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Author Topic: [Deck]RND-Tezzeret  (Read 39798 times)
Marske
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« on: April 21, 2010, 02:05:25 am »

@Tha Gunslinga,
Sure I can, you'll most likely still claim how Oath would beat it regardless of what I say Razz either way I'm all for sharing so here you go:

Topic split from here to not clutter up the results thread with discussion regarding a deck. Marske

RND - Tezzeret
As Suggested by M. van Zundert

Main Deck:

//Creatures
3 Dark Confidant
1 Sphinx of the Steel wind

//Recursion
1 Yawgmoth’s Will
1 Timetwister

//Tutor
1 Tezzeret, the Seeker
1 Tinker
1 Mystical Tutor
1 Gifts Ungiven
1 Merchant Scroll
1 Vampiric Tutor
1 Demonic Tutor

//Draw
1 Time Walk
1 Brainstorm
2 Sensei’s Divining Top
1 Thirst for Knowledge
1 Ancestral Recall
1 Jace, The Mindsculptor

//Disruption
4 Force of Will
3 Mana Drain
3 Spell Pierce
3 Repeal
1 Hurkyl’s Recall

//Kill
1 Voltaic Key
1 Time Vault

//Artifact Mana
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Mox Sapphire
1 Sol Ring
1 Black Lotus
1 Mana Crypt

//Lands
4 Polluted Delta
2 Misty Rainforest
4 Underground Sea
3 Island
1 Snow-Covered Island
1 Tolarian Academy
1 Library of Alexandria

Sideboard:
4 Leyline of the Void
3 Ravenous Trap
3 Duress
2 Energy Flux
1 Rebuild
1 Hurkyl’s Recall
1 Tendrils of Agony

« Last Edit: April 21, 2010, 11:40:37 am by Marske » Logged

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« Reply #1 on: April 21, 2010, 02:37:51 am »

you'll most likely still claim how Oath would beat it regardless of what I say Razz

I bet on this too  Very Happy

Nice build btw. How come you have no single sideboard slot open for fish hate? It seems that a single Pridemage can ruin your day. Sure you can Repeal/Jace or just Tinker but couldn't be at least a single massacre kind of spell have its use in the board?
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« Reply #2 on: April 21, 2010, 02:49:46 am »

Quote from: Phele
Nice build btw. How come you have no single sideboard slot open for fish hate? It seems that a single Pridemage can ruin your day. Sure you can Repeal/Jace or just Tinker but couldn't be at least a single massacre kind of spell have its use in the board?
Thanks, I liked how the deck played out as well. To be honest I thought about adding a single board sweeper against Fish, but I figured with Tendrils (possibly) Sphinx, Jace and Repeal I should be able to handle most stuff. I had no problem dealing with Goblines, this is no fish however but he did have nasty stuff going on and that kinda deck is arguably more agressive then Fish.

That being said, I think I'd like an Infest / Massacre in the board next time I run this deck, probably in the spot of 1 of the Traps / Leylines although I don't really felt like I needed to sweep the board. Repeal can surprisingly take care of a lot of nasty stuff Very Happy
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« Reply #3 on: April 21, 2010, 02:58:59 am »

Very nice list. I think I'd play the Tendrils maindeck somewhere, but I guess as a combo player I always need a storm card in my deck to feel safe  Wink

That would free a slot in the board for a creature-sweeper. Infest would be my preference.
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« Reply #4 on: April 21, 2010, 03:22:43 am »

@Tobi,
Thank you, I only wanted the Tendrils against control decks (boarding into Drain Tendrils-esque like deck with 13 Disruption) As you can see the list is a mix of UB Tezz and Watskeburt?! (without Brainfreeze) and it's quite capable of storming an opponent (did it once even) I'm not entirely sure what to cut from the Maindeck to include Tendrils (Maybe Merchant Scroll as I boarded it out a lot, I know this sounds weird for most) and yes I'd probably run Infest in that spot.

I must say against Espresso Stax Energy Flux was a true MVP, he had a Chalice @ 2 and a Smokestack @ 1 with 1 Shop and a Mox I resolve E.Flux, sweep his board and promptly win because of double confidant (eventually bringing me the game obv) and I've been very impressed with how bounce + Flux kept up with that Shop build.

