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Author Topic: Return to Ravnica  (Read 12195 times)
Wagner
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« on: September 03, 2012, 09:41:45 am »

Let's get this started!  Very Happy

Quote
Hypersonic Dragon
   3ur
Creature - Dragon    Rare
Flying, haste
You may cast sorcery spells as though they had flash.
"Even this primitive specimen of my kind is impressive."
-Niv-Mizzet
Illus. Dan Scott #170/274   4/4

Body is a bit small, but haste is always really good and the flash sorcery is not to be underestimated.


Quote
Nivix Guildmage
   ur
Creature - Human Wizard    Uncommon
1{U}{R}: Draw a card, then discard a card.
2{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"The only action worth taking is one with an unknown outcome."
Illus. Scott M. Fischer #182/274   2/2

This looks pretty busted, yet still reasonnable, you can't go that crazy with the draw thing, and it only copies your stuff.



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« Reply #1 on: September 03, 2012, 09:48:03 am »

Evasion and haste are nice, but I think limiting its ability to sorceries only kills it for me.

Nivix Guildmage is way too powerful without any house errata. You definitely can go crazy with the first ability, and the second ability just wins games.
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Wagner
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« Reply #2 on: September 03, 2012, 09:58:03 am »

Evasion and haste are nice, but I think limiting its ability to sorceries only kills it for me.

Nivix Guildmage is way too powerful without any house errata. You definitely can go crazy with the first ability, and the second ability just wins games.

Oh, failed to notice you could copy things inifite amount of times, in that case, yes, it needs an errata, otherwise you win with any burn spell in your deck.
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RaZe
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« Reply #3 on: September 04, 2012, 01:48:34 am »

Another fattie.



I cut Penumbra Wurm years ago, so I'm not quite sure about this.
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Wagner
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« Reply #4 on: September 04, 2012, 06:17:54 am »

Another fattie.



I cut Penumbra Wurm years ago, so I'm not quite sure about this.

Penumbra was only 6 power, this is freaking 15! Twice!
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spcleddy
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« Reply #5 on: September 04, 2012, 11:12:31 am »

Along with the dragon and the wurm, we get this:

Havoc Festival  {4} {B} {R}
Enchantment   
Players can't gain life.
At the beginning of each player's upkeep, that player loses half his or her life, rounded up.

Compare with Baneful Omen. Probably sticks more often to greater effect. And helps bring down players with high life totals.
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Farandar
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« Reply #6 on: September 05, 2012, 04:04:51 am »

Havoc festival goes straight into my chaos deck.

New ones :
Quote
Name: Vraska the Unseen
Cost: 3BG
Type: Planeswalker - Vraska
Pow/Tgh: 5
Rules Text: +1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Put three 1/1 black Assassin tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."
Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #208/274
Sounds fair. It brings a real menace, some removal, and has sort of protection included. Worth a try.

Quote
Name: Slaughter Games
Cost: 2BR
Type: Sorcery
Rules Text: Slaughter Games can't be countered by spells or abilities.
Name a nonland card. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
Illus. Steve Prescott
Rarity: Rare
Set Number: #197/274
Uncounterable Cranial Extraction. What's wrong with it but sorcery speed ?

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Wagner
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« Reply #7 on: September 05, 2012, 09:01:44 am »

Uncounterable Cranial Extraction. What's wrong with it but sorcery speed ?

Is Cranial Extraction really in your T4? And people counter it?
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Farandar
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« Reply #8 on: September 05, 2012, 03:55:35 pm »

If I say that I wanted to check who was carefully reading what I wrote, will you believe me ?

Gotta go to bed...
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RaZe
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« Reply #9 on: September 06, 2012, 12:06:44 am »

Uncounterable Day of Judgement? Yes please.




Having the ACC rule just rocks.

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Farandar
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« Reply #10 on: September 06, 2012, 03:05:05 am »

I do love street spasm but it only kills non-flyers... could be a problem.

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Name: Abrupt Decay
Cost: BG
Type: Instant
Rules Text: Abrupt Decay can't be countered by spells or abilities.

