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1  Eternal Formats / Miscellaneous / Re: [Post-FS Deck Discussion] Hulk Flash, Hulk Smash on: May 20, 2007, 02:02:21 pm
I may actually pursue the instant-speed kill.  I've been pining for it ever since I re-added Pacts to the deck (I was playing Pactless for a while).  Winning on your upkeep is sum good.

I found that instant-speed is not worth it to accomodate the Pacts alone, but the incremental advantages of having an instant speed kill (initiating counterwars at EOT, waiting for opponents to tap out, and of course the Pact advantage) is probably enough to make it worth it. However I am dissatisfied with the Kami/Cyclops package as that is two extra cards to the kill. This will lead to a lot more dead draws. I'd be satisfied with a single extra add-on creature - anybody got any ideas on another creature that can kill the opponent instnatly with an arbitrarily large army with an arbitrarily large leader?

You need a 6cc or less creature based Goblin Bombardment or a 6cc or less CIP/LP creature that takes advantage of the number of creatures on the board to win the game at instant speed, and I'm afraid that neither of those creatures exist at the moment.

On a side note, Chrome Mox is a must in the manabase.
Why can't you just use Bloodshot Cyclops?  You already have an arbitrarily large Carrion Feeder and a Kiki-Jiki which can give the Cyclops haste.
2  Eternal Formats / Miscellaneous / Re: [Post-FS Deck Discussion] Hulk Flash, Hulk Smash on: May 10, 2007, 02:19:23 pm
@BreathWeapon: Don't you just lose if you draw a piece of the combo?

EDIT: Now I see.  Thanks Implacable for explaining the combo; it's a bit tricky.
3  Eternal Formats / Miscellaneous / Re: Rector Flash on: May 05, 2007, 12:22:45 pm
Doesn't this deck, especially if it is running pacts, really want an instant speed win? And unfortunately I don't think that is possible with the Rector kill, is it?
4  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays -- Future Sight Set Review on: April 23, 2007, 02:16:35 pm
Street Wraith is awful in anything without dredge.  It improves your card quality by a very small amount, but how much it screws you on mulligan decisions far outweighs this.
5  Eternal Formats / Miscellaneous / Re: Q&A The Third on: April 06, 2007, 01:59:18 pm
What do you think of Western Tolaria (a card that will be printed in Future Sight)?  It's ability to search for a land like academy uncounterably coupled with of course the ability to search up black lotus for a combo deck like Salvagers gives it a lot of versatility.  But it may be too expensive, as 1UU is a lot.

This is it:
Western Tolaria
Land
Western Tolaria comes into play tapped.
T: Add U to your mana pool.
Transmute 1UU (1UU, discard this card: search your library for a card with converted mana cost 0 and put it into your hand.  Shuffle your library.  Play this only as a sorcery.)


Western Tolaria would've been really broken in control mirrors about 3 years ago. Nowadays I can't see anything more from it than a very limited role in some random deck like Bomberman as a 1-of or something off the wall like that. Otherwise unplayable. I mean Sylvan Scrying sees no play and that's just better than this in most situations.
6  Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments? on: March 21, 2007, 08:05:31 pm
And here's the reason I made it so bloody obvious in my rebuttal. Give me a reason why you'd rather play a deck over the course of a tourney that you have to fight to win every game versus something that would give you a couple of gimmies. Don't come back with the consistency argument, unless you want to try and tell me that every non-fish deck in Vintage is somehow inconsistent now.

This is the core of why people don't like to play Fish, and it's completely understandable.  It's simply too much more work to play tight and fair than to play broken.  But this is also why I believe you can do well with fish; it would just require a hell of a lot of work.  Having to "fight to win every game" doesn't actually mean that you're more likely to lose.
7  Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments? on: March 21, 2007, 07:56:00 pm
It does not matter what turn you actually win on, if these "free wins" (which apparently means something completely subjective) were so prevelent and certain decks had more of them and others didn't then why wouldn't everyone try to maximize them?

