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Eternal Formats / Miscellaneous / Re: The Mountains Win Again
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on: September 16, 2007, 09:09:21 pm
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I was the advocate for reaver and I was a former fleshreaver.dec player but I have to say that a 3/1 flyer for 2 mana is a deal. It beats for one less than the reaver, but it evades and it doesn't fear chump blockers.
In this deck it is even more usefull. The ability to discard to get a poppet active cannot be overlooked since an active poppet is the house in this deck. And it does act as disruption. Since at its worst the card basically reads...
if prowler is attacking and unblocked your opponent my discard a card in hand to prevent 2 damageor discard 2 cards to prevent all damage delt by prowler.
My opponents can discard 2 cards from their hand to prevent damage from any creature I control if they want. Free discard is awesome.
Also with lorwyn having many ways to make lots of little 1/1's I don't think the reaver will be as viable. The prowler plays well with the bloodfire dwarf who I personally believe really needs to stay in the main deck for now again due to lorwyn's abilites that make lots of little 1/1's and then abilities that make 1/1's useful, like the merfolk opposotion fit enchantment that lets you untapp all tapped merfolk at the end of your turn.
And last but not least look at the creature type...
ROGUE FAERIE!!!
Is there anything else worse than rogue faerie beatdown, it sounds like an angry drag queen dressed like a pirate's serving wench. And that is why we play rogue decks, because we have senses of humor!
Just try to say...
"I got beat down by a rogue faerie and a poppet..."
and keep a straight face.
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3
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Eternal Formats / Miscellaneous / Re: The Mountains Win Again
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on: September 16, 2007, 04:04:47 pm
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I think this will take over the flesh reaver slot for now. it gives you the ability to pitch cards at will to get the poppet to full power and a 3/1 flyer for 2 is not bad. plus it survives bloodfire dwarf
Oona's Prowler B1 Creature - Faerie Rogue Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. #133/301 3/1
/NAME: TMWA 4 Jagged Poppet 4 Bloodfire Dwarf 4 Magus of the Moon 4 Oona'a Prowler 4 Duress 4 Unmask 4 Leyline of the Void 4 Snuff Out 4 Pyrokinesis 7 Swamp 4 Badlands 4 Bloodstained Mire 2 Polluted Delta 4 Simian Spirit Guide 1 Mox Jet 1 Mox Ruby 1 Black Lotus
I think this would be my set up for a random meta. I think the prowler could be a great inclusion
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4
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Eternal Formats / Miscellaneous / Re: The Mountains Win Again
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on: September 06, 2007, 04:10:26 pm
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I do like the snuff out, I just wonder if that much free kill is needed. You can always board in contagion against flash and you could even put snuff out in the board. It might go back to the main deck for some cases but I think that terminate is testing well enough so far to warrant further research. I do like the rakdos guildmage. He is pretty fun so far and he generates virtual card advantage by being able to generate effects, plus he can help you get hell bent. and he pitches to both colors!
I have to agree with LordHomerCat, I may not be up on my math but 4 looks bigger than 2.
On a side note what about replacing one of the unset creature slots with chains of mephistophles? just a thought.
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5
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Eternal Formats / Miscellaneous / Re: The Mountains Win Again
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on: September 05, 2007, 06:36:49 pm
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After testing with reaver snuff out can hurt sometimes... but I though of a solution. Using Terminate instead gives the option of hitting any creature which might be advantagous in some way I can't think of yet. It does however give you another pitch to both card which can be a huge advantage. It is now a toss up for which one to try out next in the main, Rakdos Guildmage, or Acidic Sliver. Sliver works faster, but the guildmage works longer. I think I will try this version next...
NAME: TMWA 4 Jagged Poppet 4 Bloodfire Dwarf 4 Magus of the Moon 4 Rakdos Guildmage 4 Duress 4 Unmask 4 Leyline of the Void 4 Terminate 4 Pyrokinesis 6 Swamp 4 Badlands 4 Bloodstained Mire 3 Polluted Delta 4 Simian Spirit Guide 1 Mox Jet 1 Mox Ruby 1 Black Lotus
all the creatures minus the dwarf can survive the dwarf going boom. Since guildmage's ability is not a tap one he can attack and use his ability, hate to seem like I am reading the card to you, but some people might miss that.
Just for the sake of history here is a modern update of what my old pitch black would probably look like today...
//NAME: Pitch Black 4 Flesh Reaver 4 Phyrexian Negator 4 Hypnotic Specter 4 Nantuko Shade 4 Duress 4 Unmask 4 Contagion 4 Snuff Out 4 Leyline of the Void (this was planar void) 1 Demonic Tutor 1 Demonic Consultation 1 Black Lotus 1 Mox Jet 4 Dark Ritual 16 Swamp
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6
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Eternal Formats / Miscellaneous / Re: The Mountains Win Again
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on: September 04, 2007, 06:58:06 pm
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here is a version that I have been toying around with.
