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Eternal Formats / General Strategy Discussion / Re: New Card Discussion RoE: Lighthouse Chronologist
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on: March 27, 2010, 06:23:59 pm
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Correct me if I'm wrong, but he doesn't stop vault-key.
You just have to wait until his ability triggers for the opponent, and once it's resolved you activate vault-key and get your extra turn first and repeat. So your opponent will also get infinite turns, he'll just get them after you take all of your infinite turns!
EDIT: Actually, can't your opponent just activate his time vault after the trigger of Lighthouse dude resolves? This guy might not stop time vault at all. Yep, that's what I was saying. Sorry if I wasn't clearer.
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Vintage Community Discussion / Type 4 / Re: Type 4 Stack Lists and Resources
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on: May 11, 2009, 11:11:01 pm
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Thanks Beralt,
Definitely a few ideas in there that I hadn't thought of. I plan on whittling the stack down a bit, and a lot of the cards you listed are things I'm currently working towards getting my hands on. As the T4 stack made up of far less expensive cards than my cube, I'm trying to stick exclusively to actual cards for the t4 stack. Slowly acquiring them though, now that we've made sure it's something our group will want to regularly engage in.
We definitely enjoy spellburst though, as it doesn't get truly crazy until you're down to 2 players, and other players are usually quick to counter it or just kill the guy who has it.
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Vintage Community Discussion / Type 4 / Re: Type 4 Stack Lists and Resources
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on: April 28, 2009, 06:35:44 pm
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Hi all,
I've been reading this forum for a few months, and have recently begun playing Type 4 in our playgroup. I built this stack from cards that I've had lying around forever, with probably about 50$ spent on acquiring various commons and uncommons I happened not to have that seemed to feature prominently in others' lists.
Now that we've played about 6 or 7 times (with 2-4 'games' per draft), I figure it's time to start seeking out ways to improve the stack.
Usually 4-6 of us wheel draft the entire list, and play with the entire deck. We're still playing around with this idea, but the large deck sizes make the card advantage engines incredible (and death through milling does still happen).
Our motto so far is that anything is fair game as long as it doesn't kill everyone else the moment it hits play. That said, we're still unsure about Walking Archive. So far it's been amazing, but not game ending (enough countermagic and instant removal seems to exist that it isn't completely bonkers)
We play with the house rules that an ability can only target a permanent once while that ability is on the stack (ie: Mistmeadow Witch can target herself, but if someone responds to that, she can't target herself again until the first instance has resolved, though she could target other things).
We also play with the rule that whenever you don't have to pay mana, it doesn't count as your spell per turn. Also evoke doesn't count either, as we felt this added an interesting mix of bonus cards to the stack.
I know I should probably put one of my FoW, and one of my Misdirection in here, but other than that I'm looking for feedback on great cards I happen to have missed. Any other general comments are great too. Thanks!
Countermagic (40) Absorb Arcane Denial Assert Authority Cancel Counterspell Countersquall Decree of Silence Discombobulate Dismiss Disrupting Shoal Dissipate Double Negative Draining Whelk Dream Fracture Ertai’s Meddling Exclude Fervent Denial Foil Forbid Induce Paranoia Hinder Hindering Light Lapse of Certainty Memory Lapse Muddle the Mixture Mystic Snake Punish Ignorance Rewind Remove Soul Soul Manipulation Spell Blast Spell Burst Spelljack Spite // Malice Suffocating Blast Time Stop Traumatic Visions Undermine Vex Voidmage Apprentice Voidmage Prodigy
Misdirection Effects (7) Deflection Quicksilver Dragon Reiterate Shunt Swerve Wild Ricochet Willbender
Removal (40) Agonizing Demise Annihilate Blood Frenzy Brainspoil Chastise Crooked Scales Cruel Revival Desert Twister Diabolic Edict Disembowel Duplicant Executioner’s Capsule Expunge Faith’s Fetters Fissure Oblivion Ring Order // Chaos Path to Exile Phithisis Predator, Flagship Rend Flesh Radiant’s Judgment Resounding Silence Retribution of the Meek Second Thoughts Sever Soul Shriekmaw Skinthinner Slaughter Sudden Death Sword to Plowshares Terminate Terror Tornado Unmake Violent Ultimatum Violet Pall Wing Shards Wreak Havoc Wrecking Ball
