The idea of "who is the beatdown" is a good concept, but in the game, resources are randomly distributed and only through playtesting will you understand what role your deck plays. In this sense theory is flawed because it provides imperfect data... It is not a predictive engine so much as a statement of direction.
Well at least now I see where your distaste for theory comes from. If I hadn't been able to predict things using theory, I would almost certainly be calling it flawed too. But I have, and in fact, WTB? theory has been
hugely accurate at predicting how a matchup plays out for me, even before playtesting begins. So I really can't agree with you on that fundamental point.
@Carlos: I've been working on a rough draft of how to combine tempo and CA theory into one, larger theory, and it feels like it covers almost everything...but not quite. There's definitely a missing component, and your board advantage theory might be it. But currently, like Ric_Flair said, it needs some work. If you could write a longer-style post or article, explaining the nitty gritty of your theory (providing examples along the way), that would be tremendously helpful in advancing the improvement of general magic theory.
So given that this does occur, the question is why NOT play the best deck?
Since I know you're so much one to look to the pros for the best way to play the game, I might add that being familiar with a deck can make a huge difference, and is largely touted by the pros as being a good way to win more often. When people say, "play a deck that suits your style of play," that's really just a sub-part of this - if you've been playing Keeper for five years, you're probably better off playing a control deck than switching to aggro.
Ease-of-play is another factor when choosing decks that isn't considered often enough.
Both of these factors can be minimized by enough playtesting, but in the real world, you may not have the luxury of enough hours to devote to testing, and that's where these step in.
The Fish vs. Academy example isn't very good. That final match was a very close thing. Also, you've got your facts wrong. Hovi won the whole thing, it was Nicholas Labarre who played the fish deck.
Reports from both sides of the table may be found here:
http://web.archive.org/web/19991007065536/thedojo.com/t984/ptro.981125nla.txtand here:
http://web.archive.org/web/20000521111958/www.thedojo.com/t984/ptro.981208tho.txtThe correct call may seem to be let it go, and try to find StP, but if you lost the game it obviously wasn't the correct call.
This is the exact problem encountered over on the SCG boards. I'll quote myself:
"Some Magic players define the correct play as "the play that wins the game." And under this definition, they are correct, there is no way to know what the correct play is. But the opposing side has a different definition of correct play: the play that maximizes the chance of winning. Using that definition, it is more than possible to find the modernist-correct play"
Playtesting can never blind you.
I'm going to call bullshit on that one. Bad playtesting blinds you in the same way bad theory does. If you playtest against poor players, or against poor builds of a deck, or while tired/distracted, you'll make incorrect conclusions just as surely as ignoring tempo theory will give you incorrect conclusions about the viability of a card.