/NAME: TMWA 4 Jagged Poppet 4 Bloodfire Dwarf 4 Magus of the Moon 4 Flesh Reaver 4 Duress 4 Unmask 4 Leyline of the Void 4 Snuff Out 4 Pyrokinesis 7 Swamp 4 Badlands 4 Bloodstained Mire 2 Polluted Delta 4 Simian Spirit Guide 1 Mox Jet 1 Mox Ruby 1 Black Lotus
I really have been looking at the frame of the deck and I find that these are the core cards...
Creature package
4 Jagged Poppet 4 Magus of the Moon 4 ??? 4 ???
Almost as cheap as free
4 Duress
Cheap as free
4 Unmask 4 Leyline of the Void 4 Snuff Out 4 Pyrokinesis
Real Estate
3 ??? 6 Swamp 4 Badlands 4 Bloodstained Mire 4 Simian Spirit Guide 1 Mox Jet 1 Mox Ruby 1 Black Lotus
which really only gives you 8 slots to play with in the creature package and 3 mana slots to play with.
I have been looking at the following creatures.
Bloodfire dwarf- 1pt earthquake on a stick Hammer Mage-melt down on a stick Magus of the Scroll- cursed scroll on a stick Gorilla shaman-obvious inclusion Grim lavamancer-he's pretty good plague bearer- gorilla shaman for creatures Flesh reaver-cheap clock at a high price Phyrexian Negator-not as good with out rituals... Acidic sliver-2 for 2 and he is pitchable to both Rakdos Guildmage-might be good for later game and see explaination above Rakdos Augermage-a bit pricy but he does some cool stuff and pitchable to r and b Hypnotic spectre-great but again not as good with out ritual Vicious Kavu-effectively a 4/2 for 3 not too bad and pitchabel to both
really fun deck, i look forward to its evolution. It reminds me of an old mono black deck I ran once called pitch black, which ran contagion, snuff out, unmask, with massacre in the board, it was a pretty fun deck but I think that this red/black one is much better.
cheers
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Eternal Formats / Creative / Re: Aggro better in Vintage? Deck and format discussion!
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on: June 08, 2007, 10:23:15 am
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I don't think you need the wild mongrel to avoid vise damage. having played stompy often I can tell you that the only way you are going to be stuck with that many cards in hand is if some one has a TANGLE WIRE out. please take out the tangle wire. it really sucks in that deck. how quick do you get to 2 mana?
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Eternal Formats / Creative / Re: Aggro better in Vintage? Deck and format discussion!
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on: June 06, 2007, 08:10:48 pm
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I like the mana package
I am not a fan of this creature package
There are many creatures better than Rushwood Dryad. Hidden herd, hidden gibbons, rogue elephant, basking rootwalla are all superior to the dryad. G1 for a 2/1 forest walker is horrible.
Rushwood Legate is a metagame call. I just think you need a bit more beef in there
I do not like the disruption slots
Chalice of the Void has very bad synergy with hidden guerillas since you want them to drop moxen to give you a 5/3.
This deck cannot take advantage of Tangle Wire, plus rootmaze is already disrupting in that manner. Wire will hurt you much more than your opponent.
Bounty of the Hunt is vastly inferior to rancor. and rancor is not on of the better choices for this deck. a creature would be better than bounty
I would like to see 4 pithing needles since they help with problematic matches. Shuts down bazaar, welder, belcher, and the list goes on. Hell you can even set needle to their fetch lands. This is great with rootmaze since their fetch comes into play tapped. drop needle naming that fetch and you have just cost them yet another land drop.
I would really work in the black vise. It was restricted for a reason. it should never hurt you and it can help you reach that twenty quicker.
lets say first turn you drop a land, cast vise, then cast either a herd off an ESG
their turn they take 3 damage already from vise. They will almost surely drop a fetch or non basic.
next turn you swing for three. They are already at 14 after only one attack. if it was a guerilla they would have been at 12, again after turn 2.
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Eternal Formats / Creative / Re: Aggro better in Vintage? Deck and format discussion!
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on: June 06, 2007, 04:20:08 pm
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Here are a couple of tweaks I would do...
