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Author Topic: Blood Moon Deck  (Read 18028 times)
John Cox
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« on: September 23, 2013, 12:33:53 am »

I want to make a deck that's goal is to land a turn one moon effect. Moon is great against Workshops, cutting off the mana denial plan. Great against Dredge, cutting off Bazaar. Waste effects are also pretty strong right now so moon should be too.
There are 2 moon effects out there + Serum Powder so finding one on turn one shouldn't be too hard.
I really have no idea of whether I want this to be a fully powered or a budget deck right now. I know I want 4 Simian Spirit Guide. They are a clock that can be cast under moon.
I'd like to make this more than one color too.
 
If I went with blue the deck could look like,

4 magus of the moon
4 blood moon
4 simian spirit guide
4 serum powder
4 scalding tarn
4 polluted delta
4 volcanic island
4 island
4 city of traitors
4 ancient tomb
1 lotus petal
1 black lotus
1 mox jet
1 mox ruby
1 mox sapphire
1 mox pearl
1 mox emerald
1 tinker
1 blightsteel colossus
1 ancestral recall
1 ponder
1 brainstorm
4 force of will
4 flusterstorm

With black it could look like,

4 magus of the moon
4 blood moon
4 simian spirit guide
4 serum powder
4 bloodstained mire
4 polluted delta
4 badlands
4 swamp
4 city of traitors
4 ancient tomb
1 lotus petal
1 black lotus
1 mox jet
1 mox ruby
1 mox sapphire
1 mox pearl
1 mox emerald
4 duress
4 thoughtseize
1 demonic tutor
1 vampiric tutor
1 imperial seal
1 yawgmoth's will
1 street wraith

Budget is could look like

4 magus of the moon
4 blood moon
4 simian spirit guide
4 serum powder
4 scalding tarn
4 polluted delta
3 volcanic island
4 island
4 city of traitors
4 ancient tomb
1 lotus petal
4 elvish spirit guide
1 ancestral recall
1 merchant scroll
1 mystical tutor
4 gitaxian probe
1 ponder
1 brainstorm
4 force of will
3 flusterstorm

This is just a concept right now, so any input is appreciated.
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brianpk80
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« Reply #1 on: September 23, 2013, 12:46:02 am »

There are a lot of decks that have trouble with fast Moons as you say.  There's a thread in the Null Rod Aggro section for TMWA "The Mountains Win Again" that goes into detail on the different approaches of designing Moon decks.  I haven't seen Serum Powder suggested but the theory behind it is interesting and could be tested.  One thing I'd point out though is that it wouldn't work well with Tinker + Robot because there would be too much of a risk that the part of one's deck with the robot would be exiled while the Tinker itself would remain or vice versa.  Good luck.
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"It seems like a normal Monk deck with all the normal Monk cards.  And then the clouds divide...  something is revealed in the skies."
shrewarmies
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« Reply #2 on: September 23, 2013, 12:46:29 am »

Running all the Sol Lands makes me think that Chalice of the Void is a no brainer. Being able to profitably but a Chalice on 0 or 1 at will seems good.


White also seems decent as you gain Thalia (plus Cavern on Human) as well as Stony Silence/Supression Field to make sure none of their goodstuff abilites work (e.g. deathrite/PWers). If you are planning on running the full 8 moons, I don't think the Blue is necessary, you have the redundancy so you don't need to protect your few Moon effects with countermagic.
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John Cox
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« Reply #3 on: September 23, 2013, 12:52:47 am »

Thanks, I have no experience with this sort of thing. Dropping blue seems like a no briner now. The reason I didn't want chalice was because I wanted my first turn play to always be a moon effect, that meant the sol lands would only be a sol land on the first turn.
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stealth
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« Reply #4 on: September 23, 2013, 02:21:32 am »

Blue gives you Back to Basics which is basically another moon 9-12.
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xouman
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« Reply #5 on: September 23, 2013, 02:33:43 am »

This really belongs to TMWA thread imho...

