Show Posts
|
|
Pages: [1]
|
|
1
|
Eternal Formats / Creative / Squirrel Opposition viable again ?
|
on: September 03, 2004, 03:23:50 am
|
|
Now they've unrestricted Earth Craft, I figure the deck might once again be somewhat viable. However vintage obviously has changed since it was played last, so is does this somewhat slow combo deck stand a chance in todays meta ?
Also I seem to be unable to find any try at a decklist, anyone knows one ?
|
|
|
|
|
2
|
Vintage Community Discussion / Casual Forum / A cheap powerful WU control deck
|
on: August 29, 2004, 12:07:57 pm
|
I've already got a Parfait deck, which uses many of the non-creature creature-control spells. So therefore I like the creatures. Also Pariah + Chaplain is just cool  As for Witch Hunter, I can see why you recommend it, however the WW really hurts in this deck. As for more mana sources, I actually rarely have any trouble. Usually the looters will find the mana I need, but even more usual they'll get rid of those I don't need, and that's usually early in the game. As for the petal, its main use is turn 1 counter/standstill. While I like my creatures, I'd like to know about which non-creature control effects you have in mind ? Also the Peacekeeper is really cool, I'll probably get that stuffed in somehow. As for Sunscape familiar I feel I have enough mana really (yes I know you don't agree  But the draw base usually just works for me) Other than that I really never liked walls, they're too useless against creatureless decks (I realise that most of my other stuff is as well, but walls are worse) Dominating Licid however is very cool, I'll try to add that one. Also Blinding Angel could give the deck some better offense, which could probably be useful. Note though, that I like winning with 1 power creatures, 'causs my opponents get pissed  Standstill will stay in the deck, until I for some reason change it so much that it doesn't work anymore. As it is now it works really great, usually I'll never use it early game. Like you said, the deck is too slow for that. However when I'm in control in late game, standstill really helps me stay in control. I'll remove the Rootwater hunter/Sigil combo, as it has proven too slow lately. This adds 6 slots, which most likely will be filled with Peacekeeper and Dominating Licid. However I'd like blinding angel in as well, so I'll be working on making room for it. Thanks alot for your feedback, also like you I really enjoy deckbuilding. Also playing becomes more fun if you build the deck yourself IMHO. Edit: Come to think about it, Rootwater hunter or a similar TIM is actually great with Peacekeeper, so I'll add 3 Rootwater Hunter (or Suq'Ata Firewalker) instead of the Nomad Decoys, as Peacekeeper really does all the work) Also Blinding Angel might be left at home, since I don't feel I have enough room for it.
|
|
|
|
|
3
|
Vintage Community Discussion / Casual Forum / New alternative format: "One"
|
on: August 27, 2004, 06:03:07 am
|
|
I think this could indeed be a very funny format, however I agree with Jacob about the ban/restrict rule. Even a single Skullclamp is easily found with 4 enlightened tutor and 4 vampiric tutor, not to mention Steelshaper's Gift. That's 12 one-cost tutors which will dig up a skullclamp.
