TheManaDrain.com
December 25, 2025, 10:49:34 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Bruizar's All Seeing Eye looks at M11  (Read 5775 times)
BruiZar
Basic User
**
Posts: 990



View Profile
« on: July 04, 2010, 02:54:14 am »

Here is the list of cards that Iīm liking so far in M11. I havenīt touched on any reprints.

Leyline of Sanctity

This will get played. Decks can have the choice of running 4 Leyline slots main and 4 side to swap them out depending on the matchup. Void for Dredge, Sanctity for Oath/TPS. This card is awesome and Iīm picking up 4

Preordain

Substitution for the Brainstorm inquisition. Will get played until wizards dares to print more powerful unrestricted blue draw. Foil version will be expensive because they know eternal players pay anything for pimp.

Phylactery Lich

I like this in the slot of Negator. It can block golems all day long and curves out nice on a ritual. The only thing thatīs in the way of this card is using hurkylls recall on yourself to build storm, but by the time youīre doing this you should already go for lethal. I donīt know about the price.. It might go the same way as Tombstalker, starting low but gaining ground over the months, but it needs to find a deck outside of vintage to be worth anything. Dark Depths comes to mind.

Serra Ascendant

This card is good. 1 mana for 6/6 flying lifelink? Thatīs really good. The condition is very much attainable. Maybe not vintage material but definately playable. Not worth a lot of money. Iīd compare this to Mystic Enforcer, but with a cheaper mana cost and a harder condition to overcome. You can however, if you feel so daring, pitch an autochton wurm to nourishing shoal and start pounding for 6 on turn 2 with 41 life left.

Leyline of Anticipation

The card that will break eternal. I strongly believe the price of this will go up. I very much doubt that the results are going to be disappointing with this card.

Knight Exemplar

We have to keep our eyes on tribal knights. This card is probably the most powerful lord Iīve seen so far.

Overwhelming Stampede
This is different from overrun and different from berserk. I very much like this card. I donīt see this happening in Eternal but this thing makes your army really big so its a virtual win. You could even make a stupid deck with a high-power wall and pump up your useless mana elves and bops. I see this card going to the 5$ - 6$ range, if it finds a deck, maybe to 8$. Otherwise, $3

Milotic Slime

FKZ Dredge loves this. Chaining Dread Returns with this guy should be easy. Iīd pick up a singleton. This card isnīt going to be worth anything.

Wall of Vines

0/3 Defender Reach for a single green mana. I like it. Would be better if it had 1 power so you could add basilisk collar to it though. The card shouldnīt cost anything so why not pick em up.

Time Reversal

I mainly dislike its price. I think this will get played in extended a lot. Very nice art.

So there you have it, those are my picks for now.


ADDITIONAL MENTIONS:

Mystifying Maze


Not good enough. Maze of Ith is simply better, although you can draw mana out of this one. If you could use this on your own Duplicant to trigger a new CITP effect, it would be nice. If you could use it on a creature that is not attacking it would be nice as well. I mention this because it is a mix between Tawnos' Coffin and Maze of Ith.

Sword of Vengeance

Although I really like the card, it's too mana intensive. Haste is irrelevant since you won't have mana to cast a creature + 3 to equip this. Won't pick up this one. For  {2} or  {1} it would be a house.

Sun Titan

There is a lot of discussion on this for Dredge, but I don't see it. If used only to get back a bazaar there are better options, such as Sphinx. If it's hasty damage, there is FKZ which attacks for more. The 'when it attacks' ability is irrelevant. The only thing that I deem test worthy is pulling a Vault from grave and pulling a key next turn while taking an extra one with  Fatestitcher in the mean time. Concordant Crossroads isn't gonna be good enough. I'm skipping this card.

This card is good. I can see this card getting played in legacy. Won't cost much so I'm picking them up. Like I said with Serra Ascendant, pitching a wurm to Shoal in turn 2 can make this 17/17.

Plummet
Overall a good card, itīs just very narrow. It could pop up in other formats. In vintage I donīt see it happening so soon but who knows. Pick them up if you want to so you can have more sideboarding choice. I like to have a lot of versatility when sideboarding, so narrow cards can have some room in my card box. This will probably sound crappy, but you could combo it with Soaring Seacliff for other formats if you're stuck on U/G and don't want to bounce, but actually remove things. That said, bouncing and then countering is probably more effective.

Ember Hauler
This can remove all the irritating 2/2īs. It probably wonīt cost anything so you might as well pick them up. The problem is, goblins is already good against aggro and against Dredge Mog Fanatic is cheaper. Worth a try though.
« Last Edit: July 07, 2010, 02:55:08 pm by BruiZar » Logged
Adan
Basic User
**
Posts: 169


explosive.