For the people interested: Martin played Espresso Stax as seen here a deck made by Raffaele Forino.
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« Reply #5 on: April 21, 2010, 06:05:28 am »

I'd rather cut Twister before Scroll. It doesn't feel like the list really needs Twister, and it is only really good if you start and play it 1st turn.
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« Reply #6 on: April 21, 2010, 06:12:34 am »

@Tobi,
That's not true, Twister is great at getting back into the game or after you've discarded Will. It's also pretty good vs Dredge overall. Merchant Scroll on the other hand, just grabs a counter / draw spell and does it for 1U @ sorcery speed.
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« Reply #7 on: April 21, 2010, 06:38:44 am »

Cool list, I play something very similar. Although I'm missing a few Moxen so I include a Mana Vault and 2 Trinket Mage, +1 Mana Drain and -1 Top +1 DC and +1 Darkblast dropping the Repeals.

Why no Imperial Seal though? That's one card I can't reason to cut.

thanks.
« Last Edit: April 21, 2010, 06:55:02 am by reaperbong » Logged

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« Reply #8 on: April 21, 2010, 06:51:12 am »

@Tobi,
That's not true, Twister is great at getting back into the game or after you've discarded Will. It's also pretty good vs Dredge overall. Merchant Scroll on the other hand, just grabs a counter / draw spell and does it for 1U @ sorcery speed.

I know Twister has it's applications and it's a great card, but I think overall Merchant Scroll is more flexible. And Scroll can also get you back into the game by fetching Ancestral or Gifts.
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« Reply #9 on: April 21, 2010, 06:56:21 am »

I'm still not sold on Jace, I'd probably cut him for a Ponder. Could you elaborate on how Jace performed for you?
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« Reply #10 on: April 21, 2010, 07:21:27 am »

@ReaperBong,
Jace has been very very impressive, I've played him in The Deck (during the previous TNV events) and he was over the top. He's over the top in this list as well. Jace has offered a toolbox one can hardly match. He Brainstorms for answers, he fateseals away cards you don't want, he bounces opposing creatures AND he's a win condition when going infinite. I'd not cut him, I've even been looking for a spot to include a second Jace.

Ponder however, isn't as nearly as good as Jace. Sure it smooth's out landdrops early on and offers a filter / shuffle effect but I've never ever missed it during play.

@Tobi,
Agreed, although Twister does play very nicely with a discarded Yawg. Will / LoA etc. I just prefer having such a reset button. Not to mention it makes the Tendrils plan a lot more insane at times.
« Last Edit: April 21, 2010, 07:24:00 am by Marske » Logged

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« Reply #11 on: April 21, 2010, 07:46:53 am »

I'm still not sold on Jace, I'd probably cut him for a Ponder. Could you elaborate on how Jace performed for you?

I played a very similar list last week at the TNV at Breda to a 5-0 record and during the last MCM where I missed top8 after I was at 2-0-0 due to very big play errors and some small bad fortune (lose 5x Manacrypt roll in a row, Flip sphinx with your first Bob-flip).
I must say:
Jace is very good;
•   It Draws cards
•   It bounces creatures
•   It’s a Kill condition, although slow, it still counts.
The fact that you can Bounce Creatures is something that has more value than people realize, If you bounce a 2cc or greater creature, 2x in a row it means they have infested 6 mana against your 4 mana when the creature finally resolves and is able to attack. That gives us virtual card advantage as well.

If there is no Creature to be bounced, de BS effect gives you the ability to sculpt your hand, with Fetch and tutors this means you sculpt your hand in 2 or 3 turns to unbeatable.

When playing a control mirror the player that resolves Jace wins, this is not true when Bob resolves (due to the delay and the fact you can’t sculpted your hand.

