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oshkoshhaitsyosh
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« on: May 29, 2011, 10:54:24 am » |
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So after winning Blue Bell #14 I decided to play a very similar deck again for the Bloomsburg tournament, I call the deck Empty the Warrens Tezz. I felt that the deck I played at Blue Bell was slightly inconsistant at the game plan and wanted to make it more broken and reduce the crap draws. So I made a few changes and they were the following and won the bloomsburg event of 21 ppl quite small but I played against good decks/players.
-1 gifts ungiven -3 nights whisper -1 tinker -1 blightsteel … +1 (2nd) sensei’s top +3 dark confidant +1 imperial seal +1 tezzeret the seeker
Thoughts behind the changes were pretty easy. I first decided to cut tinker and blightsteel for tezz and imperial seal. Tinker in the hand a lot of times can win the game, but so can imp seal and tezzeret. And at blue bell even though I won, I felt like a lot of times I was afraid to tinker just to have it answered and then I would lose. Plus on top of that when you have tinker in your hand you need protection after the fact most of the time bc there are so many cards played to stop blightsteel. And secondly I would rather draw imperial seal or tezz instead of blightsteel in an opening grip. The concept may sound weird to some ppl but it REALLY smooths the deck out a lot. Partial props go to Vito Picozza (spelling may be off). I saw him run a gush deck when phyrexian metamorph just got printed and he didn’t run tinker guy either so I wanted to test it and as he said it makes the deck run a lot more smooth. My deck is not a gush deck but it smoothed mine out as well. Finally I Present ETW Tezzeret v.2.0 (much much better then the old version)
4 force 3 drain 2 pierce 2 seize 3 bob 2 top 1 imperial seal 1 tezzeret 1 jace 1 key 1 vault 1 will 1 demonic 1 vamp 1 mystical 1 scroll 1 recall 1 walk 1 brainstorm 2 chain 1 hurkyl’s 1 rebuild 2 empty the warrens 5 mox 1 lotus 1 crypt 1 vault 1 sol ring 4 delta 1 rainforest 1 tarn 1 swamp 2 islands 1 snow-island 3 sea 2 volc 1 tolarian
SB 1 volc 2 reb 1 pyroblast 2 chewer 3 hurkyls 4 leyline 1 jailer 1 pyroclasm
That’s the deck and here is the report…
Rd 1 – Shawn Griffiths (Espresso Shops) Game 1 I put Shawn on Oath bc he always seems to play that and I havent seen him play lately so im expecting that. He powders and mulls to 6 I believe. I keep a hand with… island, scroll, fow, recall, bob, brainstorm, pierce. Something like that. He is on the play and leads with workshop crucible I believe. I fow afraid of strip/waste and always hate getting locked by that card. I then pierce something and recall, land a bob and procede to win after hurkyl’s his board etc. Game 2 He gets a really good hand and I get blown out bad Game 3 I mull to 5 but have…lotus, pearl, 2 bob, pierce…I lead with double bob and he has a controlling hand with no creatures and all ancient tombs. Bobs end up getting there. A huge game changins play of the game was late game I was at 10 life and had 2 bob out and crypt on table losing more life off crypt compared to the bobs surprisingly enough, so eot on shawns turn I chain one of my bobs to hope to survive to kill him. On my turn I lose crypt roll putting me at 7, flip fow off bob putting me at 2…and the card I drew was drain. If I hadnt bounced bob I would have lost. It was a nail biter but I won
Rd 2 – Sean Duffy (Dark Depths Helm Combo) Game 1 I get a pretty good hand I end up getting like turn 3 or 4 etw for 14 assuming I just automatically win. And I was holding chain of vapor in case he gets his depths combo off. He plays dt for deed and ruins my life. Then a turn later consultations for hexmage and puts 20/20 out…I chain it, and in the process of using consult he removes his helm. So he has terrible draws after exhausting his resources and I end up drawing better cards and win late game Game 2 He plays turn 1 lotus thoughseize, hexmage, depths….i had turn 2 tezz, but he was more broken and I didn’t have double fow Game 3 I have a really good hand of like mox, land, brainstorm, force, scroll, demonic, empty…I end up setting up a huge mid game empty for 20 involving will and lotus shananigans…knowing that he can win at any moment with how his deck performs and I have counter for his turn and he loses
