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Vintage Community Discussion / General Community Discussion / Win At Your upkeep First turn?
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on: August 12, 2004, 03:42:58 pm
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This has a REALLY low chance of actually happening. But you kill them during upkeep and your opponent doesn't have to do anything, you could have won the die roll.
ESG ESG ESG ESG, vedalken orrery, black lotus, mana clash.
or if your looking for something that doesn't rely on tons of coin flips,
ESG ESG ESG ESG vedalken orrery, black lotus, timetwister
black lotus, 5 moxes, tendrils
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Eternal Formats / Miscellaneous / [Report]Team GRO's GAT takes NYC's Workshop.
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on: August 09, 2004, 04:27:15 pm
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congratulations on the win. In reference to match ups, I really think that the right way to play this deck now is with 3 COLORS with all the wastes and COW's everywhere. I agree, and I also think more artifact spot removal (oxidize, naturalize) should be added to sideboards. I see 7/10 doing well, does your version beat it consistently? The metagame seems odd to me right now. With the biggest decks being 4CC and Fish, it feels like there's another half of the metgame that should be there but isn't. I think the other half of the metagame is workshops in general.
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Archives / Archived Vintage Tournament Forum / Pittsfield MA 1st place 7/24/04 for a mox
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on: July 24, 2004, 11:05:21 pm
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Pittsfield Report
(If a mod could move this to the tournament forum that would be great) Done -DrS Obligatory pertournament story:
Friday evening I was talking to caleb, trying to decide what deck to play. I knew there would be fish, keeper, and workshops as the high tier. I was gonna just ignore that and play the terrible False Beacon. I knew that the cards to kill those decks were back to basics, damping matrix/null rod, and REBs. Caleb reminded me that dryad hate (the deck I made second with at a hadley a while ago) can run all of those. I throw together dryad hate and go to one of my friends tournaments. I crush everyone and go undefeated in games, but everyone was playing monogreen elves/red dwarves. Big accomplishment.
Saturday: While, like they said, they were prepared for a high turnout, you can only fit so many people into a space, so while there were tables for everyone it was really crowded. Anyway, I fill out a deck reg sheet. I only have 14 cards in my sideboard, and 7 proxies, so I decide what the hell, I’ll throw in a welder. It ended up winning so many games.
Round 1: Jesse with madness
Game 1: Misdirection rapes him. An early deep analysis gives me the cards I need and a fiery temper kills his own wild mongrel. So began a long day of killing people with their own key cards...
Game 2: I get a damping matrix to answer his army of mongrels and rootwallas, but I can’t find a cunning wish–> firestorm and get beaten to death.
Game 3: First turn future sight. He put up a valiant effort, but he couldn’t handle that. Firestorm clears the way for dryad beats.
1-0 2-1
Round 2: Rob with Trinistax
Game 1: Early dryad beats him down before he can do much. I force a tangle wire and a smokestack, so I have an idea what he was playing.
Game 2: I get a gorilla shaman and a null rod, but it was the welder that sealed it, welding out his karn in response to his weld.
2-0 4-1
Round 3: Loren with craaaaaaaazy UG aggro
Game 1: I see trinket mages, SotF’s, and xantid swarms, so I’m waiting for him to combo out on me. I’m so busy trying to counter possible combo stuff that some trinket mages and rootwallas beat me down for the win. (Note: damping matrix helped a lot shutting down skullclamps)
Game 2: An incredibly close game, I get him down to 8 while he plays nothing. He resolves survival, then goes nuts. But he still can’t find enough creatures to stop the dryad FTK team beating him down.
Game 3: I can’t remember too much about this one, I think that I got out a future sight and went crazy.
3-0 6-2 They decided to do 6 rounds with 46 people ??? so I couldn’t ID yet.
Round 4: Dave with Landstill
Game 1: I think he got a little landscrewed, all I remember is berserk ending a very close game.
Game 2: He parises into an iffy hand, my hand is ridiculous. First turn LoA gets wasted, second turn mox island sol ring B2B. Game Over.
I look through his deck after and see that he didn’t run any basic lands. He asked me to give him advice about it. The deck had a weak manabase, I advised him to switch to 2 color.
