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Author Topic: My Vintage Adventure: GP Melbourne Experience  (Read 4067 times)
shrewarmies
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« on: March 20, 2016, 06:41:49 am »

Hi guys,

I am running an series of posts about my experience in the "Big Tix" Vintage event at GP Melbourne this year.

Each post will look at a single round of the tournament and at the end I will provide a breakdown of the field.

I will be adding to this post each time I publish the next post.

Round 1: http://mtgvintageadventures.blogspot.com.au/2016/03/gp-melbourne-vintage-event-round-1.html

Round 2: http://mtgvintageadventures.blogspot.com.au/2016/03/gp-melbourne-2016-round-2.html

Round 3: http://mtgvintageadventures.blogspot.com.au/2016/03/welcome-back-folks.html

Round 4: http://mtgvintageadventures.blogspot.com.au/2016/03/gpmelbourne-vintage-round-4-headinginto.html


Quote
David resolved a mid-counter war Ancestral Recall and followed it up with Crucible of Worlds, starting to squeeze my mana base by recurring Wasteland. I had not fetched my basics early (to keep up Pyroblast) so I had some time but before long I was down to only a single Island. All this time however I had been steadily beating him down, one damage at a time, with my Painters Servant. On only three life, David managed to land a Jace, the Mind Sculptor and a Standstill after bouncing my beater. I was forced to break the Standstill to replay the Painter and we David used the turn of summoning sickness to Brainstorm with Jace.
« Last Edit: March 22, 2016, 06:36:30 am by shrewarmies » Logged
shrewarmies
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« Reply #1 on: March 21, 2016, 06:03:38 am »

Round three is now available at http://mtgvintageadventures.blogspot.com.au/2016/03/welcome-back-folks.html
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shrewarmies
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« Reply #2 on: March 22, 2016, 06:36:03 am »

Round four is now available. Check it out and leave let me know how you would have handled the game three situation.



http://mtgvintageadventures.blogspot.com.au/2016/03/gpmelbourne-vintage-round-4-headinginto.html
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xouman
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« Reply #3 on: March 22, 2016, 07:50:14 am »

There was no pressure on you. You knew he only had cabal therapy, and you had to spend y.will to get rid of that irrelevant card, denying you the chance to play fow.

Playing painter you had fow alive, and next turn you could play y.will if you needed to, and tgz would be better (since he would have potentially 2 cards in hand).

Unless y.will was supposed to give more advantage, I see no upside to play it just for the irrelevant ritual... But this idea is yours, I just read it in your report Smile It's hard to make the optimal decisions in tournament play.
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