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Author Topic: Phyrexian Revoker - Needle on a stick  (Read 8192 times)
BruiZar
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« on: January 18, 2011, 03:00:36 am »

I cannot imagine this not seeing play. It gets around your own thorns, its a body and it stops time vault. Like Lodestone Golem did for Spheres, Phyrexian Revoker does for Pithing Needle.

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« Reply #1 on: January 18, 2011, 04:58:56 am »

It unfortunately can't name lands, but DO take notice that IT AFFECTS MANA ABILITIES! Very Happy
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« Reply #2 on: January 18, 2011, 06:17:22 am »

As long as it can't stop wastelands and bazaars, he won't be as good as pithing. But attacking for 2 is nice indeed...
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Troy_Costisick
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« Reply #3 on: January 18, 2011, 07:32:30 am »

As long as it can't stop wastelands and bazaars, he won't be as good as pithing.

Ditto.  There's just not enough disruption there to make him worth playing.
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« Reply #4 on: January 18, 2011, 09:29:51 am »

I to disagree with you troy, but this guys is just great in fish. It's stops plainswalkers, any mana producing artifact, any creature with an activated ability (pridemage, Hierarch, welder, triskelion, metal worker, steel hellkite, just about very elf ever, hexmage, and so much more..), and those snazzy artifacts (timevault, key, top, crypt, relic, spellbombs, jitte, and explosives). There is not a good enough reason why this shouldn't be main decked, expect the fact that it is an artifact, thus fragile. Which may in fact be a blessing, since it might just save your null rods from being blown up. I do think this guy would probably be better suited for vial decks.
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« Reply #5 on: January 18, 2011, 09:54:22 am »

Seems like this would be decent in aggro MUD.  This has many maindeck applications for MUD which can often lay 2 threats on turn 1.  Negating an opponents Sol Ring, Mana Crypt, or Top AND being able to cast a Sphere or Thorn is a solid turn one in my eyes.  I like the fact that he's useful in multiples.  At the very least each one can negate a moxen and slow down your opponent, though there are better cards to name.

This card is Vintage worthy.
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« Reply #6 on: January 18, 2011, 10:43:00 am »

MUD now has a way to shut off opposing Metalworkers.
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« Reply #7 on: January 18, 2011, 10:46:13 am »

it can even stop memnarch from stealing a platinum angel
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« Reply #8 on: January 18, 2011, 11:04:25 am »

I fail to see how this is not vintage worthy:

Shops now has a better way to deal with Pridemage, Time Vault, Metalworkers, Viashino Heretics, Goblin Vandals, seal of cleansing, rachet bomb, vampire hexmage, and even just to effectively kill a land, by naming a mox thats already in play, and apply a bit of pressure.
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« Reply #9 on: January 18, 2011, 12:05:03 pm »

Totally and completely solid.  Works in any aggro deck currently running Needle.  Not a backbreaker by any means, but completely awesome.  I wonder, too, if we now have critical density of these sort of effects to base a deck off it?

4x Phyrexian Revoker
4x Pithing Needle
4x Meddling Mage

That's an awful lot of "turn off" effects.  Could this be enough to revitalize an old-school Weismann control deck that just grinds out the long game, locking the opponent out bit by bit?  A return to the initial use of Timetwister and Swords in the original The Deck?
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« Reply #10 on: January 18, 2011, 12:12:36 pm »

Totally and completely solid.  Works in any aggro deck currently running Needle.  Not a backbreaker by any means, but completely awesome.  I wonder, too, if we now have critical density of these sort of effects to base a deck off it?

4x Phyrexian Revoker
4x Pithing Needle
4x Meddling Mage

That's an awful lot of "turn off" effects.  Could this be enough to revitalize an old-school Weismann control deck that just grinds out the long game, locking the opponent out bit by bit?  A return to the initial use of Timetwister and Swords in the original The Deck?

Add in Null Rod, Gaddok Teeg, and Chalice of the Void, and you've shut down almost everything.  Maybe I was wrong.
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« Reply #11 on: January 18, 2011, 12:42:35 pm »

Then I would play a golem/tarmo/tinker-robot and you are done. I agree that revoker is better than I thought at first sight, but aggro decks (even oath) would be very tough.
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BruiZar
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« Reply #12 on: January 18, 2011, 04:35:08 pm »

and even just to effectively kill a land, by naming a mox thats already in play, and apply a bit of pressure.

That is almost equivalent to an extra sphere effect, except this one is 2/1.
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« Reply #13 on: January 18, 2011, 09:01:19 pm »

This is a really interesting card. It's close enough to Pithing Needle that I can see it's potential, but different enough that I'm not sure quite how it's going to shake out. One of the more promising cards from this set in terms of vintage potential.
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« Reply #14 on: January 19, 2011, 01:50:07 am »

This seems viable for vintage in shop.
At the least, it shuts down a mox or a sol ring, which definitely good with regard to shop's gameplan (and most of the time, it shouldn t be symetric, except if you have on board the exact same mana artifact).
And it is a solution to many other cards like welder, quasali, noble hierarch, vault key, sensei, jace, ...
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« Reply #15 on: January 19, 2011, 12:35:04 pm »

and even just to effectively kill a land, by naming a mox thats already in play, and apply a bit of pressure.