4-0 8-2
Round 5: ID
Round 6: ID during this time I play some stoner flux with some conneticut people. My mom calls and asks how much more time it will be, but right when I got the phone the person asked me “do you want some more weed?�. Luckily my mom knew I wasn’t smoking pot. Close one.
Top 8: Crossman (sorry if I spelled your name wrong) with Fish
Game 1: I can’t really remember too much about this one, I think firestorm killed some stuff.
Game 2: An incredibly close game. I pop a standstill end of turn (bad brainstorm 4L ) and then play a back to basics when he has one volcanic open. A huge counter war ensues which I win. He beats me down for a while with a fairie while I slap him with a dryad that I can’t get any more power then three. I get out another dryad, but they both get echoing truthed. I think that card deserves a spot in all fish decks. I play them both again, and grow them really big. Finally, I’m at 1 life, he has a cloud of fairies and a maze of ith. One of my dryads gets unsummoned, and I have one big dryad. He can just maze it and then beat me to death with the faerie. I draw my one card, not knowing anything that can save me. Strip mine. In my most ridiculous topdeck ever, I strip the maze and swing for the win. Ray: “ Sam you’re the luckiest bastard alive.�
Top 4: Kent with Trinistax Both 1st and 2nd get a mox, so this match was really the finals.
Game 1: I get locked down early with a trinisphere, and then crucible + strip wrecks me. Didn’t look good
Game 2: I established a lock and then beat him down with a goblin welder... WTF!
I get out a null rod, followed shortly by a back to basics. Then the only kill I can find after looking through half my deck was a welder, which beat him down for 20 straight turns for the kill.
Game 3: He mulls down to 5, I get a crazy hand; which is good because I couldn’t think at all. I play land sol ring null rod first turn. Back to Basics comes shortly after. He REBs the back to basics, but my deck loves me so very very much that I find another that turn. I think a gorilla shaman hit him for 20 straight turns. It might have been a welder.
Finals: Aaron with Trinistax We already decided on the prizes, he took the ruby I took the emerald and traded it straight up for a signed jet. So the finals were pretty casual. Game 1: Some kind of lock kills me.
Game 2: Back to Basics turn 2 = win
Game 3: This was just painful to watch. My deck just gave me literally EVERYTHING that I needed, back to basics huge dryads, welder shaman null rod. He didn’t really mind because he already had the mox.
Slops: Caleb, for playing with juggies instead of good cards. Crucible of Worlds, for being a whore (sooooooo many people played with it) Props mad props to caleb for convincing me to not play some terrible deck whoever traded me the jet, I can’t remember Terry for running a great tournament everyone for being nice, I didn’t have a single cutthroat match all day
Dryad Hate strikes again!
Mana (23) 4 tropical island 3 volcanic island 4 polluted delta 5 island 1 forest 4 solomox 1 LoA 1 strip mine
Kill (5) 4 quirion dryad 1 FTK
Counter (10) 4 force of will 4 mana drain 2 misdirection
Draw/Search (17) 4 AK 4 brainstorm 1 gush 1 ancestral recall 2 cunning wish 1 merchant scroll 1 deep analysis 1 mystical tutor 2 future sight
Broken (5) 3 damping matrix 1 fastbond 1 time walk
Sideboard (15) 3 red elemental blast 1 pyroblast 2 back to basics 2 null rod 1 berserk 1 oxidize 1 naturalize 1 firestorm 1 capsize (just about the only card I didn't use) 1 gorilla shaman 1 goblin welder (so good)
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Vintage Community Discussion / Casual Forum / False Beacon: as scrubby as it gets
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on: June 26, 2004, 11:42:27 pm
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When looking through spoilers of new sets, I’m always attracted to big casting costs. I was looking through the beacons when I saw Beacon of Immortality, a two card combo with False Cure. The first thing that came to mind was a quick combo deck.