Putting a T1 moon effect into play is feasible, but even playing full 8 moons and plenty acceleration (simians, moxen, sol lands) you will have T1 moon half the time, and you are open to fow, or just a T1 bolt (bolt is the card that made me abandon moons for a while). Besides, people play basic lands and just 1 island is a pain.

Imho, wastelands complement moons (they sometimes act as T1 moons, destroying non-basics), and null rod/cotv get rid of moxen (it's sad when you have a moon but they have on color moxen). This deck like good T1 plays, looking for moons (drawing) or clearing space for moon (discarding). Also, after first moon the other 7 are useless, so I'll suggest draw-discard or brainstorm effects. And the final effect would be destroying lands (basic lands I mean), since any topdecked basic or pre-fetched is a big hole in this plan.

PD: back to basics belongs to another deck! this deck plays lots of non-basics because under a moon they are mountains. with b2b, the manabase is wrecked...
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RenatoAmado
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« Reply #6 on: September 24, 2013, 03:35:34 pm »

Blood Moon made top4 last weekend!
    
Swiss Vintage League – Zurich 9/15/13

4. Marius Hausmann - Moonraker IV

4 Ancient Tomb
3 great furnace
2 city of traitors
8 mountain
1 mox ruby
1 black lotus
1 sol ring
1 mana crypt
4 simian spirit guide
4 painter's servant
2 magus of the moon
2 goblin welder
1 gorilla shaman
1 stingscourger
1 manic vandal
3 red elemental blast
3 pyroblast
4 faithless looting
1 umezawa's jitte
4 blood moon
4 grindstone
4 imperial recruiter
1 phyrexian revoker

sb:
4 shattering spree
3 lightning bolt
4 grafdigger's cage
3 tormod's crypt
1 umezawa's jitte
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xouman
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« Reply #7 on: September 25, 2013, 02:50:47 am »

Contrats to the pilot! The list seems quite solid. The card I'm not sure at all is imperial recruiter because of the loss of tempo, but since it fetches ALL other creatures, it's like an unrestricted demonic tutor. Can fetch magus or gorilla to screw manabases; painter to win with grindstone or make a good use of rebs; welder to combat tinker, mud or just recover combo pieces; revoker to annul jace/time vault/etc, or just slow griselbrand; vandal to destroy any artifact; and stingscourger to bounce tinker or oath targets.

I see that this deck uses faithless looting x4, so it can fetch quickly for combo pieces, discard unneeded lands, moons, painters or simians.

Also one jitte. I'd probably switch the 4th painter for a sofi (althought 4th painter is a must, dunno). I love the idea of good equipment when playing those small creatures.

Finally: no bolts, no lavamancers, no jayas. All removal is rebs+painter. Interesting!
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RenatoAmado
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« Reply #8 on: September 25, 2013, 06:34:31 am »

Like The Atog Lord deck posted in another thread, Marius Hausman deck is a translation to vintage of the legacy Imperial Painter. The great difference here is the sweep of Sensei's Divining Top for Faithless Looting.

Sofi doesn't work as you choose blue with Painter. 
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xouman
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« Reply #9 on: September 25, 2013, 09:39:25 am »

My bad, haven't thought about the bad synergy between sofy and painter.

Being ported from legacy explains the absence of chalices or more moxen. Still I like the idea a lot.
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John Cox
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« Reply #10 on: September 25, 2013, 01:20:48 pm »

Blood Moon made top4 last weekend!
    
