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Author Topic: Myr Assassin  (Read 6503 times)
Ghost
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« on: January 20, 2004, 07:13:39 pm »

Myr-Assasin {3}
Creature-Myr

Haste
{T}: Myr assasin deals 2 damage to target creature
Discard a card from your hand: Myr assasin becomes
indestructable and doesn't untap during your next untap step.
2/1

They never saw it coming

Basically, it's an artifact creature that kills other small creatures. The haste makes it more of a surprise which I feel fits the flavor of an assasin.  
Because it's an assasin it only deals w/ creatures, therefore it's ability only hits creatures. Being an assassin means it' has above average intelligence thus is able to escape from otherwise fatal situations(The discard ability). Seeing as it's an artifact creature and a Myr I feel indestructiability is the best way to acomplish this.


Revised version:

Darksteel Assassin    {4}
Creature-myr

Haste
{T} : Darksteel Assassin deals 2 damage to target creature.
Discard a card from your hand: Darksteel Assassin becomes tapped, indestructable, and doesn't untap during your next untap step.
1/1


Memnarch had not forseen the development of such specialized Myr. Their creativity amused him.
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brendan
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« Reply #1 on: January 20, 2004, 07:37:52 pm »

Ridiculously overpowered, sorry. Remeber this is a creature that can be played in any colour deck. Even if it was red, it would still be really really really strong.

I would say 4cc, and taps to deal 1, maybe. Even that would probably be too much.
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« Reply #2 on: January 20, 2004, 07:58:08 pm »

yeah 4cc would help and remove the haste. tape for one also sounds like a good idea. I like the discard a card to make indistructable,
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« Reply #3 on: January 20, 2004, 10:19:04 pm »

I'm not sure that the indestructable ability belongs to something like an assassin. I visualize assassins as sneaky weak beings that rely upon their stealth to keep them alive.
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Jacob Orlove
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« Reply #4 on: January 21, 2004, 11:51:10 am »

Well, it's a myr, so maybe it curls up into a ball of metal or something. But I think indestructibility is tied in to "darksteel" somehow (the metal, not the set), so you might want to make this "darksteel myr", and mention that it's an assassin in th eflavor text.
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« Reply #5 on: January 21, 2004, 01:38:54 pm »

I think it would be easier to call it Darksteel Assassin and let the fact that it is a Myr be conveyed by the flavour text, creature type, and artwork. It's easier to make something be clearly a Myr than it is to make it clearly an assassin.
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« Reply #6 on: January 21, 2004, 01:49:03 pm »

Ok, now I need new flavor text, that helps to show its a Myr. Any suggestion?
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« Reply #7 on: January 21, 2004, 02:03:49 pm »

Flavour suggestion: Memnarch had not forseen the development of such specialized Myr. Their creativity amused him.
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« Reply #8 on: January 21, 2004, 07:46:38 pm »

Something tells me Memnarch is not the kind of guy who would permit something to escape his notice.
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« Reply #9 on: January 21, 2004, 07:51:21 pm »

I like the flavor text. Thanks.

Matt- You can look at it this way. It's not that he let them escape his notice, It's more like they evolved more than he had expected and he is pleased/amused with that.
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« Reply #10 on: January 21, 2004, 07:55:49 pm »

Quote from: Matt
Something tells me Memnarch is not the kind of guy who would permit something to escape his notice.

Well, he knows about them, but he didn't forsee them. I think it works.
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« Reply #11 on: January 21, 2004, 08:10:55 pm »

...okay, that's fine then.
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« Reply #12 on: January 22, 2004, 04:21:02 pm »

So, do you think the revised version is too powerful, or is it good?
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« Reply #13 on: January 22, 2004, 04:43:34 pm »

Hrrm..I think it really is too powerful. It is strictly better than Prodigal Sorceror, having the same converted mana cost, being playable in any colour, having an additional power, haste, and an additional useful ability. That is a lot of advantage.

It's better Anaba Shaman, since it comes out a turn earlier and has haste to boot, lacking only an additional point of toughness.

It's probably better than either Sparksmith or Spikeshot Goblin, since it can be made to survive Pyroclasm, Wrath, or Akroma's Justice.

Any two of the following: raise the cost to {4}, remove haste, make it 1/1, would probably still leave this card as rare quality.
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« Reply #14 on: January 22, 2004, 07:05:40 pm »

Umm the revised version has a cost of 4. i'll knock it down to 1/1 seeing as how assassins don't really "attack" anyways.
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LordZakath
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« Reply #15 on: January 22, 2004, 07:26:03 pm »

Sorry, I juxtaposed the costs of the revised and original versions. You ought to change the ability text in the revised version to read "Darksteel Assassin..." instead of "Myr Assassin..."
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« Reply #16 on: January 23, 2004, 10:05:55 am »

Well, I think that this is a refreshing new card. I like it quite a lot, the nifty little bugger. I'd say it's good as it is now, in it's revised version.
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Ghost
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« Reply #17 on: January 23, 2004, 02:31:36 pm »

I guess I'll start a 24hr. clock.
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« Reply #18 on: January 23, 2004, 04:49:26 pm »

Quote
Discard a card from your hand: Darksteel Assassin becomes
indestructable and doesn't untap during your next untap step.


I would change this too...

Discard a card from your hand: Darksteel Assassin becomes tapped, indestructable, and doesn't untap during your next untap step.
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Ghost
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« Reply #19 on: January 24, 2004, 09:35:27 am »

Done. Does this mean I have to re-start the clock?
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Matt
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« Reply #20 on: January 24, 2004, 12:03:11 pm »

Not if you're making it weaker.
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« Reply #21 on: January 25, 2004, 11:15:51 am »

Closed and added!
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