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1  Eternal Formats / Miscellaneous / Re: It's time to have a Serious Discussion about Proxies Again on: July 08, 2005, 03:20:40 am
full proxy, is wonderful for events that are more about fun, and growing the format, and growing knowledge of hte format, as a whole.

Play test decks. App, MWS, ect.

For The Tournment Level, i think between 10-15 proxies is the best number, for both the effects of the secondary market, and that its a nice % of the average deck size, 1/3 of a deck can be proxied.

Some ways to alleviate the pressure and cost of entry into the Eternal Formats, might need to be examined, with options including a poke and the reserved list, and figuring out how to make it make sense to protect the collectors and buisnesses, but open the game up to the people who have only now discovered the formats.

Does anyone have any figures on what the colllecters editions did to the market tempoaraly?  since its pretty much stablized?

Could they do a Gold Bordered gift set of the early years of magic? could they do a silver boardered set with gold bordered foil power as tip ins?
The only thing that matters is
Quote
how to prevent proxies from ruining real life Magic.
2  Vintage Community Discussion / General Community Discussion / Re: Good and Bad deck names.... on: May 17, 2005, 08:58:22 pm
The best deck names are the ones that serve three purposes.

1) Identify the Archtype
2) Distiguish the Variation on the Archtype.
3) Sound cool.

to that end, SSB for instance is a good name.  You can make those three letters mean "Shortbus Smallpox Blankets" or "Shortbus Severance Belcher" in conversation, and if someone doesn't know what the long form is, you can just say, SSB, and they will generaly know right away.

Best Deck Name ever = Tangled Kobalds.

~D~
3  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Oath Salvagers Take home Mox Jet on West Coast on: May 13, 2005, 02:58:47 am
baring anything funky, i should be there, gawd i dun wanna prepare for that meta at all. so i wil lbring kobalds~!

maybe.

Smile

good luck both of yas.

~D~
4  Eternal Formats / Creative / Re: [Deck] Fun with Chains, the rewrite on: May 08, 2005, 03:58:51 am
Chains of Mephistopheles is an incredible card that many people either over look, or don't know about.  It is highly complex, and to use it effectively in a deck can create effects of a "soft lock". 

Anvil of Bogardan + CoM. 

Your opponent draws a card for their turn.  Anvil triggers, which in turn triggers CoM.  Your opponent has to discard a card to draw their next card.  Then, after drawing their card, your opponent must discard yet another card to the Anvil. 

Here is what happens

Drawstep
Furst Card Drawn.
Anvil triggers
forcing a draw, which is replaced by Chains Discard.
then it forces a discard, which is replaced by Chains Draw.

draw 2 discard 1 Smile that is the end result of those two cards. 
just thought i would point that out.

~D~
5  Eternal Formats / Creative / Re: [Budget] KoboldClamp on: May 07, 2005, 04:33:10 pm
i wasn't saying don't remove the kobalds, i was saying, that with intent you can search and draw two cards to keep the engine going, by clmaping the larger than /1 creatures and then intenting them off.  I personally like clamping and saccing to a goblin bombardment, but that is just me.

its sort of like tangleroot glimpse of nature skullclamp and gen chamber should be hard to ever run out of gas really, the issue is setting up those 4 cards Very Happy

sort of like clmaping the thopter and saccing of for a culling the weak. culling gives you mana, intent gives you cards, both are very important functions of the deck to keep it from stalling out.

anyhow, thats my randomness for the day.
~D~
6  Eternal Formats / Creative / Re: [Budget] KoboldClamp on: May 07, 2005, 03:33:09 pm
Intent a Clamped Thopter/Shield Sphere/Walker

rather than the instant dead clamped kobalds...

fetch the win condition, draw more cards, sounds good to me...

~D~
7  Vintage Community Discussion / General Community Discussion / Re: Waterbury, Phil Stanton, and You on: April 29, 2005, 06:04:19 am
From a purely greedy information wanting standpoint, i wouldn't mind having a text page of the t-16, if thats the cut off

If there is a cut after swiss rounds, i like to know what makes the cut, and what doesn't.