Mana (34) 3 Swamp 3 Tundra 4 Scrubland 4 Polluted Delta 3 Underground Sea 1 Mox Diamond 5 Solomox (only on color mox) 4 Dark Ritual 1 Mana Vault 4 Cabal Ritual 2 Gilded Lotus Draw/Tutor (12) 1 Ancestral Recall 1 Mystical Tutor 1 Demonic Tutor 4 Brainstorm 4 Night's Whisper 1 Vampiric Tutor Disruption/Broken (7) 1 Yawgmoth's Will 1 Necropotence 1 Time Walk 4 Duress Combo (8) 4 Beacon of Immortality 4 False Cure
Maybe it was the 34 mana sources (a few too many) or just the inconsistency, but there were many better combo decks to play.
After that I tried a control approach. It’s able to play defensively, drain a big spell, and then combo off.
Mana (29) 4 Underground Sea 3 Tropical Island 2 Tundra 1 Scrubland 1 Bayou 1 Island 4 Polluted Delta 4 Solo Mox (sapphire jet only) 2 Gilded Lotus 1 Mana Crypt 4 Birds of Paradise 2 Quirion Ranger
Draw/Tutor (13) 4 Brainstorm 4 Night’s Whisper 1 Ancestral Recall 1 Demonic Tutor 1 Mystical Tutor 2 Cunning Wish Disruption (10) 4 Force of Will 4 Mana Drain 2 Duress
Combo (6) 3 Beacon of Immortality 3 False Cure
Broken (3) 1 Yawgmoth’s Will 1 Time Walk 1 Yawgmoth’s Bargain
Sideboard (15) 1 False Cure 1 Beacon of Destiny 1 Oxidize 1 Swords to Plowshares 1 Disenchant 1 Vampiric Tutor 1 Fact or Fiction 3 Deep Analysis 3 Stifle 2 Blue Elemental Blast
Looking at the deck, it looks terrible. It has a shaky 4 color manabase with 1 of duals, and a crazy mana curve. Finally, the combo costs 8 mana to pull off. But in testing, the deck has been doing incredibly. To attempt to justify this, I’ll go over some of the choices.
Birds of Paradise and Quirion Ranger: Originally I threw in the birds because I just got 4, but in testing they helped the mana base a ton. Quirion Rangers help if I’m land light, and make great chump blockers, but I’m thinking of cutting them.
29 sources and 1 of’s of duals: I’ve been tinkering with the manabase a lot, and this is what I’ve come up with. The change I might make is to up the fetch count to 5 or 6 if I had the extra fetches. I’ve never once been mana flooded, I always think I have way too much and end up with exactly the amount I need.
Gilded Lotus: Has been incredible. Once it gets out I don’t need to worry about my mana base anymore.
3 of’s for the combo pieces: I don’t end up wishing for the extra sideboard copy much, but it’s nice to have as backup.
The sideboard was thrown together, I don’t use cunning wish all that much, which makes me wonder about cutting it. Another thing I am considering is a transformational sideboard into full control.
As for my metagame, there has recently been a lot of control. GAT, Hulk, mono blue/blue red scepter control variants. There are a few FCG players, hence the BEBs.
Any advice would be welcome
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Vintage Community Discussion / Rules Q&A / Shahrazad questions
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on: March 24, 2004, 05:38:20 pm
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I'm building a casual deck based on shahrazad (oxymoron?) and I just had a few questions 1. Can I death wish for permanents I own in the real game from the subgame? 2. If the answer to 1 is yes, then could I do the following: play a spell put it on the stack and play sharazad at instant speed (via spellweaver helix) death wish for the spell on the stack from my subgame. 3. If I death wish for a card with imprint from the real game(spellweaver helix), does it stay imprinted with the same cards? 4. If my opponent concedes the subgame out of pure boredom, does that count as conceding the real game as well  ? Thanks, Sam
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Eternal Formats / Miscellaneous / Dryad Hate
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on: March 21, 2004, 07:49:54 am
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Juju: pretty weird coincedence, right after posting this I took out merchant scroll and deep analysis. As for misdirection, those were mana leaks, then stifles, now misdirections. I was never really satisfied with either of those, so I'm testing misdirection. For the Aggro matchup, I'm going to test 2 forgotten ancients in the place of the cards I took out.
