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« on: January 17, 2011, 08:32:52 pm » |
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From MaRo's Twitter:  Seems interesting and may be abusable. Discuss. EDIT: Does this do what i think it does with Time Vault? Wow, could be quite abusable then.
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"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order
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Troy_Costisick
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« Reply #1 on: January 17, 2011, 08:45:35 pm » |
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Isn't Imprint done when you cast the thing? Some reminder text on this card would have been really nice.
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« Reply #2 on: January 17, 2011, 08:51:49 pm » |
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Isn't Imprint done when you cast the thing? Some reminder text on this card would have been really nice.
There have been cards that imprint as an activated ability before, Death-Mask Duplicant and Panoptic Mirror. Since they changed the templating of Imprint, it largely makes reminder text superfluous, i think.
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"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order
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DubDub
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« Reply #3 on: January 17, 2011, 09:06:07 pm » |
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EDIT: Does this do what i think it does with Time Vault? Wow, could be quite abusable then.
No "doesn't untap" clause makes this imprint Time Vault + untap = win. Also, "from a graveyard" instead of "from your graveyard" is pretty cool.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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« Reply #4 on: January 17, 2011, 09:15:59 pm » |
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Yeah, here is a little combo i just thought up:
Time Vault and Staff Of Domination in graveyards.
Tap Myr: Imprint Staff, pay 1: Untap Myr, Tap Myr: Imprint Vault and go infinite with 1 more mana.
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"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order
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DubDub
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« Reply #5 on: January 17, 2011, 09:21:36 pm » |
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Staff of Domination +  to untap + Sol Ring, Mana Crypt, Metalworker, Grim Monolith etc. +  to untap = win. Or the Necrotic Ooze combo: Phyrexian Devourer and Triskelion, though there's no untap ability there so you'd have to wait a turn. There's definitely some potential in this card.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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« Reply #6 on: January 17, 2011, 09:30:05 pm » |
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Staff of Domination +  to untap + Sol Ring, Mana Crypt, Metalworker, Grim Monolith etc. +  to untap = win. This might be extremely dumb of me to ask, but what does this do, besides make infinite mana/gain infinite life/draw infinite cards? In other words, what wins the game there?
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"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order
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Wagner
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« Reply #7 on: January 17, 2011, 09:58:20 pm » |
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Staff of Domination +  to untap + Sol Ring, Mana Crypt, Metalworker, Grim Monolith etc. +  to untap = win. This might be extremely dumb of me to ask, but what does this do, besides make infinite mana/gain infinite life/draw infinite cards? In other words, what wins the game there? Staff of Domination allows you to draw your deck, or to gain 1 bajillion lives, which usually wins in T1 (unless infect becomes awesome).
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DubDub
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« Reply #8 on: January 17, 2011, 10:04:08 pm » |
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Staff of Domination +  to untap + Sol Ring, Mana Crypt, Metalworker, Grim Monolith etc. +  to untap = win. This might be extremely dumb of me to ask, but what does this do, besides make infinite mana/gain infinite life/draw infinite cards? In other words, what wins the game there? Well, it's kind of trivial at that point right? I mean, Time Vault-Voltaic Key doesn't by itself cause the opponent to lose, but they typically scoop when it's assembled. You could hardcast 3x Emrakuls and swing for the win in extra turns, you could draw twenty cards and cast seven sphere effects then hit them with Myr Welder itself in combat. Edit: This just adds a lot of redundancy to the classic Metalworker combo decks, though Bazaar of Baghdad will probably have to be included to facilitate graveyard shenanigans.
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« Last Edit: January 17, 2011, 10:06:53 pm by DubDub »
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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silvernail
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« Reply #9 on: January 17, 2011, 10:16:04 pm » |
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meh no big deal in terms of time vault. Tezzeret or Voltaic Key already win without summoning sickness plus waiting an extra turn on top of that ( you have to tap to imprint and tap to take a turn ) without the need to somehow get vault in the yard first.
It's cool and has uses in non vintage settings I would think, but it seems uber slow compared to what we already have access to.
