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Author Topic: TMD OPEN 14- Day 2 Side Event - YOU MAKE THE FORMAT  (Read 6564 times)
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« on: August 20, 2010, 03:39:32 pm »

Hi everyone,

I wanted to do something different for the side event on day 2 of TMD Open 14.  I decided to let you decide.  What should the format be?
No restriction type 1?
Fall 1994 Vintage?
Must play one of every color vintage?
Bring your own block constructed?
Legacy?
EDH?
May play up to 8 of any card vintage?
40 card min deck Vintage?
100 card min deck vintage?
Massive Multiplayer Melee?
Monocolor vintage or legacy?

The ideas clearly can range from the commonplace to the crazy.  Suggest something.  Feel free to make something up.  Sound off.  What would you like the side event format to be?
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« Reply #1 on: August 20, 2010, 04:03:13 pm »

Type 4. Not close.

I'm sorry I was wrong. Gush Era vintage plz!
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« Reply #2 on: August 20, 2010, 04:14:41 pm »

In order:

Actual Vintage
Actual Legacy
BYOB Constructed


I could get down with Gush-era Vintage as well.
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« Reply #3 on: August 20, 2010, 04:22:32 pm »

Fall 1994 Vintage has legal Chaos Orb.  Good luck adjudicating that. 

people like EDH, why not just do that? 
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« Reply #4 on: August 20, 2010, 04:27:06 pm »

Fall 1994 Vintage has legal Chaos Orb.  Good luck adjudicating that. 

people like EDH, why not just do that? 

Done it, was epic
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« Reply #5 on: August 20, 2010, 04:29:14 pm »

Retro vintage (May 2008)

or...Legacy
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« Reply #6 on: August 20, 2010, 04:57:42 pm »

Gush era vintage for sure.  Best format ever?
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« Reply #7 on: August 20, 2010, 10:34:21 pm »

Retro vintage (May 2008)

That would be my vote.
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« Reply #8 on: August 23, 2010, 04:46:54 am »

Special Snowflake Draft.

Bring a sack of random 15-card boosters (and I do mean random).  Get players to pick three boosters out of the bag.  Draft as you would normally.
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« Reply #9 on: August 23, 2010, 06:51:08 am »

How about 60 card Vintage Highlander, or even funnier, Vintage as it is now, but with every blue and black card, except Force of Will, restricted
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« Reply #10 on: August 23, 2010, 07:28:28 am »

I've played highlander vintage tournaments. Combo is basically the only real deck, it's pretty depressing.
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« Reply #11 on: August 23, 2010, 01:46:10 pm »

How about 60 card Vintage Highlander, or even funnier, Vintage as it is now, but with every blue and black card, except Force of Will, restricted

So basically what we have now?
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« Reply #12 on: August 23, 2010, 02:11:43 pm »

How about 60 card Vintage Highlander, or even funnier, Vintage as it is now, but with every blue and black card, except Force of Will, restricted

So basically what we have now?

lol
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« Reply #13 on: August 23, 2010, 02:57:07 pm »

No restricted vintage could get awesome. I'm totally playing academy frantic search windfall with 20+ moxen and mind over matter, wahoo!
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« Reply #14 on: August 23, 2010, 03:08:00 pm »

No restricted vintage could get awesome. I'm totally playing academy frantic search windfall with 20+ moxen and mind over matter, wahoo!

Yes, this deck looks rather awesome:

4 Lotus
12 Moxen
4 Mana Crypt
4 Tolarian Academy
4 Mind's Desire
4 FoW
4 Pact of Negation
4 Mindbreak Trap
3 Misdirection
1 Chain of Vapor
1 Echoing Truth
1 Hurkyl's Recall
1 Rebuild
4 Frantic Search
4 Windfall
1 Brainfreeze
4 Serum Powder

??
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« Reply #15 on: August 23, 2010, 03:22:27 pm »

I was joking but yea, thats pretty damn close to what i had in mind, i promise its totally legit Wink
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« Reply #16 on: August 23, 2010, 03:24:38 pm »

No restrictions vintage is awful. You're relying super hard on winning the coin flip. That deck tries to compensate with free counters, but you run the risk of not actually being able to combo off (you need lotus or academy and windfall or desire, with pretty much just Serum Powder to make it happen). No Ancestral?