Greetz Arjan
« Last Edit: April 21, 2010, 09:16:49 am by Zieby » Logged

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Marske
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« Reply #12 on: April 21, 2010, 08:03:13 am »

@Zieby,
Thanks for adding that explanation. You're totally right, which makes sense since it's our testing results Wink

@Everybody,
What people fail to see is the synergy within this deck, Repeal, Top, Key, Confidant and Jace all have synergy with the 6 Fetches giving you a tremendous amount of filtering. Along with the added abilities Jace brings to the table it's very easy to outdraw most decks.
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« Reply #13 on: April 21, 2010, 08:11:57 am »

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you'll most likely still claim how Oath would beat it

I have to say I'm concerned with this too.  Mostly it's been my experience that Spell Pierce is much better at protecting threats than at stopping them.  I would think this may give the Oath player the opportunity to play around Spell Pierce in the early game, perhaps even before mana drain is up, or if you 'mistakenly' tap out.  Duress out of the board helps, but your entire list draws dead to a resolved oath and is completely locked out by Iona.

Quote
...it's very easy to outdraw most decks

This I don't doubt.  However, it doesn't look like you have enough early game stopping power.  Oath isn't dangerous in the midgame, it's turns 1-3.

All this being said, it looks really strong against Workshops and Combo and I agree with most of the choices, Timetwister being an aforementioned point of contention.

Quote
Sideboard:
4 Leyline of the Void
3 Ravenous Trap
3 Duress
2 Energy Flux
1 Rebuild
1 Hurkyl’s Recall
1 Tendrils of Agony

I think having 1x Pithing Needle and 1x Tormod's Crypt can go a long way towards building flexibility (really the needle more than the crypt).  What are you bringing Tendrils in Against?  This also looks like it wants to make room for Massacre or Perish.

I'm getting together with some people to test tonight and I'll make sure to sleeve this up.  Thanks.
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« Reply #14 on: April 21, 2010, 08:27:40 am »

@Everybody,
Wow, I'm amazed at how much attention this list has been getting all of a sudden, you guys really keep an eye on us Euro players don't you Wink I'm very grateful and happy all reactions have been so positive. I hope we can continue this thread for some time. Smile

@GI,

Quote
I have to say I'm concerned with this too.  Mostly it's been my experience that Spell Pierce is much better at protecting threats than at stopping them.  I would think this may give the Oath player the opportunity to play around Spell Pierce in the early game, perhaps even before mana drain is up, or if you 'mistakenly' tap out.  Duress out of the board helps, but your entire list draws dead to a resolved oath and is completely locked out by Iona.
Having 4 Force, 3 Drain, 3 Pierce (after boarding 3 duress) certainly helps, having Jace helps as well (let them Oath Iona I'll just bounce it, has happend) I'm not entirely sure how the Oath matchup pans out as I haven't been able to test it alot, but I've not had tremendous difficulties with it. I do, however, not claim this matchup is easy or favored, I just have no opinion on that subject as I haven't even gotten 10+ games in against it.

Quote
Quote
...it's very easy to outdraw most decks

This I don't doubt.  However, it doesn't look like you have enough early game stopping power.  Oath isn't dangerous in the midgame, it's turns 1-3.
Remember, you have the same amount of disruption (4 FoW, 3 Drain, 3 Pierce) like they do, we do also have Repeal which can bounce Oath if it does resolve (or bounce tokens to steal another turn) and we have Jace which can bounce Iona when it does indeed get oathed. so I'm not sure if it's that big of a problem.

Quote
All this being said, it looks really strong against Workshops and Combo and I agree with most of the choices, Timetwister being an aforementioned point of contention.
Those were the matches I tried to focus on as the European Meta (especially the dutch one) has a lot of Drain decks (this list outdraws those by a mile), lots of Shops and Combo which are both pretty ok matchups. We can leave the Twister slot up in the air as being "personal preference" as it could also be Ponder or Jace #2.

