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Author Topic: New Card Discussion RoE: Lighthouse Chronologist  (Read 7755 times)
BruiZar
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« on: March 27, 2010, 12:13:34 pm »



Pros:
The creature is cheap to play.
In conjunction with Tolaria West/Tolarian Academy you can power level him
He's a frigging Time Vault on a stick

Cons
Level up as a sorcery, so you can't use excess mana in your opponents end step or during combat.
Mana intensive
Creature removal
Level 7 triggers after you give your opponent a turn

Something with a bunch of Chants / Silences / Abeyances?

What's your verdict?
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honestabe
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How many more Unicorns must die???


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« Reply #1 on: March 27, 2010, 12:17:26 pm »

think he's used to negate time vault decks, so everytime they get an extra turn, you get one also.  However, this guy just begs to be REDed and seems too mana intensive for competitive t1.  I see him getting limited play, maybe in sideboards
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As far as I can tell, the entire Vintage community is based on absolute statements
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Evenpence
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« Reply #2 on: March 27, 2010, 01:12:48 pm »

think he's used to negate time vault decks, so everytime they get an extra turn, you get one also.  However, this guy just begs to be REDed and seems too mana intensive for competitive t1.  I see him getting limited play, maybe in sideboards

What does RED stand for?

~~~~~~

I agree with being mana intensive.  If you could play his ability as an interrupt, he'd be fine as a SB card or perhaps even a MD guy -- as is, this dude costs 1UUUUUUUU.  That's a lot of U.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
rathzil
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« Reply #3 on: March 27, 2010, 01:15:35 pm »

Correct me if I'm wrong, but he doesn't stop vault-key.

You just have to wait until his ability triggers for the opponent, and once it's resolved you activate vault-key and get your extra turn first and repeat.  So your opponent will also get infinite turns, he'll just get them after you take all of your infinite turns!
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honestabe
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How many more Unicorns must die???


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« Reply #4 on: March 27, 2010, 02:05:06 pm »

think he's used to negate time vault decks, so everytime they get an extra turn, you get one also.  However, this guy just begs to be REDed and seems too mana intensive for competitive t1.  I see him getting limited play, maybe in sideboards

What does RED stand for?

~~~~~~

I agree with being mana intensive.  If you could play his ability as an interrupt, he'd be fine as a SB card or perhaps even a MD guy -- as is, this dude costs 1UUUUUUUU.  That's a lot of U.

**REB  Red Elemental Blast
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Evenpence
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« Reply #5 on: March 27, 2010, 02:55:40 pm »

Correct me if I'm wrong, but he doesn't stop vault-key.

You just have to wait until his ability triggers for the opponent, and once it's resolved you activate vault-key and get your extra turn first and repeat.  So your opponent will also get infinite turns, he'll just get them after you take all of your infinite turns!

He stops vault-key in the sense that after every one of your opponents turns, you get to take one.  If you have this guy out and completely leveled up, and your opponent just made another turn with vault/key...

You will take a turn after his endstep.
He will then take a turn and activate Time Vault again, he will then come to his end step and your Lighthouse guy will trigger.
You will then take a turn after his endstep.

It "stops" vault/key in the sense that the game will become "normal."  If your lighthouse guy dies, however, he'll have infinite turns.

EDIT:  Actually, can't your opponent just activate his time vault after the trigger of Lighthouse dude resolves?  This guy might not stop time vault at all.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
MEATROCKET
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« Reply #6 on: March 27, 2010, 03:27:28 pm »

Even if it does work, this guy still doesn't stop Vault/Key, because, well, your opponent won't let you get this guy to level 9000 before they combo out.
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goober
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« Reply #7 on: March 27, 2010, 03:37:34 pm »

He might just be the best multi-player creature ever.  Other than that I don't see much use.
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« Reply #8 on: March 27, 2010, 04:51:08 pm »

He might just be the best multi-player creature ever.  Other than that I don't see much use.

Too bad he isn't Legendary.
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rathzil
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« Reply #9 on: March 27, 2010, 06:23:59 pm »

Correct me if I'm wrong, but he doesn't stop vault-key.

You just have to wait until his ability triggers for the opponent, and once it's resolved you activate vault-key and get your extra turn first and repeat.  So your opponent will also get infinite turns, he'll just get them after you take all of your infinite turns!


EDIT:  Actually, can't your opponent just activate his time vault after the trigger of Lighthouse dude resolves?  This guy might not stop time vault at all.

Yep, that's what I was saying.  Sorry if I wasn't clearer.
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Evenpence
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« Reply #10 on: March 27, 2010, 07:28:41 pm »

Correct me if I'm wrong, but he doesn't stop vault-key.

You just have to wait until his ability triggers for the opponent, and once it's resolved you activate vault-key and get your extra turn first and repeat.  So your opponent will also get infinite turns, he'll just get them after you take all of your infinite turns!


EDIT:  Actually, can't your opponent just activate his time vault after the trigger of Lighthouse dude resolves?  This guy might not stop time vault at all.

Yep, that's what I was saying.  Sorry if I wasn't clearer.

I didn't read it right, I think you were pretty clear.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
BruiZar
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« Reply #11 on: March 27, 2010, 11:21:50 pm »

How does it work when you use Ashnod's Transmogrant on this guy and sack ravager on it for counters? How do you separate level counters and 1/1 counters.
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EnialisLiadon
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« Reply #12 on: March 27, 2010, 11:47:00 pm »

How does it work when you use Ashnod's Transmogrant on this guy and sack ravager on it for counters? How do you separate level counters and 1/1 counters.

I usually use dice to represent counters.  It would be rather trivial to use two different dice to show the different counters.
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Darkenslight
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« Reply #13 on: March 29, 2010, 08:13:52 am »

Correct me if I'm wrong, but he doesn't stop vault-key.

You just have to wait until his ability triggers for the opponent, and once it's resolved you activate vault-key and get your extra turn first and repeat.  So your opponent will also get infinite turns, he'll just get them after you take all of your infinite turns!

He stops vault-key in the sense that after every one of your opponents turns, you get to take one.  If you have this guy out and completely leveled up, and your opponent just made another turn with vault/key...

You will take a turn after his endstep.
He will then take a turn and activate Time Vault again, he will then come to his end step and your Lighthouse guy will trigger.
You will then take a turn after his endstep.

It "stops" vault/key in the sense that the game will become "normal."  If your lighthouse guy dies, however, he'll have infinite turns.

EDIT:  Actually, can't your opponent just activate his time vault after the trigger of Lighthouse dude resolves?  This guy might not stop time vault at all.

Not quite; thanks to the recent updates to the Comp Rules, extra turns happen going round the table.  The only problem is if there are 2 levelled up in multiplayer, those two players would be the only ones to play.  Not very fun, that is.
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FlyFlySideOfFry
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« Reply #14 on: March 29, 2010, 10:35:48 am »

9 mana, 8 of it blue, sorcery speed, and doesn't read "win the game"? Pass.
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« Reply #15 on: April 08, 2010, 11:12:06 pm »

9 mana, 8 of it blue, sorcery speed, and doesn't read "win the game"? Pass.

My thoughts exactly.  I could maybe see it being played in EDH Kira. Not so much in more competitive formats.

How does it work when you use Ashnod's Transmogrant on this guy and sack ravager on it for counters? How do you separate level counters and 1/1 counters.

I usually use dice to represent counters.  It would be rather trivial to use two different dice to show the different counters.

Yes, that is what I do as well. Or in MWS, set counters as you normally would and then set a note for additional counters.
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« Reply #16 on: April 09, 2010, 10:19:22 am »

This guy will be a house in type 4 if he sticks!!!
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