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Author Topic: Yawgmoth  (Read 11588 times)
boggyb
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« on: October 25, 2013, 08:43:20 pm »

Yawgmoth
 {B} {B} {B}
Planeswalker – Yawgmoth

+1: Yawgmoth deals 1 damage to target creature or player and you gain 1 life.
-X: Target player loses X life and draws X cards.
-7: Yawgmoth's Will

Starting loyalty: 3

Eh? I just really wanna see this guy printed onto a Planeswalker with Yawgmoth's Will as his ultimate. I also really want a Planeswalker with some Necro-like ability.

Starting loyalty could be 2 -- that might be better, actually. Thoughts?
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xouman
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« Reply #1 on: October 28, 2013, 06:11:29 am »

Best utility of that card would be his second ability. It cannot defend itself so it does not seem better than lily, for example. It would be a dead card if you are just waiting for the ultimatum. I'd prefer something like:

+1: Target creature becomes an artifact and gets +1/-1
-3: Gain control of target artifact
-7: Yawgmoth's Will

it has more yawgmoth's flavour according to my interpretation of magic novels -i have read a couple dozens-, has some kind of autoprotection and covers a weak spot for black.
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Wagner
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« Reply #2 on: October 28, 2013, 07:12:26 am »

Best utility of that card would be his second ability. It cannot defend itself so it does not seem better than lily, for example. It would be a dead card if you are just waiting for the ultimatum. I'd prefer something like:

+1: Target creature becomes an artifact and gets +1/-1
-3: Gain control of target artifact
-7: Yawgmoth's Will

it has more yawgmoth's flavour according to my interpretation of magic novels -i have read a couple dozens-, has some kind of autoprotection and covers a weak spot for black.

Novels perhaps, but this is completely off the color pie, Black doesn't deal with artifacts, and hasn't since a few cards in Antiquities.

To keep the flavor, I would make all 3 abilities iconic black cards. First ability can be Duress, 2nd another and 3rd Y. Will.
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DubDub
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« Reply #3 on: October 28, 2013, 09:20:22 am »

Here's what I'm thinking:

1) He should have four abilities, because he's freakin Yawgmoth.  But to limit the amount of flexibility compared to Jace, let's make one a static ability.
2) Let's try to draw inspiration from cards with the name 'Yawgmoth' in them (there are 9: Eye, Order, Priest, Tomb, Demon, Agenda, Bargain, Edict, Will).

Quote
Yawgmoth, King of Ashes   {B} {B} {B}
Planeswalker
Whenever a creature you control deals combat damage to a player, that player discards a card.  (All your creatures are like Order.)
+1: Put two 1/2 black artifact creature tokens with Intimidate and the creature types Human Cleric onto the battlefield.  (Sort of like Priest+Order.)
0: Put a 6/6 black artifact creature token with flying and first strike, the creature type Demon, and 'at the beginning of your upkeep, sacrifice an artifact.' onto the battelfield.  (Sort of like Demon.)
-4: You may sacrifice any number of creatures.  For each creature you sacrifice in this way, reveal a number of cards from the top of your library equal to the sacrificed creature's power, put one into your hand and exile the rest.  (Large scale Eye.)
[Starting Loyalty: 4]

So on an empty board he makes two priests, the next turn you attack with both and cause some discard, then make a demon, the next turn you sac a priest to a demon, then activate the ultimate, getting two of the top seven cards of your library.  Or you can alternate the first two to build up two Demons that you can support each turn.  Or, in Vintage if you have extra Moxen lying around you can just pump Demons out and dominate the combat step.

He even incidentally echoes a classic opening from Magic's past: Ritual-Hypnotic Specter, because Ritual-Yawgmoth threatens two saboteur triggers the following turn!
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
zimagic
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« Reply #4 on: October 28, 2013, 12:00:31 pm »

I'd make it very very simple and run:

BBB
+1: Flavourful token
0: Until the beginning of your next turn, all lands are swamps. (Not in addition, like Contamination)
-X: Bargain
-3: Will
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Wagner
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« Reply #5 on: October 28, 2013, 07:34:58 pm »

I'd make it very very simple and run:

BBB
+1: Flavourful token
0: Until the beginning of your next turn, all lands are swamps. (Not in addition, like Contamination)
-X: Bargain
-3: Will

So, for 3 mana you win against any deck that doesn't play black?
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zimagic
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« Reply #6 on: October 29, 2013, 03:46:57 am »

I'd make it very very simple and run:

BBB
+1: Flavourful token
0: Until the beginning of your next turn, all lands are swamps. (Not in addition, like Contamination)
-X: Bargain
-3: Will

So, for 3 mana you win against any deck that doesn't play black?

Ah, I didn't put the starting loyalty in, which was supposed to be 1 and you could tweak his CC up to BBBB but that's still how I'd build him.

Players can cast artifact spells and, while you are turn things into swamps, he's not doing anything else.