Rd 3 – Josh Butker (spelling?)…(Demars Control) Game 1 I get like turn 2 or 3 tezz followed up with a top and bob…he had grudge for my win, then casts jace, I slowly assemble my hand, and cast will then win. My hand and my deck in general is just more controlling then Demars control so I felt comfortable with this match. Game 2 I forget a lot of this game and partially bc I take poor notes and have poor memory, but I did write down I just out controlled then won? Most likely included bob, top, and a lot of control
Rd 4 – ID Rd 5 – ID
Top 8 – Josh again (Demars Control) Game 1 I get a hand with like top, saph, pearl, fetch, mana vault, scroll , tezz…I again out control and fix draws insanely with top and land a tezz and end up winning. Game 2 This is a long weird game I have a lot of control and I imperial seam for recall while sitting on a top the entire game, and we have a lot of back and forth countering. He then lands imp seal for a card…plays the card 5 turns later I assumed he made a misplay and got jace bc he cast that the turn after the imp seal but turned out that was a top deck and he was slow rolling the win for one big turn. He plays tezz, I win the counter war, then with 3 mana open plays vault and has key on board, activates key…but I was slow rolling chain of vapor so he stalls out and I had top on top of library with fetch in play and I fetch and re-top into fow and seize so he ends up losing shorly after.
Top 4 – Will McGrann (Espresso Shop) Game 1 I lose. I believe I mulled to 5 bc of mana short hand and my 5 had recall, bob, bs, mox, land…But his hand was controlling and good. Game 2 I mull to 4 bc my 7 had 1 land, my 6 had 0, and 5 had 0…and after sb I have 17 lands anyways I have…chewer, island, volc, fetch. This game goes very long and in a game deciding moment he plays metamorph on his chalice on 1 that was in play. I assumed that meant it was on 1 also. So on my turn I draw lotus, and have bob in hand…not to mention he has wire and a fresh stax out…I play lotus, then bob, then pass the turn and he goes thru his turn then realizes that the metamorph should be at 0 and I assumed 1 and he didn’t say otherwise when I played my lotus so we both fucked up and I felt bad but ruling was that it happened and was missed. Sorry again Will. I end up winning this game in a poor fashion Game 3 I have early bob and force, and he plays metamorph on bob, and wire. I Upk hurks resetting the board to try to get ahead, he keeps on ripping shops and fast mana like a boss, I reset again a few turns later after countering 1 stax and seeing a 2nd. I land a jace finally and a top…he is bobing away with metamorph, while I am fate sealing him leaving high drops up top to hope he kills himself. He lands a 3rd stax, sacking his bob, I chewer it then, he lands a 4th stax, and then I am at 2 life he is at 1 and I sack my crypt to his stax. I demonic for lotus and get a empty for 8 on table, and then I lose 1 life from vault and swing for the win.
Finals – Joe Pace (Dragon Breath Oath) Game 1 I mull to 6 and hav… pierce, force, mox, lotus, saph, land. He is on the play and preordains I think…I have 2 counters for his turn 2…He tries demonic, I pierce, he forces, I force back after drawing a blue card. I end up emptying for 6 and winning as he had no green source and was topdecking Game 2 I have a heavy control hand…reb, top, mox, land, chain, 2 drain…top into force and bob…and I control early game heavily, and then play bob and take over the game.
Props – The deck performed well and loved the changes compared to the blue bell win Slops – The top 4 fuck up on me and my opponents mistake resulting in me eventually winning that game
I like this deck a lot and I DID NOT miss tinker big guy at all and would not make any changes! I would love feedback and thoughts thanks!!!
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