That is almost equivalent to an extra sphere effect, except this one is 2/1.
This feels to me like the most significant point. The card practically begs for inclusion in MUD. It nixes an artifact mana source while dodging Golem/Thorn, AND contributes to the beatdown plan? I'm no Shops guru, but that strikes me as almost exactly in line with what MUD wants.
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« Reply #16 on: January 24, 2011, 07:55:15 pm »


I'm not entirely sold.

There might be too great an opportunity cost associated with this card. Its inclusion means that some key component that contributes to a lock or to beatdown (with more than 2 power) gets omitted. I think the strongest argument thus far is that it can be almost equivalent to another Sphere because it can shut down a non-land mana source, although that is a reactive strategy and not a pre-emptive one like playing Spheres is.

Also, while it's nice to have some answer to your opponent's game winning cards (like Vault or Jace/Tezzeret), or control their disruption (like Pridemage or Bomb), that kind of defensive, mostly-1-for-1 strategy seems at odds with what MUD is trying to do.
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« Reply #17 on: January 24, 2011, 10:08:09 pm »

MUD now has a way to shut off opposing Metalworkers.

It's an important match too.  Non Metalworker MUD decks have problems fighting Metalworker.  I think there are better options now, but I could definitely see this card seeing play.  It's a solid printing.
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« Reply #18 on: January 24, 2011, 10:52:37 pm »

MUD now has a way to shut off opposing Metalworkers.

It's an important match too.  Non Metalworker MUD decks have problems fighting Metalworker.

They do have an alternate option - Null Rod.

I think that if a MUD deck isn't running Metalworker it should run Null Rod.
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« Reply #19 on: January 25, 2011, 12:25:16 am »

Null Rod and Tangle Wire handle them just fine.
 
I really don't like this guy.  The lack of hitting lands basically invalidates it.  Imagine if Yixlid Jailer said "non-black cards in graveyards lose all abilities."  Who would play that?
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« Reply #20 on: January 25, 2011, 06:25:37 am »

Null Rod and Tangle Wire handle them just fine.
 
I really don't like this guy.  The lack of hitting lands basically invalidates it.  Imagine if Yixlid Jailer said "non-black cards in graveyards lose all abilities."  Who would play that?

Null Rod comes with the caveat of hitting your own Moxen and other artifact mana sources and threats (Karn) while Tangle Wire is only good prior to them getting an activation off the Worker.

I'm not saying that I'd run four of him tomorrow, I wouldn't run any, but I think that there will be a time and a place for him.  He doesn't stop Bazaar, but he stops a lot of cards...
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« Reply #21 on: January 25, 2011, 08:45:27 am »

I think this guy would do well in Shop Aggro builds that don't want to run Null Rod.  Revoker could be a good excuse to run Sword of Fire and Ice.  Don't forget, Revoker is good in multiples whereas Null Rod is not.

In some cases, a 2/2 Rod and Revoker split could be done with more of whatever is best coming in from the sb.

This guy is mostly reactive, but naming Qasali or Heirarch seems really good if you know you are against fish.  Naming Welder can be just as proactive as Cotv@1.  Another random (and narrow) card to name would be Necropotence if against combo.  Not the best play, but thats just another example of how versatile this guy can be.

Revoker also stops Jace, Tezz, and Time Vault.  That's in addition to Moxen, Sol Ring, Top etc. etc.. 

It is VERY important that he costs two mana since you can play Thorn then Revoker, or Revoker and Sphere or CotV@1 and Revoker in the same turn.  The more I think about it, the more I like this card.

If he hit lands, he would be the best hate bear ever.
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« Reply #22 on: January 25, 2011, 11:40:10 am »

It may end up being a fine addition to budget aggro decks. I'll probably give it a try in RG.
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« Reply #23 on: January 25, 2011, 11:46:07 am »

It may end up being a fine addition to budget aggro decks. I'll probably give it a try in RG.

This seems interesting. A list starting with 4 Magus of the Moon, 2-3 Blood Moon, 4 Revoker, 2-4 Null rod, may be very interesting. You can potentially shut off a ton of mana sources that way. I don't really have enough experience with the archetype to propose a list to test, but it sounds like it's worth exploring.
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« Reply #24 on: January 25, 2011, 01:50:03 pm »

It seems to be at least a good sideboard weapon against Shops and Fish for decks playing Wastelands. Couple this set on Metalworker or Noble Hierarch and Wastelands and you have have very effective mana denial against both of them. Additionaly you find other good targets in both decks (Hellkite, Karn, Trisk, Pridemage) beside hitting their artifact mana.
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