|
|
|
|
|
4
|
Vintage Community Discussion / Casual Forum / A cheap powerful WU control deck
|
on: August 26, 2004, 04:04:14 am
|
Hi all, I've been tinkering with this deck for awhile now, and while it's probably not finished yet, it has reached a state, where I'd say it's competetive in a casual meta. I've played this against the following staples: Mono B dragon (bazaars, no P9) UGr Madness (mox ruby, bazaars) FCG (no power) While I have no matchup statistics, I've won a fair amount of times - believe it or not. Also the deck does greatly against most rogue decks, as it is a creature control deck more than anything, and rogue decks mostly are creature based. Vs. combo it can get into trouble, though dragon is usually ok if I manage to get my Swords in time. Without further nonsense I give you the decklist: Dominic Bleu Blanche by Steffen Skov (that's me  ) Mana Sources (23): 10 Island 7 Plains 4 City of Brass - Adarkar Wastes or Tundra is superior, but I don't own them, if you seek to add money to the deck, run 4 tundra and 4 adarkar rather than the cities. Also the talismans of W/U could be used 1 Lotus Petal 1 Sol Ring Control (22): 3 Nomad Decoy - Better than i.e. Stormscape apprentice post threshold, blocks goblin lackeys as well. 3 Pariah - Against FCG this one on a beloved chaplain is game. 4 Swords to Plowshares 3 Beloved Chaplain - Combo with Pariah, also great for blocking fat 3 Rootwater Hunter - Kills of welders, BoP, lackeys, other small crap, Suq'ata' Firewalker could be better if one ran duals 3 Rootwater Thief - Anti combo, but generally useful as well 3 Sigil of Sleep - On a hunter removes any creature threat (very cruel vs. roar of the wurm tokens  ) Counters (8): 4 Counterspell - The main reason for the cities of brass being needed 4 Mana Leak - The next best counterspell, could be replaced by FoW if one prefers. Draw (7): 4 Standstill - Simply great in this deck, as I usually establish a state of control early game, and then drop standstill. 3 Merfolk Looter - Giving any card cycling is just great, especially late game for those dead lands. This one really makes the deck much more consistent. The deck runs two main combos: Beloved Chaplain + Pariah = Opponent's creatures are useless Rootwater Hunter + Sigil of Sleep = Same as above, except to lesser extent What makes these combos so great is, that none of the elements are useless on their own. The Rootwater hunter kills annoying utility creatures like welder, lackey, BoP and similar. The Sigil of Sleep admittedly is somewhat useless on its own, but it can be cast on Beloved Chaplain for roughly same effect, which means I'll very rarely draw it and not have one of the two creatures to enchant. Pariah can be used as a timewalk against aggro, as well as being an STP. And Beloved Chaplain just blocks anything huge or attacks as an unblockable sources of damage. I did earlier run: Accumulated Knowledge - This one is inferior to Standstill in terms of Card Advantage, and Merfolk Looter cannot be replaced in this deck. Also more draw isn't really needed as the deck relies on permanent control (through means such as sigil of sleep + rootwater hunter, beloved chaplain + pariah) Fact or Fiction - Really not that great IMHO, you'll rarely get more than 3 cards from this one, and Standstill does that for half the price (1U vs. 3U) Balance - I will add this again, but it has no real purpose except if you're in a losing position, where it'll give you a second chance. Enlightened Tutor - Not really that much to tutor for with this one, also the Looters perform a somewhat similar task More pingers - Usually I'll find one when I need it, also the chaplain does the same although sorcery speed (my turn only) Spirit Mirror + Unnatural Selection - Simply too slow to be of any use, also both cards are useless on their own (almost anyway) Should anyone have ideas for improvements I'd like to hear about it  Other than that I just want to inspire other people to try playing something they made themselves. It's a blast to win against staples with something this cheap, which you designed, tested, redesigned etc. yourself. Not to mention the joy in just creating it.
|
|
|
|
|
6
|
Vintage Community Discussion / General Community Discussion / Where to ask WotC for permission ?
|
on: August 16, 2004, 12:54:36 am
|
|
Hi, I'm developing a Windows Application for magic players. It's basicly a fast search engine coupled with a function to create lists (i.e. decklists, havelists etc.)
But I'd really like to include pictures in the program, yet I'm quite sure I'll have to get permission from Wizards. So my question is: Does anyone know where to ask them for permission ? I've searched their homepage with no luck :/
|
|
|
|
|
7
|
Eternal Formats / Creative / [Deck] Zombie Control
|
on: August 10, 2004, 01:08:40 am
|
|
I think this deck looks very interesting, and I might consider proxying it up and trying it. However first I'd like to contribute to this thread.
First of all I don't agree about Deep Analysis. TheAlpha says he has trouble with fast combo or aggro. DA really doesn't help those matchups compared to cabal therapy. Against combo the therapy is just better for its huge disruptive effect. Against aggro the huge life loss from the DAs will kill you even faster. (we're talking almost 50 % of your starting life for the 3 DAs)
I never really liked DA, mostly due to my highly aggro metagame.
I'd suggest getting the therapy back in, as DA is only better against control, which you didn't mention as a bad matchup.
Also I'm curious whether the mana base could maintan a third colour: red. First of all it'd give you the nasty REB/pyroblast. Second of all you could replace krovikan horror with the IMHO better death spark. While Death Spark costs 1 mana to return to your hand, you can use it for other stuff than just discarding to zombie infestation. For instance it kills welders (and yes they will protect their welders, but you recur the spark, so...) Or maybe just run the spark SB for whenever you face a welder deck.