Mana: 16 8 Forest 4 Land Grant 4 Elvish Spirit Guide
Creatures: 28 4 Hidden Guerrilas 4 Hidden Gibbons 4 Hidden Herd 4 Skyshroud Elites 4 River Boa 4 Elvish Scrapper 4 Viridian Zealot
Hate: 16 4 Pithing Needle 4 Root Maze 4 Ground Seal 4 Black Vise
Sideboard
4 Tormod's Crypt 4 Chalice of the Void 4 Naturalize 3 Emerald charm
something that that, again depends on what meta you are going into.
I agree with the general concensus that mono green stompy archetypes are not really viable. I would look in to a RG version using simian spirit guides and elvish spirit guides in conjuction with land grants to get around rootmaze tech. But you wanted monogreen so here it is.
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Eternal Formats / Creative / Re: Aggro better in Vintage? Deck and format discussion!
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on: June 04, 2007, 10:48:10 am
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Zulander: I simply believe that the only reasonable pump to run is rancor since it is the only one that provides any viability to the deck. Rancor is great later game since you can simply drop all the ones you have on what ever creature you have left. And they can be great against smokestack. I have never been a fan of bounty and vine dryad since they require two cards to generate their effect and in a deck with absolutely no draw what so ever I do not think it is the best strategy. I would run berserk as pump next since in a pinch you can hit their creatures and kill them that way. Grunt will swing for 8, but that's all she wrote after that turn. plus double berserk on a hidden guerilla is good game... but not really worth the inclusion.
quick side, what about dryad arbor? totally forgot that one
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Eternal Formats / Creative / Re: Aggro better in Vintage? Deck and format discussion!
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on: June 04, 2007, 12:15:10 am
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being a former stompy player I think the archetype can become viable again with the unrestriction of black vise.
here are some suggestions
creatures
hidden gibbons hidden guerillas hidden herd skyshroud elite viridian zealot river boa mire boa werebear jungle lion nimble mongoose xantid swarm rogue elephant basking rootwalla
Disruption
black vise rootmaze chalice of the void pithing needle ground seal
the only pump to run is rancor. period
mana
land grant elvish spirit guide mox emerald black lotus
I guess tomorrow I would play around with something like this
4 Hidden Herd 4 Hidden Gibbons 4 Hidden Guerillas 4 Viridian Zealot 4 Skyshroud Elite 4 Basking Rootwalla 4 Nimble Mongoose 4 Ground Seal 4 Black Vise 4 Root Maze 4 Elvish Spirit Guide 4 Land Grant 1 Black Lotus 1 Mox Emerald 5 Snow Covered Forest (just for fun) 5 Forest this is just a quick build for a totally random metagame. I would really consider adding red and then add simian spirit guide for a total of 8 free mana critters.
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Eternal Formats / Creative / Re: [deck] count chocula
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on: December 18, 2006, 06:27:56 pm
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Ghoul Combo Parts 14
4 Corpse Dance 4 Shallow Grave 4 Buried Alive 2 Sutured Ghoul
Overlap Combo Pieces 4
4 Phyrexian Dreadnought
Disruption: 12
4 Duress 4 Cabal Therapy 4 Unmask
Tutors: 3
1 Imperial Seal 1 Demonic Tutor 1 Vampiric Tutor
mana sources: 27
4 Ancient Tomb (2 damage is not enough for this deck to worry about since it has to go off by turn 4 at the latest) 12 Swamp 4 Dark Ritual 7 SoLoMoxen
Sideboard
4 Illusionary Mask 4 Hunted Horror 4 Spoils of the Vault 1 Yawgmoth's Will 1 Demonic Consultaion 1 Necropotence
Hunted Horror is my own secret tech I have been working on in mask. I can safely post it here since most people are not even going to read this thread. Putting horror into play through mask does not create the little 3/3 pro blacks. So it ends up being naughts 5-8, ok at twice the cost and half the damage, but 2 mana for a 7/7 is not too bad. This means you take out the 14 pieces of the ghoul combo and basically through in the sideboard. Necro is the random card there against control as is will.
the real tech with decks like this is in how you sideboard. You do not have to reveal to your opponent how many cards you sideboarded. You simply had to verify that you have 60 in deck and 15 cards in your board. So what you can do if people start to realized what you are doing is grab your entire sideboard, put it into your deck then remove 15 cards to bring it back to 60 cards. Your opponent will not see how many cards you are boarding. You can actually pretend to go transformational and actually put back all 15 cards with out your opponent knowing.
Transformational boarding is fun when it is a surprise. It is insanely fun when your oppoenet knows that you go transformational and you know that they know! Then they don't know if you are taking out one combo for the other, keeping the same thing in, or even better, loose the unmask and bring in the masks and go for both combos at once!
oh that just makes me happy.