If you get 15% "free win" hands but 85% "cannot possibly win" hands then there is a problem, no?

Look at what you're saying:  Fish would be better off if it added a Channel and a Kaervek's Torch because then it could mise free wins.

I can't really help you if you can't see why there is an obvious tradeoff between consistancy and brokenness (hint: this favors "Happy Medium" decks like Gifts)

Again, addressing this specific point:

First, there's no need to 'talk down' to anyone in this thread.  Everyone posting in it evidently spends a lot of time thinking about and writing about cardboard, so there's no need to give anyone a 'hint' or say that you just 'can't really help' someone.
yeah, I know, he was just attacking me as much (of course this is no excuse).

Quote
Secondly, a free win is a byproduct of a way of designing decks, not the goal of it.  Free wins occur when a Slaver player gets a hand like this:

Ancestral, Yawgmoth's Will, Black Lotus, Force of Will, Thirst for Knowledge, Mana Crypt, Tolarian Academy

Getting a hand like this is absurd, and it happens because of the power level of decks that abuse Yawgmoth's Will and other restricted cards.  While it is certainly possible to get a hand like this, and it is hypothetically possible that one could lose.  However, the probability of one winning is drastically increased; this is what is meant when players speak of a 'God Hand'.  Decks like Fish, because they run cards that are, on the whole, less powerful than those in most other Type 1 decks, cannot get 'God Hands'; they have to work for every win.  Getting a 'God Hand' is merely incidental; if the cards in one's deck are powerful enough, then an unusually powerful assortment will be drawn in a certain number of games.  Because all decks (except for creature-based ones) can get 'God Hands', the goal of deckbuilding in Type 1 is not to maximize them; it is to maximize the hands that are not broken.

Excuse me if my use of "maximize" was ambiguous.  I meant by that to attain the greatest percentage of "free win" hands to other hands possilbe.  So what I really mean is if these 'God Hands' are so killer, why is it worth it to bother playing cards like Mana Drain...?  If 'God Hands' are a byproduct of deck-design, then what could you possibly be aiming for in deck design?
8  Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments? on: March 21, 2007, 07:15:13 pm
dicemanx, you appear oblivious to the title of this thread.  In case you missed it, it says "Why are Fish decks not winning tournaments?".  You claim that it is because they are underpowered.... and then go on to provide "evidence" which proves only that "Fish" (a vague term at best) decks have not done well in the recent past.  The originally poster already knows that Fish decks aren't doing well!  What he wants to know is why.  Don't you see the disconnect between your claim and the data you used to support this claim?

When you read the title and hitman's opening paragraph, he is asking why Fish decks are not winning. The problem is that the statement in the title isn't accurate (if you equate "winning" to winning a prize, which is usually associated with making t8 or t4 depending on the scale of the event). Therefore, the question has since been altered - Fish decks DO win, but are they a strong choice in T1 right now if you want to maximize your chances to win? The data was introduced to assist in answering this question, along with the supporting rationale (Fish is incapable of stealing wins, and if its game plan is working in the early game, it is just "containing" the opponent - it isn't "winning" the game).

That hitman was supposedly "aware" of Fish's inability to generate results doesn't cause any disconnect, because there is no consensus yet that there IS a problem with the archetype! We're basically taking a step back and asking - is there really a problem with Fish? Is hitman not seeing results because he's still working on being proficient, and if he keeps at it, he will succeed as others have succeeded with the archetype? Or are his efforts not worthwhile if he is interested in maximizing his chances at a prize since there are far better options?

Threads might start with specific questions but it is often worthwhile to expand the scope of the discussions. Don't you agree?

Well first off, as you yourself have seemed to have stressed so heavily, Fish decks have not actually won any tournaments in a while and have been doing "pathetically".  So it seems pretty clear that you do think fish decks are not doing well.