Well those were my 2 cents.
|
|
|
|
|
8
|
Vintage Community Discussion / Casual Forum / [Deck] Pox post 5th Dawn.
|
on: August 07, 2004, 03:53:37 pm
|
|
Having tested a bit, I found the abyss to be very powerful, however it just doesn't feel very pox-like, and I might cut it merely for that reason. Also I feel with only 24 mana sources, that the deck lacks mana quite often. So I'm considering removing the two abyss for 2 talismans or just two swamps. As for trinisphere I haven't found room for it yet, I did consider cutting the cursed scrolls for 3sphere, however that would leave the deck with very few win conditions. As for including chalice main deck, I'm quite unsure how great it'd be. The deck really has stuff with ccc from ranging from 1 to 3, and I feel it'd be difficult to change. I.e. ccc=2 means hymn would go as well as balance. Not too great imho :/ I don't think chalice fits main, but it's a good SB option I think. As the stuff it'd hurt can be sided out for it.
|
|
|
|
|
9
|
Vintage Community Discussion / Casual Forum / [Deck] Pox post 5th Dawn.
|
on: August 07, 2004, 03:25:54 am
|
|
Xeeko - I run alot of creature removal because my meta is swarming with aggro decks. I play against WW, FCG, Madness, sligh, heck even stompy. And there have so far been no combo decks at all.
As for the Nether Spirit I used to run it, and it's very broken with therapy, but the abyss ruins that idea. Also I never really felt I needed more disruption.
Chimeric Idols are there because: a. They hit for more than Mishra's Factory b. They are unaffected by Pox as opposed to the a bit stronger Steel Golem c. They are unaffected by the abyss
While I really like the factory, it just doesn't work alongside wasteland. The mana base becomes too non-black.
As for Cursed Scroll I really only use it as creature removal against weenie decks (which I do face alot of these days, but that's a detail), most of the time it's there for the win.
Btw. I'll switch edicts for innocent blood, since I'll be tapped out during my opponents turn anyway due to the idols.
dohsign: I realise Pox will never be Tier 1. But it's still a fun deck to play, and the rack has often won me games singlehanded (it's unaffected by null rod)
kasuras: I already run the white splash for Balance. I don't feel StP is a good idea in this particular deck, as you will be hitting yourself hard with the Poxen, and then giving your opponent life. I'm quite sure that if I StP something huge I just lost the game right there, since every Pox I cast after that will hurt my life more than his. (I realise he loses more life points than I, but i get closer to 0 than he)
Trinisphere seems like a really good idea, I'll try to get it stuffed in somehow. As for Vindicate I ran them once and really didn't like them. That was however before Crucible and the problem was I never could afford to cast them. With 3sphere it matters less as edict/innocent blood will cost the same and with crucible I should be able to get more mana sources on the table. As for your offer to playtest via appr, I'm grateful and will PM you whenever I get the decklist created (will be working on it today).
|
|
|
|
|
10
|
Vintage Community Discussion / Casual Forum / [Deck] Pox post 5th Dawn.
|
on: August 06, 2004, 01:03:05 pm
|
|
As all Pox players know, Pox was never a tier 1 deck. Many said it lacked that one key card to be tier 1, while I personally have no hope for Pox ever to be tier 1, I do think that one key card has finally come. The card I speak of is crucible of worlds.
So what makes this card great in pox ? The answer is mana problems. Pox has always had problems with mana, this obviously has to do with the nature of the pox spell (the 3x+1 rule), as it limits one to 3 lands or limits one to not cast it until you get 6 lands. Early builds tried to get a bit around this by running charcoal diamonds, as these are unaffected by Pox.
However dropping them early is a huge tempo loss, if dropped turn 2 you just lost that entire turn. If you play them late game, chances are you already Poxed once, and then you're already low on mana, thus a tempo loss again. Mirrodin helped a bit here with its talismans. These don't come tapped into play so if dropped turn 2, you can still churn out a duress or a rack or similar. They have another drawback though: life loss. While life loss usually hurts little, it's bad in Pox as you already hit yourself pretty hard.
This is where Crucible of Worlds come in. If played pre-pox it makes recovering so much easier, as you will have consistent land drops the next 1-2 turns. If on the other hand played post-pox you will get a much larger mana pool in a few turns. This also means that the deck may finally run spells with higher converted casting cost than 3, thus allowing us to run the mighty abyss.