Quote
I think having 1x Pithing Needle and 1x Tormod's Crypt can go a long way towards building flexibility (really the needle more than the crypt).  What are you bringing Tendrils in Against?  This also looks like it wants to make room for Massacre or Perish.
I agree, in retrospect 7 Ichorid hate was good, but the combination of the hate didn't give me a lot of flexibility, I'll be looking to change that next time around. I was bringing in the Tendrils against other Control decks, going for a more European Storm / Watskeburt?! / Tezz hybrid build, as I hate having a robot in the deck in the "mirror" because it's almost always dead (especially with Jace thrown in the mix)

Quote
I'm getting together with some people to test tonight and I'll make sure to sleeve this up.  Thanks.
Have fun!! I'm very curious to see your results so please let me (us) know if you don't mind.
« Last Edit: April 21, 2010, 08:58:49 am by Marske » Logged

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« Reply #15 on: April 21, 2010, 08:52:17 am »

What would you cut for Imperial Seal? Hard not to cut a card you invested $200 in you know Very Happy  any particular reason, strategically speaking, that you cut it?
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« Reply #16 on: April 21, 2010, 08:56:37 am »

I only like Seal in dedicated combo lists. In something that's in essence combo/control I think seal is clunky and makes you fetch out a Dual to soon, the only reason I play Vamp at all is because it's at least an instant. If you really want a Seal in the deck and dislike Twister it's the obvious choice. At this point I look at the Twister slot as being "open for debate" as you can run Ponder, Twister, Seal, <Insert whatever else> there without any trouble.
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« Reply #17 on: April 21, 2010, 01:14:13 pm »

This is a well tuned list. I mean, it's designer considered a scenario where 1 snow island would be relevant, which only matters for gifts. Several other choices also betray that a lot of time was put in this list. 

I would run seal simply because you run the best combo in the game, and with so many ways to draw cards ( Jace, repeals, tops, plus the normal awesomeness) the sorcery speed seems acceptable.   

Love the twister over the fourth bob. Hate your tinker choice, because the better fish players don't sweat that guy like they do inkwell or dsc. But then again, tezz tends to rely on tinker to beat fish. Your list comes to the fight with repeals and basics, so your robot choice matters less. You should have plenty of time to assemble vault/key. Plus every swing from the flier gives you more time. I would play inkwell, but everyone has a tinker bias.

   
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« Reply #18 on: April 21, 2010, 01:20:26 pm »

I agree that Oath is the biggest threat early-game. There's not much aside from FoW to stop a first-turn Orchard-Mox-Oath, and Pierce is easily played around the first few turns. Thoughtseize, on the other hand, nabs Oaths as well as problem-creatures vs. Fish. I know there's not much room, but I've fit those into my list and they've been worth the space.

While confidant is certainly great vs. Shop...it's not the best vs. Oath. I've been consistently slapped-sideways by Oath when playing a Confidant-Tez list. Remora was amazing vs. combo, the mirror, Oath, etc...it's just weak vs. Fish.

Also, why not splash green? You can play Regrowth (which helps your Gifts) and gives you access to Nature's Claim to help combat Oath and Stax, as well as Deed should you been in a Stax-heavy meta?

Finally, I'll agree with Inkwell. Sphinx get's owned by StP (which is quite prominent in UGW fish decks)...but Inkwell can go the distance. Yes, he's slower than DSC...but you don't have to protect him and that's an enormous bonus.
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« Reply #19 on: April 21, 2010, 01:43:32 pm »

@Pierce,
Quote
This is a well tuned list. I mean, it's designer considered a scenario where 1 snow island would be relevant, which only matters for gifts. Several other choices also betray that a lot of time was put in this list.

I don't know if this is sarcasm or not but... I'll just assume you're being serious for the sake of discussion. Could be the language barrier or whatever. I'm pretty sure we and with we I mean Team RND and myself have put a lot of time in creating this (and Zieby's) list.

