One more that you missed, that you really must, MUST have.
TUNNEL VISION
With spin and hinder, its a really silly way to win.
TUNNEL VISION
With spin and hinder, its a really silly way to win.
As great as the synergy with the two cards you listed is, I question whether it's truly a "must" have or is a "nice" to have. To wit, it is a 6 casting cost sorcery that is more or less dead on its own. If you want to combine it with Spin, its 11 mana total; 9 with Hinder. Both of those cards are good on their own. I question whether the same can be said for Tunnel. In fact, in order for it to really be a game breaker, I think you'd have to build your deck around it.
It is important to note, Spin is an Instant. Its not imperative to have all the mana in one turn.