Then you would say that it is a problem endemic to the archetype which has no real solution.  But I don't see why one couldn't have a higher expectancy with a well built and well played fish deck than say Gifts.  You think otherwise?  This seems like the question that is really interesting.
9  Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments? on: March 21, 2007, 07:11:32 pm


You're assuming what I'm saying means a turn 1 win and then your saying I shouldn't assume that a deck that can't turn 1 win is at a disadvantage with a deck that can? That's.... interesting logic? Next time though you could just ask me to clarify instead of putting words in my mouth.

First off, by free wins I don't mean a turn 1 win. I mean hands that are simply so strong, unless the opponent has his own insane hand is on the play or something, you'll more than likely win the game in a short frame regardless of what the opponent actually does.

EDIT: Implacable got it.

Secondly if you can't see why a deck that gets free wins is at an advantage over one that doesn't over the course of a tourney, I can't really help you.

It does not matter what turn you actually win on, if these "free wins" (which apparently means something completely subjective) were so prevelent and certain decks had more of them and others didn't then why wouldn't everyone try to maximize them?

If you get 15% "free win" hands but 85% "cannot possibly win" hands then there is a problem, no?

Look at what you're saying:  Fish would be better off if it added a Channel and a Kaervek's Torch because then it could mise free wins.

I can't really help you if you can't see why there is an obvious tradeoff between consistancy and brokenness (hint: this favors "Happy Medium" decks like Gifts)

Quote

Against I never actually said anything about that. For example, Maher Oath was interactive (Certainly to a degree moreso than any of the Vintage models) and non-linear and one of, it not the best, deck at it's time. It didn't need Oath, or necessarily even want it, in a number of it's matches.

The reason why I pointed out it's non-linearity as a weakness, was because the linear or hybrid strategies are so much stronger in this format. You have to devote at least two-thirds of the deck just to try to keep other decks in long line enough for you to win. Also #2 isn't actually the same as #3, but whatever, it's a subtle distinction so I don't care that much if they're lumped together.

I really think you're discrediting the power of answers too much.  DSC fell out of favor and was replaced by ETW in many decks because of the prevelance of bounce like Wipe Away etc... Or look at how hard Ichorid has to fight against cards like Leyline and Crypt. I'm not sure that putting all your eggs in one basket is really that good of an idea.

EDIT: But hybrid strategies do seem powerful; I have to admit that.
10  Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments? on: March 21, 2007, 05:15:36 pm
Quote
What he wants to know is why.  Don't you see the disconnect between your claim and the data you used to support this claim?

Dude that's already been answered like ten times over. See my post, Feinstein's,  Rian's or even just the basic answer of 'the deck is underpowered, dur dur.'

So you're supporting the claim that fish decks lose because they are underpowered with the answer "they are underpowered"?  Since when did "underpowered" automatically entail losing?

Quote
Fish decks typically don't win tournaments for three reasons.
1. You don't get any free wins
2. The value of the hands you have are based almost entirely on what the opponent's hand consists of
3. Most fish is based around a medicore semi-coherent non-linear strategy in a format full of linear strategies

If you wanted to maximize the number of free wins of a deck (I assume you mean turn 1 wins) you could play a much more inconsistent deck than Gifts.  It's obviously a continuum of brokenness vs. consistency here, and there is no reason to assume that a deck which is incapable of a turn one win is immediately at a disadvantage to one which is.

2 + 3 are very much related in that they assume that they assume that interactive decks are inherently worse than noninteractive ones.  I see no reason to believe this as a general rule.