As if that's not enough, it also allows the pox player to improve its land destruction part to a spot where the opponent will have no land, unless he too runs the crucible. This is obviously archived through recurring strip mine/wastelands. It also opens up to some free life gain through Zuran Orb, a thing I feel Pox could benefit greatly from, although I find it hard to squeeze in the orb to the decklist. Maybe it could be SB'ed and then wished for, that however is a different story.
While the card does cost 3 to drop, I feel it doesn't matter all that much, compared to its huge effect.
I'd like to know how other people feel about this, as I know Pox was once quite popular.
My current decklist, which lacks playtesting is as follows:
Disruption/Removal (19) 4 Pox 4 Duress 4 Hymn to Tourach 4 Diabolic Edict 2 The Abyss 1 Balance
Damage (11) 4 The Rack 4 Chimeric Idol 3 Cursed Scroll
Utility (6) 1 Vampiric Tutor 1 Demonic Tutor 1 Demonic Consultation 1 Yawgmoth’s Will 2 Crucible of Worlds
Mana (24) 4 Dark Ritual 1 Sol Ring 1 Lotus Petal 4 Scrubland 9 Swamp 1 Strip Mine 4 Wasteland
As you can see I run the white splash merely for balance, because it's soooo broken. Also it's what pretty much all my tutors go for (except of course consultation).
This decklist doesn't run mishra's factory, although they too are cruel with crucible they pollute the mana base too much if used alongside wastelands.
My decklist is mostly for showing an example of how crucible can be very usefull. I'll like to see other ideas and views of how it can work its wonders, or if someone disagree with its placement in Pox.
|
|
|
|
|
11
|
Vintage Community Discussion / General Community Discussion / Reviewer needed for a new windows program for magic players
|
on: July 29, 2004, 02:45:09 pm
|
|
Hi all, first of all I don't know whether this is the correct forum, I do however hope so.
So with that cleared, I've made a program for the windows 9x/NT platform for magic players. It started out just being a search engine, but the end version can create lists as well as some other stuff.
IMHO the program is better than i.e. the search engine on brainburst, mtgcity etc. since first of all it doesn't require access to the Internet, other than for download. And second of all it has more search options. Regardless of all this, the program is freeware and I'd really like someone from in here to review it. I'd prefer if it's someone with some experience with the online search engines, so he/she can compare.
Also finally I'd like to note that the program is not 100 % complete yet, however I lack only a few details and those should be done in a couple of days, so I think it's wise of me to start searching for a reviewer now.
|
|
|
|
|
14
|
Vintage Community Discussion / Rules Q&A / Humility vs. spikes and manlands ?
|
on: July 27, 2004, 06:04:19 am
|
I've got a few questions about humility: a. How big is a mishra's Factory under humility ? b. Does spikes come into play without counters ? (i.e. Spike Weaer) Due to the rules of continous effects I'd say that the factory is a 2/2 since it's the last effect applied. And I'd say that spikes are just 1/1 w/out counters, as the continous effect should be applied before looking for comes into play effects (and by then they're gone) But I'd rather be sure, thus I ask 
|
|
|
|
|
15
|
Vintage Community Discussion / Casual Forum / How to feed a guiltfeeder ? [closed]
|
on: July 23, 2004, 03:59:13 am
|
While traumatize and haunting echoes is indeed very nasty, it's also very expensive :/ As for mesmeric orb + blessing it sounds like a great idea to me  I've always loved the blessing. Isochron scepter is indeed powerful, however I have too few instants in the deck for it to be of any real use imho. Also I don't want the mill part to take up too many slots. Although mesmeric orb and gaea's blessing might just take out the guiltfeeder and just be my win, it's sooo cruel  Edit: I think I'll drop black for green and run 4 blessings, I really love that cantrip 
|
|
|
|
|
16
|
Vintage Community Discussion / Casual Forum / How to feed a guiltfeeder ? [closed]
|
on: July 22, 2004, 08:44:21 am
|
|
I see your point about gaea's Blessing, as in fact one of my friends play a deck with those. However I intend for guiltfeeder to be the main win, not millstones, so I think jester's cap will be SB material instead.
