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Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list
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on: December 22, 2009, 05:30:04 pm
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Cory, You don't get to draw from your Ice unless your Ice resolves. You put your Ice on the stack targeting Misty Rainforest. Opponent cracked it in response and got an Island. The your Ice resolves, with no target and fizzles. Sorry bro.
Haha! Dude, I was col impact. I was the one telling him that he doesn't get to draw if ice has no target upon resolution.
Let me know if there is something unclear about the events that happened in the log and I will edit it for clarity.
EDIT: Damnit. This was really funny for like 15 secs. 
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4
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: N.Y.S.E. IV - Official Report
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on: December 22, 2009, 12:00:09 pm
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The Mono Red Stax deck is card for card what I ran at the Meandeck Open and wrote an article about here except: -1 Null Rod +1 Sundering Titan Glad to see the deck still performing extremely well, even in a low Tezz % tournament. I'm also happy to see it out-performing 5C Stax!  Does anyone know Ashok Chittturi? I may know him by username, but I'm from the midwest, so I don't think I've met him. I'm curious as to how the 7/10 was for him. I agree with chopping a Null Rod, and have been toying with that myself as well.
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5
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Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable?
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on: December 13, 2009, 09:06:34 am
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I didn't test bringing in the Red Elemental Blasts yet, and I think that will help with my second big issue-- Stifle on Standstill. That play hurt me a few times.
FYI, casting Stifle targeting the Standstill's ability doesn't do anything. The Standstill trigger is on the stack, then Stifle is played targeting the trigger, but since Standstill is still in play, Standstill triggers again. I'm sure this contributed a ton to your losses.
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Vintage Community Discussion / General Community Discussion / Re: What should the goal of TMD be?
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on: December 11, 2009, 01:39:09 pm
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The most important thing for me to make clear is that my job involves forging a middle ground from exactly opposite views. For every complaint in this thread from nataz and Joblin Velder about elitism and exclusionary policies, I hear another grievance in the #irc channel about how talented players don't derive enough benefit from TMD and that they would prefer to associate among themselves exclusively, in an environment with more limitations placed on access to the site for Basic Users, not less. As the guy who was most recently making that argument the strongest, that was exactly the point of this thread. To see if the majority of people felt like that was a worthwhile endeavor. Had the poll results strongly indicated that "Allow me to discuss ideas with other players I respect" and "Produce the best Vintage decks/tech" were the #1 goals, that might be a direction to move forward in. But the results suggest that TMD should be flatter, not more structured. From looking at the results: Promote the format Vintage - 52 (33.1%) Allow me to discuss ideas with other players I respect - 39 (24.8%) Produce the best Vintage decks/tech - 34 (21.7%) In my opinion, everyone will vote for "Promote the format Vintage." (I didn't even notice the typo in the poll until I posted this  ) We all know that Vintage is a format that isn't going to perpetuate itself and we must all try to keep it going. However, I think that counting this vote as the most relevant is a cop-out. Everyone should vote for this, since if we didn't try to promote the format, we would most likely see the format die. I interpret the most relevant results to be, "Allow me to discuss ideas with other players I respect" and "Produce the best Vintage decks/tech." Of course team forums are always going to "Produce the best Vintage decks/tech" before TMD does, but people who aren't on a team, such as myself, simply have to work with the tools available to us. In this case, TMD is the closest we will get to the " most current best decks/tech" until we have a team.
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8
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Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list
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on: December 09, 2009, 06:40:09 pm
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Game 1, Turn 1:
fizix plays Flooded Strand from Hand fizix plays Mox Sapphire from Hand fizix taps Mox Sapphire fizix plays Sensei's Divining Top from Hand <fizix> Ok? <Fowler> Ok <fizix> Thinking fizix sacrifices Flooded Strand fizix's life total is now 19 (-1) <fizix> Ok? <Fowler> Ok fizix is looking its Library... <Fowler> but i think that i will quit fizix puts Volcanic Island into play from Library fizix shuffles library fizix stops looking its Library... fizix taps Volcanic Island fizix plays Mana Vault from Hand <fizix> Pass <Fowler> why fetch? <fizix> to play vault <fizix> ? <Fowler> to cast a vault? <Fowler> yeah <System> Player Lost
Good thing this guy has never heard of Tezzcast.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Inexplicable top 8 at Bloomington 12/6 - vroman
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on: December 09, 2009, 12:23:19 pm
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Nice tournament write up. I have been playing a fairly similar lists. It is a lot of fun to play.