Sytupal: In B2B hulk when I ran 3 back to basics, I did find that to be too many. I considered Nevinyral's Disk, but it had very bad synergy with damping matrix and with this deck I'm often short on kill conditions (hence the adding of forgotten ancient).
Kowal: I don't run black for Yawgmoth's Will anymore. Merchant scroll can be very good, for all the points you mentioned; but it was the one slot I could see that was open (the second future sight and the fastbond are staying). I'll probably end up cutting one ancient for a merchant scroll anyway.
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Eternal Formats / Miscellaneous / Dryad Hate
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on: March 20, 2004, 10:45:52 pm
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After playing Hulk for a couple month's, I realized that while it is a very good deck, it gets boring pretty fast. So I tried building a deck to abuse damping matrix. My first attempt was pretty bad. Dryad Hate version. 1.0 Mana 23 4 tropical island 3 wasteland 1 strip mine 5 island 2 forest 4 polluted delta 4 SoLomoxen kill 4 4 quirion dryad Card draw/search 16 4 brainstorm 1 trade routes 4 accumulated knowledge 2 future sight 2 cunning wish 1 mystical tutor 1 ancestral recall 1 gush Bombs 9 3 damping matrix 3 back to basics 1 time walk 1 fastbond 1 regrowth No 4 force of will 4 mana drain SB 15 3 stifle 1 capsize 2 tormod's crypt 1 berserk 1 fact or fiction 2 seedtime 1 naturalize 1 oxidize 3 control magic After losing horribly to aggro in testing, I threw in red for firestorm and blasts against control. I got 2nd at Hadley with the red version, and then top 4 at some minor tournaments. My current version looks like this: 4 tropical island 3 volcanic island 1 LoA 1 mox sapphire 1 mox emerald 5 island 1 forest 4 polluted delta 1 sol ring 1 black lotus 1 strip mine 4 quirion dryad 3 damping matrix 4 force of will 4 mana drain 2 misdirection 4 brainstorm 4 accumulated knowledge 1 gush 1 mystical tutor 2 cunning wish 1 deep analysis 1 merchant scroll 1 ancestral recall 2 future sight 1 regrowth 1 time walk 1 fastbond SB: 1 firestorm 1 berserk 2 red elemental blast 1 stifle 2 ground seal 1 capsize 1 naturalize 1 oxidize 1 fact or fiction 2 back to basics 2 blue elemental blast I'll go over a few card choices: 2 future sight: A while ago, Nick T. played a version of Keeper that didn't run black at a Hadley tournament and got first, winning a mox. When people asked if he missed Yawgmoth's Will, he said that future sight #2 took it's place pretty well in decks that didn't use black. I tried it, and found it to be amazing. It lets the deck suddenly turn into combo much more often. fastbond: Works well with the 2 future sight, also has obvious amazing synergy with gush (I've won turn 4 with that combination). 3 damping matrix: They're great against welders, Slaver, Dragon, Tog, and many other decks. It's well worth running them over tog. firestorm: The Ak draw engine gives me lots of cards when I go off, but without tog theres not much to do with the extra's. This gives me something to do with them. It works extremely well at some tournaments, and then terribly at others. It's staying in for now. Edit: mox, beta time walk, same thing 
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Archives / Archived Vintage Tournament Forum / 2nd at Hadley with Dryad Hate.dec
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on: March 06, 2004, 11:42:26 pm
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About 2 weeks before this tournament, I realized how incredibly boring Hulk is to play. I also realized that the hulk mirror, growing ever more common, relies a bit more on luck than I’d like. On top of this, I was getting 2 foil quirion dryads in the mail and wanted an excuse to use them. So I built this deck, straight Ug to start with, but ending up Ugr.
