Here is my latest contraption. Hope you like it, its raw as hell and needs refinement. This thread will undergo constant adjustments. Every bit of constructive advice is welcome.
Blood DonorRevision 3Mana Base3 Underground Sea
1 Volcanic Island
4 Polluted Delta
2 Scalding Tarn
1 Bloodstained mire
2 island
1 Swamp
1 Tolarian Academy
(15)Acceleration1 Mox Jet
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Black Lotus
1 Mana Crypt
(6)Combo4 Blood Funnel
3 Donate
1 Illusions of Grandeur
(8)Creatures/Sack Outlets3 Bloodghast
4 Spellstutter Sprite
2 Bitterblossom
1 Sphinx of the Steel Wind
(10)Search/Setup3 Intuition
1 Demonic Tutor
1 Vampiric Tutor
(5)Utility / Draw2 Skullclamp
1 Jace, The Mindsculptor
1 Frantic Search
1 Time Walk
1 Ancestral Recall
1 Tinker
(7)Permission2 Cabal Therapy
2 Thoughtseize
4 Force of Will
2 Spell Snare
(10)Total: 61
Sideboard:2 Red Elemental Blast
2 Hurkyll's Recall
2 Energy Flux / Gate to Phyrexia
4 Leyline of the Void
3 Yixlid Jailer
2 Bitterblossom
(15)InteractionsThe Combo
Funnel Fodder
Card Explanation / Other Interactions:Frantic SearchIt is used to dump Bloodghasts or Deep Analysis in the graveyard. When Blood Funnel is online it costs

to draw 2 cards, discard 2 cards, and untap 3 lands. Itīs a super handsculpting blue ritual with the ability to go untap academy for the nuts!
Blood Funnel - Bloodghastitīs a double Helm of Awakening! Now my donate costs only

to cast! And I have plenty of fetch to trigger the landfall of Bloodghast so I can keep sacrificing!
Blood Funnel - DonateNow your opponent has a double Helm of Awakening! Plus all his spells are countered cause youīre countering every creature heīs casting (heīs running only a tinker bot and oathies). FUN-FACT: He can't counter back when he hardcasts a creature cause, he can't sack a creature to cast the counter! The beautiful thing is, this card has built in protection from cards like Nature's Claim, Krosan Grip, Reverent Silence, Serenity, etc. The only card that can get rid of it safely and consistently is a Qasali Pridemage or a Smokestack that resolved before the combo, in which case you should've gone for Illusions of Grandeur, try Smokestacking that!
Other very situational uses of DonateHe stripped you out of your combo and you're almost dead! If you attack him, he will be on one life. Donate your Bitterblossom for that last point of damage! This can also help disable fetch land, mana crypt, ancient tomb, vampiric tutor and imperial seal. You don't have a Bitterblossom but he's about to vault key you? Nearly got him? Give him your confidant and hope it will seal the deal. This may not happen often, but it is a line of play to keep in mind. Donating Mana Crypt helps you speed up the clock once you tie him down with Blood Funnel.
IntuitionIntuition is a really good card when it only costs

.
Piles: (Perhaps I should add 1 Dakmor Salvage to the list, so that I can have a nice intuition pile with Bloodghast, Cabal Therapy and Dakmor Salvage EOT)
2 Bloodghast, 1 Cabal Therapy
1 Bloodghast, 2 Cabal Therapy
3 Bloodghasts
3 Donate
3 Blood Funnel
Spellstutter SpriteSpellstutter Sprite is a counterspell that can sack for Cabal Therapy and Blood Funnel.
BitterblossomThis gives you a creature every turn. It makes you less dependent on the graveyard and the Bloodghasts. Itīs great against Stax and Workshop Aggro. Itīs also a win condition. If loss of life is threathening you, either Donate it or cast Illusions of Grandeur to gain 20 life (And then Donate Illusions)
Illusions of GrandeurIf Ghasts don't make it through, this will. There are times where this will be dead. I suggest pitching it to FoW in that case. The reason why I included this is more because of the life gain and the fact that some decks have troubles paying the upkeep. Also, when youīre vault/keyīd, the cumulative upkeep will ramp up so quickly that your opponent will probably lose. FUN-FACT: 20 life is a lot, even in Vintage. Requires a bunch more storm and a bunch more beats before you die. Just don't cast this thing with Qasali Pridemage staring down at you.
TinkerThis is actually one of the weaker cards in the deck, but tinkering for only

