Killane
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I am become Death, the destroyer of Worlds
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« Reply #30 on: August 19, 2010, 11:33:06 am » |
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Does anybody know if rust elemental has seen any play?
It seems like it could be at least worth testing as an alternative to juggernaut in a build with null rods. It can eat redundant rods and power post rod as well as used vaults, crypts and tangle wires.
In the mirror, you get to choose whether to trade or to race. It survives bolt and blocks attacking 3-power creatures (exalted fish, merfolk with a lord out, etc.) favorably. It obviously goldfishes a turn later than juggernaut, but if you account for chump-blocking confidants and whatnot, it should be comparable also in times of speed. The opponent is more likely to lose 4 life than 5 from his own effects, further evening out the race.
I've never played with or against a competitive MUD list, so I may be completely off on this one.
This idea intrigues me, but at the end of the day I think the draw back is not worth saving the  from running Platz if you want a 4/4 Flyer.
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DCI Rules Advisor _____________________________ _____ Are you playing The Game?
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limitedwhole
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Posts: 101
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« Reply #31 on: August 24, 2010, 12:32:34 am » |
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You could always try using Black Vises and Anhks and hitting there life total harder earlier, and making them make hard decisions with the trygdon. Not sure if this would work but...
Anhk is often a 4/4 hasted critter. Vise is quite powerful in the matchup in question.
I had a friend who had a shoopless shop deck that has anhks, vises, and atogs (yes atogs) that was pretty powerful at one time. Played raze as well. Tez has no answer for Atog. Atog has to be blocked or they are dead.
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« Last Edit: August 24, 2010, 12:58:03 am by limitedwhole »
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"Scrying isn't a "bad" card but it's not that good either."-Marske
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Neonico
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« Reply #32 on: August 24, 2010, 02:23:12 am » |
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I really don't get why people are suggesting Coffin. Brittle Effigy seems better in almost every way.
I really think that it's not that simple. You shouldn't have any problem to cast both coffin and effigy with your manabase. What is the most important there is the activation cost, because you cannot use shop there. And it can favor Coffin.
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BruiZar
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« Reply #33 on: August 24, 2010, 04:47:00 am » |
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I really don't get why people are suggesting Coffin. Brittle Effigy seems better in almost every way.
I really think that it's not that simple. You shouldn't have any problem to cast both coffin and effigy with your manabase. What is the most important there is the activation cost, because you cannot use shop there. And it can favor Coffin. Coffin can double as a way to get Sundering Titan in and out of play. Coffin can be welded back. Brittle Effigy requires more mana to activate. Brittle Effigy exiles itself. The cards are very different in what they do. I'm not suggesting that Brittle Effigy nor Coffin are good enough, I'm simply stating their difference. I personally like Maze of Ith the best, as it requires no mana.
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Delha
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« Reply #34 on: August 24, 2010, 02:05:35 pm » |
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Saying that both are easy to cast given your manabase is disingenuous at best. Neither card is your likely go-to card in turns one or two, meaning that you're probably trying to drop this under a couple sphere effects. If you've only seen Golems, well, mise. If you saw Spheres/Thorns though, digging up six mana is significantly more difficult than digging up three. Getting four mana instead of three to activate is still probably easier.
In terms of removal, I was looking at exiling the target as a good thing. If MUD lists were typically running welders and sundering titan, I'd definitely agree with those as potential benefits. Since they aren't though, I'd rather not risk Pacifism being blown up when I can just Swords the dude permanently instead.
I would probably run Maze over either artifact as well, I just still feel that what I said is true. Effigy is better than Coffin in almost every way.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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The Atog Lord
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« Reply #35 on: August 24, 2010, 02:21:00 pm » |
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Tez has no answer for Atog. True. Very true.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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voltron00x
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« Reply #36 on: August 24, 2010, 02:29:49 pm » |
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Tez has no answer for Atog. True. Very true. Well played, sir.
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“Win as if you were used to it, lose as if you enjoyed it for a change.”
Team East Coast Wins
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Bibendum
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Posts: 351
Majority rule, don't work in mental institutions
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« Reply #37 on: August 24, 2010, 04:03:03 pm » |
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I have been running 1 maze main with 1 expidition map, then bringing in 3 from the board. The map is useful for snagging other stuff like strip or academy but it does suck having one md maze that can be dead in some matchups. The good thing is it's useful against oath which also can be tough preboard. Outside maze i think everyone has said the problems with our other options. Effegy can't be activated off workshop making it's 1cc less appealing. My moneys on totally sweet removal from the new block! In all truth I think at the moment maze ha to be the best option.
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The Going Get Tough, The Tough Get Debt Don't Pay Attention, Pay The Rent Next Of Kins Pay For Your Sins A Little Faith Should Keep Us Safe
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overseer1234
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« Reply #38 on: September 06, 2010, 02:05:48 pm » |
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Allright, Seems like they just printed a verry viable mud answer for trygon: Steel Hellkite 6 Artifact Creature - Dragon Rare Flying 2: Steel Hellkite gets +1/+0 until end of turn.  : Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn. Illus. James Paick #205/249 5/5 Definitly playable if you ask me.
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Bibendum
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Majority rule, don't work in mental institutions
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« Reply #39 on: September 06, 2010, 02:14:12 pm » |
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ill be picking up a set of those and a set of the wurms. I love the idea of welding with the wurm
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The Going Get Tough, The Tough Get Debt Don't Pay Attention, Pay The Rent Next Of Kins Pay For Your Sins A Little Faith Should Keep Us Safe
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defector
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« Reply #40 on: September 12, 2010, 01:28:34 pm » |
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Is it worth siding out the Null Rods for game two and bringing in Trygon related answers? Are these Tez decks siding in the Goyfs? If this the case then I'd say some combination of 7/10, Platz, and Trike and prove that shops are the better beat down deck. The sideboard is tight, but maybe some changes could be made there. It feels like this deck gets squeezed between Tez and Dredge. Hopefully the new set will have some answers, I feel like if the threat density could go up then trygon isn't a problem anymore.
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I play fair symmetrical cards.
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madmanmike25
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Lord Humungus, Ruler of the Wasteland
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« Reply #41 on: September 12, 2010, 06:12:26 pm » |
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Tumble Magnet is a cheap yet temporary solution to Trygon as well as non-shrouded Tinker targets. If you have a solid proliferate engine online it's not so temporary anymore.
At 3 mana it's worth looking into.
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Team Lowlander: There can be only a few...
The dead know only one thing: it is better to be alive.
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