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1  Vintage Community Discussion / Casual Forum / Casual Powered Sneak Attack Deck on: August 19, 2005, 06:16:36 pm
To start off this deck has not yet been tested in any way.  I'm thinking about putting it together and would like some input from the members of the mana drain.  That said on with the list

Creatures:
4 Kokusho, the evening Star
4 Darksteel Colossus

Enchantments:
4 Sneak Attack

Disruption:
4 Duress
4 Cabal Therapy

Search cards:
1 Demonic Tutor
1 Vampiric Tutor
4 Brainstorm

Card Draw
2 Skull Clamp
1 Memory Jar
1 Ancestral Recall
1 Wheel of Fortune
1 Timetwister

Just Broken
1 Time Walk
1 Tinker

Acceleration
1 Sol ring
1 Black Lotus
1 Mana crypt
1 Mox Jet
1 Mox Saphire
1 Mox Ruby

Land
4 Bloodstained Mire
4 Volcanic Island
4 Underground Sea
4 Badlands
2 Swamp
1 Mountain
1 Island

As you can see the premise of the deck is to get a sneak attack in to play as quickly as possible and then make what ever use I can out of them as they are leaving play.  My main concerns are that I as the list stands there are no cards to disrupt any permanents on the board, and that 3 of my card drawers also refill my opponents hand.  Any suggestions would be appreciated.
 
2  Eternal Formats / Creative / Re: [Deck] Fun with Chains, the rewrite on: April 26, 2005, 02:27:41 pm
Thanks for the replies every one.  As Marton pointed out the deck is in some serious need of editing (which is why I posted it here for the fine users of the mana drain  Mr. Green).  Here are some answers to Marton's questions:
Scroll Rack:  Allows me to dig for cards with out getting hit by the chains
Enlightened / Vampiric / Mystical Tutors: Again, these are used to work around the chains as opposed to brain storm or Thirst for Knowledge, although looking at it I could use impluse instead
Wheel and Deal/ Wheel of Fortune/ Windfall: The opponent generally takes 14, or leaves them with 1 card in hand
Yawgmoth's Will: When I orginally started building this deck I was playing with 4x Dark Ritual and only Wheel of Fortune and Memory jar as the draw 7's and allowed me to re use some of those resources
Zuran Orb:  Really only here because it can be used together with Balance, it could definitely be cut
Underworld dreams/ grinning demon/ intution/Time Twister: These all fall under the seemed like a good idea at the time category   Embarassed and are set to be cut
Wrath of God: This has worked very well for me in my area, but as Marton pointed out, creatures are not prevelant in type one and should be changed for some thing else.

Again thanks for the replies, and any other comments or suggestions would be appreciated.
3  Eternal Formats / Creative / [Deck] Fun with Chains, the rewrite on: April 25, 2005, 06:23:04 pm
I'm trying this again with more content. 
The basic goal of this deck is to quickly get a chains of mephistopholese and a megrim in to play, and then play a draw 7 optimally causing 26 damage (except for time twister which is only 12).   I also try to utilize tutor and drawing effects that do not include actually drawing cards to avoid the effects of the chains myself as much as possible. 

Threats
3x Chains of Mephistopholes
4x Megrim
4x Hypnotic Specter
1x Grinning Demon
1x Underworld Dreams

Draw/Tutor
1x Time Twister
1x Wheel and deal
1x Ancestral Recall
1x Memory Jar
1x Wheel of Fortune
1x Vampiric Tutor
1x Enlightened Tutor
1x Intuition
1x Demonic Tutor
1x Scroll Rack
1x Windfall
1x Fact or Fiction

Control Effects
2x Wrath of God
2x Swords to Plowshares
1x Balance
2x Arcane Denial
2x Vindicate
1x Mind Twist

Misc
1x Zuran Orb
1x Time Walk
1x Yawgmoth's Will


Mana Sources
1x Black Lotus
1x Sol Ring
1x Mox Saphire
1x Mox Ruby
1x Mox Jet
1x Mox Pearl
4x Bloodstained Mire
3x Underground Sea
2x Volcanic Island
4x Scrubland
1x Plateau
3x Badlands

Under the advise of the poster in my previous attempt at this thread I'm considering the following updates:
-2 Arcane Denial
+2 Chalice of the Void
My concern here is that if I set the Chalice at 0 or 2 (which would be the most common choices for the decks I play against) is that I'll either end up screwing my own acceleration possiblities, or slowing down my kill by having to play multiple draw 7's with no chains in play, on the other hand, there's really no point in only having two counter spells in the deck.

-4 Hypnotic Specter
+4 Duress/ Cabal Therapy
I like the consistant 2 ~ 4 damage the hippie provides, but I think one of these two will help me get around counter spells more efficently.

-1 Underworld Dreams
+1 Chains of Mephistopholese
While the deck generally doesn't want for black mana, I think the 4th chains will just add more consistancy to what I'm trying to do

-1 Intuition
+1 Mystical Tutor / Merchant Scroll
The deck doesn't run enough grave yard manipulation for me to let my opponents pull things out of my deck for me.