Just some random thoughts

~D~
8  Eternal Formats / Creative / Re: [Deck] Slaver USA on: April 28, 2005, 09:06:30 pm
From a personal stand point, I would always prefer general threats, to situational answers main deck.

Sideboard is where those situational threats go, and even then, its sketchy at best.  Having a deck that wins game 1 a majority of the time is a good thing.  Having a deck that wins game 2-3 is good too, especially against situational cards brought in just to deal with those match ups.

The best answer is more threats than your opponent can answer before the game is sealed and you are re-shuffling for game n+1.  Another aspect to look at is proactive vs. reactive threats/answers.  Are your answers things that you can just play? or do you have to wait for your opponent to make a play you can react to.  those are things to wonder about.

anyhow, my random injunction for the day
~D~
9  Eternal Formats / Creative / Re: [Discussion] Withered Wretch.. a "new" bomb? on: April 28, 2005, 12:29:02 am
thinking again on the whole u/b control thing

do cards like planar void, hurt the wretch's chances of becoming the next big thing?
the furnace and the crypt are all beastly beastly pieces of cardboard...but is it there cost/effiencey ratio that makes them such bombs and gives them there sideboard slots?

could a hate.dec do wicked things if built to ream the meta game at a big event? or is h8.dec a dream of the insane or the legacy?

~D~
10  Eternal Formats / Creative / Re: [Discussion] Withered Wretch.. a "new" bomb? on: April 27, 2005, 03:59:12 am
what about in a u/b control style deck?
with counters and hand disruption, a lot of deck denial, and a tap out (decking) finsh?

with an alternate combo kill using tendrils or somesuch could it fit in that style of deck?
~D~
11  Vintage Community Discussion / Community Introductions / Re: Lists of Stores and People by State/Province on: April 24, 2005, 03:53:11 am
I work at
A World of Books
137 Pelton Center Way
San Leandro CA

sunday is our evil gaming event, and fridays well its FNM

i am the only semi insane t-1 player there, the rest of us just play limited t-2

but its probably the only place were you can see slivers take on affinity take on tooth and nail, and have a nutty little combo deck like march + intruder alarm + nuicence engine + vedelken enginers + gilded lotus + fireball 4 the win
win the 10 person game.

we used to have a much more active MTG community, but they all moved and went to college and stuffs

so if you are ever in the area on a sunday afternoon, ask for David

~D~
12  Eternal Formats / Creative / Re: New Thoughts on Cranial Extraction on: April 22, 2005, 04:51:28 pm
Gifts is an instant, Cranial is a Sorcery
Cranial would be hawt, if jesters cap didn't exsist and do everything it did, + be weldable for reuseablity

i would consider CE to be a good sideboard card if your meta is slower than the overall picture, with lots of non high powered decks.

its also decent for legacy i think, but for high powered t1, cranial isn't good enough

~D~

13  Eternal Formats / Creative / Re: [Budget] KoboldClamp on: April 09, 2005, 09:41:12 pm
some random thoughts about the deck.

chaos at its finest Very Happy

some things to consider

tinderwal is awesome, replacing stroke of genius with uraz's rage means you don't need to run blue mana sources at all, (you can sac the tinderwall to draw 2 cards and add the 2 RR you need to play it with kicker, urza's rage can't be countered, which is a huge plus.

secondly, how would this deak deal with a first turn trinisphere? (rare now, but still) or a challice of the void set for 1 (almost as icky)

other things to consider, a xantid swarm for ensuring that you get to go off, myr moonvessles, Saproling Symbiosis rather than   Spontaneous Generation.  Anyhow some random thoughts

~D~
14  Vintage Community Discussion / Casual Forum / Re: First Post~! and [Deck] Controlled Burn on: April 09, 2005, 06:05:20 pm
The goal of magic is to win.  That is all I can help anyone with.  If you want to win, you need to play with good cards.  Truthfully, if you want to win, you need to play with the best cards available.