As for the thran quarry you might be right, I just think there's too much life loss in the deck already, and Thran Quarry helps with that.
As for standstill I usually play it before the guiltfeeder while I control the board, that way my opponent must break it if he wants to change the situation. I've never had trouble with standstill earlier when I used battle screech for win (less expensive, yes but not much) so I think I'll keep it MB. Also brainstorm doesn't produce card advantage, it just gives selection.
I will however add the two fetch over Thran Quarry.
|
|
|
|
|
17
|
Vintage Community Discussion / Casual Forum / How to feed a guiltfeeder ? [closed]
|
on: July 22, 2004, 03:04:31 am
|
I gave up the Guiltfeeder idea, and went with WUG instead, the decklist became as follows: Mana (23): 4 Tropical Island 4 Tundra 4 Savannah 4 City of Brass 4 Flooded Strand 2 Windswept Heath 1 Sol Ring Creature removal (7): 3 Pariah 4 Swords to Plowshares Other control (12): 3 Forgotten Ancient 3 Meddling Mage 3 Spike Weaver 3 Beloved Chaplain Draw (12): 4 Standstill 2 Abundance 3 Sylvan Library 1 Enligthened Tutor 1 Wordly Tutor 1 Regrowth Win (6): 3 Mesmeric Orb 3 Gaea's Blessing Whether the deck will work however, I know not yet - playtesting will tell. Thank you for your help all 
|
|
|
|
|
18
|
Vintage Community Discussion / Casual Forum / Door to nothingness deck - need speed boost
|
on: July 17, 2004, 05:37:05 am
|
|
Hi again, sry for posting it in the wrong forum :/
As for the deck, I've gotten it down to turn 5,33 on average with this list:
// Win (4): 4 Door to nothingness
// Spells (12): 4 Channel the Suns 4 Squandered Resources 4 Doubling Cube
// Tutors (7): 1 Demonic Tutor 1 Vampiric Tutor 1 Demonic Consultation 2 Spoils of the Vault 1 Tinker 1 Enlightened Tutor
// Mana Acceleration (15): 4 Birds of Paradise 2 Utopia Tree 1 Mox Diamond 4 Dark Ritual 1 Lotus Petal 1 Sol Ring 1 Mana Crypt 1 Grim Monolith 1 Mana Vault 1 Lion's Eye Diamond
// Lands (20): 4 City of Brass 4 Gemstone Mine 4 Glimmervoid 4 Bayou 4 Thran Quarry
Tinker is a huge boost, as is LED.
|
|
|
|
|
19
|
Vintage Community Discussion / Casual Forum / Door to nothingness deck - need speed boost
|
on: July 16, 2004, 09:45:41 am
|
|
Why should it be locked ? With Xantid Swarm I can ensure that Door doesn't get FoW'ed, so that's one less problem (SB).
And while door to nothingness is somewhat bad, it's imho quite fun. Also I'm not going to take the deck to a competetion so it will only meet rogue decks, which means it doesn't have to win by turn 2.
As for the stuff about signal-to-noise ratio, I'd like you to explain just what you mean ? (Because I didn't get it)
|
|
|
|
|
20
|
Vintage Community Discussion / Casual Forum / Door to nothingness deck - need speed boost
|
on: July 16, 2004, 05:53:19 am
|
|
I don't feel well about joiner adept, since most of my lands are all colored anyway, however if I am to splash blue it might be a good idea. Also I like the thought about tinkerer/fabricate, as spoils is quite dangerous. As for the regrowth guy, why don't I just run regrowth ? (I mean why do you consider the creature version better ?)
