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Beta rotisserie Draft The picks John-first pick Contract From below Jugurnaught Shivan dragon Demonic horde Dragon whelp Beserk Fork Animate dead Word of command Howl from beyond The hive Channel Earth elemental Rod of ruin Disrupting scepter Frozen shade Hill giant Taiga Bayou Dwarven demolition team Weakness Bog wraith Fear Cyclopian tomb Earthbind Stream of life Fog Burrowing Wanderlust Library of leng Glasses of urza Kudzu Dingus egg Cursed land Demonic attorney
Fred Chang-second pick Ancestral recall Nevinyrral's disk Wrath of god Counterspell Serra angel Water elemental Power sink Jade statue Phantom moster Jayemdae Tome Mox pearl Copy artifact Tundra Wall of swords Wall of water Northern paladin Circle of protection: red Obsianus Golem Clockwork beast Resurrection Basalt monolith Samite healer Veteran bodyguards Mesa pegasus Personal incarnation Blessing Conversion Righteousness Conservator Island sanctuary Castle Animate wall Drain power Plague rats Wooden sphere Death lace (last pick of the draft)
Walt-third pick Time walk Chaos orb Balance armagedon Swords to plowshares White knight Lightning bolt Savanah lions Meekstone Hurricane Elvish archers Disenchant Ankh of mishra Grizzly bears Giant growth War mammoth Ice storm Holy strength Tsunami Savanah Pearl unicorn Crusade Timber wolves Tundra Tunnel Benalish hero Natural selection Psycic venom Red ward Black ward Twiddle Lance Blaze of glory Crystal rod Feedback White ward
Joe-fourth pick Royal assasin Icy manipulator Demonic tutor Sengir vampire Will-o'-the-Wisp Cockatrice Regrowth Pestilence Craw wurm Regeneration Thicket Basilisk Lure Black vise Force of nature Llanowar elves Gaea's liege Giant spider Helm of chatzuk Circle of protection: green Wall of ice Fungusour Fastbond Ironwood treefolk Aspect of the wolf Illusionary mask Circle of protection: black Disability Tranquility Green ward Jade monolith Camouflage Ley druid Ivory cup Throne of bone Sirens call Dark pact
Doug conway-5th pick Wheel of furtune Timw twister Mahamoti djinn Control magic Air elemental Forcefield Manavault Orchish artillery Rock of kher ridges Mox saphire Mox ruby Granite gargoyle Phantom forces Stone giant Gauntlet of might Steal artifact Iron orcs Unsummon Goblin king Volcanic island Goblin ballon brigade Mons goblin raiders Grey ogre Orcish oriflame Volcanic eruption Powersurge Magical hack Sea serphant Sunglasses of urza Reverse damage Healing salve Guardian angel Holy armor Iron star Power leak Blue ward
Chris-6th pick Earthquake Fireball disintegrate Psionic blast Vesuvan doppleganger Clone Rock hydra Prodigal Sorcerer Keldon warlord Braingeyser Pirate ship Fire elemental Spell blast Wall of air Shatter Hurly minitor Blue elemental blast Wall of fire Lord of atlantis Lifetap Red elemental blast Manashort Wall of stone Raging river Mana flare Merfolk of the pearl trident Sleight of mind False orders Circle of protection: blue Kormus bell Flight Phantasmal terrain Death ward Soul net Jump Thoughtlace
Steve-7th pick Sol ring Black lotus Mind twist Time vault Birds of paradise Lord of the pit Dredge skeleton Dark ritual Distill energy Animate artifact Mox jet Mox emerald Life force Wall of bones Wall of bramble Tropical island Underground river Zombie master Scryb sprites Living wall Scavaging ghoul Living lands Death grip Web Sky dryad Stasis Howling mine Wild growth Verduran enchantress Wall of wood Living artifact Lich Lifeforce Celestial prism Purelace Creaturebond
Dom-last pick Terror Hypnotic specter Nightmare Bad moon Nether shadow Winter orb Black night Sedge troll Uthden troll Unholy strength Two headed giant Drain life Copper tablet Paralize Sinkhole Stone rain Dwarven warriors Simulacrum Badlands Karma Firebreathing Flashfires Scathe zombies Raise dead Mana barbs Chaos lace Sacrifice Smoke Warp artifact Gloom Circle of protection: red Scrubland Meddling imp Evil presence Concecrate land Farmstead
There are the picks, and in rotisserie draft whoever picks 8th picks 2 cards and send the picking order back around. so 1st-7th pick 1 card, 8th picks 2, then its up to 7th to pick again and so on. i believe everyones first pick of choice was going to be contract from below, and i 100% agree with the recall folowing it, however i do not believe that time walk was the way to go for the 3rd pick. it is known how good walk can be, but i would hate to see the card in any opening hand. when its not played later in the game with a few creatures in play, it usualy reads as 1U untap your lands draw a card and play a land. With that said, i would have liked to see something along the lines of nev's disk or even sol ring before walk. Disk obviosly doesn't put you into and colors and in 3rd position he knew that John was in black, Fred chang was in blue, and by taking the disk he would also see every single other persons colors before having to dedicate to his own.