-1 grinning demon
+1 ?
I haven't really decided what I should replace this guy with yet.  I like the option of having an alternate win condition, but I'm not sure what yet.  I may just replace him with my mox emerald for additional acceleration

-1 Wheel of Fortune (and the land that provides red)
+1 Wheel and Deal (and more blue sources)
Again this goes to constancy in the deck cutting it down to only 3 colors.

Any thoughts would be appreciated.


4  Eternal Formats / Creative / Re: [Deck] Fun with Chains on: April 19, 2005, 05:46:11 pm
Yeah I quit back in 99, and started again about 6 months ago  Very Happy
The idea isn't so much to get a lock on the game, as it is kill them quickly.  Generally one of the draw 7's will be enough to kill my opponent(s) with a chains and megrim both on the table, or take all but one card out their hand with just a chains in play.    I think that the chalice would be a good replacement for the arcane denials.
5  Eternal Formats / Creative / [Deck] Fun with Chains on: April 19, 2005, 03:59:05 pm
This is a deck that I've been playing for the last 6 months or so in various incarnations.   It's goal is to set up an early chains of mephistopholes and a megrim.  I've only played it in limited capacity against any of the major decks.  Here's the list of cards:

Threats
3x Chains of Mephistopholes
4x Megrim
4x Hypnotic Specter
1x Grinning Demon
1x Underworld Dreams

Draw/Tutor
1x Time Twister
1x Wheel and deal
1x Ancestral Recall
1x Memory Jar
1x Wheel of Fortune
1x Vampiric Tutor
1x Enlightened Tutor
1x Intuition
1x Demonic Tutor
1x Scroll Rack
1x Windfall

Control Effects
2x Wrath of God
2x Swords to Plowshares
1x Balance
2x Arcane Denial
2x Vindicate

Misc
1x Zuran Orb
1x Time Walk
1x Yawgmoth's Will

Mana Sources
1x Black Lotus
1x Sol Ring
1x Mox Saphire
1x Mox Ruby
1x Mox Jet
1x Mox Pearl
4x Bloodstained Mire
3x Underground Sea
2x Volcanic Island
4x Scrubland
1x Plateau
3x Badlands

The deck typically does well against any thing that draws cards, but tends to die to the creature rush.   I'm considering removing the hypnotic specters and putting in ether duress or cabal therapy for disruption and changing the grinning demon to another Wheel and Deal.  Any suggestions people would like to make would be greatly appreciated.
6  Eternal Formats / Creative / [Deck] Underworld Dreams on: March 30, 2005, 10:42:58 am
I'd go with 2x wheel and deal over the prosperity.  It's going to provide you with disruption (making them discard), and if you've got the megrim in play you'll get the extra damage.
7  Eternal Formats / Creative / [Deck] Underworld Dreams on: March 29, 2005, 05:08:34 pm
Nope, shocker's never really saved any body.  I just think it fits in better with the deck over all if he's going to leave creatures in there.  If not the two slots that are currently filled with creatures could be filled with tinker and memory jar.
8  Eternal Formats / Creative / [Deck] Underworld Dreams on: March 29, 2005, 04:11:38 pm
I'd still recommend shocker over the hippies, as well as replacing the 2 prosperities with the 2 megrims you removed.  I think with only running the two creatures, you're going to get more out of the effect that shocker/megrim/underworld dreams is going to give you with hippie in that slot.  Megrim will also work well with windfall and wheel and deal.  It's even better if you can manage to fit in the tinker and memory jar.
9  Eternal Formats / Creative / [Deck] Underworld Dreams on: March 29, 2005, 12:12:25 pm
Instead of running the dragon mages, you might try running two shockers.  They're smaller but can hit the board much sooner in the game.  
If you're going to stick with the chains/anvil engine, I would suggest running scroll rack over the brainstorms.  I have to agree with Green Knight on the rest of his points though.  If you do decide to run with the cities of brass he suggested, you might try replacing a couple of the lightning bolts with vindicates.
10  Eternal Formats / Creative / [Deck] Underworld Dreams on: March 09, 2005, 01:18:43 pm
Chains has always been my favorite deck to play.  Here's the build of it I have, although it could use a little help.
3 chain of mephistopholese
4 Megrim
1 Wheel of Fortune
1 Windfall
1 Memory jar
1 Time Twister
1 Time walk
1 Ancestral Recall
1 Underworld dreams
1 Balance
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Pearl
1 Stroke of Genius
1 Fact or Fiction
1 Scroll Rack
1 Zuran Orb
1 Demonic Tutor
1 Vampiric Tutor
1 Enlightened Tutor
2 Arcane Denial
2 Swords to Plowshares
2 Vindicate
1 Intuition
2 Wrath of God
4 Hypnotic Specter
4 Bloodstained MIre
3 Underground Sea
2 Volcanic Island
4 Scrubland
4 Badlands
2 Plateau
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