Quote
I would run seal simply because you run the best combo in the game, and with so many ways to draw cards ( Jace, repeals, tops, plus the normal awesomeness) the sorcery speed seems acceptable.
Fetching a U.Sea and seeing it wasted just because you want a sorcery speed vamp isn't something I'm willing to do unless I'm grabbing Necro (or Dark Ritual) with that Tutor. Grabbing TV or key isn't a viable turn 1 play against a deck running wastes, Null Rod and what not and when it comes to the late game Seal sucks balls because all these awesome little draw spells, fetches, tops, jaces kick in. That being said, if people want to run Seal go right ahead, this is just personal bias on my part. I can only give you the reason why I dislike it and let you come to your own conclusions, Yes I have tested it, no people will not take my word for it and run it anyway and no I don't care Wink

Quote
Love the twister over the fourth bob. Hate your tinker choice, because the better fish players don't sweat that guy like they do inkwell or dsc. But then again, tezz tends to rely on tinker to beat fish. Your list comes to the fight with repeals and basics, so your robot choice matters less. You should have plenty of time to assemble vault/key. Plus every swing from the flier gives you more time. I would play inkwell, but everyone has a tinker bias.
I ran Sphinx because of the meta I expected, I knew there wouldn't be any Fish, I knew the only decks that could deal with Sphinx would also be able to deal with Inkwell (Sculpting Steel) as such, I prefered the life gain and "come back from behind" ability Sphinx offers. I think Inkwell / DSC are also perfectly viable choices and depending on the Meta you're expecting you should adjust accordingly.

Twister is highly debated, the 4th Bob however is not,I think 3 (seeing it once every game) is perfectly ok as you hardly ever want multiples anyway. Repeal and the basics indeed help stall against fish and Sphinx (if left unattended for a turn or 2) can give you more then enough time to assemble a win. Jace can also keep annoying critters at bay.

@Mith,

Quote
I agree that Oath is the biggest threat early-game. There's not much aside from FoW to stop a first-turn Orchard-Mox-Oath, and Pierce is easily played around the first few turns. Thoughtseize, on the other hand, nabs Oaths as well as problem-creatures vs. Fish. I know there's not much room, but I've fit those into my list and they've been worth the space.
Thoughtseize is indeed a card that I've had in the back of my head, I'm however a bit skeptical if the lifeloss isn't going to add up to much.

Quote
While confidant is certainly great vs. Shop...it's not the best vs. Oath. I've been consistently slapped-sideways by Oath when playing a Confidant-Tez list. Remora was amazing vs. combo, the mirror, Oath, etc...it's just weak vs. Fish.
Agreed, however, I'd rather have confidant for reasons to elaborate to explain indepth (Confidant is a draw engine Remora a Control card in essence) because I'd rather have a great shop, Fish matchup and a bit weaker Oath matchup then have a janky Fish / Shop matchup as Holland sees hardly any Oath. This could very well be a meta call.

Quote
Also, why not splash green? You can play Regrowth (which helps your Gifts) and gives you access to Nature's Claim to help combat Oath and Stax, as well as Deed should you been in a Stax-heavy meta?
4 Basics.... Regrowth, Claim and Deed are all very solid, but I prefer having a solid mana base to be able to actually cast my spells. (unless you run forest from the board or whatever) to be fair, Arjan ran almost a 60 card mirror of the deck I posted here but he didn't run repeal (1 Regrowth, 2 Claim) and ran 2 Trops over 1 Basic and 1 U.Sea or something and also finished 5-0 last week, so something can be said about both builds and the green splash, it's definitely viable.

Quote
Finally, I'll agree with Inkwell. Sphinx get's owned by StP (which is quite prominent in UGW fish decks)...but Inkwell can go the distance. Yes, he's slower than DSC...but you don't have to protect him and that's an enormous bonus.
See what I said earlier in this post regarding Sphinx, Inkwell, DSC.
« Last Edit: April 21, 2010, 01:46:49 pm by Marske » Logged

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« Reply #20 on: April 21, 2010, 03:11:19 pm »

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We can leave the Twister slot up in the air as being "personal preference" as it could also be Ponder or Jace #2.

I like twister, I would cut top#2 for ponder. It's all the same either way.
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« Reply #21 on: April 21, 2010, 03:14:49 pm »

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We can leave the Twister slot up in the air as being "personal preference" as it could also be Ponder or Jace #2.

I like twister, I would cut top#2 for ponder. It's all the same either way.