|
|
|
|
|
21
|
Vintage Community Discussion / Casual Forum / Door to nothingness deck - need speed boost
|
on: July 16, 2004, 05:22:38 am
|
Hi, I'm trying to make a somewhat fast combo like deck, that uses door to nothingness for the win. I realise that speed is difficult due to the insane cost (5 to play tapped, double WUBRG to use), however the deck is merely for casual play, thus shouldn't need to race i.e. dragon. I have the cash for the fundamental cards (duals, FoW, etc.), but not Mana drain, bazaar etc. and no P9 neither  The current decklist I run is this: Win (4) 4 Door to Nothingness Tutor (5) 1 Demonic Consultation 1 Demonic Tutor 1 Vampiric Tutor 2 Spoils of the Vault Mana Acceleration (31) 1 Fastbond 1 Mana Crypt 1 Mox Diamond - unsure on this one 1 Mana Vault 1 Grim Monolith 2 Talisman of Unity - Unsure on this one 4 BoP 4 Utopia Tree 4 Dark Ritual 4 Doubling Cube 4 Channel the Suns 4 Squandered Ressources Lands (20) 4 Thran Quarry 4 City of Brass 4 Gemstone Mine - unsure on this one 4 Bayou 4 Llanowar Wastes I run 4 doors for spoils / consultation to be somewhat safe. I ran necropotence once, but I died too often to it. The deck has no disruption, which I really feel is missing. Room for 4 Duress and 4 Xantid Swarm would be nice, however I cannot see what to cut without making the deck much slower. (It currently wins around turn 6-7 consistently) Oh and btw. I realise that a mere null rod destroys my win condition, but green has excellent solutions to this problem, which can be sideboarded. This reminds me that I thought about adding blue for cunning wish and some draw spells, yet again I cannot see what to cut. Oh and finally I was considering Diabolic Intent as a tutor, but that would kill my mana creatures, so I'm quite unsure whether it's worth testing ?
|
|
|
|
|
22
|
Eternal Formats / Creative / Stasis w/ life gain - doesn't quite work
|
on: May 06, 2004, 05:52:18 am
|
Hi all, I've been testing out this stasis deck in a somewhat roguish meta, actually I've only played against a rogue enchantress deck, and it owned me, so basicly this decklist sucks, and I thus need some major advice on what to do to it  Here's the decklist: Stasis Life gain (4): 4 Ivory Tower Draw (8): 4 Howling Mine 4 Rhystic Study Utility (10): 4 Copy Artifact 4 Spellbook 2 Library of Leng Control (12): 4 FoW 4 Stasis 4 Propaganda Win (2): 1 Black Vise 1 Feldon's Cane Mana (24): 4 Forsaken City 1 Sol Ring 19 Island A few problems I've spotted myself are: 1. Howling Mine usually helps my opponent too much unless I drop stasis right after the mine. 2. Forsaken City pretty much spoils feldon's cane, and is the only way to keep stasis alive. 3. I usually don't gain life until late game, and often I don't make it to late game :/ I was considering GushStasis, but when Gush was restricted I figured it probably lost its punch, any opinions on this matter ?
|
|
|
|
|
23
|
Vintage Community Discussion / Casual Forum / Intruder deck (UG) - Need some help with draw
|
on: April 24, 2004, 11:53:43 am
|
|
Well I already know about the power of Sigil of Sleep, as I have a deck using it
However as you say I risk putting all my eggs on one creature, that's not a problem if I have some counter magic, however I don't :/
Also I was thinking about adding the cruel Apathy + Curiosity combo to it, although I don't know what to remove for it.
And lastly, I'm worried about trying to do too many things at once, any suggestion on that ?
Here's my revised decklist, whether it'll work I have yet to find out:
Combo (4): 4 Intruder Alarm
Creatures (15): 4 Shrieking Drake 4 Horseshoe Crab 3 Brass Man 4 Prodigal Sorceror
Draw (4): 4 Curiosity
Ping ability and stuff (13): 4 Psionic Gift/Hermetic Study 4 Sigil of Sleep 2 Viridan Longbow 3 Apathy
Mana (24): 4 Krosan Restorer 4 Quirion Elves 4 Yavimaya Coast 6 Forest 6 Island
Whoops almost forgot: Any ideas what to cut for Genesis Chamber ? (I've been thinking about Brass Man)
Edit:
After a bit of goldfishing I've changed it into this, the genesis chamber is really nice w/ drake. Also I found some cheaper alternatives to the restorer:
Harvester Druid Urborg Elf Utopia Tree
With the tree or the elf being the best (quite unsure whether I want the damage ability or the extra toughness, currently I go with the toughness) The genesis chamber meant I removed Brass Man. Without further ado here is the current list:
// Creatures 4 Shrieking Drake 4 Horseshoe Crab 4 Prodigal Sorcerer 1 Rootwater Hunter - the original tim has most synergy cards in the deck (apathy, curi, sigil), thus I run an extra 3 Genesis Chamber // Draw 4 Curiosity // Other stuff 4 Intruder Alarm 4 Psionic Gift 4 Sigil of Sleep 4 Apathy // Mana 4 Utopia Tree 4 Quirion Elves 4 Yavimaya Coast 2 City of Brass 5 Forest 5 Island
Still BoP would be better than the quirion elves, however it often goldfishes turn 5 as it is now (usually w/ tim + curi + apathy)
EDIT: New decklist
I've been thinking abit about it, and the tims are usefull by themselves, whereas the crab sucks w/ ping, so I switched the 4 crabs for 4 tims, and the 4 psionic gift for 4 pemmins aura:
// Creatures 4 Shrieking Drake 4 Zuran Spellcaster 4 Prodigal Sorcerer 2 Rootwater Hunter 2 Genesis Chamber
// Draw 4 Curiosity
// Other stuff 4 Intruder Alarm 4 Pemmin's Aura 4 Sigil of Sleep 4 Apathy
// Mana 4 Utopia Tree 4 Quirion Elves 4 Yavimaya Coast 2 City of Brass 5 Forest 5 Island
EDIT: Changed to mono U!!!