Destroy target nonland permanent with converted mana cost 3 or less.
Flavor Text: The Izzet quickly suspended their policy of lifetime guarantee.
Illus. Svetlin Velinov
Rarity: Rare
Set Number: #141/274
Don't know what to think about this one. It can be very powerful BUT in T4 CMC are rocket high... Should look at your stack to see how wide or narrow its field of application is, I guess.
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Farandar
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« Reply #11 on: September 06, 2012, 09:54:24 am »

Quote
Name: Guild Feud
Cost: 5R
Type: Enchantment
Rules Text: At the beginning of your upkeep, target opponent reveal the top three cards of his or her library, may put a creature card from among them onto the battlefield, then puts the rest into his or her graveyard. You do the same, with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
Illus. Karl Kopinski
Rarity: Rare
Not that big in T4 (you have to wait a lot to use it, but then it can fill your yard and bring fatties). Tremendous in a chaos deck Very Happy
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Mr. Type 4
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« Reply #12 on: September 06, 2012, 10:36:30 am »

These uncounterable cards seem really good, especially the wrath.  Slaughter games is probably not quite good enough, but I think Abrupt Decay will be worth it even if the amount of things it can hit are pretty limited. 

Worldspine Wurm might just be a big enough creature to warrant inclusion just based on size but his "defense" ability that requires a minimum of 2 removal cards to kill it makes it an easy pick.
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« Reply #13 on: September 10, 2012, 11:44:23 pm »

One sided instant Devastation Tide?



Evacuation just got outclassed.
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Farandar
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« Reply #14 on: September 12, 2012, 03:28:55 am »

Ok.
Brace yourselves, like the other guy used to say...

Quote
Name: Pyroconvergence
Cost: 4{R}
Type: Enchantment
Rules Text: Whenever you cast a multicolored spell, Pyroconvergence deals 2 damage to target creature or player.
Flavor Text: The izzet love flamethrowers....
Illus. Jack Wang
Rarity: Uncommon
Set Number: #165/274

Right, it's not that big. Just to start on an easy note. This little thing could be a nice addition to a chaos deck. Let's see what's next.

Quote
Name: Angel of Serenity
Cost: 4www
Type: Creature - Angel
Pow/Tgh: 5/6
Rules Text: Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #1/274
Another Mythic rare angel ? Yeah, another one. One that exiles up to 3 target creatures form battlefield or graveyards. And bring them back in owner's hand. On a decent flying body. Love this girl.
But it's not the worse/best.

Quote
Name: Epic Experiment
Cost: {X}{U}{R}
Type: Sorcery
Rules Text: Exile the top X cards of your library. For each instant or sorcery with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
Illus. Dan Scott
Rarity: Mythic Rare
Set Number: #159/274
So this spell basically read : exile your library, cast every instant and sorcery you want from it, put the permanents in your yard. Aka : win the game. If you draft your stack, it's a bomb. If you don't and just split the thing, it's an "all-in-let's-see-where-this-leads-us-all".

Very very powerful, may be too much as it has to be countered, but love it anyway.
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Mr. Type 4
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« Reply #15 on: September 12, 2012, 06:24:56 pm »

Just saw this:

Counterflux   UUR
Instant 
Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload  1UUR

Uncounterable counterspell is pretty sick, but uncounterable "counter everyone else's spells" is really nice.  Obvious include.
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Farandar
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« Reply #16 on: September 13, 2012, 04:07:06 am »

It's worse than that. If you play with the AAC rule, Counterflux is a FREE uncounterable "counter everyone else's spells".

Miss the buyback, though Wink
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Farandar
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« Reply #17 on: September 15, 2012, 03:49:55 am »

Quote
Name: Psychic Spiral
Cost: 4u
Type: Instant
Rules Text: Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
Illus. Ryan Pancoast
Rarity: Uncommon
Set Number: #47/274

Love this one. Recursion on your yard AND milling effect on a single instant. Nice.
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Wagner
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« Reply #18 on: September 17, 2012, 11:29:01 am »

Quote
Trostani's Judgement
   5w
Instant    Common
Exile target creature, then populate.

