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Author Topic: Daretti, Scrap Savant  (Read 7660 times)
Demagoguery
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« on: October 29, 2014, 03:39:36 am »

So this guy just got spoiled:



The Good:
- He's the right cost, being 4 mana and only 1 red symbol.
- His first ability isn't horrible and has synergy with his second ability, while also allowing you to use it on one or two cards.
- His second ability is essentially a Welder activation that can't be responded to by killing the artifact in play.


The Bad:
- 4 mana is a lot to pay for what might be only one Welder activation, even if it's a haste version of that ability.
- His ult pretty much does nothing.
- His first ability does nothing in some situations, except for give him +2 loyalty.
- His first ability also requires you to discard first and then draw, which means you are going off less information than before.

My opinion of the card:
Probably a little too expensive for what it does, but it does have some cool things going on that might warrant fringe play.
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John Cox
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« Reply #1 on: October 29, 2014, 04:01:07 am »

Cool he can be a commander. Is that new?
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Saya
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« Reply #2 on: October 29, 2014, 04:02:47 am »

better than Dack at some ways,however,Dack is lighter and better overall.
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zimagic
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« Reply #3 on: October 29, 2014, 04:36:53 am »

The Bad:
- 4 mana is a lot to pay for what might be only one Welder activation, even if it's a haste version of that ability.
- His ult pretty much does nothing.
- His first ability does nothing in some situations, except for give him +2 loyalty.
- His first ability also requires you to discard first and then draw, which means you are going off less information than before.

It's a moot point because you'll never ultimate him but regrowing Black Lotus, Petal, Stax, Tanglewire, Golem into play at EOT for free seems playable. Needing 5 turns only hitting his +2 in order to do it is what makes his ultimate unplayable.

Also you can +2 him and discard 0 if you have nothing (or nothing you want to discard) just to tick him up but you're probably not playing him out if that's the case because you likely have other problems that a blank card for 3 {R} doesn't solve. Cute but unplayable, at a pinch a 5th Goblin Welder but who really needs 5 Goblin Welders?
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xouman
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« Reply #4 on: October 29, 2014, 08:49:12 am »

The ultimate is really awful Sad That said it has a benefit over welder: it can be used the same turn it comes into play. Besides, it can fuel its own second ability, which is quite unique (it's like comparing voltaic key to tezzeret).

This card has nice synergy with Squee, and also with gush (discarding lands), madness and specially Dredge (discard dredgers and dredge them!). However 4cc makes it hard to play, it's slow and grave hate makes it quite poor.
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vaughnbros
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« Reply #5 on: October 29, 2014, 09:37:15 am »

Interesting card.  His ability to both pitch the robot into the graveyard and recur it the next turn is pretty incredible.

He seems bad against shops, and great against slow control decks, like landstill/UWx.  That makes him almost like reverse welder in terms of MU's, but serves the same role to recur your artifacts.  For this reason I could see some sort of potential split of these and welders, as you can then board out welders or daretti in MU's where they are bad.
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MTGFan
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« Reply #6 on: October 29, 2014, 09:47:10 am »

This guy is absolutely nuts in Red Workshop builds! He'll even be nuts in U/R Slaver Welder decks.

He's a draw engine and a Welder wrapped up into one. This guy will have a profound impact on Vintage and probably Legacy as well.
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fsecco
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« Reply #7 on: October 29, 2014, 11:02:13 am »

Well... no one is playing Argivian Restoration in Slaver for a reason... this guy is cute, but I can't see why he'd be good for the mana.

Now, having the choice of discarding 0-2 cards is a nice addition to this old ability. Wink
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Protoaddict
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« Reply #8 on: October 29, 2014, 11:26:38 am »

I imagine he has a place in some welder list as a one of, if only because it is resistant to other forms of removal welder is not.
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MaximumCDawg
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« Reply #9 on: October 29, 2014, 01:23:56 pm »

I don't see this guy doing much.  As you've all mentioned, his abilities are fine for Vintage, but Welder does most of the work he does for less mana.  And Dack Fayden does the rest of what he does in those decks, while being more useful against the field at the same time.  You run Dack and Welder, not Dack and should-have-been-Slobad.
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dangerlinto
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« Reply #10 on: October 29, 2014, 03:26:40 pm »

I really wish Dack's 1st ability was like this guys.
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Mr. Type 4
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« Reply #11 on: October 29, 2014, 04:05:11 pm »

Can someone build a mono red artifact-centric deck that really needs some card filtering?  That seems like what this would have to be.  

i'm not sure I'd want to play a goblin welder without the ability to kill someone else's artifact - that's one of the best things it does.  