I agree, if you don't have 4 Bobs, you're probably fine with only 1 top.
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« Reply #22 on: April 21, 2010, 04:40:56 pm »

You should cut the maindeck Hurkyl's Recall for something else.  Maybe Jace? More counters? Another Confidant?
« Last Edit: April 21, 2010, 04:56:56 pm by kooaznboi1088 » Logged

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« Reply #23 on: April 21, 2010, 05:23:19 pm »

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We can leave the Twister slot up in the air as being "personal preference" as it could also be Ponder or Jace #2.

I like twister, I would cut top#2 for ponder. It's all the same either way.
Top  <-> Ponder
First of all there is a huge difference between Top or Ponder.

Ponder is a one trick pony that gives you the opportunity to shuffle 3 bad cards away for 1 mana.
So in the first 2 Turns he is easier to use then Top.

Top can be used to create a strong hand over time and can be played from off color Moxen. The last part is very important in the early game.
Another great thing about top is that you can flood that counter or trap on the top of your deck.
That and the fact he can regulate your life loss with Bob makes it clearly better then Ponder.

Tinker Bot   
I think that even against Fish Sphinx is way better than any Robot,

DSC – STP, Welder and all global Bounce gets him away, So against Fish and Workshop he is not great,  He can race up to 2 Goyfs.
Inkwell – He is immune for Welder and STP, global bounce is the only way to deal with him or having 2 or more Goyfs,

Sphinx – STP and Global bounce are the only things that can remove him. But he can race up to 3 Goyfs with not much trouble. This is where the difference is made.

Fish and Stax are not capable of a combo Finish so the extra Turn that they have is less relevant,

All 3 of them are hurt by Sculpting Steel or Duplicant so this is not relevant in my opinion.

You should cut the maindeck Hurkyl's Recall for something else.  Maybe Jace? More counters? Another Confidant?
Could  you please elaborate, because this doesn’t make any sence. If playing against Work shop you wat to have at least 1 Silver Bullet to deal with all those artifacts in the main deck.

I agree that Oath is the biggest threat early-game. There's not much aside from FoW to stop a first-turn Orchard-Mox-Oath, and Pierce is easily played around the first few turns. Thoughtseize, on the other hand, nabs Oaths as well as problem-creatures vs. Fish. I know there's not much room, but I've fit those into my list and they've been worth the space.

While confidant is certainly great vs. Shop...it's not the best vs. Oath. I've been consistently slapped-sideways by Oath when playing a Confidant-Tez list. Remora was amazing vs. combo, the mirror, Oath, etc...it's just weak vs. Fish.

Also, why not splash green? You can play Regrowth (which helps your Gifts) and gives you access to Nature's Claim to help combat Oath and Stax, as well as Deed should you been in a Stax-heavy meta?
 
This is the reason why I chose to run Green and a Claim in the main ceck. This gives you a extra chance to fight a turn 1 Oath. On the fact of Bob not good against Oath.

Why?

Your first goal is already to stop them from resolving a Oath in the first place, that is better to accomplish when drawing more cards then your opponent.

@ Marske,
Thanks for the Props.

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« Reply #24 on: April 21, 2010, 05:36:13 pm »

I think if you run maindeck hate against 1 deck, you weaken yourself vs other decks. You will lose more games because you drew that extra bounce than you will win. I think if you sideboard in the bounce game 2 it would be fine. But game 1 you should be 100% focused on just rushing out your win condition.

Btw splashing  {G} gives you access to Tarmogoyf and Trygon Predator vs Fish and Workshop. Nature's Claim vs Oath and Workshop and mirror.
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« Reply #25 on: April 21, 2010, 05:56:42 pm »

I think if you run maindeck hate against 1 deck, you weaken yourself vs other decks. You will lose more games because you drew that extra bounce than you will win. I think if you sideboard in the bounce game 2 it would be fine. But game 1 you should be 100% focused on just rushing out your win condition.
According to that line of reasoning, Repeal should be cut also.  Hurkyl's serves an important function in the deck, however, for it is very hard for Repeal to deal with something like a resolved Smokestack or Tinkered Robot.  Simply put, you cannot always counter everything so you need to pack board control, or you will often find yourself in situations you cannot win.

