[This is a translation of part of a bigger article, written in my iPhone during my holiday in Italy, so don't be cruel]
I'm going to present you a new deck. This deck is an answer, to the format, to everyone that thinks that Vintage has no space for new designs, to thosethinking that MUD is unbeatable, and finally... for those thinking that Vintage is fun no more.
The CHaPuZaS SolutionMaindeck1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Mox Sapphire
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Barbarian Ring
1 Tolarian Academy
1 Strip Mine
3 Wasteland
3 City of Brass
1 Polluted Delta
1 Flooded Strand
1 Scalding Tarn
3 Tropical Island
3 Volcanic Island
1 Roar of the Wurm
1 Jace, the Mindsculptor
1 Sphinx of the Steel Wind
1 Yawgmoth’s Will
1 Demonic Tutor
1 Life from the Loam
1 Fastbond
1 Regrowth
1 Zuran Orb
1 Crucible of Worlds
1 Sensei’s Divining Top
3 Ancient Grudge
1 Time Walk
1 Ancestral Recall
1 Tinker
1 Gifts Ungiven
1 Fact or Fiction
1 Brainstorm
2 Deep Analysis
2 Intuition
2 Cunning Wish
4 Spell Pierce
4 Force of Will
Sideboard2 Ravenous Trap
1 Tormod’s Crypt
1 Mindbreak Trap
1 Ray of Revelation
1 Red Elemental Blast
1 Echoing Truth
1 Ingot Chewer
1 Ancient Grudge
2 Nature’s Claim
1 Firestorm
3 Lightning Bolt
I've written an
an analysis about the deck, unfortunately for most of you in Spanish. I talk about the creation of the deck, the first versions, the results history and finally the deck card by card. Unfortunately for me, unlike the case with the
Bazaar of Moxen 4 Breakdowns and analysis , I have no time enough for translating the full article. So I'll reduce it to the final points. Then, if someone wants to speak about the deck, I'll be able to speak about it during the next three days (Before I go out to Italy on my summer holidays).
For me, the most important thing about the deck, is that it's a new way to look to the format, a new construction, and that's something that Vintage, the lowering attendances and the false taboos about Type1 will thank.
First of all, here are the results with the deck:
- Top 8, 5º Torneo LMV3
- 67º, 5-2-2, Bazaar of Moxen 4
- Top 4, 8º Open Valladolid
- Top 8, Vintage@MTG Barato
Now let's analyse card by card:
5 Moxes, 1 Black Lotus, 1 Mana Crypt and 1 Sol Ring - Obtaining mana fastly is very important for the deck, as the most important spells of the deck cost 3CC, but we won't pay on efficience. This is the reason why this deck don't pack Mana Vault and Lotus Petal. Even though having at least one of the SoloCryptMox pieces will rocket our possibilities, for this deck it is much more important to rely on conatant mana, without the need to explosiveness. The only one shot mana in the maindeck is Black Lotus.
3 Fetch Land, 3 Volcanic Island and 3 Tropical Island - In older versions I played more Fetch Lands, to maximize Life from the Loam usage. I've discovered how important is the green mana, and that additional Polluted Delta is now Tropical Island. 3 Fetch Lands is still enough for working with the LFTL or Crucible of Worlds engine.
3 City of Brass - A good idea that the french players implemented in his version. A reliable source to all mana is what this deck mostly need, and three is enough to avoid losing for CoB damage. Sometimes the show starts with nothing more than a CoB, and that's enough for a few turns.
1 Tolarian Academy - Not as explosive as in other decks. It will allow you to play a bunch of spells in the late game and it uses to be an Split Second Wasteland against many opponents. Why TA over Library of Alexandria? You will lose more games due to not having colored mana than those you'll won by card advantage.
