Show Posts
|
Pages: [1] 2 3 4
|
2
|
Vintage Community Discussion / General Community Discussion / Re: Sound Off: How many of you will be playing Vintage online?
|
on: December 05, 2012, 12:37:39 pm
|
It's possible, but unlikely that I'll be joining in. I don't like playing Magic online in the first place, and while getting to play Vintage more regularly would be appealing, I don't know that it's enough to get me to buy my collection a second time. Now, if they somehow take action to make it no more expensive to construct a MODOVintage deck than a Standard deck, I may reconsider, but I doubt that's going to be the case.
Yeah, the thing that would bug me the most is the amount of money one has to pay for online single cards. With Vintage cards I've been fortunate enough to have been able to buy most of them for less than 100 $ a piece or trade other cards for them. Online this is not possible. Duals were always expensive as were other staples from older sets. Even sets that have actually been released on MODO around the same time as in real life now have cards that are way more expensive than their real equivalents. Add to that the non-bonus of having almost the same time investment as a real life tournament, I don't think I'll be playing many MODO tournaments. -RichardD
|
|
|
3
|
Eternal Formats / Ritual-Based Combo / Re: Underworld Dreams in Belcher?
|
on: December 03, 2012, 06:42:06 am
|
What I dislike most about this deck is that it scoops to Workshop (with Spheres).
Considering Shop is still one of the most played decks, I don't think this deck is viable at all.
Also; How often are you going to Miracle the RtS? It will cost you 5 mana otherwise, which seems less optimal than making the deck 3 colors and putting Blue in the deck for Timetwister, AncRecal, Windfal and the likes.
|
|
|
4
|
Vintage Community Discussion / General Community Discussion / Re: any help from someone who knows insurance
|
on: November 09, 2012, 04:57:55 am
|
First off, sorry for your loss OP.
With the growing concern of theft at major events and a couple close calls with my cards, I specifically asked my renter's insurance provider if my collection was covered completely under my policy. Even though my other possessions are covered completely, there were loss limits on certain categories of items. I was told my cards would be considered under philatelic items (i.e. stamp collections) and that the loss limit was $1,000. They did offer additional coverage, but trading cards weren't considered a coverable category (although stamp collections were, for some reason).
Not liking the answers I was hearing, I went with a company that specializes in collectibles. I found at least two of them that specifically covered trading cards: American Collectors Insurance and Collectibles Insurance Services. The premium from either for $20k of coverage was ~$120 a year and well worth the additional peace of mind. No appraisal required, but they did require photo proof of any single item over a certain limit. American Collectors also has an online interface that lets me upload inventories and photos for collection tracking which I found to be useful.
Hope everything works out for you in the end. For everyone else, I recommend you specifically ask your insurance company if your cards are covered and for how much.
Best advice. Also, some insurances have appraisers that will come and look at your collection and appraise it for insurance purposes. I've had my collection appraised and covered by a separate insurance for theft and fire + water damage, because it isn't covered by my house owners insurance.
|
|
|
5
|
Vintage Community Discussion / Rules Q&A / Re: Revealing your opponent cards
|
on: November 02, 2012, 03:15:13 am
|
If you really want your opponent to know what you're playing, then I suggest this;
Have your deck in a deckbox with a keycard facing towards the outside(s). Wait until your opponent arrives at the table before taking the deck out of the box. Make sure your opponent is watching when you take the deck out of the box.
You've now shown them which deck you could possibly be playing without breaking any real rules.
I must say that I can't really think of why you'd like to do this, and I can't really encourage you doing this. However, as a judge at a tournament, I also can't stop you from doing this, thus I wouldn't punish you if I saw you doing this. Though, if I were to figure out you'd be trying to gain extra advantage by showing your opponent your deck (which I don't really understand how this could be to your advantage), then I'd probably talk to you about what this game is about.
|
|
|
8
|
Vintage Community Discussion / General Community Discussion / Re: ANNOUNCEMENT: former Vintage Adept MoreFling has passed away
|
on: July 05, 2012, 08:24:40 am
|
It was shocking for all of us. Since quitting Vintage, I kinda fell out of touch with Rudy, but I'm told that it completely blindsided even those of us who knew of his medical condition.
I understood that a service for Rudy will be held this Monday (July 9th) at 14:30 in the Crematorium in Heeze (near Eindhoven). It will be the most horrible kind of reunion.
Obviously the service will be next monday JULY 9th. If you feel compelled to send a card or something of the like, please feel free to do so. Rudy will be missed and it will be good for his family to know that there are many who have him in their thoughts. The address is; Fam. Van Soest Den Wingerd 4 5725 CM Asten-Heusden The Netherlands
|
|
|
10
|
Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Scion of the Ur-Dragon, Dragon Combo
|
on: March 05, 2012, 07:09:42 am
|
I play Scion with BoP, Noble Hierarch, Lotus Cobra, 2cc land fetchers such as Three Visits, Nature's Lore, etc for mana fixing.
