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Eternal Formats / Miscellaneous / HAHA
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on: December 07, 2004, 01:25:10 am
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Ok well 8 cards access can'd do anything against a counter. So basically 8 useless cards when your skullclamp gets force of willed. NICE! True you can go fetch another and then they say mana drain. Not worth the slots. Idc if you can draw it revolving a card that is horrible in all situations around skullclamp hitting the bord is not that great of an idea.
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2
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Eternal Formats / Miscellaneous / Steelshaper
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on: December 06, 2004, 06:27:30 pm
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Ive seen a steelshaper build before. It is awesome when it started going off cuz it didn't need academy anymore. But without clamp steelshaper is a dead draw. Not worth playing but cool when ur playing more for laughs then tourny wins
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3
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Eternal Formats / Miscellaneous / Somber and Oath
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on: November 21, 2004, 02:54:52 am
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Just got back from a type 1 tournament. I played against a similar deck tonight to the ravager with 4 color control. Lost preside then brought in 1 damping matrix, 3 energy flux, 1 rack and ruin, 1 disenchant and sided out 4 skeletal scrying 2 cunning wish. Smashed game one with the game ending flux followed by angel. Game 3 facted in to double flux. He for some reason gave me 2 flux..not sure why First one got naturalized and the 2nd one the naturlize was countered. Anyway i think i won on account of his stupidity. I do not remember what he gave me the double flux instead of but i believe it was something like disenchant timewalk and land. Well just thought i would bring this up since it pertains to this deck. I believe that ravager should have a better match up here because once clamp resolves to many threats will be drawn.
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4
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Eternal Formats / Miscellaneous / Ok
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on: November 20, 2004, 04:19:34 pm
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Alright thats true. So i guess it comes down to whether or not they are "top decking fiends". I guess the version you play is different then most of the netdecked ones. Just when i played against oath it went first turn oath with orchard followed by timewalk a bit later. Then game 2 went something like lotus land flux.
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5
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Eternal Formats / Miscellaneous / oath
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on: November 20, 2004, 01:33:51 pm
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That is true if you dont play a creature and you have spawning pit they really can not win. But that means you really cant play anything until you have the win in your hand. But the thing is alot of oath is playing energy flux side. So if you sit there and do not attempt to outrace them they will find the flux and you will lose once it hits the board.
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6
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Eternal Formats / Miscellaneous / oath
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on: November 19, 2004, 07:16:15 pm
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The match against oath is just terrible. You can easily be outraced in the first games and when they side in platinum angel it is just annoying. Another thing is that null rod is annoying but not good game as an energy flux is. The flux basically takes ur board by half every turn at best and normally u lose about 3/4. This card has been seeing sb and is totally impossible to deal with. Siding in annul may weaken this deck but it is really the only way to deal with it so i would have to say if you know they have energy or rod annul is nice but also naturalize or disenchant. Just though i would share that about oath since you get owned.
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7
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Eternal Formats / Creative / E-bolt
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on: November 19, 2004, 12:08:20 am
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why ebolt? i mean yah it kills stuff like su-chi which is nice but unless ur playing in a tournament packed with tons and tons and tons of arti aggro decks lightning bolt or fire ice are just far superior 
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8
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Eternal Formats / Miscellaneous / Disciple
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on: November 18, 2004, 11:56:43 pm
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Disciple is better for alot of reason. 1 B, 1 total cost instead of 4, and the fact that tendrils requires alot of spells and to do this skullclamp and acdemy most likely will be in play while disciple really only requires ravager. At least that is what i think. Also putting in dark ritual for just tendrils dont work to well.
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Eternal Formats / Miscellaneous / ok
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on: November 18, 2004, 06:18:24 pm
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ok idc about my english so if u do have fun flaming me...anyway ur deck looks interesting and good but u also need to take into account the fact that i wasn't playing the build how i want 2 and also the fact that i wasn't taking the tournament seriously. also i dont think more then 2 disciple is nescary since when u go off and draw like crazy most of the time 1 disciple is all u need 2 kill and by the time ur ready 2 kill i really doubt that u have not drawn it. but i guess if u r playing in a more controlling environment it would get countered so it has its ups..anyway my metagame is all newb aggro and 5 good control ...so i really only needed the 2...gl wit ur build..late
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10
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Eternal Formats / Miscellaneous / yawgWIN
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on: November 18, 2004, 05:42:07 pm
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yawg will is required...it wins games by itself...every game i played against suicide virus ravager was decided by the yawg will cast at some point..whether it was for me to triple timewalk to kill wit collosus is different though. burning wish is slow i will give u that and nto always good..if i was playing in a fully powered tourny i probably would not play this deck let alone the wish...but killing them with tendrils is easy and funny as hell...
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11
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Eternal Formats / Miscellaneous / Mike Long
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on: November 18, 2004, 04:18:11 pm
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Ok like always im not gonna read the entire thing. but this in regards to the first decklist. As u know mike long made this deck and it blows....this decks sucks. i playtested t1 ravager for a few weeks and found that some of the things like fastbond dont work. Here is what i played //NAME: Untitled Deck 1 Burning Wish 2 City of Brass 2 Glimmervoid 4 Vault of Whispers 4 Seat of the Synod 1 Yawgmoth's Will 2 Genesis Chamber 1 Memory Jar 1 Tinker 1 Sol Ring 1 Crop Rotation 1 Darksteel Collosus 1 Mystical Tutor 1 Demonic Tutor 1 Vampiric Tutor 1 Timetwister 2 Myr Enforcer 4 Frogmite 4 Myr Servitor 1 Mana Vault 1 Mana Crypt 4 Skullclamp 1 Cunning Wish 4 Thoughtcast 1 Tolarian Academy 1 Gemstone Mine 1 Lotus Petal 1 Chrome Mox 1 Black Lotus 1 Ancestral Recall 1 Time Walk 1 Mox Sapphire 1 Mox Jet 2 Disciple of the Vault 3 Arcbound Ravager
SB: 1 Balance 1 Mind Twist 1 Tendrils of Agony 1 Regrowth 1 Time Spiral 3 annul 1 Shattering Pulse 2 blue elemental blast 2 red elemental blast 1 mana leak (some counter) the only p9 i could get was twister the other 5 were proxy. ok also i would play 4 workshop 2... other then that this is the way 2 go in my opinion. Can kill by beat down or with clamp deck. tinker colossus is lame but honestly i beat suicide virus with it bost times...and u can triple timewalk in this deck so it pwns...anyway that my deck with 5 proxy...late
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12
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Eternal Formats / Creative / U/G Madness Playable without bazaar?
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on: November 07, 2004, 08:27:45 pm
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Hey everyone. I am not new to type 1, but i was just wondering if u/g madness is even an option without bazaar. I have seen some "budget" builds on places like starcity that have performed well. I am able to proxy 5 cards but they can't be the same thing. For the deck i have access to everything under 75 dollars ish. So just wanted to know, if i want to play aggro in a type 1 is there a point in making u/g -bazaar? or is bazaar even played is straight u/g cuz idk ..lol thanks everyone
1. If you aren't new to Type 1 one would think you'd know this already.
2. If you didn't know you could try looking first. There have been plenty of discussions and threads about U/G Madness in the form of a (Bazaarless) aggro-control deck that I could point to.
Anyway, your question should be answered, so you can go look it up yourself now. Closed.
Hyperion
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