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Author Topic: Vagabond Takapuna, Auckland, New Zealand - Win A Mox!!! - 11th May 24 players  (Read 2266 times)
KIP_NZ
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« on: May 12, 2013, 06:05:57 pm »

Hi all,
We had 24 players show up for what we're hoping to become a regular thing, unlimited proxy Vintage events which was above expectation in order to battle for a Mox Pearl.
The structure was 5 50 minute rounds and then a cut to top 8 and one interesting thing to note was we had only 1 person drop during the 5 rounds and he was the coverage guy and many competitive players hung around when they had 0-2 / 1-3 rounds cause they enjoyed playing the format so much.
Full coverage can be found on the Cantrip Games NZ site here https://www.facebook.com/groups/153949381340499/ but I'll give a highlights reel here.

Finals - Geoff (Workshops) vs James (Nivmagus Elemental) https://www.facebook.com/groups/153949381340499/permalink/492069790861788/

Semi Final - Geoff (Workshops) vs Wayne (Grixis) https://www.facebook.com/groups/153949381340499/permalink/492060730862694/ - Wayne loses this the way no one ever wants to by flipping BSC of Bob...

Quarter Final Geoff (Workshops) vs Doug (Grixis) https://www.facebook.com/groups/153949381340499/permalink/492053110863456/

Interview with me as I'm the guy who bankrolled the event by putting the mox up as first prize.  https://www.facebook.com/groups/153949381340499/permalink/492031917532242/ - I was playing Dredge, I'm traditionally a Workshop player but decided to mix things up this event. Match 1, Game 1, Turn 1 I got Mind's Desire'd for 6 by Alan's Burning Long deck. The 2nd card flipped was Griselbrand, I scooped when it was revealed......

Photo's of the event https://www.facebook.com/media/set/?set=oa.492008430867924&type=1

Interesting to note that Geoff was paired vs a Win and In player in Round 5 and was forced to play, his win in that round allowed him to leapfrog all the others to be top of the Swiss which in turn meant he was on the play in all 3 T8 matches and we all know how well Workshops likes being on the play...

Top 8 Decks:
    1st – Geoff Fletcher – MUD
    1 Sundering Titan
    2 Steel Hellkite
    4 Kuldotha Forgemaster
    1 Wurmcoil Engine
    1 Black Lotus
    1 Duplicant
    4 Lodestone Golem
    4 Tangle Wire
    2 Crucible of Worlds
    3 Phyrexian Metamorph
    1 Phyrexian Revoker
    1 Sol Ring
    1 Trinisphere
    3 Sphere of Resistance
    4 Thorn of Amethyst
    4 Chalice of the Void
    1 Mana Crypt
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald

    4 Mishra’s Workshop
    4 Ancient Tomb
    4 Mishra’s Factory
    4 Wasteland
    1 Tolarian Acedemy
    1 Strip Mine

    Sideboard
    1 Voltaic Key
    1 Time Vault
    2 Serrated Arrows
    1 Duplicant
    1 Sphere of Resistance
    2 Phyrexian Revoker
    4 Tormod’s Crypt
    3 Grafdiggers Cage

    2nd – James White – Nivmagus

    4 Nivmagus Elemental
    4 Snapcaster Mage
    4 Lightning Bolt
    4 Flusterstorm
    4 Force of Will
    4 Gitaxian Probe
    4 Preordain
    1 Ancestral Recall
    1 Brainstorm
    1 Ponder
    1 Mystical Tutor
    1 Merchant Scroll
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Hurkyl’s Recall
    1 Time Walk
    1 Yawgmoth’s Will
    1 Black Lotus
    1 Mana Crypt
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald

    4 Scalding Tarn
    2 Misty Rainforest
    1 Flooded Strand
    1 Polluted Delta
    3 Volcanic Island
    2 Underground Sea
    2 Island

    Sideboard
    4 Surgical Extraction
    2 Mental Misstep
    1 Grafdigger’s Cage
    1 Echoing Truth
    2 Engineered Explosives
    4 Ingot Chewer
    1 Mountain