A more naive list would be something like this:

4 Mind's Desire
4 Tendrils of Agony
4 Yawgmoth's Will

4 Demonic Consultation
4 Demonic Tutor

4 Ancestral Recall
4 Force of Will
4 Chain of Vapor

4 Black Lotus
4 Lotus Petal
4 Mox Jet
4 Mox Sapphire
4 Mana Crypt
4 Dark Ritual
4 Underground Sea

You could try a workshop prison build, turn one chalice and trinisphere is good (although you're even worse on the draw, so I guess you run lots of Leylines).
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« Reply #17 on: August 23, 2010, 03:57:22 pm »

No restrictions vintage is awful. You're relying super hard on winning the coin flip. That deck tries to compensate with free counters, but you run the risk of not actually being able to combo off (you need lotus or academy and windfall or desire, with pretty much just Serum Powder to make it happen). No Ancestral?

A more naive list would be something like this:

4 Mind's Desire
4 Tendrils of Agony
4 Yawgmoth's Will

4 Demonic Consultation
4 Demonic Tutor

4 Ancestral Recall
4 Force of Will
4 Chain of Vapor

4 Black Lotus
4 Lotus Petal
4 Mox Jet
4 Mox Sapphire
4 Mana Crypt
4 Dark Ritual
4 Underground Sea

You could try a workshop prison build, turn one chalice and trinisphere is good (although you're even worse on the draw, so I guess you run lots of Leylines).

With no restriction Vintage, I doubt 4 x FoW is sufficient to win if you loose the flip. Mindbreak Trap seems very maindeckable in a format where most decks will inlcude 20+ 0 CMC artifacts to drop on turn 1.

I know - no Ancestral????? What do you cut for it? Windfall and Frantic Search are both better draw spells in that build, and Serum Powder offers greater utility. It's Academy/Lotus reliant in the same way Dredge is Bazaar reliant. Also, isn't 4x Chain  inferior to a slate of 4 different bounce spells - what happens if they set Chalices at 0 and 1 on turn 1?
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« Reply #18 on: August 23, 2010, 04:48:06 pm »

Yea I was only messing around, I played a "type 0" deck with 4 academys and crap with a bunch of friends and fully proxied up you were 100% right, If i hit Academy lotus and any draw spell it was pretty much game over, instead of brain freeze I went with a Stroke of Genius on infinite mana for the kill or close to infinite. Tendrils or something like brain freeze was a much better wincon but being able to say " I infinitely Stroke you" will always be my favorite phrase in magic Wink
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« Reply #19 on: August 23, 2010, 04:51:14 pm »

" I infinitely Stroke you" will always be my favorite phrase in magic Wink

And in life, no doubt.

*BURN!*
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« Reply #20 on: August 23, 2010, 05:04:06 pm »

OH baby
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« Reply #21 on: August 23, 2010, 05:16:45 pm »

You're relying super hard on winning the coin flip.
Is there pressure to run Leyline of Anticipation in that case?  Comboing out during an opponent's upkeep seems good and with so many draw 7 effects available, a deck card in hand probably isn't the end of the world.

(opponent has combo-ed out and put Mind's Desire and copies on the stack) In response, Lotus, Lotus, Mind's Desire, drrrr I win.
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« Reply #22 on: August 23, 2010, 06:47:27 pm »

Hmm, Leyline of Anticipation is new. That might just work. It'd turn the whole format into Flash-mirrors, though, where you can't do anything because your opponent will win in response. Lets you drop Chalice 0 on their upkeep too.

Also, isn't 4x Chain  inferior to a slate of 4 different bounce spells - what happens if they set Chalices at 0 and 1 on turn 1?
Chains are for Leylines, not Chalice. White Leyline is problematic otherwise. It's not like you can cast any bounce spells against Stax on the draw anyway.


