Very nice article, and so true...
With the release of Arabian, I played for the very first time against a "well built deck". The guy had built a black/white/green deck, which just crushed me badly. I still remember it, it was a real revolution for me. The guy was playing something like this :
- some bilands, some city of brass, some basics and some strip mine
- acceleration + Lotus + Sol Ring
- Dark ritual,
- Savannah lions
- Hypnotic specter
- Ernham Djin
- Juzam
- Swords to plowshare
- Terror
- Disenchant
- giant growth
- Mind twist
- Regrowth
- Demonic tutor
- some other old school stuff, can't remember exactly
And for most of those cards, there were at least 3 of them...
It was so simple but so efficent. A monster for the time being...The kind of deck which could kill you regularly turn 4, 5 or 6... Too fast, too consistant, too focussed. For my friends and I, this made us change fundamentally our approach of magic. After X games (X being huge), trying to defeat the guy with the different decks we were so proud about, we had to face the reality : this was just so so so better (euphemism) than what we had. Better in a way which was not just related to cards, but also to the way the deck was built. It opened our eyes which is good, but at the same time it ended our era of casual gaming.
Exit Will-o-the-Wisp and Shivan dragon, which I thought to be the best creature of the game. Exit the Two-headed Giant, which was so good at defending against several creatures. Exit the Living Wall, which we was so excellent in our games.
We started some kind of race for efficency. The end of our magic childhood. Snif.
A few months after, I played against a guy which was using a deck with 4 balances, Counterspells, Wrath, Sword, Mishra, fast artifacts. Again, this was a shock. Damn it, even with my new efficent deck, full off efficent creatures, I keep on losing against him. This was my first introduction to the concept of control, which was something we didn't even imagine. Hopefully (or not), balance will soon be restricted.
This is the time where I started building my very first control deck, full of wrath of god, sword, some blue, some mishra factory and the best win condition "Serra Angel". But this was not so good. I kept on losing against my friends' white weenie deck. A savannah lion or a a white knight - boosted thanks to Crusade and Jihad - was pretty impressive at that time. Especially when your opponent plays armageddon to lock you as soon as he has a sufficent threat on board.
I had to wait up until the release of legend to finally have the cards that I needed for such a deck, with mana drain but even more important, the abyss + moat + mirror universe
At that time, I also started building and playing my favourite deck ever : a 4 color land-destroyer with Nether Void. Full Acceleration, 4 Sinkhole, 4 Strip mine, 4 Stone Rain, 4 Ice storm. Nether void for a pre lock,Time Elemental for the Lock and Serra Angel for the win. My friends really hated that deck, which was not so funny to play against (they changed their mind after playing against a new deck some guy brought, based on stasis, which replaced my deck as the "most painfull deck to play against").
A few years after, I also remember the release of force of will... I was like : "My god, this is so bad. Blue is about card advantage and this is card disadvantage"... Finally, in the final of a tournament, I played against a guy using a full package of counters, with 4 counterspell, 4 drain, 4 fow and 4 Arcane Denial. This had been a very bad moment for me, with him countering exactly all the important threats I could play, letting me with all my useless cards in hand. Not a good experience for me...