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Author Topic: Temporal Mastery  (Read 39168 times)
Mith
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« on: April 08, 2012, 11:09:54 pm »

From today's preview...



http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/190
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« Reply #1 on: April 08, 2012, 11:13:46 pm »

Unbelievable.

I fear that Brainstorm and Top may get banned in Legacy.

In Vintage, I could imagine a deck built to control its draw step and abuse this. Mystical Tutor into this card seems like an extremely strong play.
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« Reply #2 on: April 08, 2012, 11:22:36 pm »

Yeah, this does seem like the death knell for BS  in legacy. The card is absurd.
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« Reply #3 on: April 08, 2012, 11:26:58 pm »

I fear that Brainstorm and Top may get banned in Legacy.

In Vintage, I could imagine a deck built to control its draw step and abuse this. Mystical Tutor into this card seems like an extremely strong play.
I can see a Temporal Mastery Delver deck in every format where they're both legal.  Even Ponder and Preordain bend this card.

I strongly suspect that this card gets banned in legacy since it breaks nearly every form of library manipulation.  Scroll Rack simply is not a broken card...until you pair it with this.  Consider that with a 7-card hand, some fetches, and a Scroll Rack, it's almost impossible to fail to find either fetch + Scroll Rack or another Mastery.
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« Reply #4 on: April 08, 2012, 11:27:48 pm »

Holy crappers. I was wondering what the blue miracle card would be -- I was hoping for like

3U
Sorcery
Draw two cards
Miracle: U

or something. Not even 2U or 1UU for its miracle cost, though? Very bold.

And yes yes, it's powerful. However, note that it's a total blank if you don't miracle it, except as Force food. Or, if you're in Legacy and have Brainstorms of course.

Unbelievable.

I fear that Brainstorm and Top may get banned in Legacy.

In Vintage, I could imagine a deck built to control its draw step and abuse this. Mystical Tutor into this card seems like an extremely strong play.

Yeah I think that if anything only this card will be banned in Legacy-- it'd be much more of a problem than those two. Imagine a RUG Delver list with this in it-- holy jesus! Tempo to the max.

Also Jace just got somehow even better. If someone is able to build a Jace/Delver/Temporal Mastery tempo + card advantage deck with this, it could very easily get the axe in Vintage, and maybe Jace alongside it if people finally realize just how ridic he is.

edit: Also this Miracle mechanic seems cool, but won't it make it so that EVERY DRAW made by a deck with miracles will behave like a delver flip? i.e. you'll have to look at EVERY CARD, double-check it's not a miracle, and then play it immediately if it is? Because if you drop it in your hand by accident, there'd be no way to determine definitely that the miracle is the card you just drew. Seems like a potential source of annoyance/bickering for sure.
« Last Edit: April 09, 2012, 12:04:17 am by boggyb » Logged
MaximumCDawg
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« Reply #5 on: April 08, 2012, 11:38:42 pm »

In Vintage, this is sort of meh, since we have the original Time Walk to play with.  I do worry, however, about the fact that we can now have FIVE timewalks, with a little library manipulation.  Isn't this exactly the sort of non-interactive behavior we want to avoid?

Anyway, I completely agree that this is highly suspect in Legacy and Modern.  But, I don't think it's as powerful as people are talking about.  Remember, to set up the Time Walk, you have to stack your deck and basically miss the draw on your first turn.  You get the extra attack phase, untap phase, and mains, but you basically are missing a draw and so you're not up in cards.

edit: Also this Miracle mechanic seems cool, but won't it make it so that EVERY DRAW made by a deck with a miracles will behave like a delver flip? i.e. you'll have to look at EVERY CARD, double-check it's not a miracle, and then play it immediately if it is? Because if you drop it in your hand by accident, there'd be no way to determine definitely that the miracle is the card you just drew. Seems like a potential source of annoyance/bickering for sure.

I think it's pretty well-designed from that perspective.  When you draw it, if you mess up and don't cast it immediately, then it's easy to have a general rule that you lose the chance.  Once you fucking "flip" your cards, you get what's coming to you. 
« Last Edit: April 08, 2012, 11:41:13 pm by MaximumCDawg » Logged
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« Reply #6 on: April 08, 2012, 11:44:22 pm »

In Vintage, this is sort of meh, since we have the original Time Walk to play with.  I do worry, however, about the fact that we can now have FIVE timewalks, with a little library manipulation.  Isn't this exactly the sort of non-interactive behavior we want to avoid?

