IntroductionI’m a huge fan of the card Gush. When the DCI decided to unexpected unrestrict Gush once more I was elated. I quickly developed and played a Grow deck at a tournament in Ann Arbor winning a Mox Jet. Over the next few months, rather than writing a weekly column for SCG, I spent that time composing, a chapter at a time (at the same pace I would be writing weekly articles), for a book that became “Understanding Gush,” which is available at Quiet Speculation.com
here (the link to the first full free chapter is in my signature). For that book, I developed four different Gush decks: Tyrant Oath in the modern environment (which was largely just a Jace deck), a really nasty Gush Storm deck (which was unfortunately weak to shops), a different approach to Grow with Kiln Fiend, and then a Gush Control deck. I figured it would be likely that I would want to play one of those decks in the 2011 Vintage Championship, but that was a long ways away. It turns out that I would end up playing a Gush deck that was very different from any of the four basic possibilities I had envisioned back in November of last year.
PreparationAs June rolled around, I more seriously made initial preparation for the Vintage Champs. I wasn’t exactly sure where to start, so I decided to do some research based on recent tournaments. For a total synopsis of my research, check out my Q2 Metagame report
here I decided to begin with Jace. Jace seemed like the epicenter of the format. The two main blue archetypes were Bob/Jace Control and Gush/Jace Control. I couldn’t decide what to play, but it seemed like I'd be playing with Jace.
As I dug deeper and looked around, I noticed that there had been a remarkable convergence in Gush builds that were making top 8s. I made this observation in one of my first podcasts. Jesse Martin’s Gush deck, for example, which he styled a Storm deck, but really looked more like a Control deck with a combo finish, was only one or two cards off the lists that I saw elsewhere.
In mid-June, I found this list on morphling.de:
1 Black Lotus
1 Blightsteel Colossus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Demonic Tutor
1 Tendrils of Agony
2 Thoughtseize
1 Vampiric Tutor
1 Yawgmoth's Will
1 Ancestral Recall
1 Brainstorm
4 Force of Will
1 Gifts Ungiven
4 Gush
1 Hurkyl's Recall
2 Jace, the Mind Sculptor
3 Mana Drain
1 Merchant Scroll
1 Mindbreak Trap
1 Mystical Tutor
4 Preordain
1 Time Walk
1 Timetwister
1 Tinker
1 Fastbond
1 Regrowth
1 Nature's Claim
2 Flooded Strand
3 Island
1 Library of Alexandria
1 Misty Rainforest
2 Polluted Delta
3 Tropical Island
3 Underground Sea
SB:
2 Dismember
2 Hurkyl's Recall
2 Mindbreak Trap
1 Nature's Claim
1 Nihil Spellbomb
1 Pithing Needle
3 Trygon Predator
3 Yixlid Jailer
In some respects, this list was pretty similar to a Gush Control list from my book (but updated), and the modern day version of Empty Gush. This list struck all the right chords with me. It had Jace, three Drains, full Preordain package, and looked focused. I began playing it, and tuning it.
Two weeks later, I had tuned this list, and this is what I played at the Sandusky tournament that Nat Moes won with UBW Fish:
Gush Control, by Stephen Menendian
June 28, 2011
1 Blightsteel Colossus
1 Empty the Warrens
1 Tinker
1 Yawgmoth's Will
3 Jace, The Mind Sculptor
4 Gush
4 Preordain
1 Fastbond
4 Force of Will
3 Thoughtseize
2 Mana Drain
1 Flusterstorm
1 Brainstorm
1 Ponder
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Merchant Scroll
1 Fire/Ice
1 Ancient Grudge
1 Hurkyl's Recall
7 Fetch (4 Tarn)
3 Sea
2 Trop
2 Volc
1 Island
5 Moxen
1 Sol, Crypt, Lotus,
Sideboard:
1 Mountain
3 Ingot Chewer
2 Red Elemental Blast
2 Flusterstorm
4 Leyline of the Void
1 Tormod's Crypt
1 Yixlid Jailer
1 Lightning Bolt
This deck really underscored my belief in the power of Jace. But I felt the need for another win condition, so that’s why I ran Empty, following the trends of players like Shaun Anthony. I went 3-2 in the tournament, not doing very well, and immediately recognized some of the deck’s problematic areas, beginning with my Shop matchup.