The real problem in determining what is causing Fish to lose is that Fish hardly means anything more than blue-based aggro control and it might not even mean all of that.
11  Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments? on: March 21, 2007, 04:53:53 pm
dicemanx, you appear oblivious to the title of this thread.  In case you missed it, it says "Why are Fish decks not winning tournaments?".  You claim that it is because they are underpowered.... and then go on to provide "evidence" which proves only that "Fish" (a vague term at best) decks have not done well in the recent past.  The originally poster already knows that Fish decks aren't doing well!  What he wants to know is why.  Don't you see the disconnect between your claim and the data you used to support this claim?
12  Eternal Formats / Miscellaneous / Re: [Planar Chaos] Extirpate on: January 16, 2007, 05:12:03 pm
i think midgame, if you duress, whcih means you see whats in their hands, so that means you can target the right card to get some card advantagem, while getting rid of an important card. this is pretty good. making sur eyour opponent doesnt have a FOF or daze in his hands is pretty good if they are our of his deck.

its a small CRanial extraction which is instant, uncounterable and 1B mana

Is it  {B} or {1} {B}? The orginal post has it at {B}, but I know it isn't officially spoiled yet. There is quite a big difference in that mana cost...
It is only {B} for sure.  That is obvious from the picture.
13  Eternal Formats / Miscellaneous / Re: [Planar Chaos] Extirpate on: January 14, 2007, 09:56:34 pm
this card is brutal, it's a real beating vs the format imo.  the only thing it doesn't hit hard is turn 1 combo and fish.  but stealing fow from the fishes could be problematic.


Fish seems like the kind of deck that could really benefit from this card.
14  Eternal Formats / Miscellaneous / Re: [Planar Chaos] Roof of Evil on: January 14, 2007, 06:27:30 pm
Yes, the sheer versatility of the card is staggering.  At first I read the card without the split second line, but then when I saw that I was blown away.  Note that it is a translation from a Russian image, so it is not of course 100% verified.  Here's the picture if anyone speaks Russian:

15  Eternal Formats / Miscellaneous / [Planar Chaos] Extirpate on: January 14, 2007, 05:05:59 pm
Extirpate* {B}
Instant
Split Second
Choose target card, other than a basic land in a graveyard. Search its controller's graveyard, hand and library for all cards with the same name and remove them from the game.

This card seems incredibly strong.  Off the bat it's an uncounterable coffin purge, but the card obviously goes much further than that.  I can't see it not seeing play.
16  Eternal Formats / Creative / Re: [Single Card Discussion] Coldsnap: Requisition on: May 29, 2006, 03:06:41 pm
Requisition doesn't cost anything beyond taking up a slot in your hand.  Now certainly, that is a cost, but it is entirely possible that the benefits could outweigh the costs.

Oh really now. Nothing? Not even, say, most of your hand?
It doesn't cost anything you have to keep open.  Which is a huge selling point.
17  Eternal Formats / Creative / Re: [Single Card Discussion] Coldsnap: Requisition on: May 29, 2006, 02:49:52 pm
You're looking at this card the wrong way.   Most of the time it can simply be fodder to a Force of Will or Brainstorm, but when this card is good it is sooooooo good that it is justifiable to play it as a 2-of.

You can say the same for Twincast.  Too bad no one plays THAT.

Having one card to pitch to FoW is hard enough sometimes; having TWO cards to pitch to this shitter is nigh-impossible.  Also, is trading THREE cards for one going to be worth it very often?
See it isn't the same thing, though.  Twincast requires you to keep two mana open to have a chance of playing it, disrupting your overall plan. Requisition doesn't cost anything beyond taking up a slot in your hand.  Now certainly, that is a cost, but it is entirely possible that the benefits could outweigh the costs.
18  Eternal Formats / Creative / Re: [Single Card Discussion] Coldsnap: Requisition on: May 29, 2006, 08:59:36 am
Already been looked at. It's horrible. Absolutely horrible. Worthless beyond all hope of redemption.

Examples:

Remove 2 cards, Requisition your Oath O WAI---

Remove 2 cards, Requisition your Welder O WAI---

Remove 2 cards, Requisition your Wheel of Fortune O WAI---

etc.

3 cards or 7 mana is far too steep a price for a conditional non-creature counter that can't even 'counter' a lot of things.

