TheManaDrain.com
September 25, 2025, 04:57:30 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 [2]
  Print  
Author Topic: C14-Dualcaster Mage  (Read 8893 times)
xouman
Basic User
**
Posts: 1082


View Profile Email
« Reply #30 on: October 29, 2014, 08:33:16 am »

Quote
Firstly if you play Blightsteel, it trumps the opponent's Tinker into BSC because it has 2 toughness

I highly doubt this card will fit in a deck that is also running blightsteel and tinker, because that deck is also running more artifacts in the main (and therefore less spells).


Actually I think this will replace snapcaster.

Are you sure? This card has some interesting applications, but I think that overall snapcaster is better. I can compare them to FOW and Missdirection: sometimes missdirection is better than fow, but most of the time FOW is x4 and Misdirection is far less played.
Logged
John Cox
Basic User
**
Posts: 253


View Profile Email
« Reply #31 on: October 29, 2014, 08:40:55 am »

The big thing is that it will win a lot of counter wars. Dual caster also lets you play your best cards twice, + your opponents best cards. Where as snapcaster just lets you play your best cards twice.  The decks that want this guy will likely play Treasure Cruise or Dig Through Time so maintaining a loaded graveyard for Snapcaster isn't going to always be easy, Deathrite Shaman adds to that.
The utility and flexibility make this guy really good. Being able to eat an elemental token each turn is also a plus.
Logged

bactgudz
Basic User
**
Posts: 355



View Profile
« Reply #32 on: October 29, 2014, 09:32:58 am »

Dual caster also lets you play your best cards twice, + your opponents best cards. Where as snapcaster just lets you play your best cards twice. 


Yeah, but DCM is looking at the best card being played right now, whereas SCM is looking at the best card that you have played so far all game long.  SCM is generally going to give you far more options that DCM.
Logged
John Cox
Basic User
**
Posts: 253


View Profile Email
« Reply #33 on: October 29, 2014, 09:47:48 am »

Dual caster also lets you play your best cards twice, + your opponents best cards. Where as snapcaster just lets you play your best cards twice. 


Yeah, but DCM is looking at the best card being played right now, whereas SCM is looking at the best card that you have played so far all game long.  SCM is generally going to give you far more options that DCM.
Your not always going to be in a position to snap back a treasure cruise and almost never a force. If you look at the average cards in a graveyard that are playable with a snapcaster and the realm of cards that are playable with a DCM I would rather have the later.
Logged

vaughnbros
Basic User
**
Posts: 1574


View Profile Email
« Reply #34 on: October 29, 2014, 10:57:35 am »

I could see this having some fringe/SB play, but the double red seems prohibitive on this card, and although definitely better I'm not sure how much better this is actually is than Fork (I don't think fork is a completely awful card).  

I'm not really sure I follow the comparison with snapcaster.  Snapcaster is blue, can be played without another spell on the stack, and interacts with the graveyard.  The only similarity is that they both have flash and are usually better with more instants/sorceries in your deck.
Logged
xouman
Basic User
**
Posts: 1082


View Profile Email
« Reply #35 on: October 29, 2014, 12:17:43 pm »

If it wasn't double red I could see him in a potential Restoration Angel & Friends deck.

Being a fork with legs makes it better than old fork imho, specially in a deck with caverns x4
Logged
MaximumCDawg
Full Members
Basic User
***
Posts: 2172


View Profile
« Reply #36 on: October 29, 2014, 01:14:34 pm »

Your not always going to be in a position to snap back a treasure cruise and almost never a force. If you look at the average cards in a graveyard that are playable with a snapcaster and the realm of cards that are playable with a DCM I would rather have the later.

I think you're generally correct, but here is some food for thought.  Delver, which is the deck we're talking about, is a tempo deck.  Tiago can fit in there because when you're snapping back a 1 or 0 cc spell, he plays right in there with the tempo plan.

Doesn't relying on DCMage to copy something run afoul of the tempo plan?  If you're using him to copy the opponent's cruise, great, but otherwise he's a 4 mana play, minimum, which seems awfully high on the curve for a tempo deck.
Logged
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.036 seconds with 19 queries.