Anyway, I completely agree that this is highly suspect in Legacy and Modern.  But, I don't think it's as powerful as people are talking about.  Remember, to set up the Time Walk, you have to stack your deck and basically miss the draw on your first turn.  You get the extra attack phase, untap phase, and mains, but you basically are missing a draw and so you're not up in cards.
Unless you have Jace out, which is a highly realistic scenario. I mean, you Jacestorm this to the top, then walk, then get two consecutive Jace activations with it. And then there's an outside chance you can get it yet again if you draw multiples. That is a very, very potent combo.
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« Reply #7 on: April 08, 2012, 11:51:02 pm »

If you have Jace out, it's good times anyway.  It's not a combo so much as it helps stop all that silly interactivity once you pull into the lead...
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« Reply #8 on: April 08, 2012, 11:53:24 pm »

This card is going to make Steven Menedian a millionaire article writer.
Imagine a deck that runs:
Doomsday,
Gifts, and
Tinker->Mirror of Fate

There are a billion different piles to analyze.
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« Reply #9 on: April 08, 2012, 11:58:50 pm »

I miss 4 brainstorms in vintage.if unrestricted,vintage blue decks will be stronger by far.
BTW can sorceries have miracle??
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« Reply #10 on: April 09, 2012, 12:00:03 am »

Do we finally get to break Ancestral Knowledge now?  Stack your library to take two - three turns in a row...?
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« Reply #11 on: April 09, 2012, 12:00:10 am »

calm]
I am often too quick to draw conclusions, but I think the worries regarding the interaction between this card and Legacy/Vintage are legitimate.
[/end calm]
HOLY SHIT WHAT WERE YOU THINKING WIZARDS???!?!?!?!?!
I mean, 5 Time Walks is totally cool. It isn't like Vintage has a bunch of topdeck tutors or anything.
 
Yeah, this card is going to be insane. And someone WILL find a way to break it.

Also @bactgudz that's hilarious. "How long does Menendian take to resolve a Brainstorm? STEP ASIDE, WE GOT 5 TIME WALKS AND A MIRROR OF FATE"


Do we finally get to break Ancestral Knowledge now?  Stack your library to take two - three turns in a row...?
Holy fuck. The madness has already begun. This is genius.
« Last Edit: April 09, 2012, 12:03:30 am by brokenbacon » Logged

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« Reply #12 on: April 09, 2012, 12:02:53 am »

Yeah you're right. It is potentially 'win more' and narrow in its interactions with Jace. It is a totally baller tempo card, though -- excited to see someone break it.
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« Reply #13 on: April 09, 2012, 12:10:10 am »

Bacon, it's not that bad.  At least, not obviously.  It remains to be seen if someone can break this card, since it operates from the top of your library, and thus denies you fresh draws when it's working.  This card is at its best when you WANTED to draw a Time Walk more than anything else in your deck.  In what situations does that happen? 

(1) When you can win next turn.

If you're swinging for lethal, this is good.  May go into aggro decks with blue.
If you're using Maniac Oath, and can use Noxious Revival after dumping this into your yard off Oath, you win without passing the turn.

(2) When you need another turn to assemble your win.

If you dont have enough mana to resolve and activate Painter+Stone, for example, but will next turn.

(3) When you've already Walked once and want to chain them together so you gain mad tempo.  Can you imagine walking three times on t2?  You're up stupid amounts of resources over the opponent on the board, and still at parity in the hand.
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« Reply #14 on: April 09, 2012, 12:12:00 am »

Workshops checks this card pretty hard in Vintage, so it's as much of a liability as running Flusterstorm and stuff - blowout card vs blue when it works, no good vs Shops. But in Legacy...what the hell. The death knell of Brainstorm perhaps?
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« Reply #15 on: April 09, 2012, 12:37:15 am »

Bacon, it's not that bad.  At least, not obviously.  It remains to be seen if someone can break this card, since it operates from the top of your library, and thus denies you fresh draws when it's working.  This card is at its best when you WANTED to draw a Time Walk more than anything else in your deck.  In what situations does that happen? 

(1) When you can win next turn.

If you're swinging for lethal, this is good.  May go into aggro decks with blue.
If you're using Maniac Oath, and can use Noxious Revival after dumping this into your yard off Oath, you win without passing the turn.

(2) When you need another turn to assemble your win.

If you dont have enough mana to resolve and activate Painter+Stone, for example, but will next turn.

(3) When you've already Walked once and want to chain them together so you gain mad tempo.  Can you imagine walking three times on t2?  You're up stupid amounts of resources over the opponent on the board, and still at parity in the hand.


Right right. I'm just saying that for the listed reasons you put it's just a huge tempo swing. I mean, like you said, imagine chaining these things. I don't know, though; it might not be necessary (if you're in a position to chain spells why not Gush -> Gush -> Yawg Win etc.), but it just seems ripe for serious abuse.
Plus, at its very worst it's an Explore (I'm looking at you, Tom Dixon!).
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« Reply #16 on: April 09, 2012, 01:33:01 am »

I'm skeptical of the idea that this card is flat-out broken, but at the very least it has strong synergy with Jace and Delver.
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« Reply #17 on: April 09, 2012, 02:59:45 am »

seems awesome with Noxious Revial (put card in graveyard on top of library) and the like.
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« Reply #18 on: April 09, 2012, 03:14:28 am »

The best use of this card by far is with Top: you can control when it will come up to maximize the usefulness of the free turn, ensure that you do not accidentally draw it with your draw spells, and, unless there is fine print in the comp rules that's not in the reminder text, can cast this during your opponent's EOT off Top's tap ability.
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« Reply #19 on: April 09, 2012, 03:30:32 am »

seems awesome with Noxious Revial (put card in graveyard on top of library) and the like.