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BruiZar
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« Reply #10 on: January 18, 2011, 03:37:02 am » |
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Looks like a broken artifact, but I don't see this going anywhere. It simply requires too much set up. Voltaic Key plus Time Vault wins, why would you want Time Vault plus This plus a way to get it in your graveyard plus skip a turn before you can use it plus skip another turn because it has summoning sickness?
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xouman
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« Reply #11 on: January 18, 2011, 06:14:26 am » |
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Ehem... this guy does not need voltaic key, only vault, as he will untap every turn. Yes, he has to wait a turn, but seems nice.
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dangerlinto
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« Reply #12 on: January 18, 2011, 08:36:13 am » |
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Looks like a broken artifact, but I don't see this going anywhere. It simply requires too much set up. Voltaic Key plus Time Vault wins, why would you want Time Vault plus This plus a way to get it in your graveyard plus skip a turn before you can use it plus skip another turn because it has summoning sickness?
Why bother filling up your deck with Time Vault and Voltaic Key? Just Claim their's and steal it's ability for infinite turns.
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Troy_Costisick
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« Reply #13 on: January 18, 2011, 09:09:20 am » |
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Looks like a broken artifact, but I don't see this going anywhere. It simply requires too much set up. Voltaic Key plus Time Vault wins, why would you want Time Vault plus This plus a way to get it in your graveyard plus skip a turn before you can use it plus skip another turn because it has summoning sickness?
Why bother filling up your deck with Time Vault and Voltaic Key? Just Claim their's and steal it's ability for infinite turns. Not everyone plays Time Vault, that's why.
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« Reply #14 on: January 18, 2011, 10:05:46 am » |
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My point was, mainly, that if they answer your Vault, this guy can force them to have to answer it twice. Just gives you an second out in that case, besides Yawg's Will. Plus, if you've answered their Vault, this guy is now a serious threat.
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"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order
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Delha
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« Reply #15 on: January 18, 2011, 12:10:45 pm » |
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Potentially cute interactions with Isochron Scepter/Panoptic Mirror, I suppose. Dropping infi Golems probably isn't the worst thing ever, but this feels pretty clunky to set up. Maybe in a shell similar to Uba Stax?
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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DubDub
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« Reply #16 on: January 18, 2011, 12:25:33 pm » |
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Potentially cute interactions with Isochron Scepter/Panoptic Mirror, I suppose. Dropping infi Golems probably isn't the worst thing ever, but this feels pretty clunky to set up. Maybe in a shell similar to Uba Stax?
Isochron seems like a non-bo, since this Myr won't have the Scepter's imprint trigger, and Isochron's activated ability ties directly to its imprint trigger. (Unless I'm wrong, I don't envy judges having to figure out the rules around this card.)
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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MaximumCDawg
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« Reply #17 on: January 18, 2011, 12:39:33 pm » |
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My point was, mainly, that if they answer your Vault, this guy can force them to have to answer it twice. Just gives you an second out in that case, besides Yawg's Will. Plus, if you've answered their Vault, this guy is now a serious threat.
There are better ways of getting Vault back - Yawgwill or Regrowth come to mind. This little guy does present a nifty alternative to Key, though. Unlike key, he's not useless on his own. He requires getting Vault into the yard, which is probably as easy or easier than getting it into play (though it does open you up to dredge hate). On the other hand, he's mountains slower than Key, both to cast and to go off. I dunno, I'm thinking key gets the nod unless there are other artifacts worth playing that this dude can imprint. Gilded Lotus and friends, perhaps?