You're looking at this card the wrong way.   Most of the time it can simply be fodder to a Force of Will or Brainstorm, but when this card is good it is sooooooo good that it is justifiable to play it as a 2-of.
19  Eternal Formats / Miscellaneous / Re: [Free Article] On Power-Level Errata on: May 21, 2006, 11:14:02 am
Quote
Since WOTC can ban and restrict cards to regulate power-levels, power level errata should be done away with. You act like this is just blatantly obvious, but I don't see why.

We actually just use Wizards' own statements to show this. They indicate that they no longer use power level errata to fix power levels on cards and instead just use the B+R list. We just ask why that same logic isn't applied to cards already given power-level errata.

This is such inanity.

You're accepting one policy of WOTX: "no longer use power level errata to fix power levels on cards."

But not another: "cards already given power-level errata shouldn't be changed."

Why is this?  Obviously it's not because you're huge fans of wizards and accept everything they do.  It's cause it benefits your position to make it seem like you're using logic when really you aren't at all.

Ultimately there has to be an ultimate arbiter on all things related to magic, or the game just falls appart.  Who do you want this to be?  A council of vintage elders who know what's best for the game?  If you can't accept the actions of Wizards, and play by their rules, then you maintain no order in your format.  Every decision is going to cause some uproar, but you can't respond to every howl.
20  Eternal Formats / Miscellaneous / Re: [Free Article] On Power-Level Errata on: May 21, 2006, 10:35:10 am
I think you start off with a false assumption in this article, namely:

Since WOTC can ban and restrict cards to regulate power-levels, power level errata should be done away with.

You act like this is just blatantly obvious, but I don't see why.  Power-level errata has a pretty long history, but beyond that, why don't you want Wizards to have more options to keep the game fun and healthy?  To me, your statement is analagous to:

Since WOTC can ban cards to regulate power-levels, restrictions should be done away with.

Obviously this is totally nonsensical.  Giving the governing body broader power to regulate so that it regulate with exacting precision is a GOOD thing.

Let me put it this way:

If every card with power errata was banned, would you be any more happy than you are now?

If you wanted to argue the merits of Time Vault's errata, you should have done that.
21  Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Artificer's Intuition (and lists) on: May 05, 2006, 05:10:30 pm
The deck goes infinite with a pair of Tops and Helm of Awakening, and it has consistent turn 1-3 kills with protection.
[EDIT: This deck has consistent turn 3 kills with protection, but I meant to add that turn 1 and 2 kills are possible. Turn 1 kills at all, and Turn 2 kills with protection are unlikely, but have happened during the testing of this deck.]

How exactly does your deck win?  2 Tops and A Helm for sure give you infinite spells for storm, but it doesn't draw the deck without Future Sight.  You just need to have the Brain Freeze in your hand?

If so, that seems rather weak to me, especially considering the other very strong choices for combo decks available right now.
22  Vintage Community Discussion / General Community Discussion / Re: Randy B on Time Vault Errata on: April 22, 2006, 08:52:05 pm
Quote
Future players will not be turned away from Eternal because of errata.  Get real.
If you don't think that shit turns players away from T1, and from Magic in general, you need to "get real."  The turn-off effect was the reason they stopped power-level errata in the first place.
No you're absolutely wrong there.  Casual players hate errata because they want a card to do what it says when they played it.  Errata does turn players away from Magic in general.

However, a player who would start playing tournament-level Eternal is not going to be bothered to remember a few important cards that work in odd ways.  Knowing the popular card interactions and rules is part of any format, from Vintage, to Extended, to Block Constructed.  The average tournament player couldn't care less about errata.
23  Vintage Community Discussion / General Community Discussion / Re: Randy B on Time Vault Errata on: April 22, 2006, 05:37:47 pm
If you read the card itself, it seems perfectly clear that Twiddle should result in a timewalk when the card is in play. The card itself mentions nothing about a time counter. And someone just reading the card before seeing any errata would assume Twiddle would work to give you a free turn.

