I stumbled upon this old deck the other night and had enough fun with it that it sparked a desire to give it a makeover. The general idea behind it is to Intuition for the Gigapede/Wonder/Anger, but I'm running a secondary combo with Sylvan Library/Words of War (which I can't even remember if it is legal). Anyway, I want to drop the Words play (ba dump) and finally give this deck some focus. Hoping someone might have some fun ideas.
Here's the current decklist:
2 Gigapede
3 Roar of the Wurm
2 Squee
2 Wonder
1 Anger
4 Intuition
3 Compulsion
1 Gifts Ungiven (own 1, had it in to try, always wished it were an Intuition)
4 Counterspell
4 AK
3 Hull Breach
1 Ancestral Recall
1 Regrowth
(Combo 2 - Want to completely dump out of the deck)
3 Sylvan Library
1 Memory Jar
1 Words of Wilding
1 Words of War
1 Sol Ring
1 Strip
2 Wasteland
3 Moxen (on color)
12 Duals
2 Wooded Foothills
2 Gemstone Mine
As you can likely tell by the decklist, I don't get out to many tourneys. I play just as much multi-player as I do 1v1, and as such I have a nasty tendency to enjoy variety in my decklists...a little too much so. But I like the synergy and think it can be improved fairly easily. Moving on, what I'm hoping to get into (and out) of this deck.
IN:
- More quality U/G/R Intuition targets.
- Removal, either mass removal or just quality efficiency. Was eyeing Stormbind, but feel like it could run into similar problems that Words do. Kind of dumb with counters as well.
- Mana accel could help. I'd love to pull off a semi-reliable turn 2 Intuition, turn 3 Pede.
- I need a sideboard for this thing so I can bounce between formats.
OUT:
- All 6 of the secondary combo. Yeah it's fun to swing with 3 2/2 flying bears every turn, but its rare that I actually want to spend my mana to cast the Words. It needs to be its' own deck.
CAN BE BETTER?:
- Hull Breach. I wanted targeted a/e removal that was versatile enough for 1-v-1 and 2HG, and this isn't bad. Still, I'm open to ideas (especially since I'm going to build a sideboard)
- Counterspell. It's great, but the UU is tough. Leak-type counters I played with and they didn't feel reliable enough
- Gifts Ungiven...2 and 2 doesn't seem to suit the deck well, at least yet.
- The mana base. It was neglected pretty badly. I know I don't need all 12 duals.
Please, have at it.