: Very Happy It gets exiled, so noxious probably won't work with it.
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« Reply #20 on: April 09, 2012, 06:11:46 am »

Do we finally get to break Ancestral Knowledge now?  Stack your library to take two - three turns in a row...?
Good call.  Troll and Toad just sold me 40 of those at 49 cents a pop.  I'm happy to bet $20 on that combo being really frickin' dumb in Legacy.  This card may not even be the dumbest "miracle."

I think the naysayers are forgetting how good extra land drops and combat phases are.
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« Reply #21 on: April 09, 2012, 07:26:56 am »

Loving this card...all the miracle cards seem playable in the right decks actually.  Very nice mechanic - kudos WotC.  I can totally see these in a blue deck that already runs a pair of tops, 2-3 jace, and brainstorm with mystical and vamp.  Extra swings off the tarms/trygons in those BUG decks will be very nice.  Delver as said will be nice.

Honestly, it's no more broken than panoptic mirror - time walk.
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« Reply #22 on: April 09, 2012, 07:57:02 am »

This just seems insanely broken, as well as all the other miracle cards, so far 1 mana removal for everything but pwers and lands, 1 mana lava axe, and this 2 mana time walk. I definitely think it will be possible to build a very strong deck focused on miracles in vintage and legacy with all the library manipulation cards available in these formats.

seems awesome with Noxious Revial (put card in graveyard on top of library) and the like.

: Very Happy It gets exiled, so noxious probably won't work with it.

where does it say that?
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« Reply #23 on: April 09, 2012, 08:03:14 am »

This card seems far, far, far more powerful in Legacy than in Vintage.  Especially because there is no Mental Misstep in Legacy. 

I'm really interested to see how this plays out, but I don't think this is going to make a big impact in Vintage.  I wonder if this is enough to bring Spell Pierce back to the metagame, or if the emphasis will continue to be on a card like Flusterstorm if this card makes an impact in the format.
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« Reply #24 on: April 09, 2012, 08:12:02 am »

Honestly, it's no more broken than panoptic mirror - time walk.
That's a two-card combo.  This just combos with library manipulation.
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« Reply #25 on: April 09, 2012, 09:08:12 am »

it is a two card combo, but as we all know there's an even better 2 card combo that does better with tutors/manipulation.  I don't see a playset of these being any better than vault/key with DT/vamp/tinker/ET
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« Reply #26 on: April 09, 2012, 09:26:04 am »

I can see running this as a one-of alongside Mystical and Personal tutor so you've got Time Walk on tap when you need it.  For those of us who do not own Time Walks, of course.
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« Reply #27 on: April 09, 2012, 09:38:27 am »

it is a two card combo, but as we all know there's an even better 2 card combo that does better with tutors/manipulation.  I don't see a playset of these being any better than vault/key with DT/vamp/tinker/ET

So you're arguing Time Vault is a better 2 card combo than Panoptic Mirror? Yeah, no one is going to contradict you there.

And a playset of those won't be better than Time Vault or Tinker, because they don't do the same thing. But a playset (or fewer) might just make the already good combo better since pretty much all decks already have library manipulation, you don't have to add anything else.
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« Reply #28 on: April 09, 2012, 09:40:55 am »

It might actually be worth playing a lot of random library manipulation cantrips just to try and set this up in Vintage, since we don't have 4 Brainstorm.  For Legacy, I expect that this card will either be banned or get Brainstorm banned. I can't imagine the DCI letting a deck with 4 easy Time Walks run free.
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« Reply #29 on: April 09, 2012, 09:54:07 am »

Vintage doesn't care much about it. Why spend all that time manipulating your library to maybe get another time walk when you already have access to the REAL walk and vault/key. It's fine with jace, but if you resolve a jace and he lives to your untap step do you really need these to be in a good position? If you wanted to make some kind of crazy sex.dec (the old u/g walk recycle aggro deck) with snapcaster, noxious revival, pull from eternity, miracle time walk etc and just beat them to death with 2/Xs... you probably COULD...but the question remains as to "why would you?"

Legacy this card actually might be just nuts. RUG delver is already a tempo monster that runs like 8 manipulation cards. Now instead of "virtual time walks" with wasteland and pierce etc..., it also has "just a real damn time walk".

If you were looking to abuse this, your best bet outside of "just run 4 in a delver deck" would be with something that would trade its draw step for additional tempo. Delver's the easy choice, but something like a turboland/jace deck in legacy seems like it would also benefit, or a similarly styled "critical mass" deck that wins when its boardstate is hyper advanced but is attackable in its "setting up" stage.
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