    3rd-4th – Matt Rogers - Turbo Tezz

    1 Blightsteel Colossus
    1 Jace, The Mind Sculptor
    3 Tezzeret the Seeker
    1 Black Lotus
    1 Mana Crypt
    1 Mana Vault
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald
    1 Nihil Spellbomb
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Time Vault
    1 Ancestral Recall
    1 Brainstorm
    1 Echoing Truth
    3 Flusterstorm
    4 Force of Will
    1 Gifts Ungiven
    4 Mana Drain
    2 Mental Misstep
    1 Misdirection
    1 Mystical Tutor
    1 Noxious Revival
    1 Rebuild
    1 Thirst for Knowledge
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Time Walk
    1 Tinker
    1 Yawgmoth’s Will

    4 Island
    2 Flooded Strand
    1 Library of Alexandria
    2 Polluted Delta
    2 Scalding Tarn
    1 Tropical Island
    2 Underground Sea
    1 Tolarian Academy

    3rd – 4th - Wayne Tse – Grixis

    1 Yawgmoth’s Will
    1 Black Lotus
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald
    1 Blightsteel Colossus
    4 Force of Will
    2 Flusterstorm
    1 Merchant Scroll
    1 Brain Storm
    1 Demonic Tutor
    1 Vampiric Tutor
    1 Mana Crypt
    1 Sol Ring
    1 Voltaic Key
    1 Mystical Tutor
    1 Sensei’s Diving Top
    1 Time Vault
    1 Ancestral Recall
    1 Tinker
    1 Engineered Explosives
    1 Hurkyl’s Recall
    1 Time Walk
    4 Dark Confidant
    3 Lightning Bolt
    2 Mana Drain
    2 Snapcaster Mage
    3 Jace, The Mind Sculptor

    1 Library of Alexandria
    2 Island
    2 Volcanic Island
    4 Scalding Tarn
    1 Tolarian Academy
    1 Polluted Delta
    3 Underground Sea

    Sideboard
    2 Yixlid Jailer
    1 Red Elemental Blast
    1 Grafdigger’s Cage
    4 Ingot Chewer
    1 Pyroclasm
    3 Nihil Spellbomb
    1 Pithing Needle
    1 Mental Misstep
    1 Wurmcoil Engine

    5th – 8th - Doug Wilson – Grixis

    1 Black Lotus
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald
    1 Mana Crypt
    1 Sol Ring
    1 Ancestral Recall
    1 Merchant Scroll
    1 Brainstorm
    1 Tinker
    1 Time Walk
    1 Gifts Ungiven
    1 Mystical Tutor
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Voltaic Key
    1 Time Vault
    1 Tezzeret the Seeker
    4 Jace, The Mind Sculptor
    4 Force of Will
    4 Mana Drain
    1 Fluststorm
    1 Spell Pierce
    3 Mental Misstep
    1 Yawgmoth’s Will
    3 Snapcaster Mage
    3 Lightning Bolt
    1 Blightsteel Colossus

    3 Volcanic Island
    2 Underground Sea
    1 Library of Alexandria
    1 Tolarian Academy
    4 Scalding Tarn
    1 Polluted Delta
    1 Misty Rainforest
    2 Island

    Sideboard
    1 Mountain
    1 Lightning Bolt
    4 Ingot Chewer
    1 Pyroclasm
    1 Red Elemental Blast
    2 Yixlid Jailer
    2 Nihil Spellbomb
    1 Graffdigger’s Cage
    1 Vishano Heretic
    1 Pithing Needle

    5th - 8th - Jason Chung – Grixis

    1 Myr Battlesphere
    4 Dark Confidant
    2 Snapcaster Mage
    2 Jace, The Mind Sculptor
    1 Ral Zarek
    1 Black Lotus
    1 Mana Crypt
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald
    1 Sol Ring
    1 Time Vault
    1 Voltaic Key
    1 Ancestral Recall
    1 Brainstorm
    4 Force of Will
    1 Gifts Ungiven
    1 Hurkyl’s Recall
    2 Lightning Bolt
    2 Mana Drain
    2 Mental Misstep
    1 Mystical Tutor
    1 Rack and Ruin
    2 Spell Pierce
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Merchant Scroll
    1 Time Walk
    1 Tinker
    1 Yawgmoth’s Will

    Sideboard
    4 Graffdigger’s Cage
    4 Ingot Chewer
    3 Yixlid Jailer
    1 Lightning Bolt
    1 Mental Misstep
    1 mountain
    1 Strip Mine