With Unmake, Path to Exile and this, we're up to the point where Swords to Plowshare isn't really that good in T4 Wink

Quote
Grave Betrayal
   5bb
Enchantment    Rare
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

Seems very playable, you get all the dudes after a sweeper.


Quote
Fall of the Gavel
   3wu
Instant    Uncommon
Counter target spell. You gain 5 life.

Auto-include.

Quote
New Prahv Guildmage
   uw
Creature - Human Wizard    Uncommon
{W}{U}: Target creature gains flying until end of turn.
3{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Illus. Karl Kopinski   2/2

This is really annoying, but really good. Probably on Azorius Guildmage level.

Quote
Thoughtflare
   3ur
Instant    Uncommon
Draw four cards, then discard two cards.

Pretty damn good, step aside Inspiration.



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Farandar
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« Reply #19 on: September 18, 2012, 04:16:51 am »

Quote
Name: Rogue's Passage
Type: Land
Rules Text: {t}: Add {1} to your mana pool.
{4}, {t}: Target creature is unblockable this turn.
Illus. Christine Choi
Rarity: Uncommon

Not that big but could be a nice addition : free, recursive and almost uncounterable evasion is always good.

Quote
Name: Sundering Growth
Cost: {gw}{gw}
Type: Instant
Rules Text: Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Illus. David Palumbo
Rarity: Common
The populate addition is nice but narrow. I don't know if this is worth. BTW, can you play a "then populate" spell if you don't have any creature token under you control. Do you miss a target to make the spell legal or is just a bonus effect ?

Quote
Name: Firemind's Foresight
Cost: 5UR
Type: Instant
Rules Text: Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 1 and 2. Then shuffle your library.
Illus. Dan Scott
Rarity: Rare
Instant tutor for three instants ! The CMC restriction is tough, though. I guess you can get a lot of targets for it : Resounding spells, Orim's chant, unmake, Path to nowhere, Swords, some counterspells/disenchant/charms. Need a bit of stack study but I think it's worth it.

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Wagner
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« Reply #20 on: September 18, 2012, 09:21:49 am »

Yes, you can Populate with no token as the text on Populate doesn't target.
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Farandar
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« Reply #21 on: September 18, 2012, 02:54:11 pm »

Yes, you can Populate with no token as the text on Populate doesn't target.
Damn, I've read the ruletip a hundred times and saw each time "target token creature you control". Damn. Thanx.
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« Reply #22 on: September 18, 2012, 05:24:48 pm »

Firemind's Foresight seemed really bad at first glance. Then I looked through our stack to see what it could fetch.

Here are some more besides the ones already mentioned:
1CC
Molder
Whispers of the Muse
Angel's Grace
Repeal

2CC
Moment's Peace
Shining and Disrupting Shoal
Invulnerability
Trickbind and Interdict
Flash of Insight
Captain's Maneuver
Artifact Mutation
Tainted Pact
Rapid Decay
False Cure

3CC
Chord of Calling
Split second stuff (Krosan Grip, Wipe Away, Sudden Death)
Dominate
Capsize
Putrefy and Mortify
Urza's Rage
Reiterate
Corpse Dance

A lot of those cards are really, really powerful. Everyone's stack is different, but I think Firemind's Foresight is an auto-include.
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spcleddy
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« Reply #23 on: September 19, 2012, 06:31:39 pm »

My Return to Ravnica list:

Angel of Serenity
Cyclonic Rift
Grave Betrayal
Necropolis Regeant
Utvara Hellkite
Worldspine Wurm
Counterflux
Epic Experiment
Essence Backlash
Fall of the Gavel
Firemind's Foresight
Havoc Festival
Hypersonic Dragon
Jarad, Golgari Lich Lord
Supreme Verdict

I think that's it. Anything I missed? Any objections? Would hate to go after a new foil and find out later that it stinks. And I always enjoy thoughtful input.
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Farandar
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« Reply #24 on: September 20, 2012, 04:01:41 am »

Angel of Serenity
Not that big but if you can stack its abilities with a recurrent blink, could be very nice.

Cyclonic Rift
Better than Evacuation which was already good.

Grave Betrayal
Very strong indeed.

Necropolis Regeant
Not that big : it does nothing by itself, it's not THAT fat, it has to connect to do something. Seems a bit overkill, a "make you win when you're already winning" card.