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Delha
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« Reply #18 on: January 18, 2011, 01:00:47 pm » |
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Potentially cute interactions with Isochron Scepter/Panoptic Mirror, I suppose. Dropping infi Golems probably isn't the worst thing ever, but this feels pretty clunky to set up. Maybe in a shell similar to Uba Stax? Isochron seems like a non-bo, since this Myr won't have the Scepter's imprint trigger, and Isochron's activated ability ties directly to its imprint trigger. (Unless I'm wrong, I don't envy judges having to figure out the rules around this card.) I am somewhere around 80% certain that you are wrong. I remember hearing about past tricks to get non-instants onto Scepter that worked. They were just hella clunky, even in non-vintage settings. I think this new variant is much cleaner, but still too busy for Vintage (maybe Legacy?) That 20% doubt stems largely from the need to imprint two cards. I'm not positive how Scepter's tap ability works when it has multiple cards exiled, but I believe that it should still grant a desirable result. I'll ask in the Rules Forum. To give you an idea how far along the "too cute" spectrum the old version was, I believe it went something like this: 1. Cast Mirror Golem 2. Cast Vesuvan Doppelganger (ETB, copy Golem and imprint Card X) 3. Cast Scepter 4. Animate Artifact on Scepter 5. Change Doppelganger into Scepter on upkeep.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Meddling Mike
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« Reply #19 on: January 18, 2011, 02:46:05 pm » |
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I doubt this will see any play, there are better options.
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Meddling Mike posts so loudly that nobody can get a post in edgewise.
Team TMD - If you feel that team secrecy is bad for Vintage put this in your signature
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hvndr3d y34r h3x
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80:20 against LordHomerCat, the word's 2nd best an
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« Reply #20 on: January 18, 2011, 04:35:04 pm » |
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Seems good in a gifts pile involving time vault
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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Delha
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« Reply #21 on: January 18, 2011, 05:07:51 pm » |
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Seems good in a gifts pile involving time vault Vault, Key, Myr, ...Reconstruction?
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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Troy_Costisick
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« Reply #22 on: January 18, 2011, 05:38:03 pm » |
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Seems good in a gifts pile involving time vault Vault, Key, Myr, ...Reconstruction? If we're Giftsing, why do anything other than Vault, Key, Regrowth, Y-will?
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Delha
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« Reply #23 on: January 18, 2011, 07:46:12 pm » |
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Depending on gamestate, Myr stack can be cheaper and more resilient (and obviously doesn't require green). Besides, you could just build it as suggested by with Will instead of Reconstruction. The piles remain the same at their core: Vault, Key, and two pieces of recursion.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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RecklessEmbermage
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« Reply #24 on: January 19, 2011, 10:20:10 am » |
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Is there any merit to imprinting helm of obedience? Maybe in dredge, since leyline is already played in many main-decks and this can win from some game-states where flame-kin doesn't?
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DubDub
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« Reply #25 on: January 19, 2011, 10:34:31 am » |
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Is there any merit to imprinting helm of obedience? Maybe in dredge, since leyline is already played in many main-decks and this can win from some game-states where flame-kin doesn't?
I would think that Sharuum is better in that situation for Dredge right? Why not just get back the Helm of Obedience itself? Not that it's really relevant, Dredge has so many options for efficient kills once their engine is going, one that folds to Nature's Claim and Pithing Needle doesn't hold much appeal. I'd have to believe the optimal deck for this guy is one that's casting him on turn one off Mishra's Workshop, and then playing and activating Bazaar of Baghdad on turn two. Numerous combinations of cards give you a winning position from there.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Adan
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« Reply #26 on: January 19, 2011, 04:52:50 pm » |
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This is interesting, this could be fit into something like the old Control Slaver. Mixed with a TfK, 3-4 Frantic Search or Bazaars and Draw7, you will have enough potent discard outlets to hopefully drop silly stuff into the bin and go nuts then.
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H
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« Reply #27 on: January 19, 2011, 06:36:23 pm » |
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This is interesting, this could be fit into something like the old Control Slaver. Mixed with a TfK, 3-4 Frantic Search or Bazaars and Draw7, you will have enough potent discard outlets to hopefully drop silly stuff into the bin and go nuts then.
Along those lines, let us not forget that Riddlesmith also exists.
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"The Ancients teach us that if we can but last, we shall prevail." —Kaysa, Elder Druid of the Juniper Order
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mike_bergeron
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« Reply #28 on: January 19, 2011, 10:20:59 pm » |
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Any cool combos with Myr Galvanizer?
Oracle Text: Other Myr creatures you control get +1/+1. 1 Tap- Untap each other Myr you control.
3 casting cost, 2/2 Myr
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