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Eternal Formats / Creative / Re: [deck] count chocula
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on: December 18, 2006, 02:38:15 pm
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Well if you don't want to run the mask main, you should try something like this
combo: 19
4 Corpse Dance 4 Shallow Grave 4 Buried Alive 1 Entomb 4 Phyrexian Dreadnought 2 Sutured Ghoul
disruption: 12
4 Duress 4 Cabal Therapy 4 Unmask
tutors: 3
1 Imperial Seal 1 Demonic Tutor 1 Vampiric Tutor
mana sources: 26
3 Polluted Delta 3 Bloodstained Mire 9 Swamp 4 Dark Ritual 7 SoLoMoxen
This deck really is a one shot deal, but I threw in two ghouls for you just in case. I STRONGLY reccomend a transformational sideboard into mask. You have all the componets here to make it mask. This would mean that your main deck nice and fast but graveyard hate is everywhere now. game two they bring in all their graveyard hate and you switch to mask which does not use the yard at all.
That's why I advocated the use of mask in the main since it splits your strategy giving you two paths to victory that are not reliant on the same resources.
Dance/Shallow Grave is very vulnerable to Tormod's Crypt, Planar Void, and Leyline of the Void which are fairly common.
Maskanaught dies to Pithing Needle, Null Rod, and of course all the artifact hate running around.
If you run both then your opponent has to divide their resources to deal with your threats.
But if you stay with the about build I do think that unmask is needed since you must go off turn 2-3 in order for this deck to be effective. It is just like Hatred where all it needs is one clear shot, but if it misses that shot then you are dead.
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Eternal Formats / Creative / Re: [deck] count chocula
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on: December 17, 2006, 05:20:51 pm
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wethepeople: Actually what I was saying was that if you have a naught in hand and want to get it into the yard to fuel a ghoul, you simply cast him for one, you cannot satisfy his requirment and he goes to the yard. This way you don't have to waste a therapy to drop a cloudscraper from your hand into the yard. That's why I was advocating dreadnaught over cloudscraper, plus it gives the option of playing mask main or in the board to go transformer on them!
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Eternal Formats / Creative / Re: [deck] count chocula
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on: December 15, 2006, 09:54:41 pm
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Looks interesting. I used to run a deck around corpse dance (it is actually were my screen name comes from, inquest once reffered to it as disco zombie). I would replace the cloud scrapers with Phyrexian dreadnoughts.
Dreadnaught you can drop him for 1 and let him fall in the graveyard to then reccur. Plus then you just need to find 4 spaces and you can run illusionary mask main or sideboard and have two seperate win conditions. So if they board graveyard hate you have another option. Also loose the rhystic. Consultation is better. Spoils of the vault would be better too.
I would change it to this...
combo: 22
4 Corpse Dance 4 Shallow Grave 4 Buried Alive 1 Entomb 4 Phyrexian Dreadnought 1 Sutured Ghoul 4 Illusionary Mask
disruption: 8
4 Duress 4 Cabal Therapy
tutors: 4
1 Demonic Consultation 1 Imperial Seal 1 Demonic Tutor 1 Vampiric Tutor
mana sources: 26
3 Polluted Delta 3 Bloodstained Mire 9 Swamp 4 Dark Ritual 7 SoLoMoxen
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Eternal Formats / Creative / Re: Nuicide Black
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on: December 14, 2006, 06:27:26 pm
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First I want to thank everyone for posting. I really do appreciate the comments. I still believe that a mono black aggro/controlish deck or a simple aggro disruptor deck can work in any environment.
I have tried as much as I can to have threats that actually do things too. I love planar void and leyline but against an opponent how has no recursion or yard targetability they are dead cards. Wretch and the nezumi can at least beat.
I am not a fan of unmask for a deck like this. Unmask is for fast, fast combo or decks with a turbo draw engine. This deck is neither and really cannot afford to be pitching that many cards.
I guess I really shouldn't be calling this deck suicide since it plays like more a black fish. It is not a "stumble and humble" deck were you are trying to keep them off balance while you ram a gator down their throat. this was an attempt at a mono black with an ability to handle somethings after they have happened as opposed to suicide's usually proactive nature. this is more of a "think and plink" kind of deck where you are able to actually deal with your opponents plays I had considered just taking a standard sui framework and subing out some of the disruption for more "modern" equivilants.
Lets start with old school fleshreaver.dec ala JP Meyer (screw Legend's crap! pollutedmire4life!)
