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Godder
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« Reply #5 on: December 18, 2004, 10:33:31 pm » |
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As long as you're not slow, take as long as you want to actually win. I used to occasionally play Elf-Ball in Extended, which was a lot of fun, and a very fast deck. My worst match-up was Ped Bun (Maher) Oath, which could be fast, but one controller in particular would take ages to win, even when he was well in control of the game.
You may ask, then, why didn't I scoop, if I had no chance? The answer was that I did, but not until there were less than 10 minutes left in the round. Oath could be fast (especially against Elf-Ball, which needed lots of non-flying creatures to get anywhere), but not fast enough to win game 3 if we reached it, whereas I could win games two and three easily in 10 minutes. I didn't win many matches, but I scored a few 1-1 draws. The Oath player thought he was unlucky when that happened, but it was all part of the plan...
In short, winning slowly has its place, but also inherent risks.
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