    5th – 8th - Alan Peng – Burning Tendrils

    1 Necropotence
    4 Oath of Druids
    2 Griselbrand
    1 Yawgmoth’s Bargain
    4 Duress
    4 Burning Wish
    1 Thought Seize
    1 Demonic Tutor
    1 Mind’s Desire
    1 Time Walk
    1 Tinker
    1 Timetwister
    1 Ponder
    1 Wheel of Fortune
    1 Windfall
    4 Dark Ritual
    1 Ancestral Recall
    1 Brainstorm
    1 Vampiric Tutor
    2 Hurkyl’s Recall
    1 Black Lotus
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald
    1 Mox Opal
    2 Chrome Mox
    1 Mana Crypt
    1 Mana Vault
    1 Memory Jar
    1 lotus Petal
    1 Lion’s Eye Diamond
    1 Sol Ring

    4 City of Brass
    4 Forbidden Orchard
    2 Gemstone Mine
    1 Tolarian Academy

    Sideboard
    3 Ancient Tomb
    3 Nature’s Claim
    1 Laboratory Maniac
    1 Shattering Spree
    1 Thoughtseize
    1 Show and Tell
    1 Empty the Warrens
    1 Tendrils of Agony
    1 Yawgmoth’s Will
    1 Pyroclasm
    1 Hurkyl’s Recall

    5th – 8th – Nick Tung – Grixis

    1 Blightstell Colossus
    4 Dark Confidant
    3 Snapcaster Mage
    1 Black Lotus
    1 Mana Crypt
    1 Mox Pearl
    1 Mox Jet
    1 Mox Ruby
    1 Mox Sapphire
    1 Mox Emerald
    1 Nihil Spellbomb
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Time Vault
    1 Voltaic Key
    1 Ancestral Recall
    1 Brain Storm
    2 Flusterstorm
    4 Force of Will
    1 Hurkyl’s Recall
    2 Lightning Bolt
    2 Mana Drain
    3 Mental Misstep
    1 Mystical Tutor
    1 Vampiric Tutor
    1 Demonic Tutor
    1 Merchant Scroll
    1 Time Walk
    1 Tinker
    1 Yawgmoth’s Will
    2 Jace, The Mind Sculptor

    1 Flooded Strand
    2 Island
    1 Library of Alexandria
    1 Polluted Delta
    4 Scalding Tarn
    1 Tolarian Academy
    3 Underground Sea
    2 Volcanic Island

    Sideboard
    2 Engineered Explosives
    1 Grafdigger’s Cage
    1 Nihil Spellbomb
    1 Pithing Needle
    4 Ingot Chewer
    2 Yixlid Jailer
    1 Mountain
    1 Lightning Bolt
    1 Red Elemental Blast
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mr.grim
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« Reply #1 on: May 13, 2013, 09:11:20 am »

I would love to see a report from the Nivmagus pilot.
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StanleyAugust
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« Reply #2 on: May 13, 2013, 10:48:25 am »

It's about time people started to figure out how awesome Nivmagus is  Very Happy
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KIP_NZ
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« Reply #3 on: May 13, 2013, 08:39:15 pm »

I would love to see a report from the Nivmagus pilot.

I've sent him a message pointing him at this thread.
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KIP_NZ
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« Reply #4 on: July 09, 2013, 09:16:23 pm »

I would love to see a report from the Nivmagus pilot.

KIP_NZ - This is a report from James White the pilot of the Nivmagus, he's not overly happy with how it's written but he's a busy guy and didn't get a chance to update it.

I will go over what I see as some strengths and weaknesses of the deck, a few card selection options, sideboarding, and touch on some common lines of play.

The Deck
I ran this deck to a 2nd place finish at the 11th May win-a-mox tournament held in Auckland, New Zealand. Of note, this tournament allowed an unlimited number of proxies, which made for no easy wins, and therefore a great tournament. There were 24 players.
4 Nivmagus Elemental
4 Snapcaster Mage
4 Lightning Bolt
4 Flusterstorm
4 Force of Will
4 Gitaxian Probe
4 Preordain
1 Ancestral Recall
1 Brainstorm
1 Ponder
1 Mystical Tutor
1 Merchant Scroll
1 Vampiric Tutor
1 Demonic Tutor
1 Hurkyl's Recall
1 Time Walk
1 Yawgmoth's Will
1 Black Lotus
1 Mana Crypt
1 Mox Pearl
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
4 Scalding Tarn
2 Misty Rainforest
1 Flooded Strand
1 Polluted Delta
2 Underground Sea
3 Volcanic Island
2 Island
Sideboard:
4 Surgical Extraction
2 Mental Misstep
1 Grafdigger's Cage
1 Echoing Truth
2 Engineered Explosives
4 Ingot Chewer
1 Mountain