Creatures (19)
4 Phyrexian Negator 4 Sacrcomancy 4 Carnophage 3 Hypnotic spectre 4 Fleshreaver
Disruption (17)
4 Duress 4 Hymn 4 Sinkhole 4 Wasteland 1 Stripmine
Find (2)
1 Tutor 1 Consult
Mana (22)
1 Lotus 1 Jet 4 Ritual 16 Swamps
I guess the first changes would have to be in the creatures.
hyppie seems too slow
gator and reaver often find too many other creatures in their way.
Carno and sarco are much malinged due to Legend and his dislike of them. If you are running gator I think you almost need them. sarco is a two for one for feeding gator and can be fun against stax.
Shade seems like an auto include now.
Wretch seems too good also graveyard hate on a stick.
And Confidant is again the mini necro on a stick though sometimes I would like him to simply be a big beater but draw is the tech eh...
I want the last slot again to be a tech critter of somekind. either Mesmeric Fiend or something else like that. Or it could just be a big fat Negator...
So how about this
4 Nantuko Shade 4 Withered Wretch 4 Dark Confidant 4 Mesmeric Fiend
the disruption package needs an update too
duress, still good.
hymn, good but I don't know if it is optimal
sinkhole., good but again there are better toys now.
I love Null Rod but often think that pithing needle has more tech and is dead against nothing.
Planar Void I guess could be maindecked
so how about this
4 Duress 4 Chalice of the void 4 Pithing Needle 4 Planar Void
Tutor and Consult we keep of course. And might actually drop the lotus and mox to avoid interaction with the rods and CotV (plus I am budget for life!)
4 Waste 1 Strip 4 Dark Ritual 17 Swamps
Ok something like this instead?
4 Nantuko Shade 4 Withered Wretch 4 Dark Confidant 4 Mesmeric Fiend
4 Duress 4 Chalice of the void 4 Pithing Needle 4 Planar Void
4 Waste 1 Strip
1 Tutor 1 Consult
4 Dark Ritual 17 Swamps
Sideboard
4 Null Rod 4 Diabolic Edict 4 Cabal Therapy 3 Dystopia
More conventional. Less reactive. More proactive. Thoughts?
Again thanks for everyone's posts.
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Eternal Formats / Creative / Re: Nuicide Black
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on: December 12, 2006, 06:29:46 pm
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Thanks keys. I knew this would get moved too. No one wants to take mono black seriously. . On pithing needle I was just saying that even against decks where they don't have somekind of card that you must shut down you can always use them to name fetch lands. Especially if you get multiple in your opening hand.
I like the graverobber so far but it could be something else, though I still want to keep that a craeture slot
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Eternal Formats / Creative / Nuicide Black
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on: December 12, 2006, 04:49:53 pm
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I used to play suicide black, back in the JP Meyer fleshreaver.dec days. I know that suicide is a much maligned archetype and no one really thinks it can do anything. I think alot of this is based on people being stuck on the traditional suicide black card choices. Flesh reaver and negator were the house against control and combo, but with more and more decks running creatures gators and reavers just don't cut it. Sinkhole and Hymn were too dangerous in a misdirection filled environment when tog came to power. To survive today suicide needs be much more versatile and be able to respond to threats not just try to pro-actively disurupt. Well here is a deck I have been tinkering with...
Nuicide Black
Creatures (16)
4 Nantuko Shade 4 Dark Confidant 4 Nezumi Graverobber 4 Withered Wretch
Tools (16) 4 Funeral Charm 4 Diabolic Edict 4 Pithing Needle 4 Duress
Acceleration (6)
4 Dark Ritual 1 Mox Jet 1 Black Lotus
Land D/mana (5)
1 Strip Mine 4 Wasteland
Vanilla Mana (17)
17 Swamps
Sideboard (this of course is very meta dependent)
4 Planar Void 4 Cabal Therapy 4 Massacre 3 Dystopia
Card Choice Explanations
Nantuko Shade: The big bad beater of this deck. Also turns mid-late game rituals into giant growths
Dark Confidant: Mini-Necro on a stick. Just too good
Nezumi Graverobber: Works like withered wretch for twice the activation cost, but can potentially become a 4/2. And since the flipping is an individual effect caused by its ability activation, you can have two in play and flip one and the other will not die. I have never actually used the put a creature into play from a graveyard ability but it could be great against ichorid and welder aggro
Withered Wretch: Kills graveyards dead. Respond to welder, munch in response to Yawg Will. Shoot ichorid critters before they come out. and its a 2/2
Funeral Charm: This is probably the card that is making most people go "Huh?". It has actually been awesome so far. At its worst it is a crappy discard card, but with wretch and graverobber allwing your opponent to choose their discard is not that bad. It works like darkblast with out the dredge ability and on a pumped shade or a wretch it becomes a +2 pump spell. Actually I guess the worst is the swamp walk ability but you can always pump a shade and let him sneak through if your opponent runs swamps of some kind
Diabolic Edict: these could be in the board but with fat creatures running rampant it just seems like a good idea. Gets rid of DSC, Cookie Monster (Ghoul), oath critters, dreadnought, and in a pitch you can use it second turn to hit a sick welder before he gets going.
