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Author Topic: Time Walk deck  (Read 5349 times)
desolutionist
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« on: February 05, 2015, 03:17:43 pm »

I brewed an idea while I was mowing the grass today: How viable would a Time Walk based deck be? It would play 4 Burning Wish and 3 Regrowths to recycle Time Walk over and over again. The 4th Regrowth would be in the wish board along with Time Walk and Treasure Cruise.

Casting Time Walk over and over isn't enough; you need ways to take advantage of the extra turns. I was thinking possibly Ensoul Artifact and
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« Reply #1 on: February 05, 2015, 03:28:42 pm »

Well, Monastery Mentor fits in to the curve of Burning Wish in to Time Walk.  He swings for a bunch too, with him in play, the Wish plus Walk makes him 4 and poops out two dudes.  Next turn you swing for 10 if you Regrowth and Walk.  If you have anything else playable in your hand at that point, you probably win.

No idea if it's a good idea though...
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« Reply #2 on: February 05, 2015, 03:29:12 pm »

The problem is rules changes.  If your Time Walk gets exiled you cannot wish for it anymore and it ruins your loop.
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« Reply #3 on: February 05, 2015, 03:39:48 pm »

The best way to take advantage of Time Walk is Young Pyromancer. No idea of the regrowth idea is viable but I can confidently say that 4 Burning Wish into Time Walk is kind of obscene and amazing in certain builds.
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desolutionist
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« Reply #4 on: February 05, 2015, 05:07:19 pm »

The problem is rules changes.  If your Time Walk gets exiled you cannot wish for it anymore and it ruins your loop.

The old rules change doesn't effect getting Time Walk initially. The 2nd Wish would get Regrowth. The 3rd would get Treasure Cruise.

Once Time Walk has been obtained, it would not be exiled unless targeted by the opponent.  Every Regrowth then becomes a 4 mana Time Walk or 3 mana draw 3; maindeck tutors would find Ancestral Recall
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« Reply #5 on: February 05, 2015, 05:17:44 pm »

What advantage does this have over just constructing key vault?
« Last Edit: February 06, 2015, 05:29:03 am by Minkar » Logged
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« Reply #6 on: February 05, 2015, 06:40:21 pm »

It could result on a very viable deck as long as grave doesn't get exiled (good luck with that). I think Noxious revival would be really useful, since it recovers cards in response to grave destruction.
Snapcaster would also be really welcomed. You don't want to exile walk, but you can snap regwoths and so,while attacking for 2.
Of course planeswalkers are a boon.And also confidant, as long as you keep a low CC, but then we are talking about 4 colors (blue, red, green and now black). But you probably would also play tutors, so it's ok.
Time to sleeve again straglehold? XD
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« Reply #7 on: February 05, 2015, 06:54:32 pm »

Sex.dec used to cast time walk over and over using regrowth effects, it might be even stronger now considering noxious revival is far better that what was available back then.

A Uwg list with good blue spells, regrowth effects and monastery mentors alongside utility creatures like scm and pridemage seems like it might work in the current meta.
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« Reply #8 on: February 05, 2015, 08:57:29 pm »

Here's the article about that deck: http://www.starcitygames.com/php/news/print.php?Article=8766
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vaughnbros
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« Reply #9 on: February 05, 2015, 09:10:49 pm »

Time warp is only 1 more mana than burning wish->time walk or regrow->time walk.  I guess wish/regrow are more versatile, but they also have higher variance.
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« Reply #10 on: February 05, 2015, 10:06:56 pm »

Soulfire Grand Master seems like it would be good here right? Take a bunch of turns to get to 6 mana, then take infinite turns and win the game.

I think you would want 1 timewalk and 1 timewarp in the board incase timewalk gets exiled?
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« Reply #11 on: February 05, 2015, 10:38:08 pm »

I used to experiment with a 4 Gush 4 Wish 4 Regrowth deck with Walk and Seal for Fastbond in the SB.

The Regrowths were underwhelming. The need to have G and R and U within the first 2 turns, plus B shortly thereafter... Lame.

I really advocate Burning Wish right now. Having substrategies that are really good on their own (e.g. Young P and cheap counters) and get over the top with your Walk is the way to go. In general, you want every part of such a deck to be pretty flexible this way, e.g. those Burning wishes should have potent targets that would be good when Walk is bad, like when you're behind or have to mulligan.

Such a build will probably be softer to Dredge just cuz of reduced SB space so that's something to keep in mind.
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desolutionist
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« Reply #12 on: February 05, 2015, 11:53:02 pm »

Here is something along the lines I was thinking:

maindeck

4 Scalding Tarn
1 Flooded Strand
1 Misty Rainforest
2 Volcanic Island
2 Tropical Island
2 Tundra
3 Island
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Sapphire
1 Sensei's Divining Top