I have a question about this: "I let Leyline hit, and Oath up Iona the following turn, which is slightly risky since I don't have Krosan-Rec failsafe anymore. I am safely left with about 10 cards in library. I Regrowth Time Walk, and draw Academy."
Did you mis-remember these events, it seems you are regrowthing when you do not have yard.
My guess is that he already had Time Walk in the yard before Leyline hit.
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Eternal Formats / Blue-Based Control / Re: U/R Landstill still viable?
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on: December 09, 2009, 10:31:46 am
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There were some problems. I felt very vulnerable on my turn one. Stifle was big when I had it, but that is really all you have.
Based upon this, I think 4x Spell Pierce is the right number. It may be a dead card later in the game, but it is a blue card that pitches to FoW. Also, as you pointed out, you have to survive turns 1-3. If you can effectively slow your opponent down through these turns, you probably win the game. For these reasons, I feel that Spell Pierce is far too valuable to run less than 4. I can't really think of a time that you wouldn't want one in your opening hand. I could be wrong, but against creature decks, I don't feel that them resolving one or two creatures on the first 2 turns are that big of a deal. You run 7 manlands who can trade with them, if necessary, and 4x Fire/Ice. Glen Elendra Archmage 3U 2/2 Flying U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist
This card is extremely strong. I'd imagine that dropping this dude the turn after your opponent is forced to pop a Standstill would mean GG almost every time. It's also a good outlet for Mana Drain mana.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Inexplicable top 8 at Bloomington 12/6 - vroman
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on: December 08, 2009, 12:11:53 pm
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Most importantly, I didn't know how the previous round had turned out and I didn't want to jeopardize friend and teammate Mike Bomholt's seat in the top 8. Doing the math was not an option, not to mention a little too slick for a 19-person event where almost half the field makes it in.
This makes sense. If I were jeopardizing a teammate's seat in T8 by scooping to someone, I wouldn't do it either.
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Eternal Formats / Workshop-Based Prison / Re: MonoR Stax and the optimal use of Bazaar of Baghdad
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on: December 08, 2009, 11:10:57 am
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Memory Jar is actually good against Dredge. It is a means of decking them. With an active Welder you can potentially Bazaar Jar into the yard during their turn, Weld it in and then deck them. That is scary. With an active Welder and Jar in hand or top decked you can hard cast it, activate and then Weld it in again.
You are correct, but I feel that it is extremely situational, since you have no way to reliably get your one-of Memory Jar. However, if you prefer to keep the Jar in, I would take out a Mana Crypt. EDIT: And since this thread is about the optimal use of Bazaar in Mono Red Stax I have to ask. Why no Uba Masks?
I don't feel that Uba Mask is nearly as relevant against the blue control decks currently as it was in the past. With all of the Dark Confidants running around and the restriction of Brainstorm, Ponder, and Thirst for Knowledge, it simply doesn't cut off enough cards in my opponent's deck. Right now, the blue control decks are more about tutoring for a bomb that attempts to win the game for them. Uba Mask does nothing to prevent this. This list is more about locking their mana out so they can't play the bomb they got with the tutor.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: BETA Mox Ruby - Bloomington, IN - 12/6/09 - TO Report / Metagame
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on: December 08, 2009, 07:39:14 am
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Thanks Fizix for running the event. It was my first time playing in Vintage and the crowd really made for a good time. I was surprised by just how much I enjoyed the format honestly, as I just picked it up this past week. I had a lot of fun with my Fish build, and most of the people I played seemed to be having a good time. The draw in the final round was frustrating [As Winning that round would have put me to 7th on OMW%] since I was a single attack phase away from winning and my opponent didn't concede, knocking hopes for either of us making top 8 out. Still, I didn't ask him to concede and we didn't know each other so I shouldn't have expected anything.
I hope the next event you run is soon, and I'll do my best to try and rally more local players to participate next time you do [since I'm here in the Bloomington area].
