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Author Topic: [Theoetical]Intruding Welder  (Read 10883 times)
Bill Copes
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« Reply #30 on: January 28, 2012, 02:42:22 pm »

Ahh i see, extra copies only potentally have increased value in very specific and conditional states. What i mean is that under welder/alarm a pinger has substantially more value than BSC. As, the pingers cant be really bounced or negated as easily as BSC, since you can keep responding till the cows come home. I do recognize the high value of BSC when not under the welder/alarm state, however shouldn't the main focus be on finding and resolving and protecting the combo?. My inclination to a "Damn the torpedoes! Full speed a head" type of mentality maybe hindering my ability to see the value of this in context.
I think you're forgetting the part where I pointed out that people just kill your welder instead of your pinger. It's the smarter target:
  • Alarm + Welder + Myr = infinite damage.
  • Alarm + Welder = infinite welds.
  • Alarm + Myr = 2 damage.

Also, I'm not sure where you got the idea that you can respond indefinitely. Assuming your opponent understands the stack at all, he/she will wait until you activate Welder, then kill it in response (meaning welder is tapped and cannot respond further).

I did miss that detail. Thank you for your patient explanation, i will try to pay attention to the finer details more.

Sounds like we're headed back towards Slaver, heh. Not that I'm complaining, mind.

For a less control-oriented route, it seems like the deck could be sped up by the inclusion of Bazaar.

It's also possible to go the spheres + shops+ tombs + magus of the moon route. Jens naturally gets you around spheres. Nothing protects an infi slaver combo like a wall of spheres.

True both points.  Mono-red bazaar would be faster, but you might lose a touch of resilience and blue brokenness.  The only problem I see with spheres is casting Intruder Alarm underneath them.  It could be problematic when you have more than 2 in play.

Would metalworker/Millikin help with casting under the spheres?

It would, but how many decks are we trying to mash together, here  Very Happy
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I'm the only other legal target, so I draw 6 cards, and he literally quits Magic. 

Terrorists searching in vain for these powerful weapons have the saying "Bill Copes spitteth, and he taketh away."

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waffles
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« Reply #31 on: January 29, 2012, 05:36:39 am »

Ahh i see, extra copies only potentally have increased value in very specific and conditional states. What i mean is that under welder/alarm a pinger has substantially more value than BSC. As, the pingers cant be really bounced or negated as easily as BSC, since you can keep responding till the cows come home. I do recognize the high value of BSC when not under the welder/alarm state, however shouldn't the main focus be on finding and resolving and protecting the combo?. My inclination to a "Damn the torpedoes! Full speed a head" type of mentality maybe hindering my ability to see the value of this in context.
I think you're forgetting the part where I pointed out that people just kill your welder instead of your pinger. It's the smarter target:
  • Alarm + Welder + Myr = infinite damage.
  • Alarm + Welder = infinite welds.
  • Alarm + Myr = 2 damage.

Also, I'm not sure where you got the idea that you can respond indefinitely. Assuming your opponent understands the stack at all, he/she will wait until you activate Welder, then kill it in response (meaning welder is tapped and cannot respond further).

I did miss that detail. Thank you for your patient explanation, i will try to pay attention to the finer details more.

Sounds like we're headed back towards Slaver, heh. Not that I'm complaining, mind.

For a less control-oriented route, it seems like the deck could be sped up by the inclusion of Bazaar.

It's also possible to go the spheres + shops+ tombs + magus of the moon route. Jens naturally gets you around spheres. Nothing protects an infi slaver combo like a wall of spheres.

True both points.  Mono-red bazaar would be faster, but you might lose a touch of resilience and blue brokenness.  The only problem I see with spheres is casting Intruder Alarm underneath them.  It could be problematic when you have more than 2 in play.

Would metalworker/Millikin help with casting under the spheres?

It would, but how many decks are we trying to mash together, here  Very Happy

All of them! hehe. Humor aside, too bad there isn't room for millikin/top. But there isn't another way to cast it through the spheres? Perhaps going with the silence package instead would work, just a thought.
« Last Edit: January 29, 2012, 11:45:58 am by waffles » Logged
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