Dismantle


Sorcery
Destroy target artifact. If that artifact had counters on it, put that many
+1/+1 counters or charge counters on an artifact you control.
* Dismantle targets only the artifact that will be destroyed. When Dismantle
resolves, you choose which type of counters you want and choose an artifact
you control to put them on.
* It doesn't matter what kind of counters the destroyed artifact had on it,
only how many. If an artifact had five bomb counters and two trap counters
on it, that converts to seven +1/+1 counters or seven charge counters.
* You can put +1/+1 counters on a noncreature artifact. They won't do
anything unless the artifact becomes a creature, at which time they'll add
to the creature's power and toughness.
* If the artifact regenerates or is indestructible, it won't be destroyed,
but you still put the appropriate number of counters onto an artifact you
control.
Holy shit!! WMud will most likely find a use for this. This turns Tangle Wire into four counters for Smokestack which it will just Goblin Welder away after it clears your side of the board.
Rules Question: If the artifact destroyed by Dismantle has "Modular" do you get double the counters? I think so since Dismantle doesn't move the counters.
502.35. Modular
502.35a Modular represents both a static ability and a triggered ability.
"Modular X" means "This permanent comes into play with X +1/+1 counters on
it" and "When this permanent is put into a graveyard from play, you may put
a +1/+1 counter on target artifact creature for each +1/+1 counter on this
permanent."