Pithing Needle: another card that seems like a sideboard choice but it really is the thinking mans null rod. Name welder, jitte, bazaar, etc. My favorite thing to do is to name their fetch lands... tech!
Duress: auto include in any black deck
Dark Ritual, Mox Jet, Black Lotus: Mana XL is good I hear.
Strip Mine, Wasteland: these are actually my least favorite cards in the deck. I always want black mana but the way I look at it they are sinkholes that only cost me a land drop. Combined with pithing needle naming their fetch lands it can be really fun. Plus they don't hurt when confidant brings them up.
Swamps: Calling them vanilla swamps just sounds weird (chocolate?), but you cannot beat the invulnerability of basic lands! I don't run fetches because of my tendency to name fetch lands with needle against decks that don't have some kind of single threat card like belcher.
Some of you may notice that there is no Tutor, Consult, or Will. I don't think this deck has the mana explosiveness to really exploit will, and by the time I would use it as a come from behind card I should have won already or I will be dead. So it is a moot point.
I am not afraid of consult. I have consulted for my lotus before turn one to get more mana for an explosive first turn against illusions back in the day. It let me get out a reaver and Negator first turn. I just haven't found that I have needed the extra tutor yet. I tcould be tweaked in but I don't need it yet.
Ok now the lack of demonic tutor is a very controversial card choice and it will probably send me to the newbie forum instantly but I really have not missed it yet. Confidant gives me great draw and there is 4 of everything in the deck and basically 8 of somethings. Needle, Charm ,and Edict give me 12 ways to kill or shut down welders. Graverobber and Wretch give me 8 ways to hit the yard. It is a totally personal choice. Drop an edict or charm and put in a tutor if it makes you feel better.
Being monoblack there are some really nice sideboard options.
Cabal Therapy: Against combo decks since now you know what to name
Massacre: Against fish, Mountains, and other weenie decks. and for its free cost it is awesome, especially when you have 2 mana to pump a shade to survive. Since it does not target you can kill the rare pro-black critters.
Dystopia: great against oath. Kills oath and makes them sac Akroma.
Planar Void: Just too good against too many decks. Almost good enough for the main.
Null Rod: for artifact heavy environments obviously
Perish: for a scrubby environment
I plan on running this deck at a local tourney soon so constructive comments are welcome. I would love to see a viable monoblack deck come out of all this. I think that one of the signs of a healthy metagame is a viable monoblack deck. The other being a viable monored deck. If budgety decks can't survive then the meta is broken.
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] Dread Return Ichorid - aka Cookie Monster
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on: December 07, 2006, 05:30:49 pm
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nataz: I think the mono black version with a transformational sideboard has a lot of strength to it. I addition to giving you the strength of basic lands it also allows you to bypass their hate with out weakening the deck. I have not tested it out at a tourney yet, I have been flopping it on apprentice. I am a nursing student and have no real free time right now, but winter holiday starts soon so I will have a month off to try things in real life possibly.
cssamerican: I really like the idea of the mask transformation too. I was also thinking of something simple like meekstone in the side board for a monoblack weenie version, has some fun tech against DSC and some other fatness, Grunts only swing once, plus that yould just be sexy as hell dropping out a meekstone. !?!?!?!?!
I like the monoblackness I would tweak it like this
Mono-Black Ichorid
Lands
8 Swamp 4 Petrified Field 4 Bazaar of Baghdad
Creatures
4 Golgari Grave-Troll 4 Ichorid 4 Putrid Imp 4 Stinkweed Imp 4 Ashen Ghoul
Enchantments
4 Leyline of the Void
Spells
2 Darkblast 2 Spoils of the Vault 4 Cabal Therapy 4 Duress (Or blackmail you can only look at 3 but you can make them discard anything including lands)
Artifacts
4 Chalice of the Void 4 Serum Powder
Sideboard
4 Dark Ritual 1 Demonic Consultation 2 Spoils of the Vault 4 Illusionary Mask 4 Phyrexian Dreadnought
the duress slot could go back to being unmask, but I think with the extra mana duress might have a little more use. Don't know yet the jury is still out. and I just hate not running a full 4 ghouls, I just love those guys, I used to run them in old Entomb/Exhume reanimator with zombie infestations and so many times those guys just won the game for me. I really like the mask switch board, props for that one! I once ran a parfait deck that had a transformational sideboard to "White Mask" planned for it. I never had the cards but that would have been sexy...