I realized, first and foremost, that I needed real ways to deal with Shops. Secondly, I decided Empty was unnecessary. Third, I decided, following Paul Mastriano’s urging, and my own recognition, to add Key/Vault, which actually worked quite well in this deck.
So here was my revised, post-tournament list:
Revised list:
Gush Control, Stephen Menendian
7/6/11
1 Blightsteel Colossus
1 Tinker
1 Yawgmoth's Will
1 Time vault
1 Voltaic Key
3 Jace, The Mind Sculptor
4 Gush
4 Preordain
1 Fastbond
4 Force of Will
3 Thoughtseize
2 Mana Drain
1 Brainstorm
1 Ponder
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
1 Merchant Scroll
1 Fire/Ice
2 Ancient Grudge
7 Fetch (4 Tarn)
3 Sea
2 Trop
2 Volc
1 Island
5 Moxen
1 Sol, Crypt, Lotus,
Sideboard:
1 Mountain
3 Ingot Chewer
2 Red Elemental Blast
2 Flusterstorm
4 Leyline of the Void
1 Tormod's Crypt
1 Yixlid Jailer
1 Lightning Bolt
By mid-July I had announced to my team that this was my front runner for Gencon. It was testing well against our entire gauntlet, but I wasn’t really happy with it. Something just felt wrong to me. In particular, I didn’t like how this deck didn’t feel very aggressive in the early game. In my Gush book, I talk a good deal about Gush theory, and the importance of early disruption for Gush decks, for tempo and slowing the game down. The two Thoughtseize package was really tiny for a Gush deck, where Duress effects or Spell Pierce effects are so powerful. This deck didn’t do enough up front for my taste. My Grow decks in the past had often run 8 Duresses, and my most recent Grow deck, from the Ann Arbor tournament, had 4 Thoughtseize and 4 Spell Pierce.
Then a curve ball entered the format. I asked our teammates what the mysterious “Cat Stax” deck was, and Paul Mastriano posted this list on our forums on June 28th:
4th – Ryan Glackin
Cat Stax Fever
3 Phyrexian Metamorph
4 Goblin Welder
2 Gorilla Shaman
4 Slash Panther
1 Black Lotus
4 Lodestone Golem
1 Mana Crypt
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Sol Ring
4 Solemn Simulacrum
4 Sphere of Resistance
4 Tangle Wire
4 Thorn of Amethyst
1 Trinisphere
2 Ancient Tomb
4 Mishra’s Workshop
6 Mountain
1 Strip Mine
1 Tolarian Academy
4 Wasteland
SB:
1 Phyrexian Metamorph
3 Greater Gargadon
4 Chalice of the Void
3 Jester’s Cap
4 Pithing Needle
I also found this list:
Quarter-Finalist – Jon Richards
“Aggro MUD”
4 Mishra’s Workshop
4 Ancient Tomb
4 Wasteland
2 City of Traitors
1 Tolarian Academy
1 Strip Mine
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Mana Vault
4 Lodestone Golem
4 Precursor Golem
4 Phyrexian Revoker
4 Chalice of the Void
4 Thorn of Amethyst
4 Sphere of Resistance
4 Slash Panther
4 Phyrexian Metamorph
3 Juggernaut
1 Trinisphere
SB:
2 Steel Hellkite
2 Relic of Progenitus
2 Nihil Spellbomb
3 Crucible of Worlds
3 Duplicant
3 Jester’s Cap
Kevin Cron and I both felt that these lists were misbuilt. Kevin and I did some testing, and here was the list I posted on our team forums on July 19, but had built a few days before that for our podcasting testing session:
4 Panther
4 Golem
4 Revoker
3 Metamorph
1 Trinisphere
4 Sphere
4 Thorn
4 Tangle Wire
4 Chalice
2 Null Rod
4 Shop
4 Tomb
3 City of Traitors
4 Wasteland
1 Strip Mine
1 Academy
5 moxen
1 sol Ring
1 Mana Crypt
1 Mana Vault
1 Black Lotus
Youl’ll notice this is the same list I posted on the manadrain
here the next day after our testing.
I talked with Paul before the podcast was released, and before I posted this list, and he suggested that we not to talk about this deck, since it was smashing everything he had together, including my Gush Control deck. Kevin and I had already settled on podcasting on this deck, so I told Paul we’d find a solution anyway.