1 Barbarian Ring - I really wanted to play a card like Fire//Ice or Lava Dart maindeck but in the end, Barbarian Ring came as the perfect solution. It can be fetched with more cards than F/I, it hits the spot of a land and its reusable. Life from the Loam and Intuition love this card; while Noble Fish players will hate it. It's also part of a 4-card instant combo (Unbeliebable!) and fits perfectly the deck spirit.
1 Strip Mine and 3 Wasteland - ¡hat's how the mana denial plan gets started! Suffice to say how it works against most decks in conjuction with cards like Ancient Grudge. It makes Spelk Pierce an almost hard counter during all the game. Life from the Loam, Intuition and Crucible of Worlds are there because of this cards and this is the main plan of this deck.
4 Force of Will y 4 Spell Pierce - Nothing has to be said about FoW because as the Deck Analysis and Breakdown of the Bazaar of Moxen Main Event showed up that every blue controlish deck pack it as a 4-of. Spell Pierce has proven its value in Vintage as mosts decks rely on it to counter the cheapest opponent's spells. Null Rod, Oath of Druids or any Sphere are in their kill list, but this deck's mana denial plan will allow them to work against any non-creature spell.
2 Cunning Wish - I don't really like this card, but there are some decks and plays that you won't like to lose against. Cunning Wish provides maindeck graveyard hate, enchantment and creature removal. When I don't play them, I use 2 Negate or 2 Mana Leak.
2 Intuition, 1 Gifts Ungiven and 1 Fact or Fiction - Intuition effects are the most important piece of the deck. Intuition is in fact much better than what it will be while playing Accumulatted Knowledge, as it is a triple tutor in resolution, without discussion. And it's an Instant! While resolving one you will face the decision of choosing a game plan with many alternative piles, of which these are just examples:
3 Ancient Grudge
1 Life from the Loam + 1 Strip Mine + 1 Wasteland/Barbarian Ring
2 Deep Analysis + 1LftL/Roar of the Wurm/Ancient Grudge
Gifts Ungiven will work as the third Intuition effect, not as cheaper, but also more broken. In this deck, you'll be able to put out so many different GU piles that your quality as a player will be tested, as you are almost always going to have options against any opponent's play. Fact or Fiction is not a tutor, but the effect is similar or sometimes better than what an Intuition can get to the graveyard. The interesting point for FoF is that it still nets you some card advantage and can get you a good card out of two in the 5 card pile, while an Intuition effect might not work. When two Intuitions has been played you might not have three good cards to look for or two good cards to let them go to the graveyard.
2 Deep Analysis - One of the main Intuition targets, and given the enormous quantity of mana that we will have in the mid game, perfrctly playables from the graveyard or from your hand at sorcery speed. You just have o be careful not to burn you too much with this and the damaging lands.
3 Ancient Grudge - Vintage is he moxen format, and some decks depend completely upon them. Being Null Rod an Artifact and the best defense against full powered decks in Fish, the undeniable dominance of MUD decks in the format, and the sometimes too fast Time Vault/Voltaic Key combo... Ancient Grudge will be our Most Valuable Player. This instant will apply strength to the mana denial plan, in fact, it uses to be the first striker. Three in the maindeck is good enough to be able to look for all of them against most decks with the first Intuition if needed, specially if you are facing a Workshop Deck, which will make it a 4 for 1. It is also able to counter Repeals. And the most important thing is, undoubtely, that it nets you card advantage. There's one in the sideboard just because we will be playing with Cunning Wish, if not, it will be maindeck too.
1 Time Walk and 1 Ancestral Recall - Ehm.. Yes. Anything else?
1 Sensei’s Divining Top and 1 Brainstorm - Depending on the number of moxen in our hand, the first two turns might be not really impressive. Sometimes the deck is weak at that point, and that's why I play a Top, as it is the perfect play when playing without much mana. Brainstorm is there just to fix the first hands. I really like how two Tops work, but BS was blue and anyway it uses to be one of the first cards to be sideboarded. Also, when you get the Infinite Life combo and need to find the Barbarian Ring, Top becomes a tutor, as you can crack any amount of Fetch lands and look always the top of the deck to find the fourth card. This happened twice to me.