310021871 adan@mifeng.de adantheone
View Profile
« Reply #1 on: July 04, 2010, 04:08:31 am »

I think Sun Titan is pretty cool in Dredge because he can get you back Bazaars (and lands for Fatestitcher action, for dodging Spheres and Spell Pierces) and is a solid beater by himself. I also like the idea of having recurring Serenity against MUD. He might be less explosive than Cephalid Sage, but I do think he can act as a kind of Cephalid Sage pre and Woodfall Primus/Don postboard, making him pretty versatile (something like a obese Eternal Witness).
Logged
grungyboy
Basic User
**
Posts: 32


View Profile
« Reply #2 on: July 04, 2010, 05:28:51 am »

How about Ember Hauler: seems it has potential in beat decks like Gobs or R/X decks. A walking Shock and can be used to remove Bridges in the 'yard along with Mogg Fanatic and other sac critters.
Logged

Gruul Anti-Mage
{R}{G} 
Creature -- Human Berserker
2/2
{1}{R}, Sacrifice Gruul Anti-Mage: Gruul Anti-Mage deals 2 damage to target creature or player.
{G}, Sacrifice Gruul Anti-Mage: Destroy target artifact or enchantment.
He breaks your face with ruin and rage.
serracollector
Basic User
**
Posts: 1359

serracollector@hotmail.com
View Profile Email
« Reply #3 on: July 04, 2010, 06:30:19 am »

I think Plummet is an amazing card.  Its green instant creature kill.  can take out Iona in Oath/Reanimator, I doubt "green" has been named many times on an Iona.
Logged

B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #4 on: July 04, 2010, 08:57:39 am »

Sun Titan belongs to the list. I momentarily forgot it for dredge, so I will add it to the list. You absolutely need to run FKZ to take advantage of the ability twice though, concordant crossroads isn't spectacular enough because that implies wasting your attack step. The good news is that Sun Titan is only 10$ on SCG whereas Primeval Titan is 25$. I will try to run this card with Time Vault and Fatestitcher so that I can dread return a Time Vault into play and Fatestitch an extra turn. In the extra turn I can bring in Key and go infinite turns.
Logged
nineisnoone
Full Members
Basic User
***
Posts: 902


The Laughing Magician


View Profile
« Reply #5 on: July 04, 2010, 10:58:08 am »

Sun Titan belongs to the list. I momentarily forgot it for dredge, so I will add it to the list. You absolutely need to run FKZ to take advantage of the ability twice though, concordant crossroads isn't spectacular enough because that implies wasting your attack step. The good news is that Sun Titan is only 10$ on SCG whereas Primeval Titan is 25$. I will try to run this card with Time Vault and Fatestitcher so that I can dread return a Time Vault into play and Fatestitch an extra turn. In the extra turn I can bring in Key and go infinite turns.

Ehhh?  No comprende.  How is it "wasting your attack step"?  I'm on-board with FKZ > Crossroads (though I'm gonna try out Crossroads just because I think it's more interesting), but that has nothing to do with attack steps.  You're always doing 2 Dread Returns, first for a Sun Titan bring back some means of dredging more, then either a 2nd Sun Titan with Crossroads or a FKZ.  So optimally they are the same.

I don't think Key/Vault is worth it for Dredge, at least not in most Dredge lists.
Logged

I laugh a great deal because I like to laugh, but everything I say is deadly serious.
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #6 on: July 04, 2010, 01:08:44 pm »

Because once you have attacked with crossroads, you cant attack with your newly created zombies or dread return monsters. Let's say you waste your comes into play effect getting a concordant crossroads. what are you going to bring back when you attack? I'd rather grab a Bazaar first, Bazaar, then grab FKZ, then attack, then grab another land or an eternal witness or something, actually. I don't know what I'd use the second activation for... that's the whole problem. Getting another bazaar isn't going to help you win now because you already attacked. I might as well go sharuum sharuum for infinite. So unless perhaps vaultkey can be included, I don't see Sun Titan making any dredge lists.
« Last Edit: July 04, 2010, 02:00:03 pm by BruiZar » Logged
nineisnoone
Full Members
Basic User
***
Posts: 902


The Laughing Magician


View Profile
« Reply #7 on: July 04, 2010, 02:46:25 pm »

I don't know what I'd use the second activation for... that's the whole problem.

Why is what you do with the second activation an issue?
« Last Edit: July 04, 2010, 02:52:31 pm by nineisnoone » Logged

I laugh a great deal because I like to laugh, but everything I say is deadly serious.
Delha
Full Members
Basic User
***
Posts: 1271



View Profile
« Reply #8 on: July 04, 2010, 03:17:50 pm »

I think Plummet is an amazing card.  Its green instant creature kill.  can take out Iona in Oath/Reanimator, I doubt "green" has been named many times on an Iona.
Too narrow, I'd wager.

