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Author Topic: The Perfect Storm?  (Read 2920 times)
Reanimatrix
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« on: January 20, 2004, 10:15:07 am »

I'm kinda new to T1 so bear w/ me but i've been playtesting this deck for roughly 2 weeks.  

TPS

2 Tendrils of Agony
4 Force of Will
4 Duress
1 Hurkyl's Recall
1 Chain of Plasma
3 Brainstorm
2 Ancestral Knowledge
1 Yawgmoth's Bargain
1 Necropotence
1 Wheel of Fortune
1 Memory Jar
1 Timetwister
1 Frantic Search
1 Ancestral Recall
1 Burning Wish
1 Mind's Desire
1 Cunning Wish
1 Time Walk
1 Yawgmoth's Will
1 Mystical Tutor
1 Tinker
1 Vampiric Tutor
1 Demonic Tutor
4 Underground Sea
4 Polluted Delta
2 Volcanic Island
2 Gemstone Mine
1 Tolarian Academy
4 Dark Ritual
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Emerald
1 Mox Jet
1 Lotus Petal
1 Mana Vault
1 Mana Crypt
1 Sol Ring
1 Black Lotus

SB

3 Red Elemental Blast
3 Stifle
1 Diminishing Returns
1 Chain of Vapor
1 Hurkyl's Recall
1 Brain Freeze
1 Tendrils of Agony
1 Windfall

Now I will not take credit for building it because I didn't.  I believe it was found on a different site, but really have no idea my friend showed it to me and i fell in love.  Any ideas or suggestions are welcome.  Twisted Evil
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« Reply #1 on: January 21, 2004, 02:01:06 pm »

I have seen some TPS decks run Fastbond and Future Sight. When it gets firing, the game is over. You might consider putting it in the deck, as either component is not exactly worthless by itself.
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Eastman
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« Reply #2 on: January 21, 2004, 02:20:17 pm »

Locked. Please don't post decklists without any discussion.[/b]
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Jacob Orlove
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« Reply #3 on: January 21, 2004, 02:28:24 pm »

Unlocked. This kind of stuff is frowned upon, but still acceptable in the Newbie forum. Discussion really helps with thread quality, though.
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« Reply #4 on: January 21, 2004, 02:49:54 pm »

Discussion seems to be the word of the day, so I'll try and generate some.

Different TPS builds seem to have their quirks here and their, but the Dutch look to have the greatest grip on this deck at this moment (as probably some of the combo-paragons do). While seeing some lists floating around I've seen inclusion of Elvish Spirit Guide for mana acceleration, Xantid Swarm for added disruption, and even Death Wishes (in a long-esque deck, but both are storm combos) to sub in for the old Burning Wishes.

What I am surprised to not see here is the inclusion of an LED; they did restrict for a reason, and you can still pop it for three mana of your choice in response to any of your draw 7's and/or wishes. You may also want to look into chromatix sphere (if it is found in other TPS build, I know not) as it seemed to help quite a bit in Long.

I personally am against the idea of Future sight, as if you have the mana for 2UUU, you'd most likely rather just win. Maybe consider Glimmervoid as a land you could use (it does generate any color).

If you could please reply with what playtesting you have done (i.e. what decks you've played against, how many times, what your meta is like if you play in tournaments) it would help alot in your fellow posters being able to give you adequate critque. Hope to hear more on this.
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« Reply #5 on: January 21, 2004, 10:01:41 pm »

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What I am surprised to not see here is the inclusion of an LED


I think that's a good point, not to mention the whole Future Sight thing. This deck wants to combo out as fast as possible, and the Future Sight isn't going to drop first turn, and if it does, you probably could have won the game first turn. I think that card is more for the enhancement of the Mid-Late game Control decks, which is already great. But doesn't have much fitting in TPS.

-1 Future Sight
+1 LED

= More speed... every 7 or 8 hands Razz
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« Reply #6 on: January 22, 2004, 01:36:55 am »

Future Sight seems to be played in the Rector-based decks, where grabbing it is sometimes better than bargain. Something to try, but too costly IMO in non-rector builds.
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Reanimatrix
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« Reply #7 on: January 22, 2004, 08:38:02 am »

So far all i've really got to playtest against is Cherry Parfait, Neo-Academy, & 2 different Mono-B Nether Voids.  My metagame is mostly scrub aggro other than the above stated decks.  As the list is I've found it to be somewhat consistently going off 2nd or 3rd turn.  The idea of adding Xantid Swarm & ESG seems feasible but I don't know.  It worked in Dragon so maybe it could work in TPS.  As far as the LED what should i cut for it?  I thought about working one in but I can't figure out what to take out.  Any ideas?  Confused
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« Reply #8 on: January 22, 2004, 09:00:11 am »

I wanted to hear everyones opinion on the new card Retract from darksteel. To me at least it seems like a natural addition to the deck as it is a one mana hurkls recall. I know it has the draw back of being unable to stop the challice or the trinisphere but it may allow the TPS player to combo out a turn sooner.
At the very least it is probably worth an investigation.
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« Reply #9 on: January 22, 2004, 11:35:51 am »

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Now I will not take credit for building it because I didn't. I believe it was found on a different site, but really have no idea my friend showed it to me and i fell in love.


Good. 'Coz we built it Razz

It evolved (strange as it may sound) out of RectorTrix via Rectortendrils, around the same time as Long.dec came into the picture. It can be viewed (as many have pointed out) as the natural evolution of Academy builds. Long.dec was undoubtedly the better deck (being more than a turn faster on average) but this was a solid metagame choice as it owned Long. I called it TPS which stands for The Perfect Storm or Total Piece of Shit - depending on how you perform. We've taken it in different directions - Marco added white for Abeyance etc. and I attempted to merge it with what was left of Long.dec. This basically resulted in a freak ass Long build with a maindeck Will and some TPS elements. You can find a tournament report here if you wanna read up on how the deck failed at the PT Amsterdam :-p

What you posted is a pre-restrictions build (not that they hit the deck or anything) that was piloted by my mate Marco to victory in Duelmen, among others.

I'd try replacing 1 of the Recalls with a Chain maindeck. That way, you've varied the mana cost (useful when facing a Chalice). Chain is at LEAST as good a spell count-upper as H. Recall is, and way better than Time Walk in this build. Also, in spite of what Marco says, I am NO firm believer in Ancestral Knowledge...I'd drop bith for the 4th Brainstorm and a MD Windfall. And Dimishing Returns has done wonders for me in the SB.

On Retract: that card only serves a single-sided purpose: accelerating your mana (and yes, it does so quite efficiently) and upping your spell count. But the whole reason we played H. Recall at all was that fact that it was a MB answer to a card that stoped you dead - Chalice. The fact that it accellerates mana and ups spell count were simply 'bonuses' that made it good enough. That said: it's probably good enough to more or less 'build a deck around'.
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