You’ll notice that my Slash Panther list, which is very, very different from the original lists or the even the lists that top8ed after our podcast, is virtually identical to the deck that made top 4 at the Vintage Champs – the only difference is that Ryan cut Mana Vault and the 3rd City of Traitors for two Factories maindeck. He played my exact suggested spell configuration.
Sooooooooo…
We had a problem. For our podcast, we had developed a deck that beat our Gencon front runners. Kevin, Theo, and I started doing brainstorming and playtest sessions, with Hazard and Joe Bushman too. I came an epiphany in testing.
It became quite clear that Ancient Grudge was no longer an effective solution because of the density of Sphere effects. It was now possible, with 13 Spheres + Revoker, to prevent an opponent from ever casting Ancient Grudge. I realized that there was a weakness to Trygon Predator in these lists because 1) Predator is proactive, and can be played on turn one or two (especially after you Force the first threat), and 2) gets through Thorns. And once it resolves, it wins the game unless the opponent has Metamorph, which is only 3-of.
Predator went away when Workshop players last fall shifted to the big mana Metalworker lists with Steel Hellkite. But with Steel Hellkite, Trike, and other big mana creatures dissapearred, Trygon became our simple metagame solution.
So, I brewed up this deck on July 19th, and posted it on our forums with this note “A list like this might really good. One of the key problems with Grudge is that it gets really nailed by Thorn, but that's where Predator comes in.”
4 Quirion Dryad
4 Gush
4 Preordain
4 Force of Will
2 Mana Drain
2 Ancient Grudge
3 Trygon Predator
4 Thoughtseize
1 Duress
1 Tinker
1 Robot
1 Merchant Scroll
1 Mystical Tutor
1 Ancestral Recall
1 Time Walk
1 Ponder
1 Brainstorm
1 Vampiric Tutor
1 Demonic Tutor
1 Fastbond
1 Yawgmoth's Will
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Black Lotus
1 Mana Crypt
1 Island
2 Volcanic Island
2 Tropical Island
2 Underground Sea
4 Scalding Tarn
1 Flooded Strand
2 Polluted Delta
SB:
1 Mountain
2 Red Elemental Blast
1 Pyroblast
4 Leyline of the Void
1 Yixlid Jailer
1 Tormod's Crypt
4 Ingot Chewer
1 Lightning Bolt
This list was a complete success. I smashed our Slash Panther deck repeatedly, winning 7 games in a row at one point. However, this deck tested inadquately against the other blue control decks.
A few days later, on July 27th, Jerry Yang posted that he had been playing with Gush + Bob, and it was working fine. Paul called me up and asked me what I thought. I told him that I had never tried Bob + 4 Gush before, and one of the reasons why was because he had reported to me a few months ago that it wasn’t viable due to life loss. Thus, I never seriously entertained the possibility.
But Paul said that Jerry’s deck, which was basically a storm combo deck with 2 Tendrils, and was just UB, was doing fine, except against Shops. I told Paul that if Bob and Gush can work together, I would figure out a way to do it. My speciality in Vintage is tuning deck ideas, and I promised I’d find a way to make it work if it could. However, I was planning to run my updated Grow deck with Predators at the Meandeck Open in two days, and we didn’t want to bring out Gush/Bob yet anyway, since if it worked, it could really blow the lid off the metagame.
So, I made some tweaks to my Grow deck, and played this at the Meandeck Open on August 31st.
4 Quirion Dryad
4 Gush
4 Preordain
4 Force of Will
2 Mana Drain
1 Hurkyl's Recall
3 Trygon Predator
4 Thoughtseize
1 Vendillion Clique
1 Red Elemental Blast
1 Tinker
1 Blightsteel Colossus
1 Merchant Scroll
1 Mystical Tutor
1 Ancestral Recall
1 Time Walk
1 Ponder
1 Brainstorm
1 Vampiric Tutor
1 Demonic Tutor
1 Fastbond
1 Yawgmoth's Will
1 Mox Ruby
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Black Lotus
1 Mox Pearl
1 Island
2 Volcanic Island
2 Tropical Island
2 Underground Sea
4 Scalding Tarn
1 Flooded Strand
2 Polluted Delta
SB:
1 Mountain
1 Red Elemental Blast
1 Pyroblast
4 Leyline of the Void
1 Yiddish Jailer
1 Tormod's Crypt
4 Ingot Chewer
1 Lightning Bolt
1 Flusterstorm
I went a disappointing 2-2, and with each match it became clearer to me that the Bob/Gush deck was going to be the metagame solution.