4 Delver of Secrets
3 Monastery Mentor

4 Force of Will
4 Mental Misstep
2 Spell Pierce
4 Gush
4 Burning Wish
3 Regrowth
1 Brainstorm
1 Ancient Grudge
1 Nature's Claim
1 Ancestral Recall
1 Mystical Tutor
1 Fastbond
1 Dizzy Spell
1 Merchant Scroll
1 Ponder
2 Preordain

sideboard
1 Time Walk
1 Treasure Cruise
1 Regrowth
1 Empty the Warrens
11 x

Dizzy Spell is to tutor for Fastbond/ACall without Vampiric Tutor/black.  After some sample games, its mana light and Delver sucks. But the opponents Montastery looked great
« Last Edit: February 06, 2015, 01:00:33 am by desolutionist » Logged

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« Reply #13 on: February 06, 2015, 02:31:33 am »

vampiric, demonic, mystical, merchant scroll, time walk = 5 spells, 3 instant speed time walk tutors
chance of drawing at least one naturally in first 9 cards = 57%
average cc of total time walk package = 2 + 3 + 3 + 4 + 4 = 3.20

burning wish x4 + mystical  = 5 spells, 0 instant speed time walk tutors.
chance of drawing at least one naturally in first 9 cards = 57%
average cc of total package = 4x4 + 5 = 4.20


Not sure the consistency and avoidance of black is worth the significantly more expensive casting cost, which slows down the combo by a turn. That turn also represents another card drawn, which means the black tutor method is probably more consistent. I would also argue that Vamp and Demonic have more utility than Burning Wish, outside of the combo.
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« Reply #14 on: February 06, 2015, 10:24:13 am »

This might not be what you're looking for, but back in 2006 my good friend and Meandecker extraordinaire Jerry "Yangtime" Yang piloted a Mark "Snoop Trogg" Trogdon creation called Mirror Mirror. If featured Time Walk, Savor the Moment, Panoptic Mirror, and  Serra Sphinx as the win condition.

Rumor's of the monstrosity can be found here http://www.themanadrain.com/index.php?topic=36295.0

It was really neat deck. No Joke. 
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« Reply #15 on: February 06, 2015, 10:52:53 am »

You might try a 4-color brew with Pyros, Snaps, and Bobs as well. Dark Confidant + Time Walk = mad money. I cooked one up last night and it did okay.

What advantage does this have over just constructing key vault?

Can't Burning Wish for Key Vault.
Key and Vault are bad cards on their own, while Regrowth, Burning Wish, and Time Walk are not.
Burning Wish and Regrowth are unrestricted.
If you don't want to run Tinker and/or a pile of artifacts, you also don't get to run Thirst or Academy, and Key and Vault are therefore even worse.
If Key or Vault is disrupted you are set back significantly; if Regrowth and/or Walk is disrupted you are still ahead.
« Last Edit: February 06, 2015, 11:00:52 am by boggyb » Logged
nedleeds
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« Reply #16 on: February 06, 2015, 12:41:25 pm »

What advantage does this have over just constructing key vault?

Ignoring Abrupt Decay is good, ignoring Revoker and Null Rod / Stony isn't terrible ... you can easily construct an argument that Regrowth or Wish is a better card in a vacuum than Time Vault. Sometimes we focus to closely on the most efficient 2 card combo mana wise but ignore the synergies we might get from other aproaches that use more broadly useful cards. A blue deck with vault key to take all the turns as an over arching tactic has to play around many more opposing spells / perms than a deck trying a broader tactic of take more turns. I guess the issue is making sure you are advancing towards a win with the extra turns, which normally means having damage on board, or a planeswalker ticking up.
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StanleyAugust
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« Reply #17 on: February 06, 2015, 01:14:40 pm »

You might try a 4-color brew with Pyros, Snaps, and Bobs as well. Dark Confidant + Time Walk = mad money. I cooked one up last night and it did okay.

What advantage does this have over just constructing key vault?

Can't Burning Wish for Key Vault.
Key and Vault are bad cards on their own, while Regrowth, Burning Wish, and Time Walk are not.
Burning Wish and Regrowth are unrestricted.
If you don't want to run Tinker and/or a pile of artifacts, you also don't get to run Thirst or Academy, and Key and Vault are therefore even worse.
If Key or Vault is disrupted you are set back significantly; if Regrowth and/or Walk is disrupted you are still ahead.


I'm not saying that this isn't a better setup, but I just want to point out that some of these arguments are seriously flawed.
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desolutionist
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« Reply #18 on: February 06, 2015, 03:16:58 pm »

I view Key+Vault as a win condition and I view the Regrowths and Wishes as an engine
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« Reply #19 on: February 06, 2015, 07:14:15 pm »

This might not be what you're looking for, but back in 2006 my good friend and Meandecker extraordinaire Jerry "Yangtime" Yang piloted a Mark "Snoop Trogg" Trogdon creation called Mirror Mirror. If featured Time Walk, Savor the Moment, Panoptic Mirror, and  Serra Sphinx as the win condition.

Rumor's of the monstrosity can be found here http://www.themanadrain.com/index.php?topic=36295.0

It was really neat deck. No Joke. 

I was going to suggest this as well, since it was a pretty good deck, but I am unsure how good panoptic mirror is in the increased artifact hate meta we have now.
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« Reply #20 on: February 07, 2015, 11:09:13 am »

Key vault tinker are not mutually excluded to being used with this engine. I see no reason not to use both, and regrowth will get pieces back if the do have an abrupt decay.
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