Now people may not agree with me on talking sol ring so early, however while looking at the table it was apparent that most of the relevant spells were 4-5 mana. this means that when you have sol ring in your opening hand, any land allows it to be played and you could leave your opponent 2-3 turns behind the entire game. After walt was joe, i think that joe suprised everyone with a 1st pick royal assasin. i dont think that anyone at the table read those 10th edition tips and tricks insert cards though because the remaining players allowed the icy manipulator to come back and gave joe an easy 2 card combo. In joes next few picks it was easy for me to see that he had some idea of a plan and he was executing it. with demonic tutor following so he could search for the missing peice of the said combo and sengir vampire and will o the wisp to hold off attackers from getting to his life along with another 2 card combo in the form of thicket basilisk and lure. which so happends to be on another tips and tricks card, i think he may have studied them.
In the fifth seat doug conway to a 1st pick wheel of fortune along with a second pick time twister. this auto put up a red flag in my eyes for some sort of combo deck, but i did not know what. i started walking through the things he could have taken next, would it be a huge creature like liege of the pit along with ressurection so he could wheel away the big guy and bring him back cheaply and early enought that his opponent could not come back. maybe he was going to take the howling mine and mill his oponent to death, or he could have taken the mana drain and dark ritual so that when he played the twister or wheel he could have a bunch of mana floating. turned out he just wanted to take every flying or big creature he could get his hands on and bash in the draw a new hand late game to play some more. this acctualy makes sense to take every creature that is just better than your oppenents will be so that when he wheels his opponent draws some bad creatures while every creature card in his hand is pure gas.
the 6th seat in the draft was chris. his 1st pick earthquake was a reasonable enought pick, but his second pick fireball and third pick disintegrate made him the man to be beat in my eyes. he had a plan he executed it. take every good x spell he could. however i then expected to see either the channel go, the mana flare, or what i would have put money on going next, gaunlet of might. seriously how did he not take the mono red self mana flare with this insane mono red deck, but he did what he did so lets move on with waht he did take, psi blast followed by both cloneing creatures in the pool. i believe the clones are not very good in this format because there really are not very many bomb creatures in the set. he ended up getting the mana flare, but i believe that was pure luck that his opponents did not take it from him.
7th pick was steve who was in my opinion blessed with a 1st pick sol ring, but then he followed it with black lotus which is questionable. that is until he takes mind twist. you have to look at those series of cards in this way, turn one he could play his lotus, the dark rit he got later, sol ring, land for the turn and twist for 6, on the draw bam thats the hand gg, on the play lets get serious its gg anyway. time vault was given to him 4th which apparently he was the only one to see the potential of vault, instill energy and animate artifact. sitting behind these serious of plays already in his hands he proceded to take walls and dumbys to try and ensure his combo will get there every round.
last pick was dom. i think that last pick is acctualy the best. you get 2 cards at one and you lock up your deck colors right then. it is also going to send clear signals which he did in the form of black. with his first 2 picks being terror and hypnotic specter he was saying stay out of black or pay for it because im taking every black card i can. his next about 6 picks were all very good for him, nightmare and bad moon are amazing in mono black to say the least. but then he got some sort of idea to be a land destruction deck when he took sinkhole and stone rain, but i dont think he realized those are indeed the only land destruction spells in the entire set. after looking at him to be the man to beat i soon realized he was not when he started taking bad red cards and leaving cards that are nuts in his deck such as the kormus bell. i mean come on in a format where there are only 2 sweepers, how is playing the bell not a beating. i mean even if he plays it around turn6-7 and he already has 4-5 guys in play. he just untapps and bashs. i lost all faith in him when he was taking cards that would never make the cut and the bell was taken by someone else only because there was around 20 cards left in the whole pool.
all in all, this format was fun to think about and fun to talk about. i hope that this event gets other people into bringing a complete set of cards to any tornament to have a fun side draft with some friends because i know id love to play.
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