In other words, Randy, it does not feel like you are actually reverting to how the card per se is worded. Rather, it feels like you are changing the wording to be something which is neither the current errata nor what the text of the card would lead its reader to believe.

I agree with this sentiment exactly.  Where is the consistency in this interpretation of the card?

Look at a beta Mana Vault for example:
"Mana Vault doesn't untap normally during untap phase; to untap it, you must pay 4 mana.

Compare to a beta Time Vault:
"Time Vault doesn't untap normally during untap phase; to untap it, you must skip a turn."

Yet, for some reason I have always been able to use a Voltaic Key to untap my Mana Vault but not my Time Vault.  The two cards have nearly identical printed text, and yet errata determines that Richard Garfield was trying to say that you can untap a Mana Vault with a twiddle and not a Time Vault.
24  Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Leyline of the Void on: January 09, 2006, 08:51:16 pm
Sorry if this is a little off-topic, but it hardly deserves it's own thread.  I'm gonna go through and list any important T1 cards so far from Guildpact:

Shattering Spree {R}
Sorcery
Replicate R (When you play this spell, copy it for each time you pay the replicate cost.  You may choose new targets for each copy.)
Destroy target artifact.

One of the most efficient mass artifact destruction spells of all-time.  It's a sorcery, but even still it may have the edge over rack and ruin and its ilk.

Quicken {U}
Instant
The next sorcery spell you play may be played at any time you can play an instant.
Draw a card.

Cute.  And it cantrips.  Obviously quicken -> end of turn Will is every gamer's fantasy, but realistically, this is at best a sideboard target for Cunning Wish.... and that's doubtful.

Electrolyze {1}{U}{R}
Instant
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players.
Draw a card.

So... fire or ice becomes fire and ice.  Is Fire//Ice even played any more? I don't think so, and 3 mana is a hell of a lot, but the potential for +2 CA is nice.

And really... as of now, that's it from GP.  Surely they'll be at least some more by the time the entire spoiler is revealed.

EDIT:  Oh that's great... there are already threads for these. mmmmkay, you can ignore this post.
25  Eternal Formats / Miscellaneous / Re: Q&A yep. on: June 21, 2005, 11:00:47 pm
2) What decks should use Pithing Needle and in what quantities?

At first, I believe this card is gonna generate some hype and scare people to changing certain decks, or just staying away from certain decks altogether.  After a while I think people will discover what trash it really is.  Honestly it's terrible as a maindeck card because it's hard to know what to name before it's too late.  It is quite likely to see play in some sideboards (fish perhaps), but if you look at any of its specific uses (welder/dragon/etc..), you will always find a better card for the job.  The one thing this card has going for it is its versatility, but that really doesn't matter when you could just dedicate something better to sore up your bad matches.  So I wouldn't stock up on them, but hey, that's just my opinion.
26  Eternal Formats / Miscellaneous / Re: Q&A yep. on: June 21, 2005, 03:31:40 pm
Half of the top eight of the last SCG P9 tournament were fish.  Fish has exploded in popularity recently.  With that in mind, how many fish decks do you expect to top eight at the next SCG P9?  Less, because now everyone will bring out their super-secret fish hate, or more, because now more people are playing and innovating fish decks?  Personally I think something around 3 sounds reasonable, but I'd like to hear other people's opinions.
27  Eternal Formats / Miscellaneous / Re: The Future of Workshop Aggro on: June 16, 2005, 01:16:29 pm
And11: I like your build a lot.  I have always thought that Goblin Welder was not needed for workshop aggro and that it was pure overkill.  By cutting it, you can run the broken black spells in addition to the blue ones.

A few suggestions though:
Metalworker - This guy can pump out fat artifact men like no other.  First turn MWS + Metalworker means you can probably empty your hand next turn.
Tanglewire - I think sphere of resistance is really just not what it used to be.  Since you're running soo many artifacts, Tanglewire should be really good for you.
Updated creature base - Take Rico's.  It's excellent for the most part.
Jitte - Why are only the fish decks running this?  A Ninja-Juggernaut means a soon dead opponent.
Lightning Greaves - In combination with Metalworker, you can make tons of mana RIGHT NOW! In combination with a beatstick, you hit a turn ahead of time.