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21
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Eternal Formats / Creative / Re: whip me, beat me, feed me ice cream
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on: December 02, 2006, 10:10:13 pm
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Well if you are lucky Zombieshakespeare will post and share his expertice in the deck. he was a parfait player for a long time. We both experimented with many different versions of parfait. B splash, R splash, RB splash, even a U splash. I believe though that the most powerful version of parfait is a very redundant mono white version with a few key enchantments, Humility being among the most powerful. The problem to is that parfait's draw engine can be a bit fragile, requiring you to be behind on mana sources. Here is a version I ran once, unpowered, with no artifact XL. First turn Null Rod, or second turn moat/humilty can be game over for a lot of decks
Budget Bleach
4 Humility 3 Seal of Cleansing 4 Orim's Chant 4 Swords to Plowshares 4 Land Tax 4 Null Rod 1 Enlightened Tutor 1 Balance 2 Replenish 4 Moat 3 Sacred Mesa 14 Plains 4 Crystal Vein 4 City of Traitors 4 Remote Farm
Sideboard
4 Tormod's Crypt 4 Pithing Needle 4 Supresson Field 2 Replenish 1 Seal of Cleansing
Supression Field is just so brutal. Bazaar, fetch lands, welder, I actually considered it for the main.
Simple, redundant.
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] Dread Return Ichorid - aka Cookie Monster
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on: November 29, 2006, 06:10:26 pm
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cssamerican: thanks, I have always been a fan of transformational sideboards just for the sheer mind screw it does to people. It works how ever you do it! If they don't know, you surprise them and steal the game. If they know that you do then they don't know whether or not to board against your deck or to try to board against the transformation. Its like the old days of Illusions/Donate, you board in enchantment removal and life gain, they bring in creatures.
If you want to ditch the rainbow lands then you could always do a mono black board like this.
4 Dark Ritual 4 Carnophage 4 Sarcomancy 3 Flesh Reaver
or even
4 Carnophage 4 Sarcomancy 4 Sangrophage 3 Flesh Reaver
I still like the Zoo board with rainbow lands as it allows you to have more versatility. You can bring in elements against their sideboard options but still have graveyard free options. Gorilla Shaman, Goblin Welder, Goblin Vandal, Elvish Scrapper/Scavenger Folk these are great fast against artifacts. Elvish Lyrist/Druid Lyrist against enchantments. Viridian Zealot against both! And they do not need to be in the yard first to be effective.
3 Elvish Lyrist 3 Scavenger Folk 3 Druid Lyrist 3 Elvish Scrapper 3 Rifstone Portal
another thought would be running Avatar of woe in the main, black creature so it works with ichorid and unmask. And with a little dredge going on it is very easy to hard cast, plus it takes out opposing creatures, and has fear, good food for ghoul
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] Dread Return Ichorid - aka Cookie Monster
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on: November 29, 2006, 03:12:29 pm
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My transformational sideboard would either be a beats package
4 Sarcomancy 4 Carnophage 4 Skyshroud Elite 3 Savannah Lions
this way you have more black cards and creatures to use with Ichorid and Unmask
or some kind of utility package
4 Gorilla Shaman 4 Goblin Welder 4 Elvish Lyrist 3 Druid Lyrist/Elvish Scrapper
One with Nothing is another interesting idea to try, similar effect to bazaar/LED. Tolarian Winds could be brutal, but it is very mana intensive for this deck.
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24
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] Dread Return Ichorid - aka Cookie Monster
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on: November 28, 2006, 10:09:27 pm
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Has anyone tried using Lion's Eye Diamond? It seems to have good synergy with the deck, enables you to dump cards out of your hand at will, and is great for casting things out of the graveyard.
Basking rootwalla seems an interesting idea to test. Bazzar dumps him out for free and he is good therapy/dread fodder and can even be pumped each turn to make him a 3/3 threat on the board.
In terms of the big fat creature slots. Verdant force vs stax/fish, Reya Dawnbringer vs control/fish. Mortivore might be an interesting choice. hard castable, easy to pump with dredge. Ichorids will make him flux but who knows, he does not eat the resource that pumps him.
I would also suggest test running 15 stompy/zoo/suicide black creatures in the side and going trasformational. They board in graveyard hate, depending on your mana base, you can bring in Savannag Lions, Jungle Lions, Skyshroud Elite, Carnophage, Sarcomancy, Flesh Reaver, to name a few.
just my 1.269392746 cents worth.
