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A_Outcast
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« on: April 18, 2011, 12:50:13 am » |
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I've been off and on about posting this decklist for a while. Decided I might as well and get the community's thoughts on it.
The goal of this deck is to abuse Pernicious Deed or Jace to generate CA. Or use Deed to protect jace while he generated CA. A resolved deed is brutal against most decks, effectively wiping their board clean. Trygons serve a purpose of just eating annoying artifacts and enchantments (oaths and lock pieces). The main element of the deck is pernicious deed has such a suprise factor, plus people are forced to play around it.
Original Decklist Lands (19)/Artifact Mana (7): 2x Misty Rainforest 2x Polluted Delta 1x Scalding Tarn 3x Underground Sea 2x Tropical Island 2x Island 1x Tolarian Academy 4x Wasteland 1x Strip Mine 1x Library of Alexandria 5x Moxen 1x Black Lotus 1x Sol Ring *
Disruption/Protection (19): 4x Force of Will 4x Mana Drain 3x Spell Pierce 4x Pernicious Deed 4x Trygon Predator
Other Broken Stuff(15): 3x Jace the Mind Sculptor 1x Tinker 1x Blightsteel Colossus 1x Yawgmoth's Will 1x Time Walk 1x Demonic Tutor 1x Ancestral Recall 1x Vampiric Tutor 2x Leyline of the Void 1x Helm of Obediance 2x Crucible of Worlds
Sideboard: 2x Leyline of the Void 4x Xantid Swarm 4x Mindbreak Trap 4x Nature's claim 1x ____________
*With pernicious deed often times destroying my own board, I'v considered putting in mana crypt over sol ring just for the pure purpose of its free, and that 1 extra mana can allow a earlier turn jace or deed and increases the mana on yawgmoth's will turn.
So this deck is all kinda of akward. The goal is to resolve an early game deed and jace and sit on them till your opponent becomes scary. The main trick this deck has is if your opponent overextends, you can deed and punish them for bad play. Games 2/3 they will play cautiously, and you can use that as an advantage to push towards a win.
Originally the deck ran a much different setup, including less lands, 4 leyline of the voids, and a regrowth. Regrowth was cuz because it just was not as impressive as i wanted it to be. Sure a regrowth on acall is good, but an extra basic land to combat stax is better. The choice to cut leyline was not easy. At first I went down to 3, then finally down to 2. The reason is, while a pre-game leyline is great, especially against ichorid, having multiples is just bad. And the deck does not push for a quick win like most other decks do.
Manabase: I choose a slightly heavier manabase because of the rising popularity of stax and fish and both decks tend to attack your manabase. Against non-fish/stax decks, I often board out extra lands to bring in more hate. Library was included a natural include for the deck due to its speed. This deck doesn't try to win quickly, it plays for the mid/late game, and tries to win with pure CA. Library helps achieve this goal by allowing draw.
Disruption: Force of will was an autoinclude as I am playing blue. Spell pierce was included to combat opposing counters and oath of druids. The inclusion of mana drain was the toughest choice. while it is UU to cast, its a very powerful spell. It is included as an accelerent. T2 mana drain into a T3 jace is a very powerful play. Or draining a stax lock piece in order to get the extra mana to cast a deed is another strong play. Pernicious Deed and Trygon Predator serve a similar purpose, yet different. Trygon predator's purpose is to disrupt your opponent by eating their spells, and in a clutch to protect Jace, while Deed's purpose is to generate CA by destroying more of your opponents cards over yours or, to protect jace. Depending on the deck.
Other broken stuff: Jace TMS is included for CA and filtering out cards to increase draw quality. With 5 fetches and a crucible, each time i brainstorm i should be able to see a new 4 each following turn. Tinker is an obvious addition. The choice for my robot was iffy. The only two robots I looked at were Blightsteel (1shot kill), Sphinx of Steel Wind (lifegain/ext) and Inkwell (shroud). I didnt really have a reason to pick blightsteel, i just like him the most for my meta. Yawgwill/Timewalk/acall/demo tutor/vamp tutor are all pretty much autoinclude. The reason I put 2 crucibles MD is to allow me to re-use the fetches to see 4 new cards a turn with jace, and to combine them with strip mine/wasteland to lock my oponents out of the game.
Sideboard: I add in leyline 3-4 to fight ichorid. With deeds, 2 leylines, 4 wastes and 1 strip mine in the main, i dont really care about my ichorid matchup. resolved deed on 0 destroys all the bridge tokens. Xantid Swarm. The bane of blue. Resolving this against a blue player makes your life easy. The only concern is if I have to deed on their turn resolving another one might be a pain. But by that time the deck should be in a position to struggle through it. Combo is just a bad matchup for me. Unless I can draw more counters then they have bombs, which normally doesnt happen. I bring in mindbreak traps to help fight this game. Mindbreak trap on tendrils is incredibly powerful. For stax, I bring in the nature's claim. The goal against stax is to resolve a deed and wait. Counter their spheres/golems, resolve a deed. and wait. hell sometimes the plan changes and my gameplan is to lock them under their own spheres with crucible and wastelands. nature's claim is the cheapest way to fight this. Its always great for oath, however between deeds and trygon, oath is already a match-up thats not too concerning.
The last spot I have debated and pondered over for a long time. I have tried Roil Elemental, Tabernacle, propaganda. I need something else to help fight agaisnt the aggroe matchup. It's another bad matchup. Resolving a deed mitigates this, but for the most part its another matchup i dread. The reason I dont have more hate for this matchup is, because of maindeck deed. a resolved deed normally is to aggroe, as a resolved tormods crypt is to ichorid. sure they can come back but it takes effort.
What are your alls comments/thoughts/concerns about the deck? Also, would you take out sol ring for mana crypt?
Current Decklist
Lands (19)/Artifact Mana (7): 2x Misty Rainforest 2x Polluted Delta 1x Scalding Tarn 3x Underground Sea 2x Tropical Island 2x Island 1x Tolarian Academy 4x Wasteland 1x Strip Mine 1x Library of Alexandria 5x Moxen 1x Black Lotus 1x Mana Crypt
Disruption/Protection (19): 4x Force of Will 4x Mana Drain 3x Spell Pierce 4x Pernicious Deed 4x Nature's Claim
Other Broken Stuff(15): 4x Jace the Mind Sculptor 1x Gifts Ungiven 1x Fact or Fiction 1x Regrowth 1x Tinker 1x Blightsteel Colossus 1x Yawgmoth's Will 1x Time Walk 1x Demonic Tutor 1x Ancestral Recall 1x Vampiric Tutor 1x Life from the Loam
Sideboard: 4x Leyline of the Void 4x Xantid Swarm 4x Mindbreak Trap 3x Sower of Temptation
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