Hi all,
Those last weeks, I have been testing a new build which allows me to use one of the forgotten treasure of vintage, the one card that was so degenerate that it even got banned, the card that I feared the most when I started magic back in 1994…
Yep, you got it: the one and only “
Mind Twist”.
For several years, it has not been used mainly for several reasons :
- Mind twisting into a drain is definitely not good,
- Investing a ritual in order to get a sufficiently big mind twist is a shame when this one is countered,
- Mind twist is pretty bad at dealing with threat on board, which can make it a very bad top deck

- Opponent’s Top decks may be so strong in vintage that one can win the game just drawing the right tutor (and sometimes using the discarded cards through yawgmoth’s will).
But today, I feel like some things have changed:
- Drain is less played,
- We have some new vintage tools to produce mana, without having to go “all in”,
- We have some new tool to deal with “scary top decks”,
- We have some new tool to deal with “card on board”
Maybe it is time for Mind Twist to try a come-back.
[Deck] Twist strikes back – V1.0
// Lands
4 Misty Rainforest
3 Polluted Delta
3 Tropical Island
3 Underground Sea
2 Island
// Creatures
4 Lotus Cobra
1 Myr Battlesphere
// Spells
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Mana Crypt
1 Sol Ring
1 Voltaic Key
1 Time Vault
4 Force of Will
4 Gush
4 Jace, the Mind Sculptor
4 Mind Twist
2 Repeal
1 Rebuild
1 Ancestral Recall
1 Brainstorm
1 Ponder
1 Mystical Tutor
1 Merchant Scroll
1 Time Walk
1 Tinker
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth's Will
1 Fastbond
////////////////////////////////////////////////////////////////////////////////
A very solid draw engine, based on 4xGush, 4xJace and even 4xMind twist (which may be seen as card advantage).
A strong mana producing capability, with a Solid mana base, 4xCobra and the full package of mana artifact accelerators.
A very classical win condition package (tinker=>bot and key/vault).
An original disruption package : 4 fow and 4 Mind Twist.
Some synergies :
-Gush + Cobra => no need to explain.
-Cobra + Jace or Cobra + Twist => cobra produces huge amount of mana enabling early jace or big twist,
-Jace + Twist => there is a double synergy there.
1 - Bounce a creature and then twist it, in order to be able to then use our jace for real added value.
2 – Even better, after a significant Mind twist, the fatesticher ability of jace becomes just insane, almost hard locking opponent given that he has no more cards in hand.
-Bounces + Twist => see above
In the end, this is an efficient and brutal deck, which plays Mind twist very aggressively (do not wait for a huge mind twist, just take what you can, as soon as you can). Mind twist provides at the same time card advantage and disruption.
The test results are damn promising, it definitely may be viable!
Feel free to react,
Cheers,
Nicolas