Having played the deck against admittedly a few decks (UGr madness, T2 affinity, Casual reanimate) I found out the green part of the deck sucked pretty hard, so I switched the green for 4 silver myr (does the same sweet thing with alarm + drake) and the result is this:
// Creatures 4 Shrieking Drake 4 Zuran Spellcaster 4 Prodigal Sorcerer 2 Genesis Chamber
// Draw 4 Curiosity 4 Impulse 4 Brainstorm
// Other stuff 4 Intruder Alarm 2 Charisma 4 Sigil of Sleep 4 Apathy
// Mana 4 Silver Myr 1 Sol Ring 15 Island
While the deck has somewhat few mana sources now, it has alot of library manipulation (impulse, brainstorm) to make up for it, still I'm probably going to add 2 more mana sources (an island and a lotus petal), yet I don't know what to remove for it.
Also I've been toying with the idea of cutting sigil of sleep for propaganda, and cutting something for furious assault (nice w/ drake, win w/ drake+alarm+myr)
I'm going to playtest it against FCG today, and maybe against some casual WW
|
|
|
|
|
25
|
Vintage Community Discussion / Casual Forum / Intruder deck (UG) - Need some help with draw
|
on: April 24, 2004, 05:07:32 am
|
I've been working a bit with this deck idea, however I can't seem to find any decent draw spells for it. Also note that it must be kept very cheap (4 BoP would be sweet, however I cannot afford those currently - aka. I'm broke) I'd like somewhere around 8 draw spells, and they need to be effecient as I cannot tutor up the Alarm (no enlightened tutor). So here's the decklist, and I'll explain most of the card choices below it. Combo (4): 4 Intruder Alarm Creatures (14): 4 Shrieking Drake 4 Horseshoe Crab 4 Brass Man 2 Lowland Basilisk Draw (?): Ping ability (10): 3 Psionic Gift 3 Hermetic Study 2 Viridan Longbow Mana (24): 4 Krosan Restorer 4 Quirion Elves 4 Yavimaya Coast 6 Forest 6 Island [Shrieking Drake] - It's combo with Intruder Alarm + Elves / Restorer (it CAN bounce itself, right ?) [Horseshoe Crab & Brass Man] - They can be untapped w/o casting creatures under the Intruder Alarm. [Lowland Basilisk] - Creature control, enough said  [Ping ability stuff] - I've chosen to run only 6 enchantments and 2 equipments, due to the inherent card disadvantage of the enchantments, should the creature be killed. The mana base I figure should be self explaining, however if someone knows something better than krosan restorer for providing blue mana (being a creature, that is somewhat cheap to cast, wirewood channeler is imo too expensive) So I'm lacking Draw spells, and actually I'd like some room for some counter magic as well (Probably Mana Leaks) - Yet I don't know what to remove, maybe some of the ping enchantments, any ideas ?
|
|
|
|
|
26
|
Eternal Formats / Creative / [Deck] Weirding on a budget - how ?