Utvara Hellkite
It's a mythic dragon, so the foil card will cost a looooot. And the effect is once again not that big.

Worldspine Wurm
15/15 trample, ok, there is FAT. Gets back in the lib and spawns three 5/5 tramplewhen killed. Big, annoying, recursive, nice.

Counterflux
Maybe the best counter ever. Oh. Wait. Doesn't make you draw and doesn't have buyback. You know what to do, WoTC. Auto-include.

Epic Experiment
Powerfully dangerous, you'll want to live the dream and see how it turns. Too fun not to include.

Essence Backlash
Parallectric Feedback is the card with the highest body count in my stack. And it always happened with creatures. Auto-include for me.

Fall of the Gavel
Undermine, Absorb, Fall of the Gavel. A bit more expensive in a CMC way, but it's an unco. Go and get it Wink

Firemind's Foresight
I think it's bigger and better than Conflux, which already was big. Stacks should have both.

Havoc Festival
I will put this in my chaos deck. But it's good indeed.

Hypersonic Dragon
Anything allowing you to play things at instant speed is good. It's a 4/4 dragon so it's not that bad (but it's fragile, then). Not the biggest card from the set, but a nice addition, imho.

Jarad, Golgari Lich Lord
Better than Lord of extinction, which is not anymore in my stack. The Fling like ability, which you can use as an instant, is very good. Worth trying. Too bad you can't use its Raise dead ability in T4 (not in my rules, at least).

Supreme Verdict
Auto-include. Period.

I would add to your list :
Trostani's judgement
Exile target creature + populate as an instant : autoinclude.

Sundering growth
Disenchant + populate. Not that bad but not that big neither.

Psychic Spiral
Nice, but not that big...

Rogue's passage
Lands are always surprising in T4. It's not the biggest land ever, but I like it.
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JACO
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« Reply #25 on: September 20, 2012, 04:18:07 pm »

Hey all, my take on Return to Ravnica in Type 4 can be found in my new article, appropriately titled Return to Ravnica Type 4 Set Review:
http://www.eternal-central.com/?p=3097

BAOM!

Let me know what you likey and dislikey.
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Want to write about Vintage, Legacy, Modern, Type 4, or Commander/EDH? Eternal Central is looking for writers! Contact me. Follow me on Twitter @JMJACO. Follow Eternal Central on Twitter @EternalCentral.
Mr. Type 4
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« Reply #26 on: October 16, 2012, 04:08:20 pm »

A lot of people's lists on here dont have New Prav Guildmage, which I think is one of the best cards.  It's waaay better than Necropilis Regent. It immediatly makes all your guys fly and shuts off everything (or everything you don't like),which is very high impact, especially if used politically.  There are many ways to sneak creatures into play and make them hard to remove so it's a viable end-game strategy, too.

I've been pretty conservative about adding things that are slightly better than other cards etc, so the ones I'd really like to add are:

Counterflux
Cyclonic Rift (not a free play in my stack but amazing anyways)
New Prav Guildmage
Grave Betrayal
Supreme Verdict

Possible additions to upgrade existing effects:
Fall of the Gavel
Trsotan's Judgement
Street Spasm

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« Reply #27 on: October 17, 2012, 02:45:23 pm »

Firemind's Foresight seemed really bad at first glance. Then I looked through our stack to see what it could fetch.

Here are some more besides the ones already mentioned:
1CC
Molder
Whispers of the Muse
Angel's Grace
Repeal

2CC
Moment's Peace
Shining and Disrupting Shoal
Invulnerability
Trickbind and Interdict
Flash of Insight
Captain's Maneuver
Artifact Mutation
Tainted Pact
Rapid Decay
False Cure

3CC
Chord of Calling
Split second stuff (Krosan Grip, Wipe Away, Sudden Death)
Dominate
Capsize
Putrefy and Mortify
Urza's Rage
Reiterate
Corpse Dance

A lot of those cards are really, really powerful. Everyone's stack is different, but I think Firemind's Foresight is an auto-include.

I have a foil one for ours! 
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Ryan Fisher

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