My main plan is to bring in Scion, attack the next turn, activate & search Dragon Tyrant, pump and deal 21 general combat damage.
For when I play multiplayer, I have other dragons, such as hellkite overlord, steel hellkite, keiga, yosei, etc. Copy effects are also pretty good.
For getting stuff in the yard from my hand I use Survival of the Fittest.
|
|
|
15
|
Eternal Formats / Eternal Article Discussion / Re: [Free Article] Understanding Gush: Bob Gush Control
|
on: September 07, 2011, 03:53:55 am
|
Your latest list has 61 cards. I cut Ponder and didn't miss it when I went 4-1 with a similar list last Saturday.
Whoops. I'd cut a Clique, then. How come you would cut a Clique from that 61 cards list? As you stated yourself, you're HUGE on the card. Clique was OFTEN better than Dark Confidant. I'm huge on the card.
Is it still really the best card to cut?
|
|
|
17
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: 3rd Place with Meandeck Bob/Gush Control – The 2011 Vintage Championship
|
on: August 25, 2011, 12:46:06 am
|
I'll tell you one of those:
Against Cat Stax, you want to bring in 2 Lightning Bolt, Mountain, 1 Ancient Grudge, and 2 Ingot Chewer.
I believe I just swapped out 4 Spell Pierce and 2 Vendillion Clique.
Against Dredge, I didn't bring in Chewer -- I just bring in the six specific anti Dredge cards, and take out 3 Trygon Predator, 2 Clique and one other card.
Thank you for this insight. As this makes up for 80% of the field (together with other Tezzeret/Time Vault decks), I only need to understand still how to metagame against Tezz Vault.
|
|
|
19
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 11, 2011, 01:56:16 am
|
So if you add a Bayou you could potentially drop Red altogether and then use Dark Rituals instead of Grim Monolith. Yawg and Demonic would also be good additions.
LOL, that way we'd be back on track for 1-Land Belcher with FEB, because you'd be adding a Tendrils as well if you have Rituals + Will.
|
|
|
20
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 08, 2011, 09:10:35 am
|
How about try xantid swarm over welder, its gszable, gives you the needed reziliance vs counters, and between chancelors, esg, and landgrant>>duels, green is your most consistent initial mana color.
Not a bad idea. I'm really tempted to try and play this list at the next vintage event near me. What do you think the SB should look like? 4 Nature Claim 4 Leyline of the Void 1 Tinker 1 Robot 3 Pyroblast 2 Ingot Chewer or other cards?
|
|
|
21
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 08, 2011, 02:38:08 am
|
Wow, I completely missed that Ghoul needed to be brought back.
If we are running 4 GSZ and Land Grant (I really approve of land grant) would a single Dryad Arbor be good for the deck? It is slower for sure, but it can be gotten with GSZ for cheap and can be fetched with Land Grant too. I played SX for a while with 2 lands and just 4 land grants and I never had any problem getting them out of the deck. I'm guessing it would mean a missed Belcher once in a while, but since this deck is not all about Belcher, it might be worth trying.
With this deck being a one-shot or nothing I would indeed also suggest removing the Welders. Against which decks would Welder be needed and why isn't an extra Belcher better then? I wouldn't add the Dryad Arbor since it will never matter. The GSZ will be needed to get Hermit Druid and then you only need 1 green mana to activate it. Spending that one green for GSZ seems poor. Should Welder be a 4th Monolith?
Or a Bayou? Or after cutting the welders, should the Taiga be a Bayou?
|
|
|
22
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 07, 2011, 07:44:36 am
|
I've really not sure what the Narcomebas are for. Once you activate Druid, you should win with Ghoul anyway. If you don't, you have no deck left to use the Narcomoebas. You can't even use them + Therapy to protect your Ghoul since any removal will hit the already in play ghoul at that point. I'm confused.
Same goes for Bridge From Below.
The Narcomoeba's need to be in play, so that you have 3 creatures to sacrifice to Cabal Therapy first and then to the Dread Return, so that you actually get the Ghoul into play. Perhaps Bridge from Below creates extra creatures for possibly a second Dread Return, if the first one fails? But I guess the Bridge isn't really needed, no.
|
|
|
23
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 07, 2011, 03:13:10 am
|
People clearly didn't understand my comparison of draw spells to Manamorphoses.
I would never add an extra color, but taking out 6 cards for Land Grant + Lands seems very intrusive. This would be acceptable only if it increases your chances of getting the combo out earlier. Testing would have to prove that.