How the Deck Works
At first glance this deck may look like a storm combo deck, or an aggro control deck. It is both, depending on what match up you're facing and/or how you have managed to position yourself within any particular game.
Ideally you are casting Flusterstorm at the end of a chain of spells, of which Nivmagus Elemental eats enough spells off the stack to swing for lethal. The chain of spells can either be initiated during your own turn, or the result of a counter battle in the opponents turn.
This maybe surprising, but from my experience only around 40% of games you win end like this.
The other 60% of wins are via Snapcaster Mage & Lightning Bolt.
So why play a kill engine that only works in 2 out of 5 games?

The perceived threat
When playing against a "normal" blue deck, if your opponent gets a Voltaic Key or Time Vault on the table you do not instantly loose the game, but it will usually make you play differently from that point forward. Nivmagus Elemental is like having either half of the vault/key combo in play... it threatens to attack for lethal at any time which subsequently makes your opponent play differently.

Resolving more Ancestral's
Why?
● Nivmagus is excellent at baiting Mental Misstep.
● Getting to play four copies of Flusterstorm is huge.
● This deck has a very high count of blue cards, making Force of Will and multiple Forces super consistent.
● Playing Gitaxian Probe exposes the actual resistance.
● With such a thin deck thanks to 10 cantrip effects + Snapcaster, you find Ancestral or the tutor more often than other decks.

Key Match-ups
Vs Blue.dec’s - Grixis Control / Turbo Tez / Keeper / Gush / Bomberman
This deck is very good vs blue decks in the format. Most games play out like a regular blue.dec mirror, jockeying for position to resolve a card advantage mechanism. Whilst having less counterspell’s than most of the blue deck's, a full set of Flusterstorm and Snapcasters make that up somewhat + Lightning Bolt does a good job at keeping Dark Confident and planeswalkers in check.
On a mox draw, it is often correct to Probe-Snap-Probe on turn 1, or to snap back any 1 mana cantrip on turn 2. The pressure of a solitary Snapcaster that didn't cost you a card, should not be underestimated.

The sideboard plan vs non-Gush combo blue.dec's is:
Out: 1 Hurkyl's Recall, 1 Scalding Tarn.
In: 2 Mental Misstep.
Vs Gush, Regrowth decks and Bomberman depending on the build, also bring in Surgical Extraction, taking out Lightning Bolt.
The Grafdigger’s Cage comes in if you expect Oath of Druids after board (which is common from a broad range of blue decks these days).

Vs Workshops
Game one is tough. Game one on the draw is very tough. The strategy is to make a largish man as quickly as possible.
On the play, ideally you want turn one Nivmagus Elemental & Force of Will, followed with second turn spell(s) + Flusterstorm, making a 7/8 or bigger man.
A significant advantage Nivmagus Elemental has over other creatures against Workshops, is immunity to Phyrexian Metamorph.
On the draw it is hard to win. If you get the chance to make a first turn 3/4 Nivmagus Elemental by eating a Gitaxian Probe, I normally do so. Cards in hand mean little.
After sideboard, things get much better:
Out: 4 Nivmagus Elemental, 4 Flusterstorm.
In: 4 Ingot Chewer, 2 Engineered Explosives, 1 Mountain, 1 Echoing Truth.

You morph into a control deck. Snapcaster + Lightning Bolt, together with hard cast Ingot Chewers grind the onslaught down. Crucible of Worlds is the most dangerous card for you after sideboard.