The draw ability is really awkward. It can be good if you used Squee, which would give the deck a hilarious Goblin theme. I can see that being really appealing for a more casual Vintage game.

4 Squee
4 Welder
4 Bazaar of baghdad
4 Shop
X This guy
Lots of Artifacts.  Some big ones like Sundering Titan and Mindslaver.

I also like red Artifact land and Mox Opals in here to get the red mana.
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tito del monte
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« Reply #12 on: October 29, 2014, 04:22:59 pm »

4 Squee
4 Welder
4 Bazaar of baghdad
4 Shop
X This guy
Lots of Artifacts.  Some big ones like Sundering Titan and Mindslaver.

I think the shell you're looking for is this insane/genius creation!!
http://www.tcdecks.net/deck.php?id=14216&iddeck=104750

Could definitely see Daretti replacing the Grafted Wargear to provide card filtering and a sac outlet for the Simulcrums and Doom Engines. So, so sweet!! Mad props to Mr Randall Witherall for such an amazing look deck...
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gribdogs
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« Reply #13 on: October 30, 2014, 11:58:19 am »

I wish they would just let Red have normal looting effects instead of their pitch first look later approach.  I know it's more 'flavorful' but I'd prefer them to just print good cards.  If WOTC doesn't want Blue to be the eternal color of choice then they need to print better draw effects for each color.  I think this is why I will forever hoard Faithless Looting as it's the best Red draw since Wheel of Fortune.  And at this point, it may be all we'll ever get again.

Old man negativity aside, I think this guy should be really fun.  I've been experimenting with Welder builds lately and that effect is super fun and powerful, so a repeatable PW version should be even more entertaining.
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vaughnbros
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« Reply #14 on: October 30, 2014, 12:35:41 pm »

I wish they would just let Red have normal looting effects instead of their pitch first look later approach.  I know it's more 'flavorful' but I'd prefer them to just print good cards.  If WOTC doesn't want Blue to be the eternal color of choice then they need to print better draw effects for each color.  I think this is why I will forever hoard Faithless Looting as it's the best Red draw since Wheel of Fortune.  And at this point, it may be all we'll ever get again.

What?  No, red is the color of inefficiency, outside of burn and haste creatures, if you aren't pay at least 1 extra mana for every effect other colors have they made a mistake.  I mean it took over 10 years after the printing of oxidize to even get a one mana shatter, and artifact destruction is supposed to be red's thing.
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davidasmatthews
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« Reply #15 on: October 30, 2014, 02:19:59 pm »

I think this guy can be consistently cast t1 with 4 opals, 4 great furnace and the normal suite of moxen, sol etc in conjunction with rite of flame. The rites can be ditched later to the +2. In most instances this would lead to using the +2 on the first turn ditching sundering titan or tangle wire and lock your opponent down on T2. The question is whether this is any better than just playing a regular shop deck. The answer is probably no unless there is a really versatile way of mixng in U.
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MaximumCDawg
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« Reply #16 on: October 30, 2014, 07:13:47 pm »

Why try so hard?  Is it really worth so much having your pitch outlet and re-animator on the same card that you would run a card that is not the best at either of those things?  

Look, Jace and Dack get lots of value out of their versatility because they combine very different roles.  They are removal or card advantage, depending on what you need.  This guy is a pitch outlet or a reanimator.  I do not usually see Vintage decks really struggling to find room for those effects and I am very skeptical that you get much value in combining them here.  

Look at it this way; Daretti doesn't have any offensive uses at all.  He can't Weld your opponent's stuff.  he can only weld your stuff, or help you set up your weld.  He's nothing more than the sum of his abilities because they basically do the same thing.  

Godspeed, you 8Welder.dec enthusiasts.  I'll see you on the other side of YOLO when you die horribly to shop AND dredge hate. Smile
« Last Edit: October 30, 2014, 10:12:09 pm by MaximumCDawg » Logged
fsecco
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« Reply #17 on: October 30, 2014, 08:41:56 pm »

He can probably be played in Legacy Painter. Helps find the combo, then helps protect it (or recur it).
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