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Vintage Community Discussion / Rules Q&A / evermind
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on: May 26, 2006, 10:14:42 pm
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Ok.. this is a pretty easy question but somewhere along the lines I got utterly confused... anyway.
You play Glacial Ray and splice onto it Evermind (so evermind stays in hand). Is the spell blue or red?
I always thought it was blue but I looked it up on SCG.com one day.
If Evermind is in your hand, you can play its splice onto Arcane ability. However, the splice ability doesn't copy characteristic-setting abilities. This means that the text "Evermind is blue" isn't copied onto the Arcane spell.
Ok... no problem.. so I double check with wizards.com's oracle text and offical rulings.
Aug 1, 2005 - If Evermind is in your hand, you can play its splice onto Arcane ability. The splice ability copies characteristic-setting abilities. This means that the text "Evermind is blue" is copied onto the Arcane spell, making it blue.
well... damn...
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4
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Eternal Formats / Miscellaneous / Re: Black Fish
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on: August 02, 2005, 04:27:58 pm
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  why would you waste time sealing the deal when you could be winning with the chains? the nether void would sit in your hand forever, dead until you lay a bunch of stuff and then play it. its like a really bad, completely symmetrical standstill.
And thus with aether vials become a little bit more broken, yes?
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6
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Eternal Formats / Creative / Re: Almost Blue Bullshit... Almost.
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on: July 04, 2005, 12:24:08 am
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I always loved shackles in a monoblue (or almost bbs) type build. it helps vs a lot of the aggro matchups and just makes life so much more easier. any reason why time walk isn't there as well? and any reason why there are no cunning wishes? you might not want to go in that direction but definitely something to think about.
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8
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Eternal Formats / Miscellaneous / Re: Worse Than Fish 3.0
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on: June 18, 2005, 10:35:09 am
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Are chalices even any good in an unpowered meta? I mean they are ok but without moxen i would believe they aren't as good while spiketail hatchlings are better because of the same reasons.
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9
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Eternal Formats / Miscellaneous / Re: Black Fish
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on: June 15, 2005, 07:58:15 pm
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Some more updates. 1 - 2 vs stax - nothing to say. he just got the better draw including 1 game where he went turn 1 smokestack, turn 2 smokestack, turn 3 crucible. 4 - 1 vs landstill - =/ anyway.. he definitely made some play errors in this game so the results might be off. highlight of the match, me playing 2 chains in 1 turn and him asking what they did. I explained to him as best I could (because of language barrier) and him deciding to play 2 standstills in a row and an ancestral targetting me effectively mind twisting away my hand and milling a bunch of cards from my deck. 4 - 0 vs SBB - surprisingly, this matchup was pretty easy. I don't know how much of the player's playskill was in effect during these games but it seemed very lopsided. It was like monoblue control vs sui black all over again. EDIT: Hmmmmmmmmm.... Planar Void in combination with Diabolic Edict would probably be pretty good against Oath, huh? It would be I guess but doesn't wretch have the same effect?
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10
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Eternal Formats / Miscellaneous / Re: Black Fish
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on: June 15, 2005, 12:05:41 pm
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But what to run instead of Necro? Consultation seems good because it draws the cards you need, and another tutor can't possibly hurt right now. Necro is too slow and we're not racking up storm here. What is your suggestion other than Consultation? I can't see the harm in the third tutor unless you find it makes you lose too many cards to "Remove from the game".
I said it was an auto include but as a side comment I said I've always hated the card for unknown reasons. Just like how some people love to cast fatties, I hate casting consultation. Dunno why... consultation probably tried to steal my lunch money when I was 5. Also, after spending like an hour on magiccards.info, I came up with another possibility for the fish matchup: Harbinger of Night. It costs a lot less to use than Bane, is still a creature, and gets around mongrel and rootwalla pumping. It might be a bit slow, but it's probably the best we'll find.
It is definitely an interesting card. But it gives itself the -1/-1 as well which makes it only stick for 3 turns. Wouldn't it be better just to run of a more "wrath" effect? I was thinking of massacre for UW fish but I can't find any good WTF hosers. The only thing I could find was Kagemaro, First to Suffer which sucks 100%
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Eternal Formats / Miscellaneous / Re: Black Fish
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on: June 15, 2005, 09:04:53 am
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After hearing the suggestion of skittering horror, skittering skirge came to mind right away.
That's what I call teamwork ^^ Have you tested against combo? It seems that you have not good chances of winning. What can we side in?