4 tropical island 3 volcanic island 1 mox ruby 1 mox sapphire 1 mox emerald 5 island 1 forest 4 polluted delta 1 sol ring 1 black lotus 1 strip mine
4 quirion dryad
3 damping matrix 4 force of will 4 mana drain 2 mana leak
4 brainstorm 4 accumulated knowledge 1 gush 1 mystical tutor 2 cunning wish 1 deep analysis 1 merchant scroll 1 ancestral recall 2 future sight
1 regrowth 1 time walk 1 fastbond
SB: 1 firestorm 1 berserk 3 red elemental blast 3 stifle 2 ground seal 1 capsize1 naturalize 1 oxidize 1 fact or fiction 1 seedtime
firestorm is AMAZING!!! I played against 1 non-aggro deck, and I wouldn’t have made it close to top 8 without this card. In testing, I found that I always had tons of cards in hand, but nothing to do with them because of insufficient mana. So I let excess cards become a resource through this card. It saved me countless times, and while I’m not sure about it’s value in tog, I know its staying in here.
And now, the tournament report:
Round 1 Loren .H with PT funk game 1: lots of dryads gang-beat to take this game. game 2: I lost to river boa beatdown, those guys are vicious. game 3: Loren was annoyed about this one, at one point I had 2 dryads, one of them a 1/1 one a 4/4. He had smother in hand, but forgot to play during his turn when I was tapped out and instead played it during my upkeep, when I was holding double drain and mana leak. I won this very close game. 1-0 2-1
Round 2 Zack with Mask game 1: early damping matrix shuts him down. game 2: I get an early matrix, he gets a lot of negators. He also gets out a chains. I get him down to 1 or 2 life with dryads before his negators and then we trade creatures, leaving me with a 3/3 dryad and him with a negator. He’s forced to sit and wait until he can find a second negator to safely attack, I find a cunning wish before he finds the negator. 2-0 4-1
Round 3 ? with goblin sligh game 1: I get out a huge swarm of angry dryads that beatdown. game 2: he gets first turn double piledriver. game 3: I don’t remember too much about this game, just scooping to a siege-gang commander after a lot of damage. 2-1 5-3
Round 4 Mike with broodstarrunner game 1: maindecked matrices stop his welders and dryads swing for the win. game 2: I get shown the brokenness of Draw 7's and lightning greaves. game 3: Firestorm. Is. So. Broken. 3-1 7-4
At this point I traded for an LoA, my first piece of power
Round 5 Ethan with Oshawa Stompy Game 1: I have out 3 dryads and he has out 2 hidden gibbons. I’m all scared about playing instants, and then I realize that my dryads can take gibbons any day of the week, and I get 3 angry 7/7 beatsticks. Game 2: He had out 2 mongrels, a couple rootwallas, and I think an arrogant wurm. I have out a future sight, but barely and mana. I was pretty sure that I was dead, but then I remembered that I use firestorm. Mystical- Cunning Wish- Firestorm- so many dead forest critters. 4-1 9-4
Round 6 ??? with ??? After a hardfought battle of 0 games, we ID into the top 8. 4-1-1 10-5
Top Eight Frank with Oshawa Stompy game 1: Fastbond + Future Sight + Firestorm. game 2: he beats me down to 2 life, but then I firestorm away all his stuff, lay down a damping matrix, and play a second wish for capsize. I bounce back all his threats and counter them. Firestorm is so good!
Quarter Finals ??? with control slaver game 1: I get really mana screwed, a pentavus kills me. game 2: He gets out a chalice for 2, has a chalice for three on the stack when I wish for oxidize and oxidize his chalice for 2. I play some dryads and beatdown. game 3: He gets out a really early chalice for 2 and 0, but then I strip his only land and oxidize his chalice for 2. He scoops with his only permanents a chalice for 0 and a mana crypt that was killing him.
Finals Mike with broodstarrunner game 1: he takes the longest turn I can remember on turn 2, playing every draw 7 in his deck multiple times. game 2: same thing as first, only it was turn 4.
So I ended up with an illusionary mask and an LoA that I traded for. Props: Firestorm, for being so good, even if everyone hates you. Andy Stok for trading me an LoA Brian, for the great advise on matchups. “use mana drain” everyone at the tournament, for showing up on short-notice my foil dryads, for smashing so much face Slops: Seedtime, for doing nothing
P.S could a mod move this to the appropriate forum? Thanks, Sam
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Eternal Formats / Miscellaneous / Smmenen's Hulk Smash 2K4
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on: February 17, 2004, 10:02:21 am
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Game 1 I lost to future sight. Game 2 I lost to dampening matrix and future sight, although you could argue I lost to chains because thats what I naturalized instead of the sight, probably an error. I was planning on a huge yawg will next turn playing back the naturalize on his future sight with the xantid swarm to protect me, I forgot that his version ran hand destruction (mind twist)  .
