enough pressure on judges that it would be banned).  On the face of it, it looks a lot simpler than Ice Cauldron.
Ice Cauldron's function is very very easily explained and defined. You can sum up it's ability as "Pre-pay part of the cost for a card, then pay the rest when you cast later"

This card creates a unique grammar trainwreck which the players have to then sort out. This card's mechanic would essentially demand a rulebook unto itself.

Just take a look at the Rules forum. Some of the questions in there are painfully basic. If people can't even remember crap like "Costs are paid upon spellcast/ability activation, and cannot be responded to", imagine the headaches this will cause for judges (and the kitchen table arguments). The last thing we need is another Volrath's Shapeshifter/Illusionary Mask/Humility.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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« Reply #8 on: April 22, 2010, 09:22:50 pm »

This wasn't seriously suggested as a real card right? Its for Un(insert name) sets right?
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« Reply #9 on: April 22, 2010, 09:44:47 pm »

Hehehe...and to think, it might have snuck by.
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« Reply #10 on: April 23, 2010, 12:18:00 am »

Ad Nauseum

Reveal the top card of your library and put that card into your hand. You lose.


life equal to its converted mana cost. You may repeat this process any number of times.
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« Reply #11 on: April 23, 2010, 08:38:20 am »

Card Text:
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this t.

urn, exile that card instead.

So my guess is that sentence 2 fizzles and we have an everlasting will effect.  And we will all remember to Urn, exile....lol
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« Reply #12 on: April 23, 2010, 05:43:49 pm »

We don't do UN cards here.
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« Reply #13 on: April 23, 2010, 07:43:36 pm »

In an attempt to make this playable and undertsandable, how about the following:

The End

U3
Instant

Remove all game text from target card.
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« Reply #14 on: April 24, 2010, 09:47:08 am »

In an attempt to make this playable and undertsandable, how about the following:

The End

U3
Instant

Remove all game text from target card.

But now we just have a counterspell that costs 4...

EDIT:

Nvm it works on things already in play. But 4 mana is a bit unplayable in Eternal for single target removal/counterspell don't you think?
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« Reply #15 on: April 24, 2010, 03:27:53 pm »

In an attempt to make this playable and undertsandable, how about the following:

The End

U3
Instant

Remove all game text from target card.
We still don't do UN cards. This is basically Humble + crazy.
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« Reply #16 on: April 24, 2010, 08:49:58 pm »

Also, I think you're confused on priority rules, and how triggered abilities trigger. 

If someone has a forest in play, and they tap it for Green mana, you don't gain priority.  You'd have to cast this before they tap the forest, and even then, they would be able to tap it in response to add a green mana. 

With Polluted Delta, there's no way of making this card interact.  They'd just sacrifice it in response, or if the delta was already sacrificed, changing the text of the card would not change the triggered ability on the stack. 
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« Reply #17 on: April 25, 2010, 12:03:14 am »

Why not do something more like this:

Until the next begining of the end step, remove all game text from target card.

That way it can be used as a temporary "stopper" to some cards, such as at the begining of the end step hit a trisphere or tanglewire with it?  that would give it a bit more vintage application.
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« Reply #18 on: April 25, 2010, 10:31:14 pm »

The triggered ability comment from eld makes a lot of sense, however the card still has applications as a permanent pithing needle-ish effect.  Even if they do it in response, they can only use their card 1 time before it becomes _____.  Edit: adding split second to this would at least keep them from responding to it.

On the silver bordered comments-  why would this be unglued???what is funny about erasing a cards text and making it unusuable???  You even mention humble(not an unglued card)....it reminds me more of humility(as it is permanent) and I don't understand the crazy comments either...  Many other card games have almost identicle cards this. Don't hate....at 4 mana for a removal spell with an effect that already nearly exists on oter cards I don't understand this being too far fetched.

I think it's permanent otherwise it is trash.


« Last Edit: April 26, 2010, 02:24:09 pm by TheShop » Logged
Delha
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« Reply #19 on: April 26, 2010, 02:37:14 pm »

This is essentially Vindicate improved in every way.

--It nukes a permanent without dumping it in the grave where it might be recurred.
--It's instant.
--It's not multicolored.
--It pitches to FoW.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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« Reply #20 on: April 26, 2010, 02:49:45 pm »

Game text - this includes type, subtype, power, toughness, name, CMC, etc..... Thsi creates somewhat of an issue- what is a card with no game text? how do you interact with it. Is it a permanent? If so, what happens when you use a universal bounce spell on it? If not (and why shoudl ti be, witho a type), then where does it go? as a non-permanant, should it not go to the yard the next time someone receives priority? Etc.. etc... etc...