I've tested this deck vs combo and honestly I'm not really THAT worried about the matchup. There are so many good combo hosers in black that I would see combo having a hard time going off. I.E. - Chains, Chalice, Nether Void and my new pet card, Oppression. Howabout Bane of the Living? It's a creature, which is a huge plus, and it can infest the board, OR even more than that.
Bane of the Living definitely seems too slow. Its almost impossible, with this deck, to ramp up to 5+ mana to cast and flip in the same turn which makes it a bit slow. I was thinking more of mutilate but I feel its a bit slow too Why is everyone playing Vampiric Tutor but no one has even mentioned Demonic Consultation? Since everything is 4- or 3-of in the deck, Consultation would hardly ever miss. It costs only one mana, gives the card immediately, and acts as 5th Chalice in your opening hand.
I dunno why but I've always hated Consultation. Its like how some people just refuse to play combo or control but does seem like an auto include.
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Eternal Formats / Miscellaneous / Re: Sideboarding for 'Tog
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on: June 14, 2005, 10:08:26 pm
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In the oath matchup, I would assume you would want to keep deed/EE in the deck. Its an answer to oath and can be cast really any time your opponent doesn't have drain mana up. Instead, I would take out the mind twist. My reasons behind this is depending on what version of oath, oath decks usually run a misdirection and sometimes even 2 and getting mind twist misdirected back sucks.
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Eternal Formats / Miscellaneous / Re: Worse Than Fish 3.0
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on: June 14, 2005, 11:58:04 am
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I think Kowal's comments were directly influenced by the metagame at scg. Just by looking at the top 8, 4 of them were fish decks with 2 of them running vials as well while the others were running cloud of faeries. His creatures are much better compared to the "normal" fish deck's creatures so he had to be the beatdown in the matchups.
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14
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Eternal Formats / Miscellaneous / Re: Black Fish
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on: June 13, 2005, 09:15:10 am
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FCG: 0-4 - Omg this matchup was hard. Gempalms for your negators, their creatures are just better than yours and they can combo off. Jeez.
cerebal assassin: 2-0 - With the wretches and graverobbers, it is very hard for them to reanimate anything. The duresses, fiends and CotV are just icing.
Jacob Orlove's WTF: 1-4 - In theory, the matchup should be even but in reality it doesn't seem so. They have more draw than you and with vial set at 2, it makes it hard to swing with a negator having them vial out a mongrel and/or rootwaller gang (its happened more than once). Also, whispers are suboptimal in this matchup as well because it just makes the mongrel lethal that much more faster.
oath: 1-2 - As soon as oath hits the tables, its gg. You definitely create a fast clock but if they oath up akroma, you might as well start scooping up the cards.
Sligh: 0-2 - Yea. This was bad. But I assume every deck packing burn sucks vs this deck like burning dryad and r/g beats.
Stax: 4-2 - This is definitely one of the better matchups. The only thing that sucks is big ole plats and sundering titan
Some opinions: I tried splashing green for the sideboard but with only 10 swamps, making 2 of them wasteable, really sucks and can sometimes lose you a game or two. The graverobbers definitely need to leave. They are 2 mana for a 2/1 and if you flip it, it just became a 4/2 for 4 mana. Wretched Anurid seems like an interesting idea but I've been using skittering horror in the shade slot, as it has obvious synergy with vials.
3x skittering horror 4x mesmeric fiend 4x negator 4x withered wretch
4x aether vial 4x chalice of the void 4x duress 4x night's whisper 3x umezawa's jitte 1 x vampiric tutor 1x demonic tutor 1x necropotence
1x sol ring 1x mox jet 1x black lotus 4x dark ritual 11x swamp 4x wasteland 1x strip mine
sideboard: 4x diabolic edict 3x chains 3x nether void (*shrugs* thought it might help vs the fcg matchup) 5 random slots.
More testing as I type this out ^^
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Eternal Formats / Miscellaneous / Re: Worse Than Fish 3.0
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on: June 07, 2005, 09:12:11 am
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In the article, you mention that the furances should be tormod's crypt so the question I want to ask is how effective have the crypts been when you are putting chalice for 0 in every game (or hoping to do so). Wouldn't that be anti-syngeristic? and them welding out a jitte for crypt would be annoying too right? I'm not idling asking because I've tested it a bit and its not that rare that a TD jitte with active welder in play makes it almost uncastable.
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Vintage Community Discussion / Rules Q&A / shining shoal
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on: May 28, 2005, 12:57:12 am
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This question recently came up and it baffled the hell out of me.