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Eternal Formats / Miscellaneous / Smmenen's Hulk Smash 2K4
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on: February 16, 2004, 11:34:58 pm
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I was a bit sceptical about tog as a combo deck at first, but I tried out a version very similar at a tournament and was amazed. I was paired up against two mono-red decks and managed to combo out before they could kill me. I was a bit disapointed with xantid swarm, but I might have been playing them wrong. Also, has anyone done testing against revenge of mephistophles? It was the one deck I lost to all day and I'm curious what to do against it. Thanks, Sam
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Eternal Formats / Miscellaneous / Soft 'Combo Keeper'; You are going to think "?"
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on: February 14, 2004, 11:08:29 pm
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While it might be a bit hard to get out against Sui, i think humility would be a good sideboard choice. It helps out a ton with aggro, and also is a must-counter against Tog. Additionally, it doesn't conflict with either of your main kill conditions, and Viashino heretic could be boarded out.
For more drawing, Impulse could fill that spot. I think 29 is too much mana, with the brainstorms 26 should be more than enough. I don't know which sources you want to cut, but that would make room for mind twist and 2 impulse.
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Vintage Community Discussion / Community Introductions / Introduce Yourself
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on: February 14, 2004, 10:57:23 pm
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I'm Sam, from MA. I guess I'm part of team hadley, though I've only gone to one out of Hadley tournament with them. I'm still in junior highschool, meaning that I don't have any power 9. However I do have nearly every card needed for blue-based control, so I just go to 5-proxy tournaments. Outside of magic, I do fencing; although its pretty hard to get anything accomplished when the average opponent is about twice my size  . I started playing magic in about 1994, but I took a long break and only started playing competatively when judgement came out. I've been playing control for about a year now, and I don't expect to stop anytime soon.
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Archives / Archived Vintage Tournament Forum / [TMD Open Report] T8 at waterbury
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on: January 19, 2004, 12:50:17 am
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Sorry for posting this here, but I can't post in the tournament forum.
I’ve been using this list for only a week, but I’ve been playing hulk for a while now. The one tournament I used it at before I borrowed about 1/3 of the deck, but by this Friday I had all the cards (the power cards being my proxies) except the null rods and the Back to Basics, which were still in the mail. I scrounged the null rods from my brothers suicide deck and borrowed the back to basics from Steve. Judging a metagame has never been one of my strong points, which shows in some of card choices. For the meta I was expecting workshops, keeper, TPS, some Dragon, and Hulk. The list was metagamed to deal with these. I was pretty surprised when I saw that nearly half of the field was aggro.
Mana (24) 4 underground sea 2 tropical island 4 polluted delta 5 island 1 swamp 4 wasteland 1 strip mine 1 sol ring 1 black lotus 1 mox sapphire
Drawing/Search(18) 4 accumulated knowledge 4 brainstorm 2 intuition 2 cunning wish 1 demonic tutor 1 mystical tutor 1 ancestral recall 1 yawgmoth’s will 1 time walk 1 gaea’s blessing
Disruption(15) 3 back to basics 2 null rod 4 force of will 4 mana drain 2 duress
Kill (3) 3 psychatog
SB: 3 deep analysis 2 pernicious deed 3 ground seal 1 stifle 1 berserk 1 gush 1 naturalize 1 diabolic edict 1 null rod 1 chalice of the void
Round 1 Troy with scepter control
Game 1: He opens up with a tolarian academy and says go. I play a land and say go. He draws a card and says go. This goes on for a turn or two, and then suddenly he explodes with mox, mox, scepter imprinting drain. I draw a card, and play a null rod and drain his imprinted drain. He plays some non-basics, I play a B2B, I win with tog a few turns later. Game 2: Same thing as last game, just no null rod. 1-0 2-0
Round 2 Seth with EBA Game 1: I open with a land and say go. He plays a lotus, a land and an ophidian. I force the ophidian. I play a land and say go. He plays a land and a meddling mage naming psychatog (a good guess). Next turn he plays a mage naming cunning wish. I scoop. Game 2: I open with a land, he plays lotus land negator. I don’t find an answer and negator kills me. 1-1 2-2 I hear 6-2 doesn’t make it into top 8, so that doesn’t leave much room for error.