Furthermore, Hurkyl's is useful against Fish decks with Null Rod as well as against Control and Workshop decks.  The only decks it is useless against are Combo (excepting Memory Jar) and chaliceless versions of Dredge.
« Last Edit: April 21, 2010, 05:59:44 pm by Gandalf_The_White_1 » Logged

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« Reply #26 on: April 21, 2010, 06:00:11 pm »

I think if you run maindeck hate against 1 deck, you weaken yourself vs other decks. You will lose more games because you drew that extra bounce than you will win. I think if you sideboard in the bounce game 2 it would be fine. But game 1 you should be 100% focused on just rushing out your win condition.
According to that line of reasoning, Repeal should be cut also.  Hurkyl's serves an important function in the deck, however, for it is very hard for Repeal to deal with something like a resolved Smokestack or Tinkered Robot.  Simply put, you cannot always counter everything so you need to pack board control, or you will often find yourself in situations you cannot win.

Maybe I should not comment on this thread because I have lost my faith in Tezzeret ever since I discovered how Oath can be dominant in today's meta.

In my opinion, if you have to worry about the opponent's strategy game 1 rather than have them worry about your strategy it is time to look for another deck.
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« Reply #27 on: April 21, 2010, 06:30:50 pm »

In my opinion, if you have to worry about the opponent's strategy game 1 rather than have them worry about your strategy it is time to look for another deck.

That's quite an interesting opinion. It smacks of a player who goldfishes all day and does not play against an opponent. A good player is always conscious of their opponent's strategy, since their own strategy and decision trees revolve around the play and strategy of their opponent.
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« Reply #28 on: April 21, 2010, 07:43:45 pm »

In my opinion, if you have to worry about the opponent's strategy game 1 rather than have them worry about your strategy it is time to look for another deck.

That's quite an interesting opinion. It smacks of a player who goldfishes all day and does not play against an opponent. A good player is always conscious of their opponent's strategy, since their own strategy and decision trees revolve around the play and strategy of their opponent.
QFT.  When playing Ad Nauseam against Tezz, I am the aggressor, yet I still have to worry about them comboing with Vault+Key.  Even the fastest decks cannot afford to ignore other decks entirely.

The main thing that differentiates this particular build of Tezzeret from others is that it combines 10 counters and 4 bounce spells (5 if you count Jace).  Consequently, it has strong permission as well as good board control, both of which are necessary for interacting effectively with other decks.
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« Reply #29 on: April 22, 2010, 01:23:10 am »

In my opinion, if you have to worry about the opponent's strategy game 1 rather than have them worry about your strategy it is time to look for another deck.

That's quite an interesting opinion. It smacks of a player who goldfishes all day and does not play against an opponent. A good player is always conscious of their opponent's strategy, since their own strategy and decision trees revolve around the play and strategy of their opponent.

Thanks for implying that I goldfish all day and don't play against real opponents. And thanks for putting words my mouth too. I did not say be unaware of your opponent's strategy, I said don't worry about it. By all means know what your opponent wants to do. But don't be so scared of it that you go out of your way to put maindeck hate if that maindeck hate will dilute your strategy game 1 vs other decks. Tezzeret may be a deck that needs to do that and I do not like it anymore as a result.

But yea go ahead and do whatever you feel is good. Your deck.

Quote
When playing Ad Nauseam against Tezz, I am the aggressor, yet I still have to worry about them comboing with Vault+Key.  Even the fastest decks cannot afford to ignore other decks entirely.

Yeah, I play differently if I am playing against ANT too. I always hold back mana for the counterspells instead of rushing out my threats. No one really should play into their opponent's strategy or play badly. But you shouldn't weaken your deck because of a matchup.

Why don't we put a maindeck relic of progenitus because Dredge is so overwhelming g1? Because maindeck relic is pretty bad against decks that do not care about it.

You may be right that Tez needs a maindeck Hurkyl's Recall to work effectively. And I am not disagreeing anymore. I am just saying I personally wouldn't play a deck that would need maindeck silver bullets rather than having an explosive offense that would win them the game instead.
« Last Edit: April 22, 2010, 01:37:39 am by kooaznboi1088 » Logged

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