This was my first draft of the deck:
4 Dark Confidant
4 Gush
4 Preordain
1 Sensei's Divining Top
1 Fastbond
1 Merchant Scroll
1 Ponder
1 Brainstorm
1 Ancestral Recall
1 Vampiric Tutor
1 Demonic Tutor
1 Mystical Tutor
1 Yawgmoth's Will
2 Quirion Dryad
4 Force of Will
2 Mana Drain
4 Thoughtsieze
1 Pyroblast
3 Trygon Predator
5 Moxen
1 Black Lotus
14 Lands (1 Island, 2 Sea, 2 Trop, 2 Volc, 7 fetch)
In our first playtest session, I learned a ton. But most importantly, I learned that the life loss was negligible, if not trivial. Bob is typically used as an Ophidian. This deck doesn't really use Bob in that way. Bob in this deck serves to: 1) generate card advantage under Thorns, 2) block and trade with other creatures like Slash Panther and other bobs or hate bears, and 3) helps you dig a little bit deeper to go off with Gush.
I had tons of questions, and further testing answered them. I realized it was possible to play Tinker + Bob, and cut the Dryads to make room for it.
I divided the cards in the deck into four categories: I) Auto-includes, II) virtually auto-includes, III) strong considerations, and then IV) cards that are really good, but you probably can’t run in a deck like this (like Mana Crypt, Fire/Ice, or Misdirection). Category I and II added up to 50-52 cards, meaning that the deck would be built in category III.
And, here is what I posted on our forums on August 1st:
So I did a bunch of testing tonight, and after hours and hours, I've pretty much arrived close to where I began. But I came to firmer conclusions on a number of issues, most of my unanswered questions. I've basically done final tuning, and my list is ready for Gencon.
I've decided that the Grow version doesn't play to this deck's strength, and in fact, I'm not even sure I can built a true Grow deck in this environment like I would like.
This deck is pretty ****** nutty. Paul will like the fact that Blightsteel is basically the centerpiece of the deck. This is also what I'll be playing in the Vintage Champs Prelim Thursday (the afternoon one, to help conceal it), and hopefully in the Vintage Champs
1 Tinker
1 Blightsteel Colossus
4 Dark Confidant
4 Gush
4 Preordain
2 Sensei's Divining Top
1 Fastbond
1 Merchant Scroll
1 Ponder
1 Brainstorm
1 Ancestral Recall
1 Vampiric Tutor
1 Imperial Seal
1 Demonic Tutor
1 Mystical Tutor
1 Yawgmoth's Will
4 Force of Will
2 Mana Drain
4 Thoughtsieze
3 Trygon Predator
5 Moxen
1 Black Lotus
14 Lands (1 Island, 3 Sea, 2 Trop, 1 Volc, 7 fetch)
The deck works fine like this. I cut Hurkyl's and the Pyro for the 2nd Top and the Imperial Seal (good call on that boys). The deck is in many ways just a hyper aggressive Tinker deck. But it obviously can get a Top in play and attack for 6 a turn with two bobs and a Predator.
I flipped blightsteel at least twice tonight in tons of goldfishes and two fisted testing, but that's life, and I think it's ok like this.
I wanted a Grow deck to work, but Dryad isn't strong enough in the blue matchup. It's like an Oath. Do nothing. If I could build an 8 Duress list (or 10 with Cliques), then Dryad would be awesome. But that's not viable at the moment.
So, this is where it's at. It took me a few days to arrive at the solution, but I knew I would. The oddest thing of all is that I don't want Tendrils :/ Tinker has just replaced Tendrils entirely as a win condition. Strange.
And, I pretty much followed that plan (except that imperial seal became Hurkyl’s again). Paul arrived on site, and watched me blitz through the 4pm Prelim tournament, only to lose to Shaun Anthony in the top 8.