Round 3 Neil with Chronatog lockdown Game 1: He beats me down with 2 chronatogs but can’t find a lockdown card. I eventually play a tog and berserk it. Game 2: Over the first couple turns he gets 2 adarkar wastes and a tundra, and taps all three to play something. Seeing an opportunity, I play a B2B. He then plays lotus fetch, fetches an island and play a kismet. That leaves me with no enchantment removal and 1 swamp in the deck. I topdeck the swamp, and play a tog with my islands, which he counters. He plays a stasis. He finds a chronatog and I scoop. Game 3: I don’t remember much, just that I played the one naturalize in my sideboard 3 times and at one point had 20 cards in my hand. 2-1 4-3
Round 4 Damian with a variant of Oshawa stompy Game 1: He gets out a bunch of creatures, and he has lethal damage next turn. I have a tog on the table. I topdeck a cunning wish and berserk the tog for exactly 20 damage. Game 2: Same thing as before 3-1 6-3
Round 5: Greg with goblin sligh Game 1: First turn cadets churns out a Siege-Gang Commander and I die from goblin grenade the turn before I could berserk for the win. Not looking good... Game 2: A berserked tog saves the day at the last second. Game 3: This was probably the most nerve-racking game I’ve played in my life. Early on his deck works like it’s supposed to, getting me down to very low life. I think I deeded away his stuff, leaving him with a lot of mountains. I drain a siege-gang commander and play some stuff, including a tog. He plays another commander. After a few attacks I’m at 3 life, he has 2 1/1's and I have 2 togs, he’s at 15 life and we’re both in topdeck mode. When I have 4 cards in hand (all of them land) I swing with my togs, capable of dealing about 10 or so damage. My mind trick works, and he thinks I have a draw spell. He blocks with his two 1/1's and they both die. I topdeck chalice of the void and play it for 1. At this point I’m waiting for him to topdeck an incinerate or something and kill me, but he doesn’t. I swing for the win a few turns later, and he shows me 2 cadets and a lightning bolt in his hand. 4-1 8-4 Starting too look a little better... until I see my round 6 opponent.
Round 6 Brian with B2B tog As a side note, I hadn’t tested the mirror at all Game 1: A very, very slow game. At one point I tap out with all non-basic lands to play a tog, and he play a B2B. But I play the island in my hand and the top decked sapphire the next turn. He gets out a tog after I have him at about 14, and he blocks mine. We have equal graveyards and he has one more card in hand than I do. When he has 2 cards in hand and I have 1, I cunning wish for gush and return my tapped sea and trop. His dies, mine lives. I yawgmoth’s will a few turns later to play back the gush and tog swings for the win. Game 2: I had no clue what to side in, but I think I ended up siding in 3 deep analysis and a CotV. We both draw a lot of cards for a while, and eventually I’m holding a drain, a Cotv, an intuition, and some other stuff. He plays a deep analysis which I drain. He flashes it back and passes. End of turn I intuition for 3 togs. I use one of the 4 drain mana to play the tog and then play a chalice for 3. After a couple turns he realizes that chalice counters cunning wish and he concedes. 5-1 10-4
Round 7 Hyperion with Madness When he tells me what his TMD name is, I freak out. Madness is one of my worst matchups, and I’m not at all prepared for aggro. Game 1: I get wrecked. I don’t remember much, just a feeling of helplessness (is that a word?) Game 2: He has too mull down to 5, and then stays with a land light hand. I proceed to draw all 4 wastelands in my deck. I berserk my tog and swing for the win. Game 3: I don’t remember much, at this point I’d been playing magic for about 10 hours and I was about finished. It was really close but I pulled off a win. 6-1 12-5
Round 8 Josh with some type of red-green At this point I had a headache to go along with being exhausted (I’m not used to tournaments nearly this long) and knowing that this was a hard matchup, I offered a draw. Mike B came over and we looked at the standings. After 8-9 minutes of doing math I was pretty sure I could draw into top 8. 6-1-1 I was right, and I made it into the top 8 6th seed. Unfortunately, that meant I had to play against Jeff, another member of team Hadley. I knew that I didn’t stand a chance against Oshawa Stompy, but I didn’t really care as I had already gotten an abyss. Jared decided to cover this as a feature match so his notes are much better than mine. Top Eight Jeff Green with Oshawa stompy Game 1: He gets out a lot of creatures, I die with a wish in hand and enough cards to kill with tog next turn. Sideboarding was tough here. 2 pernicious deeds were obvious, but I sided in the 3 deep analysis and the chalice because the null rods and back to basics were dead cards.