The real question is; what would you take out? Meadbert indicates he would cut the Chancellors, but that would disintegrate your Ghoul strategy (losing the fat). I would definitely loose the Chromatic Sphere's before the Chancellors. Also the Memory Jar seems suboptimal, but which other cards need to go too?
|
|
|
24
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 06, 2011, 02:20:07 am
|
I am not even slightly sold on Manamorphose. A deck like this needs to mulligan into a good hand. Cantrips mess up your mulliganing decisions since you do not know what you will draw into.
According to this logic Ancestral Recall is a bad card too, just like Brainstorm and Gitaxian Probe... Green Sun's Zenith seems insane in a deck with so much acceleration. Getting 3 mana should be no problem.
Isn't this a secondary mulligan too then? When not having a Hermit Druid in your opening hand. I recommend Land Grant along with 1 or 2 lands since that permanent land gives you the mana to activate Hermit without messing up your belches too much.
I do agree that having permanent mana sources is probably better. This is the reason Belcher was playing lands too. However, sacrificing 5-6 slots for it seems a bit much if the deck could possibly work without it. I wouldn't immediately look this way for the answer to having mana on turn 2-4. I suggest trying more card advantage in that case. (Such as Manamorphoses.)
|
|
|
25
|
Eternal Formats / Creative / Re: 0 land hermit
|
on: July 05, 2011, 03:18:41 am
|
am I wrong or did you forget to add the dread return or reanimate? manamorphoses seems highly desireable in this deck! They are good to put under Chrome Mox and iit also cantrips!!
i wouldn't play any mox opal's. how often would you have metalcraft without needing the opal to get it? having multiple also sucks due to legendaryness...
|
|
|
27
|
Eternal Formats / Ritual-Based Combo / Re: Bob Tendrils 2011
|
on: June 21, 2011, 06:45:05 am
|
I honestly don't understand how you all can work around landdestruction with only 2-3 basics. When I played StormCombo I always played 4-5 basic lands and sometimes still got screwed by Strip Mine. Are you all meeting more powered decks and less hate decks? Or are your Workshop meta's without Wastelands and Crucibles?
|
|
|
28
|
Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] The Dutch Vintage Tournament Series X, 24-Jan-2010 Black Lotus Edi
|
on: February 10, 2010, 07:31:01 am
|
It was an awesome event, even though I received the hardest ass kicking I've had in ages (as my result shows)... It's never before happened to me that I went 0-4 drop... my deck completely shit out on me. (Played Watskeburt) That being said, it was a wonderful day filled with Vintage and I'm sure I'll get out of this slump fast enough.. It's awesome to see Richard Drijvers put up such a good result with my list  (As you can see he played the same one Smmenen quoted which I've suggested a few weeks ago) Arjan, thanks for putting the results up so fast. I was looking at that and like.... wait a second... that looks familiar! It looks like he played, card for card, the one I played at the Meandeck Open at the end of November! All the way to down to Imperial Seal and the absurd 18 land  Looks like it paid off as the top 8 was all Fish and Stax! The deck needs some more help against that Selkie Strike stuff. It is basically all I've lost too while playing the deck in 2 different tournaments. (playing against Selkie Strike 4 times in total in those 2 tournaments)
|
|
|
29
|
Archives / Tournament Announcement Forum / Re: Large USA-based Vintage Tournament
|
on: October 26, 2009, 01:30:10 pm
|
I had intended to attempt a tournament on this scale at some point, but I really had to crunch some numbers when I first thought about it. I took in to account the fact that in the United States today east of the Mississippi which is your expected distance to travel, there are at a maximum, 200 total competitive vintage players.
Without tapping in to any other market, legacy, standard etc and drawing them in with insane prizes to a format they know nothing about, you are barely breaking even if EVERY SINGLE vintage player in the USA attends.
Even at 40 dollar entry, your pulling in 8 grand, with that entire prize structure, and I'm going by generous prices on the power, it would run around $7600. Of course, if you have a deal on the cards and you just need to move them, that is a completely different situation.
It was always my intention the next time I won 20 grand + that I would run the most ridiculous vintage tournament with the largest prize payout in the history of the world, so here's hoping I get lucky again before you get to steal my thunder Nick :>
But the brutal truth is that this kind of tournament may not be financially viable in the United States due to the fact that there just aren't enough players to make a profit. But, that's where my ideas come in, if it's all won money from a casino, who really gives a shit if I'm taking a loss, it's not that big of a deal, and I would forever be known as the guy that ran the largest vintage tournament in the history of the world.
I think I played the most ridiculous event, considering prizes. If I recall correctly the first Vintage Championship in Paris in 2005 had a full Beta P9 for the top8 and a full Unl P9 for the top8 unpowered. It also had extra prizes for everybody with less than 2 losses.
|
|
|
|