Kevin watched my match, and as we left the site, I couldn’t shake the feeling that something was structurally wrong. I insisted that we go back to the hotel and test, and Kevin and I tested until about 3am, and then Theo and I tested until about 5am. That testing was essential because it helped me figure out the two key things:
· I needed to interact more on the stack. This was Kevin’s point. This led to Thoughtseize becoming Spell Pierce, which was testing INSANE. Evidently, people had become super soft to Spell Pierce again, through all the Mental Misstep hype and the prevalent use of Drain.
· I needed ways to get Blightsteel out of my hand. I seemed to draw it and it would stick in my hand. I lost a critical game to Shaun Anthony because of this.
Paul and I talked around 1am about it, and agreed to cut the Drains, but we didn’t know for what. Paul went to bed deciding he was going to play Key/Vault in those slots, but I felt I needed to have a way to get Blightsteel out of my hand more.
I was going to play 2 Jace, but around 4am, I cut them for Cliques, which was consistent with Kevin’s observation that I needed to interact on the stack more AND Brian’s observation about what a good card Clique was.
I slept about 3 and a half hours and awoke for the MAIN EVENT.
The Main EventI called Paul as soon as I woke up at 9am, and told him we were cutting Thoughtseize for Spell Pierce, and that I was playing Clique in the two Drain slots. He told me he was sticking with Key/Vault, but that Spell Pierce sounded good.
Here was what I played:
Bob Gush, by Stephen Menendian – 3rd place
1 Tinker
1 Blightsteel Colossus
4 Gush
4 Dark Confidant
4 Force of Will
4 Spell Pierce
1 Hurkyl’s Recall
1 Ancestral Recall
1 Brainstorm
1 Ponder
4 Preordain
2 Sensei’s Divining Top
1 Time Walk
3 Trygon Predator
2 Vendilion Clique
1 Vampiric Tutor
1 Mystical Tutor
1 Merchant Scroll
1 Demonic Tutor
1 Yawgmoth’s Will
1 Fastbond
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
4 Scalding Tarn
2 Tropical Island
3 Underground Sea
1 Volcanic Island
1 Island
Sideboard (15)
1 Ancient Grudge
2 Ingot Chewer
4 Leyline of the Void
2 Lightning Bolt
1 Mountain
2 Pyroblast
1 Red Elemental Blast
1 Tormod’s Crypt
1 Yixlid Jailer
The other change I made from my prelim list was to add another Lightning Bolt in the SB, which replaced an Ingot Chewer, since Bolt was also good in the Shop matchup, but didn’t flip for 5.
Round One: Scrounging Beetle.dec
This guy was playing with clear sleeves and didn’t recognize any of my cards. That was ok, though, since I didn’t recognize any of his. Tinker killed him both games.
Round Two: Mike Bomholt
Mike is a teammate and a very experienced and tight Shop player. This would be a real test, although he was playing Slash Panther aggro, basically the list we came up with, and my deck was designed to defeat him, and it did.
I lost game one, but game two and three I won.
Round Three: Slash Panther again
This was much easier, since my opponent was less skilled, even though no less enthusiastic. I won 2-1
Round Four: Joe Brown with Painter/Remora
Game one was hilarious: my opening hand had two Trygon Predators which I could play on turns one and two. I was gonna destroy him, but he mulliganed to 5 and played Lotus, Timetwister. He twistered me into a zero land hand, and I never saw another land the rest of the game.
Game 2 and 3 my deck does it what it does, and he got wrecked.
Round Five: Paul Mastriano/Mirror match
I was really upset to have to face Paul. We were hoping to be paired up in the following round, and we’d just draw. Paul kind wanted to draw, but it’s our team policy not to draw in these rounds since a win is 3 points for the team, whereas a draw is only 2 points for the team. I win a tight game 1, but utterly smash him game two with this hand:
Gush, Gush, Gush, Fastbond, Land, Land, Pyroblast. I played turn one land, pass, turn two Fastbond with Pyroblast protection and went off.
Round Six: Nick Coss – WGD Combo
I play really tight in game one and keep control long enough to combo. In game 2, I play Bob instead of Time Walk, and it costs me as he has turn two Key Vault. I was greedy.
In game three, he plays Swamp, Imperial Seal. My hand is nuts: Force, Bob, Clique, Reb, and some other good stuff. I decide to play turn two Bob + holding Volcanic untapped for REB, instead of Clique on his draw step. He goes: Duress (my Force), Lotus, Key + Vault. I untap and do a bunch of stuff, including Time Walk, but can’t get there. I’m actually one mana short of being able to Yawg Will after Gushing, but I lose to Key Vault. I should have played Clique, but got greedy again.
