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Author Topic: Dumb plays you've always wanted to see in Vintage  (Read 11340 times)
orgcandman
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« Reply #60 on: May 01, 2014, 07:39:43 pm »

People die to mana burn because they forgot their mana drain mana.

Oh wait.  That no longer happens.   Good news is that I saw it happen many times Smile

True story - I drained a pentavus at 5 life with no hand (and no answers). I ripped land.
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serracollector
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« Reply #61 on: May 02, 2014, 09:48:24 am »

Mana Drain stories.....I remember a player playing big RED dragon beats deck with Obliterates and Urza's Rage, and all kinds of wackyness, versus a 5 color keeper deck, based around FOF/Blessing Recursion and Jester's Cap.  Anyways, the Dragon deck casts Obliterate to just destroy the board, the Keeper player Mana Drain's it, and the Dragon deck laughs "it can't be countered", Keeper player calmly says "I know".  Next Mainphase he adds 8 colorless to his mana pool, drops an underground sea, and cast yawgmoth's will, and his ENTIRE graveyard off the blown up moxen, and Mana Drain mana, including a Stroke of Genious for 7 to completely refill his hand,  obviously coming back for the win.  Still to this day I counter cards with Drain that are "uncounterable" just for the mana. 
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DubDub
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« Reply #62 on: May 02, 2014, 11:00:11 am »

Still to this day I counter cards with Drain that are "uncounterable" just for the mana. 
Definitely Swan Song'd my own Abrupt Decay at Pandemonium in January in order to kill both a Phyrexian Revoker (target of the Abrupt Decay) and Mishra's Factory (with the Swan).  Uncounterable spells + counterspells with "drawbacks" = corner case advantages.

There's also Force of Ritual: Mana Drain your own Force of Will (on a Gitaxian Probe let's say) in first main phase, add {5} to mana pool in second main phase and cast+activate Voltaic Key and Time Vault.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

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JarofFortune
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« Reply #63 on: May 02, 2014, 12:28:17 pm »

   There was one game in testing recently where I was playing Grixis versus a shops deck. I had dealt with most of his threats, though he still had some spheres out. I had a jace on board. My hand at the end of his turn was Hurkyl's, Drain, Blightsteel, Snapcaster, Scroll, and Ancestral (My jace had been active for several turns). I had 10 mana in play(1 was a Lotus, so I had lots of blue). At the end of his turn, I ancestraled, drawing Fow, Fow, and another blue card. This was incredibly lucky on my part, because I now had the means to cast a more resilient win condition than Jace. After the ancestral, I hurkyls'd him and untapped. I drew a mox. I played Snapcaster, and Forced it, pitching Scroll. In response, I drained my force. When Snapcaster resolved, I targeted drain. I bounced my snapcaster with Jace, and replayed it. I Forced the Snapcaster again, pitching the random blue card. I drained the Force from my graveyard, and when the snapcaster resolved I targeted ancestral.

I went to my second main phase, and added 10 mana to my pool. The mox I had drawn allowed me to hardcast blightsteel and then have a blue left over to flashback ancestral for value. I had to get very lucky to do this, and the funny thing is that this play only ramped me by 2 mana. It was enough to win the game, however. I probably could have won over time, but this play was too awesome to pass up(Also, Snapcaster was useful for once Very Happy). 
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« Reply #64 on: June 12, 2014, 03:35:50 am »

I once tried to Smother a Marit Lage token. I'd never seen the deck before (Vintage Dark Depths), the token was in a foreign language, it was my first or second Vintage tournament, and I asked the judge if it was a legal target (technically it was). Yeah, whoops. I think I could have tutored for a different answer, too, but thought Smother would do the trick. Will never forget.
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