the goal of games is to have fun, i happen to enjoy losing, becasue i am more concenred with making other people look at me funny and go "huh" and thus throwing them off there game plan Wink

winning is only everything if your carreer is magic, or some other job based on extreem success leading to big payouts.

winning is not every aspect of fun magic for me.  Winning is the goal of every game, but the primary purpose for that game in the first place is fun, and thus, i build decks that are about fun for me, rather than winning.  i am trying to maximize my fun, rather than maximize my winnings Smile

so yeah, i will have a new decklist for U/R soon, though it might become U/R/b for other bits of control that do damage.  untill then

~D~
15  Vintage Community Discussion / Casual Forum / First Post~! and [Deck] Controlled Burn on: April 08, 2005, 05:09:05 pm
Underworld dreams might be good for more burn, since i punishes other players draws.

not getting into a fight over a welder is fine too, if i remove a combo piece, then its fine and good in my eyes.

now as to the overall counter burn not working, short of play testing the hell out of it, and taking it to get some match up analysis, i don't see it not working point blank.

i see it requiring tweeks to become a contender, especially as a rogue deck, or as something un expected.  if i build a transitional side board especially.

about urzas rage.  its drain proof, can be a place to shufle off drain mana, and is really an underused spell in my silly lil opinion.  it has been my favorite burn spell since its printing.

i have more crazy ideas, inclding a "can't be countered" deck just to see how well it would do against the rampant blue splash..

~D~
16  Vintage Community Discussion / Casual Forum / First Post~! and [Deck] Controlled Burn on: April 08, 2005, 01:47:17 am
~points to the warning about his discordia in regards to death wish~

so you are saying, that if they take 5, at the end of there turn, before the slaver lock, thats a bad thing? since you just did 5 damage for 1 red mana, sounds like a fair trade to me, that starts to hurt when its turn 2 and they are at 10 life

tundras are there becasue i was working on adding in seal/kami of aincent laws and hadn't fixed it yet

the deck has gone through way more over hauls in the past 12 hours or so

on offering the choice:

if you are given the choice, on the end step of the turn you just played welder, of taking 5 damage, or losing the welder, what is your choice? you have very few counters left, as you fought for that welder, now this wrench is thrown at ya
do you take the 5, knowing you have all the lock pieces in your hand for your next turn, assuming to survive out my next turn, or do you let the wleder die, either case is good for me, since i get my untap, upkeep, draw steps next.

in a lot of ways, salvo is stronger than fire in a RDW style burn deck, you want to put as much burn at there head as you can, while at the same time, protecting yourself from wickedly ebil intentions of slaver lock ect

more random thoughts

~D~
17  Eternal Formats / Creative / [Deck] Slaver USA on: April 08, 2005, 12:01:54 am
Quote from: Demonic Attorney


Innovation is laudable in a game where the vast majority of players are content to go online and have someone else be in charge of their deckbuilding and sideboarding strategies.  However, eventually the question will always come down to this:  Are you playing the best possible deck?  And the answer to that question is inescapably a simple "yes" or a simple "no."  Innovation won't get you into any top 8s if you're playing a weaker version of an established deck which

~snip~

In conclusion, let me say again that ultimately, deckbuilding comes down to an effort to assemble the best deck out there.  Innovation can often help with this but if your deck is just a weaker version of something that's already out there, you're only hurting your own chances of doing well.


quoting that, becasue that is  avery important statement

Innovation in Vintage expecially, is very difficult.

so many cards, so little time.

to properly innovate in vintage, one has to study the decks to beat, look at them, see how well they do against each other, then figure out if they have comman flaws that can be exploited, and have a deck built arround those exploits.

as a deck builder, i am not building for pro level play, but rather, to see if i can put together something kinda cool, or hose a specific deck in the metagame, or to see if maybe jst maybe i have done something that might go un noticed by every one and there net decker friends.