5-1
Round 7: Josh with Wizards (UBW Fish)
One of the big advantages of my deck is that its creature base makes it really hard for other creatures to get in. Trygon Predator is a huge wall. Clique and Bob are really good blockers. I won two hard fought games.
I thought I was going to lose game 1, but I manage to resolve and protect a Tinker. In game 2, I Clique him (with Tinker in hand) and see double Relic Warder. Oh well. I kill him with Clique while his own Bob murders him.
6-1
Round 8: ID
Top 8: Joe with BUG Fish
This match was really, really long and hard faught. I won 2-0, mostly, again, because of my creatures. In fact, we had exactly the same creature base except I had Blightsteel and he had 3 Goyfs. We each had 4 Bob, 3 Predator, and 2 Clique. My deck had the broken cards, and I win.
Top 4: Paul Mastriano
I’m really dissapointed to be paired with Paul again. This match is videoed, so you can see the play by play. He wins game 1, I win an epic game 2, and it comes down to game three.
My opening hand has Fastbond, DT, Bob, Time Walk, Land, Land, Land, and I think Top (on the draw). I play Fastbond, Time walk, then Bob + Ponder + Top, and pass. He Vamps for Tinker, obviously. I Top and see Clique, Spell Pierce, and Preordain.
My initial plan is to play Clique + Spell Pierce immediately, to chump his Blightsteel one turn and to clear our resistence to my DT for Hurkyl’s.
However, based on his body language, I don’t feel like he has Force. My concern with the Clique plan is that he’ll have two draws (the Clique draw and his draw step) to find an answer like REB or Time Walk and just kill me. So I DT for Hurkyl’s and he Forces it. Tapped out, I desperately (after shuffling for DT), activate top, but draw into something irrelevant and lose.
Had I seen a Gush I would have won this game.
For more information on my deck, and the top 8, check out
www.eternal-central.com.
Conclusion I’m incredibly disappointed to lose, and also believe that I have a better match against Dredge. Paul, I feel, cheats a little bit against Dredge with only 5 dedicated anti-dredge cards. I had 6 anti-dredge cards, although he did have the one advantage of having Key Vault, which gives him another out in that matchup. I sometimes run 7-8 anti-dredge cards, but am not uncomfortable going to 6 in blue decks, and almost never run less than 6.
At the end of the tournament, Paul and I had only four combined losses, half of which were to each other. In my view, that underscores just how insane this deck is, and is probably one of the best decks in the format, since it fuses the two best unrestricted draw spells in Vintage into a single support structure. I'm really proud of the work on this deck, and I believe I'll be seeing alot more of it. It's always fun to innovate the unexpected.
My quest for a repeat title was thwarted by a teammate and good friend no less. The only thing worse than losing was that Meandeck didn’t rightfully retake our crown.
Until next year,
Stephen Menendian
P.S. It was awesome to meet and hang out with so many cool Vintage players. Major props to the Forino Bros, Theo, Kevin Cron, Paul Mastriano, Nick D, Joe Brown, and every one else I spent time with this weekend. It was a freaking blast.
P.P. S. if you want to learn how to play Gush better, I strongly advise you to check out my Gush book on QS
here . Gush is a tricky card, and my book will teach you, step-by-step, how to play with it, and eventually become a Gush master. Gush is clearly the premiere draw engine at the moment, and it's a key card to learn how to play with and agaisnt.
P. P.P.S: FAQ:
Q: how can you afford to run Gush and Bob in the same deck?
A: This question is most often posed by experienced Vintage players, but it starts from the mistaken premise that this like the Bob Control decks of the past. It's not. It's a gush deck that uses Bob for a few turns before going off.
Q: What about Time Vault?
A: I'm going to be playing time Vault going forward. Not because I think Paul's deck was better than mine, but because I just didn't know what to cut for it. I do now (don't ask :p)
Q: What about Imperial Seal or Regrowth?
They are strong considerations, but I don't like either in here. Regrowth is really a card I only run if i run Imperial Seal, since Imperial Seal increases the chances of early Ancestral, and Regrowth's best play is to recur Ancestral. I discuss this extensively in my Gush book.