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25
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Eternal Formats / Creative / Re: Coma White
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on: August 25, 2005, 09:25:44 pm
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I have never really been a fan of waste/strip in WW. It is so against the style of the deck plus the deck requires so much white mana that any colorless sources are really a waste of time. Preacher is a house.
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26
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Eternal Formats / Creative / Re: Coma White
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on: August 25, 2005, 09:12:23 am
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I ran a version of WW during the heyday of GAT. Here is an attempt at a current list. WW can be a house, its biggest draw back is its lack of speed. WW's strength has always been its creatures, so I attempted to add all the tech critters that I could. I threw in the glowriders for you, I am not the biggest glowrider fan, but if you like em... Land tax is there purely for thinning out the deck and smoothing out the mana draws. Remote farm is a questionable card, but I love it, it has allowed me to 2nd turn preacher more than once in my limited memory.
TrailerTrash
4 Preacher 4 True Believer 4 Samurai of the Pale Curtain 4 Whipcorder 4 Icatian Javelineers 4 Katari, War’s Wage 4 Savannah Lions 4 Glowrider 4 Swords to Plowshares 4 Land Tax 1 Black Lotus 1 Mox Pearl 1 Lotus Petal 1 Mox Diamond 4 Remote Farm 12 Plains
SB 4 Serenity 4 Aether Vial 4 Tormod's Crypt 3 Seal of Cleansing/Disenchant
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27
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Vintage Community Discussion / Casual Forum / Re: Help me with Black Suicide
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on: August 23, 2005, 02:12:04 pm
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thanks silvernail. Too many people want to automatically use old suicide black frames. Suicide is pretty much dead for now, sinkhole and hymn are not what they used to be.
I would take this build into a random enviroment and not be too worried
4 Nantuko Shade 4 Plague Bearer 4 Withered Wretch 4 Black Knight 4 Flesh Reaver 4 Duress 4 Chalice of the Void 4 Chains of Mephistopheles 1 Demonic Tutor 1 Demonic Consultation 1 Black Lotus 1 Mox Jet 1 Strip Mine 4 Wasteland 4 Dark Ritual 15 Swamps
SB 4 Planar Void (vs graveyardy stuff) 4 Null Rod (vs allthings artifact) 3 Aether Vial (vs control) 4 Phyrexian Negator (vs combo/creature low decks)
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Vintage Community Discussion / Casual Forum / Re: Help me with Black Suicide
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on: August 18, 2005, 09:40:31 am
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my 1.37829203397348 cents
4 Nantuko Shade 4 Plague Bearer 4 Withered Wretch 4 Black Knight 4 Duress 4 Chalice of the Void 4 Umezawa's Jitte 4 Chains of Mephistopheles 1 Demonic Tutor 1 Demonic Consultation 1 Black Lotus 1 Mox Jet 1 Strip Mine 4 Wasteland 4 Dark Ritual 15 Swamps
real quick of the top of my head. Chains is just awesome against everything. Stops all draw engines. Jitte for some extra oumph. Bearer for spot creature removal, welders, mana lands, etc. And if you are concerned about aggro drop chalice for 1 and let the knight and shade clean up whatever is left.
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29
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Eternal Formats / Creative / Re: vintage White Weenie
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on: July 20, 2005, 01:15:37 pm
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How about something like this. Pithing Needle gives the deck tech against belcher, dragon, and other stuff.
4 Samurai of the Pale Curtain 4 Whip Corder 4 True Believer 4 Icatian Javlieeners 4 Savannah Lions 4 Preacher 4 Pithing Needle 4 Swords to Plowshares 4 Land Tax 4 Scroll Rack 1 Lotus Petal 1 Mox Diamond 1 Mox Pearl 1 Black Lotus 4 Remote Farm 12 Plains
SB
4 Aether Vial-vs control 4 Serenity 4 Seal of Cleansing 3 Meta Choice
the remote farms give the deck a little more oumph and since they are temporay they have good synergy with land tax.
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30
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Eternal Formats / Miscellaneous / Re: Proxy Poll
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on: July 14, 2005, 08:33:11 pm
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how about a wacky idea...
REPRINT THEM!!!
Wizards would like it since they are not getting any new money off the ones they have already printed. People would still want the have the beta ones to pimp out their decks. Their collector value would still be there but reprints would enable the masses to have access to cards that are dwindling.
I guess the question comes to this, do the elitists who own power cards want to continue their monopoly of power as the number of type 1 players dies down, or do we make power accessable to everyone so that there will be an influx of new players and more competition. With out new players and a growing following magic will die.
This sounds like a nike commercial but what's more important, the game, or the value of your cards? cuz without a following or interest in the game, the value of those cards are gonna go to shit anyway.
my 2.3 cents worth
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