|
on: March 01, 2004, 03:47:40 pm
|
I'm considering making a Weirding Deck, however I'm quite on a budget (no P9, no nether void, no mana drain, that kinda budget), so I dunno for sure how to do it ? I was thinking about white blue, to get the life gain from white, and maybe use land tax / scroll rack to work around weirding (if it's possible ? My memory of rack/tax is rather crappy  )
|
|
|
|
|
27
|
Eternal Formats / Creative / DECK: Monoblack Pox
|
on: February 28, 2004, 01:53:03 pm
|
|
After a bit of thinking I've come to the conclusion, that spinning darkness is rather crappy with the spirit, since I can't really cast darkness unless I want to ruin the spirit. So I'm thinking about either cutting them for Funeral Charm (Good 3 purpose card) or the edicts. Or maybe 2 pits and then just cut the 3rd one to get down to 60 cards (running 61 currently)
|
|
|
|
|
28
|
Eternal Formats / Creative / DECK: Monoblack Pox
|
on: February 28, 2004, 01:44:21 am
|
Well the ingots I run is basicly for testing them, since I'm going to try with contamination (2x of those), and the lands can't give me white then. However something I had totally forgotten about is Lotus Petal, I can imagine it will rock in my deck, since I only run white for Balance, and then I can leave the ingots at home. Oh and the reason I run so many tainted lands is that I can't afford scrublands (yup you heard me, I'm very very poor  ), and actually I've only taken one mulligan because of them ever, so it kinda works okay. Anyway with spirit/contamination my deck is going to look somewhat like this: Pox Disruption/Removal (20) 4 Pox 4 Duress 4 Hymn to Tourach 4 Innocent Blood 3 Spinning Darkness 1 Balance Damage (8) 4 The Rack 1 Nether Spirit 3 Cursed Scroll Utility (6) 1 Demonic Tutor 1 Entomb 2 Contamination 1 Demonic Consultation 1 Yawgmoth’s Will Mana (27) 4 Dark Ritual 1 Sol Ring 1 Lotus Petal 4 Tainted Field 4 Mishra's Factory 13 Swamp Oh and btw. I run so much creature removal because it really is needed around here, there is just so many aggro decks. Uhm and I dunno about Innocent Blood for sure yet, the speed of the edict has saved me a couple of times.
|
|
|
|
|
29
|
Eternal Formats / Creative / DECK: Monoblack Pox
|
on: February 27, 2004, 01:57:42 am
|
Hi all of you, I've been following this thread for a while, and thought it was about time I threw in my opinion  First of all, here is what I play: Disruption/Removal (20): 4 Pox 4 Duress 4 Hymn to tourach 4 Diabolic Edict (Meta choice over Sinkhole) 3 Spinning Darkness 1 Balance (It really rocks in my Meta, which is mostly weenie decks) Damage (11): 4 The Rack 4 Steel Golem 3 Cursed Scroll Utility (3): 1 Demonic Tutor 1 Demonic Consultation 1 Yawgmoth's Will Mana (27): 4 Dark Ritual 1 Sol Ring 2 Darksteel Ingot 3 Tainted Field (Don't have Scrublands) 4 Mishra's Factory (Meta choice over Wasteland) 13 Swamp So this doesn't quite look like what most of you people are playing, but I figure it's a meta call, since I mostly face aggro decks, and quite often weenies like red stompy, stompy, ww etc. I'm actually thinking about cutting the edicts for infest, again a meta choice. Anyway how come nobody runs Darksteel Ingot ? I know it's new and all, but here are my arguments for it: 1. Unaffected by Pox 2. Gives white mana for the splash build (compared to Charcoal Diamond) 3. Indestructible Also I was running Mox Diamond, but I traded it away and haven't got a new one yet (I'm kinda on a budget-budget  ) I'm going to cut the 4 golems in favor of 2 nether spirit and 2 contamination, and I'm probably gonna cut either a swamp or a tainted for entomb, since nobody but me runs artifact mana sources around here, I think it'll be a house. Oh and btw. Darksteel Ingot also allows one to run Balance alongside Contamination, which I kinda like, since Balance usually gets me out of a sure loss. Also as for Demonic Consultation, you should really try it out if you haven't, I've never had trouble with it. In fact I've even used it for balance twice  Oh and about the Chimeric Idols, I suppose you run them over Mishra's Factory because you need Wastelands, right ? (Because otherwise I'd strongly advocate Mishra's, since it's a great early blocker, but again it's probably just a meta call)
|
|
|
|
|