Right on man. Thanks for coming out. If you ever want to playtest or need some advice, feel free to PM me.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: BETA Mox Ruby - Bloomington, IN - 12/6/09 - TO Report / Metagame
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on: December 07, 2009, 04:17:33 pm
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Aside from the issues you already discussed, I do have one suggestion for the next event - if possible, go with an UL mox. The prize pool was ridiculously topheavy and I'm really surprised there wasn't a top 4 split. UL power allows a decent sized 2nd place prize (depending on attendance expectations a Blue dual or a Drain maybe?). For the record, I agree with you completely. However, I have no control over what the store manager puts up for a prize. Please note that if the next tournament prize is an UL mox, I would expect better prize support for 2nd-8th or/and a lower entry fee.
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Eternal Formats / Global Vintage Tournament Reports and Results / BETA Mox Ruby - Bloomington, IN - 12/6/09 - TO Report / Metagame
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on: December 07, 2009, 01:45:21 pm
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I'd like to start this off with a huge THANK YOU to everyone who attended! You guys are awesome. This event was not the most organized as I had no judge and had to play and TO at the same time. I also thank everyone for their patience as I fought with Wizards Event Reporter for the greater part of the day. It was also quite interesting that the store closed after the swiss rounds, so T8 was played in the lobby of the mall and T4 was played at the nearby bar/restaurant called The Trojan Horse. Honestly, I think the next time, we will plan to do the T8 at The Trojan Horse. The waitress was very excited that we came in and who doesn't love to drink alcohol while doing magical things!? We had 19 players, so 5 rounds, cut to T8. Prize support as following: 1st - Beta Mox Ruby 2nd - 1x Scalding Tarn 1x Misty Rainforest 3rd - 1x Scalding Tarn 4th - 1x Scalding Tarn 5-8th - 2x packs of Zendikar Standings at the end of Swiss:  T8 Brackets:  The entire album of photos including decklist scans can be found here HERE. The metagame breakdown: 1 Bitterblossom Control (~5%) 4 Tezz (~21%) 2 Stax (1 MonoR, 1 Twuan B/R) (~11%) 2 Vroath (~11%) 2 ANT (~11%) 3 Fish/Beats (GWU Fish, UB Fish, Meandeck Beats) (~16%) 2 Landstill (~11%) 2 The Deck (~11%) 1 Painter (~5%) I wish I had more time to type more, but I'm doing this on my lunch hour and I have to get back to work. Thanks again to everyone for supporting my event and I plan to have another!
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Archives / Tournament Announcement Forum / Re: T1 Unlimited Proxies - BETA Mox Ruby - Bloomington, IN - 12/6/09
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on: December 07, 2009, 08:04:55 am
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T8: Doug Linn (The Deck) def. Vroman (Oath) Ben Tash (Tezz) def. Michael Bolomoth (sp?) (Tezz) Preston Cordy (Tezz) def. Dave Spiehler (Meandeck Beats) Kurt Marske (Painter) def. Cory ??? (STL car) (ANT) T4: Ben Tash (Tezz) def. Doug Linn (The Deck) Preston Cordy (Tezz) def. Kurt Marske (Painter) T2: Ben scoops to Preston. Pretty easy split here since they came in the same car!  I will have a real report up at some point today with decklists and people's correct names!
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Inexplicable top 8 at Bloomington 12/6 - vroman
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on: December 07, 2009, 07:54:41 am
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I still don't know how you made T8 either. My only guess is this:
Kurt (Painter deck you played round 1) made the T8, so he helped your tiebreakers. I ended up 3-2 (9th place) so I helped your tiebreakers. Your BYE round 3 has no affect on tiebreakers.
In round 5, Willie and the guy you beat in round 4 had an unintentional draw.
I was extremely surprised that Willie and the other guy drew round 5, which meant that they both were going to miss T8.
At any rate, thanks for the report and for making the drive. I'm definitely going to try to get another tournament here and I'll make sure everyone who came this time knows about it.
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Eternal Formats / Creative / Re: U/r Landstill
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on: December 05, 2009, 02:29:15 pm
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sorry i'm not a landstill player but it seems interesting. one thing came to mind though while reading.why not meditate? wouldn't that work well with standstill and land effects? or does missing the land drop set you back too much? sorry for the potentially dumb question, but curiosity got the better of me.
Casting Meditate will break the Standstill and cause your opponent to draw 3 cards, then you draw 4 cards and skip your next turn. Sure you draw 4 cards, but you just broke your own Stanstill (giving them a draw 3) and gave them two turns in a row.