Huge rules issues on this one - neet idea but I think both fundamentaly broken and fundamentally unprintable.
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« Reply #21 on: April 26, 2010, 03:03:09 pm »

Ugh, this is so much more complicated than I invisioned:

The End

U3

Instant

Split Second

Target card loses all abilities and becomes a colorless enchantment with a converted mana cost of 0 and no other text.


I know enchantment is not really a blue thing, but it seemed like the most neutral permanent possible. 
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« Reply #22 on: April 26, 2010, 03:14:32 pm »

Did you read my last post? This version is even MORE broken, when it needed to be toned down.

Note: If you phrase it as "Remove all text", it only hits the text box (and works without being a rule nightmare). It will not affect the name/type/mana cost/etc. I'm not sure if that was your intent or not.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Killane
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« Reply #23 on: April 26, 2010, 03:16:06 pm »

Ugh, this is so much more complicated than I invisioned:

The End

U3

Instant

Split Second

Target card loses all abilities and becomes a colorless enchantment with a converted mana cost of 0 and no other text.


I know enchantment is not really a blue thing, but it seemed like the most neutral permanent possible. 

Ok, rules issue solved, but this is 8000 kinds of better than Vindicate which is already quite powerful. It counteres any spell (including non-counterable), prevents recursion unless revoal is wasted on it or you have a sac outlet for enchantments, is removal for any permanent including those that are indestructable, pitches to FoW, and can;t be countered except by Chalice at 4 or a very luck Counterbalance flip.

For this to be costed correctly it would need to be at least 4UU, and even still might be too much. Maybe 2UUUU.
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« Reply #24 on: April 26, 2010, 03:34:14 pm »

Assuming the CMC gets bumped as suggested, this should still be changed to only hit permanents.

I'd forgotten that the original proposed text said target CARD. Textless permanents people can understand readily. What do you do with spells on the stack that have no text? Do they resolve? Do they get exiled? Does your game just stall out until a judge can come over and bitchslap you for giving him a headache?

Quote
The card is too hard to understand - A very common response to reading a card file from a new designer is, “Huh?”

Quite often I’ll have to read a card multiple times to understand what it does. And sometimes, I never figure it out. Good design leans towards simplicity not complexity. If the people you show your cards to consistently get confused by the same card, that1s a sign that the card is too complicated. And don’t jump in and explain your card. Good design has to rest on the laurels of the rules text. If the card can’t explain itself, it’s inherently flawed.
From Mark Rosewater's Design 101 article, which was linked in the Card Creation Forum Rules
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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« Reply #25 on: April 26, 2010, 03:44:56 pm »

Version 5 in an attempt to resolve said issues:

The End

UU4

Instant

Split Second

Remove target spell from the game
-or-
Target permanent loses all abilities and becomes a 0 cmc colorless enchantment.

You may remove a blue card in your hand from the game and lose 4 life instead of paying mana cost.

I know the alternate is kinda arbitrary, but I want this to be remotely playable...and UU4 is not even close to remotely playable.
 
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« Reply #26 on: April 26, 2010, 04:39:57 pm »

I know the alternate is kinda arbitrary, but I want this to be remotely playable...and UU4 is not even close to remotely playable.
What you really don't seem to be getting is that if you want this to be printable and playable, you need to lower its power level. With your new alternate cost, this card is too good even if it w/out hitting permanents. Upping the mana cost is a pointless restriction if you add on an amazing alternate cost.

Try starting over, and try starting small. I think the below might be reasonable.

{2} {U}
Instant
Target permanent loses all text until end of turn.
(This only affects print inside the text box)
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
Anusien
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« Reply #27 on: April 26, 2010, 04:55:22 pm »

How is this any different than split Counterspell / Vindicate / Cremate?
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« Reply #28 on: April 26, 2010, 09:15:06 pm »

Version 5 in an attempt to resolve said issues:

The End

UU4

Instant

Split Second

Remove target spell from the game
-or-
Target permanent loses all abilities and becomes a 0 cmc colorless enchantment.

You may remove a blue card in your hand from the game and lose 4 life instead of paying mana cost.

I know the alternate is kinda arbitrary, but I want this to be remotely playable...and UU4 is not even close to remotely playable.
 

May as well change the name to Super Force of Will paint a silver border on it and change the text to "Win the game".
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« Reply #29 on: April 26, 2010, 09:27:58 pm »

So what you guys really want, is for this ability never to be playable in any format other than standard...

It needs an alternate cost, and it would be cool for blue to have a for real removal spell even if the cost is so prohibitive that it can only be used once. If 4 life isn't enough, how about:

remove the top 10 cards of your deck from the game

lose 7 life and remove a blue card

skip a turn

suggestions would help instead of skepticism, and removing power level of the ability is a no go as it would make the card completely unrecognizable.
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