canīt be bad. Time Vault and Voltaic key are sort of, not good enough here, even though you can plop them down for free with funnel in play. I feel like this deck can use a better tinker target than Inkwell Leviathan cause it just seems not fast enough. Right now, the tinker bot is Sphinx of the Steel Wind which can gain me some life against aggro decks, since Bloodghasts suck at blocking.
Force of WillA logical inclusion, but it warrants some explanation. Multiple donates are usually dead. Preferably you would draw into 1 funnel and donate it as soon as possible. A second donate could be used for Illusions of Grandeur to ensure a quick and safe win even through vault key, if for some reason your opponent establishes a vault/key lock on you (Tezzeret hit the board before you could donate Blood Funnel him). This is better than Tinkering for a creature, because that will result in a game loss. That said, donate in multiples can safely be pitched to FoW.
Spell SnareThere are several options for secondary counter spells. I chose Spell Snare. If you have any insights on why that is not the best choice, please let me know. Let's consider the options:
Instants1) Daze - Allows you to play a first turn combo part or threat. These are Bitterblossom, Intuition, Dark Confidant. If you cast a Blood Funnel, you will lock yourself up since you can't counter back if they counter your Dark Confidant. If you've got a Blood Funnel online, hardcasting Daze will only cost

, so it takes some advantage of the Helm effect. It can also help you get landfall by returning an island to your hand.
2) Spell Snare - Counters Sphere of Resistance, Thorn of Amethyst, Time Vault, Qasali Pridemage, Oath of Druids, Demonic Tutor, Merchant Scroll, Dark Confidant, Mana Drain
3) Spell Pierce - Counters most of the things I want to counter, except creatures. I need to have a counterspell that can counter creatures so that I can keep my lock in place.
4) Mana Drain - Mana Drain doesn't capitalize on Blood Funnel's reduction and it doesn't come online turn 1.
Creatures:5) Cursecatcher - It can be played through Blood Funnel, can be sacked for Blood Funnel / Donate, but it only counters Instants and Sorceries. Can't counter creatures.
6) Spiketail Hatchling - It can be played through Blood Funnel, and counters any type of spell. It doesn't have flash.
7) Glen Elendra Archmage - Persist is very nice with Blood Funnel, and it gets to counter 2 spells. The problem is its casting cost, it is not affected by funnel so even post funnel it's too expensive, and it can only counter non-creatures.
8) Spellstutter Sprite - It is the only creature with flash. It is good early game, but also late game because of the synergy with Bitterblossom. It has a comes into play affect instead of a sacrifice effect so it has a double use (I can sack it for Blood Funnel after I countered a spell with it, and I can sack it for Skullclamp, to recoup 2 cards.) and it counters any type of spell I'd like and it negates the drawback of Blood Funnel before Bloodghast or Bitterblossom has been setup.
SkullclampIt is free to play with Blood Funnel online and it can clamp every creature in my deck. I don't want more than 2 because Skullclamp in multiples are bad but good enough to want to see one every game.
Jace, The Mindsculptor1) Heīs a draw engine.
2) He can bounce a creature in your mainphase, so that you can safely cast a spell without the fear of your opponentīs Force of Will/Spell Snare/Spell Pierce/Mana Drain.
3) He can filter all topdeck creatures from your opponent, ensuring a hardlock until it ramps for ultimate.
4) He is a win condition.
5) He costs

with Blood Funnel on your side.
Sideboard ConsiderationsRed Elemental BlastHaving access to an efficient hard-counter against blue control decks is nice. It's also a destruction spell against Tezzeret and Jace, The Mindsculptor.
RebuildWith Funnel it costs

and it gets around Leyline of Sanctity.
Hurkyll's RecallCheaper than Rebuild, easier to cast in a meta filled with Spheres.
Leyline of the VoidIn your opening hand, this blanks Dredge. When you have a Blood Funnel in play, it only costs

