I toped 4 with a deck quite similar to yours two weeks ago...since i used to play gift i kept my old gift list and tweaked it a bit to fit confidant.
3 Island
3 Underground Sea
2 Volcanic Island
4 Polluted Delta
1 Flooded Strand
1 Tolarian Academy
1 Library of Alexandria
1 Swamp
1 Darksteel Colossus
3 Dark Confidant
1 Demonic Tutor
1 Fact or Fiction
1 Ancestral Recall
1 Yawgmoth's Will
2 Gifts Ungiven
1 Tinker
1 Time Walk
4 Mana Drain
1 Black Lotus
1 Mana Crypt
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
4 Brainstorm
1 Sol Ring
4 Force of Will
1 Mystical Tutor
1 Vampiric Tutor
3 Duress
1 Recoup
2 Sensei's Divining Top
1 Tendrils of Agony
1 Rebuild
1 Chain of Vapor
1 Merchant Scroll
SB: 1 Duress
SB: 2 Chain of Vapor
SB: 2 Pithing Needle
SB: 2 Rack and Ruin
SB: 1 Darkblast
SB: 3 Tormod's Crypt
SB: 2 Pyroclasm
SB: 1 Sundering Titan
SB : 1 Gush
don't blame me for the side, it sucks indeed but i decided to play the deck a couple days before the tourny...gush is the best example for "oops, i need another card in my side".
I went twice 2/0 against slaver, 2/0 against stacker, 1/2 against grim long and ID to top 8.
In quarter I went 2/1 against kobold (in game one he killed me on turn 2 after a duress and a FOW :shock:).
In semi i lost 1/2 because the deck totally failed me in two "worst ever" mana death...all the same i was one turn away from wining if he didn't top deck the vampiric =>bounce to get rid of my 11/11.
the gift engine was amazing and each time i lost 4 hp to get it, I won the next turn or was able to survive (IE against stax : 4 permanants).
this deck totally destroys control since it draws a lot by very different ways (hard to hate), can totally win without any bob (I haven't seen them in half the games) and has a lot of disruption.
against stax it has a good chance thanks to its pretty stable mana base (swamp is tech

).
fish can be tricky but the 7/10 should Finnish the game.
oath is a great match up...a 3 turns kill is just too slow but a turn one orchard/oath can complicate things.
I didn't get to test against aggro...
after testing, tinker doesn't belong to the MD...I only killed with it once against stacker and once against slaver (hardcasted :lol:).
2 tops are too much...i might even cut the last one which tends to make you wait while you have pretty much won the game. Anyway i don't fear the bob's life loss, they are just too slow!
In this deck merchant is amazing, it gets bounces (kill in its own in mid game), gifts (the same) ancestral in the first turns and even tinker via mystical against aggro deck!
I'm still concerned by :
i would like to know in which match up your combo version is better than the controlish one you have also posted...what kind of reason would make you chose a version rather than the other one to a tourney?
great deck BTW