1 Yawgmoth’s Will, 1 Demonic Tutor y 1 Regrowth - The reason why I play black cards. YWill is just... All. Demonic tutor is the only tutor I play because, at least for now, I don't want to play tutors netting card disadvantage. Mystical is not good enough, at least while I don't play Balance. Regrowth works fine returning an Ancestral Recall or an Strip Mine back to the office and sometimes makes it difficult to choose the cards before an Intuition or a GU to the opponent. This deck plays a lot of bombs, recovering them will also be fine.
1 Crucible of Worlds, 1 Life from the Loam and 1 Fastbond - Two cards helping the plan to attack the opponent's lands with strip effects are good, and they can be found with different cards also. Life from the Loam can be brougth with any Intuition effect while Crucible can also be found via Tinker. It's funny when you play a Tinker and an opponent approves its resolution waiting with a Hurkyl's Recall for the robot in hand just to find out that he'll be playing without one of his lands and that Crucible is cheaper to replay. I love Fastbond. It works perfectly with the last two cards, helping them to close the game faster, an important goal.
Zuran Orb - When you are just playing Crucible/Fastbond/B-Ring in your deck is just a matter of time to find out that Zuran Orb fits the deck. I am aware that this is a 4 card combo, but that's just if you can't understand that all the other three cards are working in the deck, appart from being a combo. Even Zuran Orb is helpul against the most aggresive decks. With one card, you are providing the deck with an instant combo, very important when having into account that this deck is not as fast as others. Also, there are decks that will virtually being unable to win you when you get to infinite life, even though you can't win at that moment.
1 Tinker and 1 Sphinx of the Steel Wind - Sphinx is our resource against aggro decks, Fish and MUD. This deck doesn't have a lot of answers against a vey aggresive plan, and Sphinx is the perfect resource. Tinker is its main caster, although I've been able to cast it many times. The Urza's Legacy sorcery will also bring Crucible of Worlds, Black Lotus and Tormod's Crypt against Ichorid to the battlefield.
1 Jace, the Mindsculptor - How GoOD it is! It is a bomb that has nothing to envy to FoF or GU. A must counteror better than a Library of Alexandria if it resolves against control decks, a multibouncer against Fish or MUD. The point for Jace in comparison to Gifts or Fact is that ot is more resolutive, provides more answers and can be a finisher. It has everything! Why not play it?
1 Roar of the Wurm - In the tournament that I played with the primordial version of the deck I joked about the possibility of including it. It turns out that, far from a joke, it proved to be a faster solution and easier to find "robot". The pairing against Fish depends completely on the Wurm(s). People undervalue this card, and that's good for you because they'll be facing a game loss by the tome thay understand how good it is. This is the percentage of games won by each win condition in the last tournament that I played:
Sphinx of the Steel Wind- 0%
Jace, The Mind Sculptor- 0%
Infini-Combo - 9%
Roar of the Wurm - 91%
Not bad for a token...
The Sideboard - is built to work with Cunning Wish and have answers for almost any opponent's play.
In order to finish...
I invite you to test this full of fun and good performing deck, and also to test your own ddck ideas. Vintage is full of hide spots, designs untested and decks undiscovered yet. Don't accept what others tell if you want to test it, as you may discover a deck that can win you many tournaments. Believe me, as I've heard all of that... A Gifts Ungiven deck without Tinker? That's shit! Stompy in Legacy? With Berserks? You must be joking at me! Gush with a Painterstone combo? No way! Thoughtcast in Vintage? It dies against Null rod and it's a bad draw engine! A deck with a 6/6 token provider? It can be Repealed! YOU CAN'T WIN WITH THAT CREATIONS OF YOURS!
But I've done. Just don't be afraid to choose your path, don't be afraid to tell the Hive Mind that they might be wrong.
Cesar Fernandez aKa CHaPuZaS
chapuzas at gmail dot com