to hardcast. Sacrificing creatures to Blood Funnel helps you remove Bridge From Below.
Yixlid JailerTogether with Leyline of the Void, this is the best hate card against Ichorid. It's also a creature, so I don't need to setup Bloodghast recursion to play this through my own Blood Funnel.
BitterblossomThis card is very nice against Workshop decks. It's good against tangle wire and smokestack. Can chump Karn, Silver Golem all day long.
Gate to Phyrexia and
Energy Flux*Energy Flux takes advantage of Blood Funnel and wipes the board faster
*Gate to Phyrexia is cheaper without Blood Funnel, but doesn't take advantage of Blood Funnel's cost reduction. It doesn't wipe the board as effectively as Energy Flux, but gives me very targeted removal.
Reason to play the deck:Itīs extremely fun
So, what is this deck good against?I havenīt tested this contraption anywhere near sufficiently to make any good calls on this. Itīs a theoretical design that I plan on testing thoroughly in the near future (My foil donates are incoming!). That said, I will try to explain the strategies I envision for the main archetypes. These could be totally wrong, but as I will be testing this deck, changes will be made to reflect practice instead of theoretical matchup analysis.
Oath of DruidsPre BoardThis deck takes advantage of your opponent's Forbidden Orchard. You have a mainboard sack outlet so he can't trigger his Oath of Druids as long as you play enough spells to sacrifice all your creatures. Spell Snare is a hardcounter against Time Vault and Oath of Druids. They don't run any creatures except 3 oath/tinker targets so once you donate Blood Funnel, your opponent can scoop. There is literally no out besides hardcasting creatures which will be hard since they will walk into your counterspells and can't counter back. Their planeswalkers are constantly pressured by your creatures.
Post BoardOrchards already provide you with fodder, you don't want to enable your opponent's oath. Instead, 2 Red Elemental Blasts can help you get rid of Jace and Tezzeret, as well as countering Ancestrall recall, Force of Will or Gifts.
-2 Bitterblossom
+2 Red Elemental Blast
MUD/Workshop AggroPre BoardI'm not really sure how this matchup will go. Blood Funnel nullifies Trinisphere and 2 Sphere Effects. Bloodghast nullfies Tangle Wire and Smokestack (if they run it). Bitterblossom also wins the permanent race. Karn, Silver Golem can animate their artifacts to sacrifice for another spell. Bloodghast can't block, but Bitterblossom can block Karn, Silver Golem without dying and it can chump Lodestones. I think the best strategy post-board is to try and establish a Bloodghast/Bitterblossom, stall out the game so that you can get Blood Funnel online to negate their spheres, and try to ramp up mana to cast Illusions of Grandeur and Donate. Their workshops are useless and if they have cast a Chalice of the Void for 0, they probably wonīt have access to all their Moxen. You gain 20 life to survive the next couple of turns until your opponent canīt pay their upkeep. If he has Smokestack in play itīs very dire for your opponent, because he canīt sack illusions of Grandeur but he also canīt sack moxen (He needs to pay the upkeep) Another option is to Tinker for Sphinx of the Steel Wind and use life link and first strike to gain the advantage. Duplicant is usually a sideboard card so itīs probably safe.
Post Board+3 Hurkyll's Recall / Rebuild
Use Hurkyllīs Recall / Rebuild and bounce EoT. Donating Blood Funnel is a good option now, because it will blank 4 Sculpting Steel, 8 SoLoMoxenCrypt, 4 Tangle wire, 9 Spheres, 4 Smokestack, 4 Staff of Domination.
StaxPre BoardIt's important to counter Goblin Welder, because he can cheat countered artifacts into play and only costs R. That said, there is no way for Stax to deal with enchantments, and it is usually much lighter on sphere effects. Bitterblossom and Bloodghast ensure that Tangle Wire's damage is relatively low. Smokestack is pretty bad against you if you donate Illusions of Grandeur. Sacking moxen is a bad idea and so is sacking Illusions, most likely, Smokestack will get welded out or sacks itself as soon as possible. I think this matchup is favorable because Stax is relatively slow. Strip recursion can be painful.
Post Board+4 Leyline of the Void is you're suffering from strip Recursion / Welder
+3 Rebuild/Hurkyll's Recall
-I have no idea
FishFish isn't what it used to be anymore. There are so many different configurations that it is impossible to write anything meaningful. An important hate card against this deck is Qasali Pridemage, and it should be kept off the table no matter what. If your opponent plays AEther Vial, be careful not to cast Illusions of Grandeur blindly, because he may Activate Vial and blow up your Illusions in response to Donate. Bitterblossom is really good against fish although Noble fish uses exalted and island walk as a draw engine. Board in 2 Red Elemental Blasts to get rid of Cold Eye Selkie. Use Spellstutter Sprite as a way to counter their creatures and clamp cards/trade confidants. Tinker for Sphinx of the Steel Wind.
StormI don't have enough experience against storm to say anything useful. I usually just get raced with whatever deck I play. That said, Blood Donor has a very fast combo as well costing only

