Although I have been lurking on these boards for a little while, this is my first post. I will attempt to adhere to the rules and to avoid moderator wrath.
I piloted 4c Control to a disappointing 3-2 at the recent Library tournament at Who’s On First. My two losses came at the hands of Brent (UnstableCornbread) and Ken (sorry, don’t know TMD name) both piloting Crucible Control. It is possible my losses were a result of mistakes or poor play on my part, but I believe I could have won those matches with a better sideboard plan.
My experience is emblematic of the larger proliferation of the Crucible-Wasteland combo in Type 1. It has appeared in a diverse collection of decks including The Man Show, Stacks-like Crucible Control, Fish, Turboland, and as a sideboard plan in 4c Control. Do you believe Sacred Ground is worth including in a 4c Control sideboard to combat this rising metagame presence?
For those of you who may not have played Type 2 recently, or are otherwise unfamiliar with the card, its Oracle wording is:
Sacred Ground

{W}
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.
Those decks using Crucible above generally forgo enchantment removal for more efficient artifact removal. If 4c Control is able to resolve Sacred Ground, it has defended itself against a major disruption component. Against the Crucible Control decks I faced, Sacred Ground also effectively shuts down Smokestack.
I have not tested Sacred Ground in these matchups. Perhaps I should test before I post. Any thoughts?