Swiss Vintage League – Zurich 9/15/13

4. Marius Hausmann - Moonraker IV

4 Ancient Tomb
3 great furnace
2 city of traitors
8 mountain
1 mox ruby
1 black lotus
1 sol ring
1 mana crypt
4 simian spirit guide
4 painter's servant
2 magus of the moon
2 goblin welder
1 gorilla shaman
1 stingscourger
1 manic vandal
3 red elemental blast
3 pyroblast
4 faithless looting
1 umezawa's jitte
4 blood moon
4 grindstone
4 imperial recruiter
1 phyrexian revoker

sb:
4 shattering spree
3 lightning bolt
4 grafdigger's cage
3 tormod's crypt
1 umezawa's jitte

I really like that deck, I was working with something much different. I think I'm going to start testing with that.

Thanks,
John
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TheWhiteDragon
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« Reply #11 on: September 25, 2013, 10:20:18 pm »

I don't really see it as a "moon" deck.  it runs 2 moon guys.  My bet is that moon maybe screwed over an occassional pilot while the grindstone kill won 90% of the games.

As far as the OPs deck, I like the concept but agree basics are a problem.  I also think any deck sporting red will just ignore the tactic.  As far as adding a color, you forgot to add a wincon in black.  Blue seems the weakest pairing, but also the strongest wincon in tinker/BSC (which is even better with 4 faithless looting to pitch BSC or redundant moons).  They will be color screwed for answers and you can use a one turn win to take advantage of the window.  with sol lands and all that accel, you could also EASILY T1 tinker with force/fluster protection.  I think blue is the best bet for that reason.  The other colors give way too much time to draw basics and find answers.
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vaughnbros
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« Reply #12 on: September 25, 2013, 11:27:19 pm »

I don't really see it as a "moon" deck.  it runs 2 moon guys.  My bet is that moon maybe screwed over an occassional pilot while the grindstone kill won 90% of the games.

There are 6 blood moon effects and nearly every mana source necessary to turn 1 it.  I'm not sure how that isn't a moon deck. 

As far as the OPs deck, I like the concept but agree basics are a problem.  I also think any deck sporting red will just ignore the tactic.  As far as adding a color, you forgot to add a wincon in black.  Blue seems the weakest pairing, but also the strongest wincon in tinker/BSC (which is even better with 4 faithless looting to pitch BSC or redundant moons).  They will be color screwed for answers and you can use a one turn win to take advantage of the window.  with sol lands and all that accel, you could also EASILY T1 tinker with force/fluster protection.  I think blue is the best bet for that reason.  The other colors give way too much time to draw basics and find answers.

Flusterstorm, force, tinker?  We must be talking about a different deck now...  These cards will cause far too much damage to the decks main win con of mana lock with blood moon.
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TheWhiteDragon
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« Reply #13 on: September 25, 2013, 11:34:24 pm »

Ahh....I only saw the 2 magus, not the 4 blood moon.

the addition of blue was also in response to the OP, not the grindstone deck.

And as far as either deck...what happens if your opponent just plays red shops with welder?  They turn 1 sphere/chalice/golem...you maybe burn your hand to drop bloodmoon....they play welder....then what?

Bolt, spree I suppose.  Still seems tough.  And if they play basics or fetches pre-moon?  Fetch, crack in response to moon for island, then play island...and you do what?  Maybe you cut them off a splash color, but is that really enough to win?
« Last Edit: September 25, 2013, 11:41:09 pm by TheWhiteDragon » Logged

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John Cox
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« Reply #14 on: September 26, 2013, 07:20:38 am »

Ahh....I only saw the 2 magus, not the 4 blood moon.

the addition of blue was also in response to the OP, not the grindstone deck.

And as far as either deck...what happens if your opponent just plays red shops with welder?  They turn 1 sphere/chalice/golem...you maybe burn your hand to drop bloodmoon....they play welder....then what?

Bolt, spree I suppose.  Still seems tough.  And if they play basics or fetches pre-moon?  Fetch, crack in response to moon for island, then play island...and you do what?  Maybe you cut them off a splash color, but is that really enough to win?
I'll answer this with a quote from the opening post.


This is just a concept right now, so any input is appreciated.

The deck isn't a deck yet, I have no plan for that.
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