I control Four 2/2 creatures. My opponet plays a pyroclasm. In response I play Shining Shoal for an X of 4 where pyroclasm is the damage source and my opponet himself as the target of shining shoal.
opinion 1.. I can save 1 of my creatures by redirecting the 2 damage being done to it and the extra two points of X are wasted. opinion 2.. I can save 2 of my creatures by redirecting 2 damage from one creature then may spend the other 2 points of X to save another creature because im allowed to make use of all points of X and after the damage is moved off my main creature I can choose another creature and use up the rest of X. opinion 3.. I can save all 4 of my creatures because the pyroclasm is the source of damage and it is dealing a total of 8 damage. The shoal is letting me redirect the next X damage from that source so I am able to choose what 4 damage that the pyroclasm deals.. thereby redirecting 1 damage off each of my creatures and thus saving them.
PS- Emails have been sent to ask the judge and scg just for fun ^^
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Eternal Formats / Creative / Re: Is the Epic mechaninc worth anything in Vintage?
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on: May 24, 2005, 08:34:44 am
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And now the white one. This can help us bring in huge enchantments. The first which comes to my mind, which could establish some control, is decree of justice. This makes no sense, but I believe you mean something else? Decree of justice is not an enchantment - it is a sorcery. I believe he means after playing epic spell, you cycle decree for some tokens as a bootleg defense because cycling is the card's ability and not playing a spell.
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Vintage Community Discussion / Rules Q&A / samurai of the pale curtain and mass removal
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on: April 11, 2005, 09:57:33 pm
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What is the officially reason why if you play something like wrath of god with samurai of the pale curtain in play all creatures are removed? Is it last known information or something else?
Also, is it the same answer/reason if Nevinyrral's Disk is popped with compost in play and a bunch of creatures?
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Eternal Formats / Creative / Preparing for a tournament: Choosing a deck.
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on: March 24, 2005, 06:59:42 pm
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Ya, you should never ever cut the lavamancers. If your having mana flood problems, I would test out a 5th fetchie, probably a red one since you run a lot more red 1 drops but it doesn't really matter, to cut down on land and its food for the mancer.
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Eternal Formats / Creative / Preparing for a tournament: Choosing a deck.
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on: March 23, 2005, 07:00:32 pm
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Given the metagame, I would actually just play a modified version of UR fish (probably because I love that deck :lol: )
Against stax and welder based decks, you have lavamancer and MD null rods and SB you bring in whatever hate you want, namely energy flux and rack and ruins.
Against combo, just pray, counter their business spells and just bum rush the poor bastard, bring in possibly some arcane labs in the side.
Your bad matchups then would definitely be FCG and oath with stax imo being a coin flip.
Or you can go UW with mages, plows and decrease the spot removal to almost nothing.
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Eternal Formats / Miscellaneous / Re: The Lock
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on: March 14, 2005, 12:37:40 pm
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WRT: chant vs. control. I have to agree with warble partially. It depends on your mana development. I don't think that chant vs. a control deck is that hot if you don't have counter back up because you tie up mana that could be used for straight up countering things. They can also just cast their instants during your eot or in response to your chant.
On the other hand on turns 2-4 it could strongly stunt development of the opponent or allow you to play anything you want during your turn as well. I agree but only to a point. If you have chant on a stick and one of the copies is countered, depending on the hand size, board position and otherwise, it might be better just to let it resolve. I mean chant is just another must counter spell for control. Your just drawing out their counters.
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Eternal Formats / Miscellaneous / [Deck] 3c Scepter
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on: March 14, 2005, 10:16:04 am
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I agree with everyone about the mana drain/counterspell issue. The tempo swing provided on a turn 2 drain into brokenness definitely makes up for the mind trick you might play on the other person. Don't forget, just because you run counterspell and drains doesn't mean the opponent will automatically think your running both. They just might think you either don't have 4 drains or not enough proxies.
I was wondering, is an AK based draw engine viable with only 1 intuition?
PS- You have 2 library in your list and I keep counting 60 cards with 2 libraries so I was wondering what's your last card? Unless I can't count =[
Edit- Sigh, nevermind. I can't count.
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Vintage Community Discussion / Rules Q&A / Oracle text on tournament staples
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on: March 14, 2005, 09:54:48 am
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Oath of Druids (and the other cycle) Its at the beginning of upkeep now and the check for the creatures is done before the ability goes on stack and after.
Mind Twist All versions, aside from 4th ed, errataed to now target.
Ancrestral Recall Targets player as well.
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