He has to be a little bit OP, you are building Yawgmoth after all. It's like Urza, he's not going to have a couple of pansy abilities, you're have to look at Karn/Bolas levels of abilities and upwards while leaving him mono-B.
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Wagner
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« Reply #7 on: October 29, 2013, 04:23:47 am »

I'd make it very very simple and run:

BBB
+1: Flavourful token
0: Until the beginning of your next turn, all lands are swamps. (Not in addition, like Contamination)
-X: Bargain
-3: Will

So, for 3 mana you win against any deck that doesn't play black?

Ah, I didn't put the starting loyalty in, which was supposed to be 1 and you could tweak his CC up to BBBB but that's still how I'd build him.

Players can cast artifact spells and, while you are turn things into swamps, he's not doing anything else.

He has to be a little bit OP, you are building Yawgmoth after all. It's like Urza, he's not going to have a couple of pansy abilities, you're have to look at Karn/Bolas levels of abilities and upwards while leaving him mono-B.

Yeah, but at BBB or BBBB, ou can easily get him turn 1-2 and then very few decks can deal with him, how many decks play a lot of artifact creatures, and they still have to draw them without casting anything else and hope that's enough to kill it.

There is powerful and then there is just OP or boring to play. That would be worse than Trinisphere on terms of making boring unplayables games.
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xouman
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« Reply #8 on: October 29, 2013, 05:30:46 am »

Blood moon costs 3, transforms NON-BASIC lands into mountains, and affects everybody. That yawgmoth costs 3 (maybe 4), transforms ALL lands, and only affects you when you decide. Yes, there is a window where bolts can kill it, but it's quite heavy. Urborg just adds the swamp "type" to the land, respecting the current.

And you have a point. Karn or Nicol Bolas cannot outpower Yawgmoth. That's why yawgmoth would cost more than them. CC9 or greater, i'd say.

Yawgmoth, Master of Phyrexia 5BBBB
+1: Put three 3/1 artifact clerics with infect into play
-4: Take apart all permanents from graveyards. Then destroy all other permanents. And finally return aparted permanents into play.
-7: Target player receives 9 venom counters.
loyalty 5
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Wagner
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« Reply #9 on: October 30, 2013, 07:15:59 am »

Blood moon costs 3, transforms NON-BASIC lands into mountains, and affects everybody. That yawgmoth costs 3 (maybe 4), transforms ALL lands, and only affects you when you decide. Yes, there is a window where bolts can kill it, but it's quite heavy. Urborg just adds the swamp "type" to the land, respecting the current.

And you have a point. Karn or Nicol Bolas cannot outpower Yawgmoth. That's why yawgmoth would cost more than them. CC9 or greater, i'd say.

Yawgmoth, Master of Phyrexia 5BBBB
+1: Put three 3/1 artifact clerics with infect into play
-4: Take apart all permanents from graveyards. Then destroy all other permanents. And finally return aparted permanents into play.
-7: Target player receives 9 venom counters.
loyalty 5

I like this guy! I woudl tweak the ultimate to "All opponents receives 9 poison counters", that way you can kill untargetable players, and kill more than 1 player at once, which seems fitting for a guy of this power.
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zimagic
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« Reply #10 on: August 29, 2014, 09:37:32 am »

Quick Necro on this after the Commander 2014 discussion over the summer. It was mentionned that a some old characters who never got cards would be getting them. While I don't think the lore supports Yawgmoth getting a PW card, I'd be interested in seeing a version of him that's not the demon.
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emidln
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« Reply #11 on: August 29, 2014, 10:39:54 am »

Yawgmoth
BBB

At the end of your turn, if you did not activate an ability of Yawgmoth, lose the game. This ability cannot be countered.

+1: Thoughtseize
+1: Smallpox
-X: Skeletal Scrying.
-6: Yawgmoth's Will

Starting Loyalty: 5

Yawgmoth is always painful to use. You lose something in the process. If you cowardly avoid the pain, he executes you. He is also broken, as evidenced by costing BBB.
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keys
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« Reply #12 on: August 29, 2014, 05:27:36 pm »

Yawgmoth
BBB

At the end of your turn, if you did not activate an ability of Yawgmoth, lose the game. This ability cannot be countered.

+1: Thoughtseize
+1: Smallpox
-X: Skeletal Scrying.
-6: Yawgmoth's Will

Starting Loyalty: 5

Yawgmoth is always painful to use. You lose something in the process. If you cowardly avoid the pain, he executes you. He is also broken, as evidenced by costing BBB.


I think he's a lot better than Liliana of the Veil like this, and I'm not sure the extra B makes up for it.

Starting loyalty should be 2.  That way you can still Night's Whisper if you're digging, but it's not a degenerate draw engine.

Smallpox should be Vendetta.  Now it's balanced

Oh and Yawg Will should be all graveyards.
« Last Edit: August 29, 2014, 05:31:15 pm by keys » Logged
serracollector
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« Reply #13 on: August 29, 2014, 10:59:16 pm »

Ya turn one ritual into yawgmoth i draw five turn one would be make it better than necro lol. I would run four of these is monoblack storm all day long.
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