Burn (10) Breath of Malfegor Cerebral Vortex Heat Ray Resounding Thunder Riddle of Lightning Searing Wind Soul’s Fire Sudden Shock Torrent of Fire Urza’s Rage
Steal Stuff (18) Binding Grasp Blatant Thievery Chromeshell Crab Confiscate Control Magic Desertion Dominate Evangelize Gather Specimens Grab the Reins Insurrection Planeswalker’s Mischief Ray of Command Slave of Bolas Spinal Embrace Thieves’ Auction Yavimaya’s Embrace Word of Seizing
Wrath Effects (27) Balance Balancing act Bane of the Living Barter in Blood Decree of Annihilation Desolation Giant Dregs of Sorrow Dwarven Catapult False Prophet Forced March Flowstone Slide Inferno Jiwari, the Earth Aflame Jokulhaups Kirtar’s Wrath March of Souls Mass Calcify Obliterate Pernicious Deed Plaguewind Reiver Demon Rout Scourglass Slice and Dice Soulscour Tsabo’s Decree Wrath of God
Anti-Artifact/Enchantment (15) Altar’s Light Allay Dismantling Blow Hull Breach Ingot Chewer Krosan Grip Molder Mystic Melting Naturalize Orim’s Thunder Ray of Revelation Shattering Pulse Shattering Spree Smash Wispmare
Card Advantage (22) Arcanis the Omnipotent Aerial Caravan Aven Fateshaper Compulsion Courier’s Capsule Future Sight Gifts Ungiven Heed the Mists Jushi Apprentice Moonlight Bargain Opportunity Persuasion Promise of Power Pulse of the Grid Read the Runes Rush of Knowledge Thought Reflection Treasure Trove Tower of Fortunes Twisted Justice Vanish into Memory Whispers of the Muse
Reanimation (15) Betrayal of Flesh Cauldron Dance Chainer, Dementia Master Dance of the Dead Dawn of the Dead Miraculous Recovery Oversold Cemetery Puppeteer Clique Reaping the Graves Reborn Hope Reviving Vapors Sedraxis, the Traitor King Twilight’s Call Vengeful Rebirth Yawgmoth’s Agenda
Board Control (10) Fleshformer Flood Flowstone Overseer Legacy Weapon Masticore Mistmeadow Witch Plaguebearer Planeswalker’s Scorn Smokespew Invoker Task Mage Assembly
Defensive (9) Combat Medic Ivory Mask Mourner’s Shield Panacea Pariah’s Shield Pentagram of Ages Protective Sphere Shield of the Ages Sword Dancer
Lifegain (5) Chant of Vhitu-Ghazi Invincible Hymn Mirror Strike Reverse Damage Tower of Eons
Fatties (54) Akroma, Angel of Wrath Arcades Sabboth Angel of Despair Autochthon Wurm Avatar of Woe Bloodfire Colossus Bosh, Iron Golem Bringer of the Black Dawn Bringer of the Green Dawn Bringer of the Red Dawn Broodmate Dragon Carrion Thrash Cognivore Colossus of Sardia Crush of Wurms Dragon Broodmother Empyrial Archangel Firemane Angel Fungal Shambler Gigapede Godsire Grozoth Hostility Hunting Pack Hypnox Imperial Hellkite Intet, the Dreamer Iridescent Angel Jareth, Leonine Titan Kaerek the Merciless Kamahl, Pit Fighter Karrthus, Tyrant of Jund Krosan Cloudscraper Krosan Colossus Lord of Extinction Maelstrom Archangel Magister Sphinx Mortivore Multani, Maro-Sorcerer Myojin of Seeing Winds Nicol Bolas Phage the Untouchable Plated Slagwurm Prince of Thralls Rockshard Elemental Silvos, Rogue Elemental Sisters of the Stone Death Spearbreaker Behemoth Spellbreaker Behemoth Spirit Monger Symbiotic Wurm Vein Drinker Vigor Xanthic Statue
Utility Creatures (19) Armoured Guardian Cabal Interrogator Cho-Manno, Revolutionary Crowd Favourites Dauntless Escort Ethersworn Adjudicator Genesis Glarecaster Glory Grixis Sojourners Magus of the Abyss Mayael the Anima Rakka Mar Root Elemental Scrivener Sen Triplets Sunscape Battlemage Thicket Elemental Withered Wretch
Utility Artifacts (14) Aladdin’s Ring Door to Nothingness Grinning Totem Icy Manipulator Lich’s Mirror Mirari Null Brooch Quicksilver Amulet Reito Lantern Relic of Progenitus Ring of Gix Rings of Brighthearth Vedalken Orrey Walking Archive
Utility Enchantments (8) Gratuitous Violence Holistic Wisdom Knollspine Invocation Maelstrom Nexus Necrogenesis Night Soil Wild Research Wound Reflection
Utility Spells (19) Backlash Bant Charm Captain’s Maneuver Crosis’s Charm Cruel Ultimatum Darigaaz’s Charm Decree of Savagery Dromar’s Charm Esper Charm Grixis Charm Jund Charm Knowledge Exploitation Mirrorweave Naya charm Reflect Damage Resounding Roar Resounding Scream Soulblast Time Stretch
Tutors (13) Aladdin’s Lamp Citanul Flute Descendant of Soramaro Diabolic Tutor Eladamri’s Call Flash of Insight Mystical Tutor Mystical Teachings Planar Portal Riptide Shapeshifter Soothsaying Wargate
Bounce (8) Aethersnipe Capsize Evacuation Kederekt Leviathan Resounding Wave Temporal Adept Upheaval Wipe Away
Lands (6) Boseiju, Who Shelters All Hall of the Bandit Lord Kor Haven Urza’s Factory Wasteland Winding Canyons
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