to lock him up for good. Unless he plays confidants, he's dead. If he does play Confidants, his only out is sacking a confidant to cast a Chain of Vapor or a Tinker, in which case you can Force of Will, which he can't counter back. I don't think this match up is favorable because in my experience, the only deck Storm loses against is 1.000.000 spheres and juggies.dec.
Blue Control / Vault KeyDredgePre BoardI think this is one of the most exciting matchups. Postboard you have Blood Funnel and Skullclamp to remove Bridge from Below. You have a lot of counterspells to beat their dread returns but cabal therapy hurts. You canīt Donate Blood Funnel so the only way to win is through Illusions of Grandeur. This game is all about being faster then them. You have 2 (max 3) turns to combo out. Chumping their Golgari Grave-Troll may give you an extra turn.
Post Board+4 Leyline of the Void
+3 Jixlid Jailer
+1 Illusions of Grandeur
-4 Blood Funnel
-2 Donate
-2 Bitterblossom
Other considered cardsDark Confidant - Too slow
Deep Analysis - I rather run Cabal Therapy
Echoing Truth - No space, Jace can do it as well in most cases.
Show and Tell - No big things to cheat in play, also you don't want your opponent to cheat things in play when they are locked
Reassembling Skeleton - Haven't really tried using it but figured he is too mana intensive and doesn't have any disruptive features on its own
Undiscovered Paradise - There's plenty of fetch to go around. Only slows down your progress
Yawgmothīs Will - It's expensive to cast, and what do I cast with it anyway.. Therapies have flashback, Ghasts don't need will and I can only make 1 land drop a turn. The only thing this does is give me an extra time walk. Even grabbing recall isnt so fancy if you've got clampghast in play. even if it costs

with Blood Funnel in play, Sacrificing Bloodghasts will remove them from the game.
Ponder - Does nothing but give my opponent a timewalk. I would rather seize/therapy or keep counter mana open
Brainstorm - Does nothing but give my opponent a timewalk. I would rather seize/therapy or keep counter mana open
Strip Mine - Needlessly complicates what the deck wants to do. Prefer to keep a strong mana base.
Chain of Vapor - The copy circumvents Blood Funnel which will simply just bounce Blood Funnel getting them out of the lock.
Ingot Chewer - Donate is a sorcery, so I don't want this card.
Shattering Spree - I would splash red, and that would mean I'd lack the to make use of this
Rack and Ruin - Interesting, takes maximum advantage of funnel and solid on its own.
Red Elemental Blast - Great sideboard card
Pyroblast - Great sideboard card
Empty the Warrens - Interesting inclusion, needs to be tested, may be win more
Cursecatcher - Canīt counter moxen, and moxen pay for Cursecatcherīs sacrifice effect.(I was considering utility creatures costing one mana)
Grim Lavamancer - Scrapped. Too much of a meta game answer to fish (I was considering utility creatures costing one mana)
Goblin Welder - Scrapped (I was considering utility creatures costing one mana)
Tarmogoyf - It's competing with other 2-drops and it has 0 utility
Regrowth - Regrowth on Time Walk is the best play I can think of, Yawgmoth's Will goes in before splashing a color for regrowth
Fastbond - Win more.
Natureīs Claim - Strong card, period but I donīt like the green splash.
Trygon Predator - Also a disruptive card, but for 3 mana I'd rather run Flux (which can also be cast for )
Dryad Arbor with a Fetch - As long as I don't get it in my opening hand, I would love to do this. But it's really weak in your opening hand.