So what I would run would be something like:

4x Juggernaut
2x Razormane Masticore
2x Triskelion
1x Duplicant
4x Metalworker
2x Lightning Greaves
2x Jitte
3x Tanglewire
4x Challice
3x Crucible
1x Trinisphere
1x Ancestral Recall
1x Time Walk
1x Demonic Tutor
1x Tinker
1x Vampiric Tutor
4x MWS
9x SoloCryptVaultMoxen
5x Strips
4x City of Brass
4x Gemstone Mine
1x Tolarian Academy
28  Eternal Formats / Miscellaneous / Re: Black Fish on: June 15, 2005, 04:29:41 pm
http://magiccards.info/ia/en/367/

no, the correct text is:
As an additional cost to play Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.

And besides which it seems like a really really weak answer.  It's gonna cost a signifigant amount of life to do anything that great, and splashing reall just does not work for this deck.  I think Enginereed Plague is probably the best thing you're gonna find, as one slows them down considerably and two is essentially game-over.
29  Eternal Formats / Miscellaneous / Re: How competative can Monoblue Control be nowdays? on: June 15, 2005, 03:58:32 pm
Could Damping Matrix be at all useful?  It seems nice in that it lets you keep your moxen but shuts down soooooo many opposing cards... just to name a few:

Goblin Welder, Mindslaver, Vial, Mongrel, Rootwalla, Jitte, Triskelion, Gorilla Shaman, etc...

Also, by running more artifacts (SoloMoxLotus, Chalice, EE, Matrix), it may be possible to run Thirst for Knowledge as a draw engine.  At least a possibility.

EDIT:

Not to mention that additional artifacts only further support the tinker->colossus win.
30  Eternal Formats / Miscellaneous / Re: Black Fish on: June 15, 2005, 03:48:55 pm
Bone Shredder does not off a mongrel, as they just discard a card and change the mongrel's color to black. Slay would be an option in this matchup but fails for the same reason. Faceless Butcher is almost definately too slow. Duplicant is WAY too slow, Nekrataal is too slow AND can't kill a mongrel. Those are the CIP destroy creatures. Only faceless butcher seems even remotely playable, as he removes anything and can even get creatures like Darksteel Colossus. It would be funny to beat an unsuspecting gifts.dec player with a vial on 4 when he tried to double Time Walk and beat.

The answer seems to be either Smother or Devour In Shadow. Either will kill a mongrel or a welder; smother is easier to cast and doesnt hurt you, while devour in shadow is more flexible with the ability to kill cards like platinum angel. Obviously against a mongrel the devour in shadow could end up costing you a significant amount of life, but the increased flexibility leads me to suspect that it is better than smother.

Oddly, Pithing Needle also seems to be a decent and flexible answer to the mongrel. It isn't so scary as a pure grizzly bear.



Thanks for reminding me about Mongrel; I totally forgot about the second part of his ability.  It's true that there aren't any CIP critters that can hit him effectively in that case.

So if bringing in cheap removal is the answer, then the question we really have to ask is whether we can't just use Diabolic Edicts against fish, since they're in the SB all ready.  I think the Edicts would probably be fine, and only a little worse than Smother would've been.  Besides that, it frees up a lot of room in the sideboard.  What I have pretty much solid is:

4x Diabolic Edict
3x Chains of Meph
2x Cabal Therapy
1x Umezawa's Jitte
1x Skittering Skirge

which leaves 4 slots.  If you expect any FCG, than you probably want some Engineered Plagues to battle the hoardes of goblins, but I'm not positive about anything else being necessary to the SB.

EDIT: Hmmmmmmmmm.... Planar Void in combination with Diabolic Edict would probably be pretty good against Oath, huh?
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