i build decks for multi player, for single player, for tier 3 level play.  I don't expect my innovations to win me ptq's or top 8s, since i don't do much tourney play.  but, if i did, i would probably not net deck, even knowing what i know about vintage, i would try and break the mold so ta speak.  i would take an idea, and run with it.  Sushi as a deck is something that could be refined into a contender, weaking slaver, by removing the parts of it that make it hawt, isn't innovation, unless you are changing the style of the deck, using the old back bone.  anyhow,  random thoughts

~D~
18  Vintage Community Discussion / Casual Forum / First Post~! and [Deck] Controlled Burn on: April 07, 2005, 11:47:10 pm
interesting points, but, why are Browbeat, Blazing Salvo, and Breaking Point "terrible" cards?

what makes them bad, what options would be better?

i am working on a more consistant counter base, though, the real goal is not out countering an opponent, the goal is prevent the opponent from going off, while throwing damage at his head.

the ideal for the deck, is 10-12 counters, 10-12 burn, 10-12 draw, the rest mana, and or stall pieces.

so with that in mind, is blue/red a viable solution?

since the goal for me, is not to net deck something, because my dicordian nature will not allow me to not be off center, i have to create my own brand of chaos.  so further suguestions?

~D~
19  Vintage Community Discussion / Casual Forum / First Post~! and [Deck] Controlled Burn on: April 07, 2005, 02:47:12 am
so, hi everyone, here is my first attempt at adding some of my own brand of chaos to the vintage world.

i plan on taking this to Eudemonia for giggles

feel free to comment, suguest, ect

with out further ado, Controlled Burn, and some commentary


//NAME: Controlled Burn
// Control
        3 Duress
        4 Force of Will
        4 Mana Drain
// Draw
        3 Browbeat
        3 Brainstorm
        1 Ancestral Recall
// Burn
        1 Urza's Rage
        3 Lightning Bolt
        3 Blazing Salvo
        3 Fire // Ice
// Fun Stuff
        1 Burning Wish
        1 Cunning Wish
        1 Timetwister
        1 Time Walk
        1 Breaking Point
        1 Crucible of Worlds
// Mana Base
        1 Mana Crypt
        1 Sol Ring
        2 Bloodstained Mire
        1 Strip Mine
        4 Wasteland
        2 Polluted Delta
        2 Tundra
        2 Badlands
        2 Volcanic Island
        2 Underground Sea
        2 Plateau
        1 Black Lotus
        1 Mox Jet
        1 Mox Pearl
        1 Mox Ruby
        1 Mox Sapphire
// Sideboard
SB:  3 Jester's Cap
SB:  1 Nether Void
SB:  1 Death Wish
SB:  3 Chalice of the Void
SB:  2 Misdirection
SB:  2 Stifle
SB:  1 Brain Freeze
SB:  1 Tendrils of Agony
SB:  1 Yawgmoth's Will


So first, on the Wishboard/sideboard
Jesters Cap is fun, period, nothing like randomly removing gaes' blessing in response to oath, then force drawing eh? Smile
Nether Void + Death Wish is my like oh hey, perfect draw for super stall~! (chaos incarnate)

Chalice for the early cgame stall, since i run stuff thats mostly 1, or 3, or more, i can safely challice for 2

Misdirection/Stifle
stops those pesky combos from messin wit me~! Smile

Brain/Tendril's of /Will
ramdon stuff to play untill i get a more serious outlook on life

The Deck

Counter Base, is there to well be the control
Mana Drain into Urza's Rage w/ Kicker is just mean
Burn Spells

Lightning Bolt = Classic
Blazing Salvo = The New Hawtness, target a welder, draw out a counter spell, or 5 of there life...
Fire/Ice = The optional Fun, can be a pitch card, or a techtchy play

The Draw
Browbeat = Draw 3, or 5 life from them, or a couter
Brainstorm = Draw 3, put 2 down, meh, not bad
Ancestral because i can Smile

the fun stuff is just that, fun, feel free to rip me a new one, i can take it, strong muscles...

~D~
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