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Author Topic: Teaching Vintage to a non-Magic player  (Read 2572 times)
Varal
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« on: September 18, 2013, 10:57:29 am »

I often thought about showing some of my friends to play Magic but has always been afraid to start straight with Vintage.

Do you think it's possible to teach how to play Vintage, possibly Legacy as an aside, in 3 days to someone that never player Magic before? How would you proceed and what would be your deck suggestions? Ideally, not fully powered decks since I only have one P9 but splitting it in two would be feasible.

It wouldn't be 3 full days so that no one gets tired of playing.

A plan I could see is to possibly start with intro decks to teach the rules then go to vintage aggro deck, then add MUD, full control and finally combo. Do you think it's unrealistic?
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DubDub
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« Reply #1 on: September 18, 2013, 12:53:44 pm »

I would start with a bunch of the "efficiency counts" decks in Legacy.  Y'know, rotate through a bunch of the decks that play 3+ of the following:

Delver of Secrets
Tarmogoyf
Dark Confidant
Deathrite Shaman
Young Pyromancer
Stoneforge Mystic
Snapcaster Mage

Adding in the attendant Stifle+Wasteland, Jace+Liliana, Geist of Saint Traft, Punishing Fires to the different decks as required, etc.

That should give them an initial understanding that there are a whole host of decks that play along similar axes and your color combinations are pretty much up to you (although, probably blue will be a constant for all these decks for Brainstorms and Forces).

Then I would introduce the concept of ANT or TES, and Sneak and Show, and Elves, etc.  Show that there are competitive decks that don't rely on the same core of cards, but play along a different axis.

I think if they can understand Legacy operates in those two ways then they can understand that Vintage is largely similar; there are a whole host of decks that revolve around the restricted list and some of:

Gush
Bob
Jace
Oath
Mana Drain

etc.

But like the 'skew' decks in Legacy there are 'skew' decks in Vintage, which for instance focus upon synergies with Mishra's Workshops and Bazaar of Baghdad instead.

Also, I would be very liberal in the use of proxies while teaching them.  You should play with the proxies and let them play with the real cards if you think proxies are going to turn them off.  Good luck!
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TheWhiteDragon
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« Reply #2 on: September 18, 2013, 05:09:55 pm »

To teach magic, I always start with elves and sligh...shows them the basic functions of mana, attacking and timing of spells.  Then you can get up into counters and such and build up into complex interactions.  Once a person grasps the basics, vintage is no different from standard as far as game play.  But you have to start with grey ogre.dec to get them to grasp fundamental functions.
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Meddling Mike
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« Reply #3 on: September 25, 2013, 06:49:19 am »

I think Vintage is a bad place to teach somebody Magic. The cardpool is so big and the interactions are so complex. There's so many keyword abilities and mechanics available when you're trying to explain stuff like flying and vigilance you're hoping that they can also understand stuff like Storm, Fade counters and the errata on Time Vault. I always felt like Duels of the Planeswalkers was the easiest way to introduce somebody to this game, or if you insist on using paper cards it's probably better to start with core sets.
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Shock Wave
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« Reply #4 on: September 25, 2013, 12:49:54 pm »

To teach magic, I always start with elves and sligh...shows them the basic functions of mana, attacking and timing of spells.  Then you can get up into counters and such and build up into complex interactions.  Once a person grasps the basics, vintage is no different from standard as far as game play.  But you have to start with grey ogre.dec to get them to grasp fundamental functions.

This.
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xouman
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« Reply #5 on: October 01, 2013, 02:54:53 am »

To teach magic, I always start with elves and sligh...shows them the basic functions of mana, attacking and timing of spells.  Then you can get up into counters and such and build up into complex interactions.  Once a person grasps the basics, vintage is no different from standard as far as game play.  But you have to start with grey ogre.dec to get them to grasp fundamental functions.

This.

I agree. Don't make a new newcomer play an interactive deck. Sligh, and specially elves, are the best choices. Playing answers when you don't know the questions (lol) is not advisable.
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Bill Copes
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« Reply #6 on: October 02, 2013, 09:44:51 am »

I might not be correct, but I'm fairly certain ELD taught Eric Kerwin how to play dredge -- not magic the gathering, but just the operations and functions and how to respond if the opponent does "something."  Kerwin went on to Top 8 his first tournament, if my foggy-ass memory serves correctly.
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Greg
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« Reply #7 on: October 07, 2013, 12:38:02 pm »

I might not be correct, but I'm fairly certain ELD taught Eric Kerwin how to play dredge -- not magic the gathering, but just the operations and functions and how to respond if the opponent does "something."  Kerwin went on to Top 8 his first tournament, if my foggy-ass memory serves correctly.

I'd love to know more about that. Was this experiment documented somewhere?
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desolutionist
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« Reply #8 on: November 02, 2013, 02:23:36 pm »

I taught my friend once and he eventually top8ed a vintage tournament. I gave him shops Aggro to play with until he figured it out. I would recommend a real deck with power and many restricted cards since these cards just operate differently from the rest of magic; but he will pick it up easily. It's like learning your first language is easier than you second
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