Blue has bounce, Black has Slaughter Pact/Edict, White has Swords. If you're looking for answers in green, you're better off just adding Claims, Naturalizes, and Grips. Better to nuke Oath in the first place than have an answer that only works on one of their three fatties. What if they get the bot or elephant?
Logged

I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
serracollector
Basic User
**
Posts: 1359

serracollector@hotmail.com
View Profile Email
« Reply #9 on: July 04, 2010, 04:39:42 pm »

Its just an idea for my g/u fish deck.  Since selkie, trygon, and sower are all blue, once Iona for blue hit the board I was SOL.  Sower of temptation and bounce can handle spihinx and elephant/tokens (I play echoing truth), but only Plummet (or its much crappier version Wing Snare) can stop Iona at that point.
Logged

B/R discussions are not allowed outside of Vintage Issues, and that includes signatures.
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #10 on: July 04, 2010, 06:13:21 pm »

I don't know what I'd use the second activation for... that's the whole problem.

Why is what you do with the second activation an issue?

Because when you attack the turn you are using dread return, you want to win. Otherwise you could just run flame kin zealot or Sharuum Sharuum. This means you must waste your comes into play ability to Concordant Crossroads. You have then basically dread returned 6 hasty damage and some damage of whats left of your zombie army. It would require 7  zombies/bloodghasts to make it lethal. I don't believe in it. If this thing can't bring back a time walk or an extra attack step it is going to not make the cut. If it is so important that you get a bazaar in play and not win that turn, you are better of using Primeval Titan. This way you get 4 bazaars in play when you can attack and atleast 2 garantueed (if they arenīt in your graveyard).

Sun Titan can only perform when you can gain the advantage of the attack steps, but by then it will already be too late. Unless there is a good `Crusade`īJihadīor Bad Moon effect that it can recurr while attacking, I donīt see this working at all. Note that FKZ is a Bad Moon and a Concordant Crossroads in one.
« Last Edit: July 05, 2010, 04:17:35 am by BruiZar » Logged
Kiriyuu
Basic User
**
Posts: 81


major_motoko_kusanagi@hotmail.com
View Profile
« Reply #11 on: July 05, 2010, 06:35:35 am »

I think Plummet is an amazing card.  Its green instant creature kill.  can take out Iona in Oath/Reanimator, I doubt "green" has been named many times on an Iona.

I named Green twice in a tournament with Iona! Wink

This was playing dredge against Lands in legacy, and I still lost, lol.
Logged

^___________________________________________________^
Troy_Costisick
Full Members
Basic User
***
Posts: 1804


View Profile WWW Email
« Reply #12 on: July 05, 2010, 01:47:02 pm »

Regarding Mystifying Maze:

Quote
Not good enough. Maze of Ith is simply better. If you could use this on your own Duplicant to trigger a new CITP effect, it would be nice. If you could use it on a creature that is not attacking it would be nice as well. I mention this because it is a mix between Tawnos' Coffin and Maze of Ith.

One advantage this card has over Ith is that it can be tapped for mana.  So, like Ith, it can hold off an attack (you opponent likely won't attack with it in play) but also cast spells at EOT using it for mana.  That's something Ith can't do.  It's not as good in multiples, but I wouldn't write it off totally just yet.
Logged

Wagner
Basic User
**
Posts: 820


View Profile
« Reply #13 on: July 05, 2010, 08:00:30 pm »

Quote
Ajani's Pridemate  {1} {W}
Creature - Cat Soldier   
Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.
"When one of us prospers, the pride prospers."
-Jazal Goldmane
2/2

This card is good. I can see this card getting played in legacy. Won't cost much so I'm picking them up. Like I said with Serra Ascendant, pitching a wurm to Shoal in turn 2 can make this 17/17.

This doesn't say "as many +1+1 counters", so it should be 1 counter per time you gain life. I hardly see this playable.
Logged
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #14 on: July 06, 2010, 04:47:54 pm »

Thanks for pointing that out Wagner. Removed from the list.
Logged
nineisnoone
Full Members
Basic User
***
Posts: 902


The Laughing Magician


View Profile
« Reply #15 on: July 06, 2010, 04:56:22 pm »

Uhhh. Okay.  I'm going to go with agree to disagree.
Logged

I laugh a great deal because I like to laugh, but everything I say is deadly serious.
BruiZar
Basic User
**
Posts: 990



View Profile
« Reply #16 on: July 10, 2010, 08:08:27 pm »

off topic: one of the most fun prerelease events I've ever played. It was awesome. It netted me a baneslayer and a leyline of anticipation. Smile and ofcourse the promo sun titans!
« Last Edit: July 10, 2010, 08:11:11 pm by BruiZar » Logged
mistervader
Basic User
**
Posts: 170


View Profile Email
« Reply #17 on: July 27, 2010, 05:32:33 am »

Y'know, if Remora had 4 slots to play with, I'm sure it would be happy to have Leyline of Anticipation...
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.344 seconds with 19 queries.