I think this question has become more entertaining for me as a thought exercise than anything else.

Here's what I've got, it ended up being a lot simpler than I initially thought:
Porphory Nodes, Mycosynth Lattice on board. Reality Ripple the Nodes to phase it out, then kill the Ornithopter somehow.
If I'm remembering things correctly, this should play out as follows.
1. Nodes phases back in on your untap.
2. Nodes finds no creatures and the sacrifice clause triggers. Since you don't get priority during untap, the trigger doesn't go onto the stack yet.
3. In your upkeep, both triggers would go on the stack, so you can order them with destroy on top.
4. Destroy trigger resolves with no targets.
5. You get priority, and can activate the Factory.
6. Sacrifice trigger resolves. Unfortunately, the it does not check the triggering condition upon resolution, and the Nodes dies anyway (as pointed out by Rico). If the sacrifice clause had an intervening if, then the Factory activation should save it.
Sorry I forgot to give the simple answer in my initial response.