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Eternal Formats / Creative / Re: ritual based wgd
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on: December 05, 2009, 02:17:58 pm
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i'm not sure i understand what you're suggesting. (sorry i'm tactically incompitent unless the cardboard is in front of me.) I don't see how i could ever get two lands in play? if i wait for my next turn to go infinate wouldn't they waste my fetch at the EOT of my first turn? even if i fetch in response doesn't the fetch abbility resolve first with my new land in play as a target for wastelands ability that is about to resolve? why would they wait for me to fetch if they can replay the waste at their main phase. i'm thouroughly confused by your statement. please elaborate
This happens as follows: They tap and sacrifice Wasteland to pay the cost to put the "Destroy target non-basic land" ability on the stack, targeting your fetchland. With the ability on the stack, you respond by tapping and sacrificing your fetchland to search your library. You find a land and put it into play. The Wasteland "Destroy target non-basic land" ability tries to resolve from the stack, but the target is no longer in play and the ability fizzles. In the previous poster's example, your opponent would then replay the Wasteland from the graveyard (given that they have Crucible in play) and use it to kill the land you fetched, unless you got a basic land. For the reason that you can simply go fetch a basic land (provided that there is one in your deck) people usually only waste a fetchland for the following reasons: 1) You just used a tutor to put a card on top of your deck. If they waste your fetchland, you have to decide to lose the land or shuffle away the card you tutored. 2) They know you have no basic lands in your deck and have the ability to replay another Wasteland to get the land you fetch. 3) They have a Strip Mine to kill the basic land you fetch. His point is that if you play "fetchland, go," you will almost never see someone Wasteland your T1 fetchland.
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Eternal Formats / Creative / Re: Suicide Without Hexmage/Dark Depths
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on: December 04, 2009, 10:18:04 pm
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Have you considered Massacre in the SB? I know it wipes your board as well, but you should already have more dudes in hand to drop after clearing the board, due to the card advantage of Dark Confidant. It also has good synergy with Bitterblossom and doesn't kill your Negators.
A Darkblast or two in the SB might also be worth considering.
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Eternal Formats / Workshop-Based Prison / Re: Fighting the Good Fight, Boarding with N.Y.S.E. Stax
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on: December 04, 2009, 06:55:23 pm
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Not seeing Drop of Honey or Carpet of Flowers in you green sideboard section makes me a sad panda.
I totally agree with you on mulliganing aggressively. It took me forever to understand which hands are strong enough to get there vs which hands won't.
You're not alone, it was the same for me. I had, for a long time, a certain fear of mulling to 5 and below. Sometimes you just have to do it. Being new to Stax, I missed a T8 by not mulliganing. The next tournament, if I was even remotely afraid that my hand wouldn't be good enough, I immediately mulliganed. This payed off in spades for me at the Meandeck Open.
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Eternal Formats / Workshop-Based Prison / Re: MonoR Stax and the optimal use of Bazaar of Baghdad
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on: December 04, 2009, 02:54:27 pm
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In this Stax build, Bazaar has obvious synergies with Goblin Welder and Crucible of Worlds. In fact, when I have one or both in play, I will often activate it with 0 cards in hand, just hoping for that last lock piece I need, or to find the Strip Mine which almost always gets the concession when you have a Crucible with other lock pieces in play. When doing this, obviously you will activate it at your opponent's EOT; however, make sure you do it again during your upkeep, otherwise you may draw a card you want to hold and will miss this second activation. Why is this obvious? Shouldn't you do it on your turn to play the land that turn/weld in the lock piece before their upkeep? You're right. Perhaps I didn't use the best words to explain it. My point was that its better to activate Bazaar on your upkeep before you draw so that you can keep the card you draw if you want.
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Eternal Formats / Workshop-Based Prison / Re: MonoR Stax and the optimal use of Bazaar of Baghdad
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on: December 04, 2009, 09:23:35 am
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How has Memory Jar been testing for you? My buddy Nam has used it in his list, but I never could bring myself to use it due to Null Rod in the main.
I really like Memory Jar. If you get it in the yard with an active Welder, you pretty much win the game. Although you are correct, it can be clunky with a Null Rod in play, it can always be pitched to Bazaar. In my testing, Memory Jar is the strongest when you can drop it on turn 1 or 2. Opponent's EOT crack it to get the 8 cards. Since you already have at least 5 mana on the board and given that you will most likely draw a land or two and an artifact mana, it will put you between 7-10 mana total. This usually ends up with 2-3 lock pieces going down on the same turn, which is extremely hard for your opponent to deal with.
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