So it seems like our "control" deck runs 8 Leylines and some counters, but we still have to beat Stax. Unfortunately, that means running lands. They can still get Trinisphere, Crucible, Strip Mine going, though. That's hard to beat. Darksteel Citadel?
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« Reply #23 on: August 23, 2010, 11:28:38 pm »

Vintage, except you're only allowed to play one card type per deck in addition to basic lands.

Card types are Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.
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« Reply #24 on: August 24, 2010, 12:04:49 am »

MUD isnt that good, lets weaken everything else around it lol
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« Reply #25 on: August 24, 2010, 08:23:50 am »

Mud would be a lot weaker without Workshops. Remember, if you're playing artifacts, you can't play nonbasic lands. My picks for the top two decks would be High Tide (instants/islands) and Goblins (creatures/mountains).
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« Reply #26 on: August 24, 2010, 08:58:12 am »

Vintage, except you're only allowed to play one card type per deck in addition to basic lands.

Card types are Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.

High Tide does seem like it would be obscenely powerful, since you get countermagic and a combo win. Goblins might actually be the best deck in this format though, since you get Burn, Removal, Tutors, Cap effects, and Uncounterable fast clocks all in creature form.

I'm not sure this would be a very diverse format. I can't think of a single deck that would come close to these in terms of power.

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« Reply #27 on: August 24, 2010, 12:55:32 pm »

I'm not sure this would be a very diverse format. I can't think of a single deck that would come close to these in terms of power.

Maybe. I haven't bothered to check if the format is awful. It looked good at first glance. But Jacob Orlove has a good point about Goblins and High Tide being very good. I forgot that both of those use almost all of one card type.

What about control decks like mono black control? Duress effects and wipe effects could be good against combo or aggro, depending. You also get tutors for silver bullets so you don't necessarily have to load your deck with narrow cards. There's also blue control.


Another idea would be to make all basic lands tap for every color and/or count as every land type (the latter might be stupid because of specific land hate or similarly ridiculous shenanigans). That way decks could have more access to different cards within a given type without risking mana screw.

Another idea would be to allow 2 card types instead of 1 in addition to the previous rule for multicolored lands. That would open up creatureless workshop, most combo decks, aggro control, and different aggro decks. The format would probably start looking a lot more like normal Vintage, but you couldn't play with the whole restricted list at once necessarily, so a lot of good cards aren't auto includes. Plus a bunch of randomly colored cards start floating around.


So, only two card types allowed besides basic lands, which tap for every color.
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« Reply #28 on: August 24, 2010, 03:08:37 pm »

Wonder if sorcery speed combo would work knowing if there not instants there's no counters. Get all your tutors most of your hate, and a lot of kill conditions, you would just end up loosing out on the accelerants. Granted there is no way it will be as good as solidarity but still could be fun.
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« Reply #29 on: August 24, 2010, 03:24:28 pm »

I'm not sure this would be a very diverse format. I can't think of a single deck that would come close to these in terms of power.

Maybe. I haven't bothered to check if the format is awful. It looked good at first glance. But Jacob Orlove has a good point about Goblins and High Tide being very good. I forgot that both of those use almost all of one card type.

What about control decks like mono black control? Duress effects and wipe effects could be good against combo or aggro, depending. You also get tutors for silver bullets so you don't necessarily have to load your deck with narrow cards. There's also blue control.


Another idea would be to make all basic lands tap for every color and/or count as every land type (the latter might be stupid because of specific land hate or similarly ridiculous shenanigans). That way decks could have more access to different cards within a given type without risking mana screw.

Another idea would be to allow 2 card types instead of 1 in addition to the previous rule for multicolored lands. That would open up creatureless workshop, most combo decks, aggro control, and different aggro decks. The format would probably start looking a lot more like normal Vintage, but you couldn't play with the whole restricted list at once necessarily, so a lot of good cards aren't auto includes. Plus a bunch of randomly colored cards start floating around.


So, only two card types allowed besides basic lands, which tap for every color.


So in the theoretical sorcery only MBC, what would you kill with? You get Demonic, Grim, and Imperial Seal for tutors, and you do get Tendrils, but how are you going to storm out with zero accelerants? Dela until you can drain life them for 20? Corrupt? How does this deal with High Tide? Or Goblins?
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