Vs Dredge
Game 1 you are looking for a fast storm kill. Don’t be afraid to bolt your own creature to remove Bridge from Below’s. Next time I would move the Echoing Truth to the main deck, to improve game 1, as it’s important to be able remove chump blocking tokens en masse.
Out: 4 Force of Will, 1 Hurkyl’s Recall, 1 Scalding Tarn, 2 preordain
In: 4 Surgical Extraction, 1 Grafdigger’s Cage, 1 Echoing Truth, 2 Mental Misstep

Card Selection
Top cards that were considered but didn’t make the final cut include:
Demonic Consultation
Lotus Petal
Gush (with & without Fastbond) and between 1 and 4 copies
Mental Misstep (main deck)

Demonic Consultation seemed good for this deck, as you have 4 copies of each “combo” piece. In reality I find the games vs the blue decks are a war of attrition, and those games I want both my Ancestral Recall and Yawgmoth’s Will sitting safely in my deck. I do think that Demonic Consultation has a lot of merit in the match up where speed matters. The final reason Demonic Consultation didn’t make the cut, was I found 4 black cards main deck was 1 too many for the land configuration I ran.
Lotus Petal was the last card I cut, being replaced by the 8th fetch land. As you can see from the side board sets, the 8th fetch land is coming out in non-wasteland match ups. Maybe it’s my play style, but I think this deck is less combo and more aggro control. I need to play more vs Dredge to finally decide how important the Lotus Petal is.
Gush I have seen in most of the Nivmagus lists. There are certainly merits to playing Gush, especially being a free spell. As said before, I don’t play this deck like a combo deck, so I am not so concerned about having the free spell. What I am concerned about is having a turn 1 card selection play that I can snap back on turn 2. I was not prepared to add Tropical Island to an already stretched land configuration to accommodate Fastbond.
Mental Misstep did not make the main deck because I believe the match up vs the blue decks is already good enough. I am very happy to have access to Misstep for games 2 & 3.

Concise Tournament Report

Round 1 – vs Grixis Control. Result 1-1

This player made the top 4, which surprised me as he played incredibly slow due to what seemed like a lack of understanding of his deck, the cards and the format.
Game 1 loose to a action light game.
Game 2 opponent opens on land, mox, lotus, jace – which I force of will – which he red elemental blasts. I still win thanks to Ancestral, Snapcaster and Lightning Bolt(s).

Round 2 – vs RUG Tempo. Result 2-1
Game 1 get beat up by delver and goyf backed with counterspells
Game 2 opponent is on 20 and chooses not to block Nivmagus Elemental with Tarmogoyf. I cast a post blockers Mystical Tutor, Misstep it, Force it, Bolt him and Fluster for lethal.
Game 3 ancestral, snaps, bolts, missteps & forces seal this one up.

Round 3 – vs Grixis Control. Result 2-0

Game 1 grind it out until probe shows the path is clear to resolve will for the game.
Game 2 delivers me an opening hand including Nivmagus, Black Lotus, Vampiric Tutor, Fluster Storm, Gitaxian Probe. My first turn Nivmagus is missteped. I vamp for yawgmoths will in upkeep of turn 2, going nuts to end the turn on Time Walk with a 21/22 Nivmagus in play.

Round 4 – vs Workshop 2-1
Game 1 on the draw and loose on turn 1 trinisphere.
Game 2 switch to Ingot Snap Control and grind out the win
Game 3 a very tight game, that I end on 1 life and win the game on turn 3 of extra time. Engineered Explosive were key.

Round 5 – ID

Quarter-final – Grixis Control 2-0

Game 1 opponent mulligans to a first turn land, mox, mana crypt, time vault  opener + mystical for tinker during my end step.
My ancestral in response to tinker find force of will and from their snap + recall then bolts end the game quickly.
Game 2 was a typical grixis match, where my bolts keep bobs in check, my full set of flusterstorms & snaps with extra support from misstep keep the stack in check and eventually my gitaxian probe exposes a hand where a post declare blockers on an unblocked nivmagus is safe to go all in for a storm kill – bolt you, force my bolt, force my bolt, fluster storm for +18/+18 and 3 from the bolt.

Semi-final – Turbo-Tez 2-0
I cant remember details from this match other than I resolve ancestral + snap both games & I make a misplay that luckily didn’t cost me game 2, where I could have missteped (paying life) a copy of my opponent flusterstorm to save an important mana.

Final – Workshop 1-2
I’m critically not on the play game 1. Games 1 & 3 I don’t get to play any spells other than turn 0 force of will, in a good old fashion Workshop romping.
Game 2 ingot chewers, bolts & snaps make easy work of his threat light draw.
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mr.grim
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« Reply #5 on: July 10, 2013, 08:13:21 am »

Thanks for the report. Congrats on the finish.
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