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Author Topic: Color-based Keywords  (Read 7565 times)
Delha
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« Reply #30 on: July 29, 2011, 02:37:50 pm »

@ Norm4eva: I'm not talking about the sample creatures he posted in particular. The point I've been driving at for several posts now is that his assessment from the quote below is wrong.
I don’t think that +1/+1 counters would be broken, actually.

Having the creatures gain +1/+1 counters equal to life gained, then removing them for abilities is far too powerful (barring some yet unstated drawback such as higher cost). He's sort of implicitly agreeing with me, since the sample creatures clearly aren't using counter that inherently provide +1/+1, and the only creature with that ability is expensive. On the other hand, he's still arguing as if he believes that using them is fine.

I've got other bigger points to make, but have been purposely holding off until this in particular gets talked out one way or another.
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
MaximumCDawg
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« Reply #31 on: July 29, 2011, 04:49:42 pm »

I would suggest this as a template for the rest of the abilities, for the fact that some of them are near misses of abilities already present - Harvest is remarkably close to Dredge, par example.  I also really like the idea of making a series of cards which reward you just for performing on-color game actions in some measurable way - especially if those game actions are 'primary' by definition but 'secondary' by nature of the game.  Life gain is a great example; it's widely regarded as barely playable unless in cascades, and even then it is useless in certain matchups (many combo decks do not care what your life total is, they will deck you or kill you for 2^64 damage anyway).  Make a deck which rewards *itself* for life gain, and suddenly that secondary effect of White becomes an engine for Good Stuff.  There's lots of effects like this throughout all the colors; Red's penchant for randomness, Blue's deck 'rearranging', we could go on...

This is actually what I'm trying to accomplish.  Blue is rewarded for controlling the order of its library; Black is rewarded for having a big graveyard; White for gaining life, Red for going all-in and casting alot of spells, and Green for having creatures (greens is the one I like the least right now, actually).  I agree that Harvest in particular is awfully close to Delve (I think you meant Delve not Dredge).  I sorta like the Blue and Red ones though.  I dunno, what do you suggest for Black?

I've got other bigger points to make, but have been purposely holding off until this in particular gets talked out one way or another.

From my perspective, you started a meta-argument a few posts back about who said what when in order to be Moar Right.  I think, at that point, the conversation is pretty much done.  I’d rather argue about something than argue about arguing about something!

The nearest to resolution is something like: A creature that gets bigger equal to the life you gain has a useful ability that, like all abilities, must be balanced in some way.  We didn’t need quite so many words as we used to get there. Smile
   
« Last Edit: July 29, 2011, 04:55:00 pm by MaximumCDawg » Logged
Delha
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« Reply #32 on: July 29, 2011, 06:12:13 pm »

The nearest to resolution is something like: A creature that gets bigger equal to the life you gain has a useful ability that, like all abilities, must be balanced in some way.  We didn’t need quite so many words as we used to get there. Smile
If you'd just agreed to that in the first place, we wouldn't have. Razz
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I suppose it's mostly the thought that this format is just one big Mistake; and not even a very sophisticated one at that.
Much like humanity itself.
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