Game 2: I kept a hand of 2 strip effects, 2 lands, some other spell and a Deed. I play a land and say go. He gets a first turn root maze, which wins him the game in the end. I don’t remember much of what happened after, but I used the strip effects to kill a forest and a wasteland (it came into play tapped). Eventually I have 4 lands and a tog in play, and he has a survival, a mongrel, some rootwallas, a tapped tormods crypt, and the root maze. EOT I cast a bunch of draw spells hoping for the 5th land so I could deed for 2. I found the 5th land, but it was a fetch. I end up having to deed for 1 so I can live, and I draw a deep analysis, which I play. I draw a land and something else. I scoop and afterwards Brian came over and reminded me I could have flashed the deep analysis back. The top 2 cards were lotus and yawg will, but he had just crypted me so it wouldn’t have done anything. I didn’t really need the drain, and I was exhausted, so rather than play for fifth I just took an abyss and left. Props: Team Hadley for lending me stuff and helping with deciding to draw or not Josh for accepting the draw even though he has a good matchup against tog Ray and all the other people who helped him Slops: The USPS, for being slow.
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Vintage Community Discussion / Casual Forum / Artist Format
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on: January 18, 2004, 09:41:57 pm
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I've only played the deck once, but it was soooooooooooo fun. Matt Cavotta.dec 4 shared fate 4 future sight 4 inspiration 4 trade routes 4 phyrexian lens 20 island 4 mountain 4 forest 4 plains 4 swamp
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Eternal Formats / Miscellaneous / The role of B2B in Tog builds
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on: January 18, 2004, 09:14:48 pm
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This is what I played in Waterbury
Mana (24) 4 underground sea 2 tropical island 4 polluted delta 5 island 1 swamp 4 wasteland 1 strip mine 1 mox jet 1 black lotus 1 mox sapphire
Drawing/Search(18 ) 4 accumulated knowledge 4 brainstorm 2 intuition 2 cunning wish 1 demonic tutor 1 mystical tutor 1 ancestral recall 1 yawgmoth’s will 1 time walk 1 gaea’s blessing
Disruption(15) 3 back to basics 2 null rod 4 force of will 4 mana drain 2 duress
Kill(3) 3 psychatog
SB: 3 deep analysis 2 pernicious deed 3 ground seal 1 stifle 1 berserk 1 gush 1 naturalize 1 diabolic edict 1 null rod 1 chalice of the void
I made it into top 8 6th seed then lost to Big O. I was expecting way more combo and control, hence the maindecked null rods. The deck really does play out like land destruction (B2B and null rod are great at doing that) and if I wasn't so scared of aggro I would put in stifle. The null rods did come in handy first round against scepter control, but they didn't do much against the swarm of aggro I played against.
Chalice of the Void was really good, especially in the mirror. Right now the only bad matchups are Madness and big O (I beat the madness deck I played against in the tournament, but I got really lucky).
If I were to take it to another tournament I would cut the sideboarded null rod for the abyss (so far it's been great against Oshawa Stompy) and cut the maindecked Gaea's blessing for a pernicious deed.
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